Group Skittles

Activity: Group Skittles
Grade Level(s): 3rd-5th
Unit: Target/Basketball
Content Objective
Students will be able to use space,
practice target throwing, cooperate
with others at their station, and learn
how to rotate between stations.
Safety Considerations
Space
Speed
Cooperation
Standards Addressed
x
x
1.
2.
3.
4.
Movement, Competence & Understanding
Physical & Personal Wellness
Emotional & Social Wellness
Prevention & Risk Management
Time to Complete Activity: 20-25 min.
Language Objective
Targets and cooperation, and explaining
what they can do at each station.
Description of Activity
 Playing Area: Gym or Outdoor
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Key Vocabulary
Balance
Space awareness
Perimeter
Target area
Rotation in groups
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Important/Relevant
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Split the kids into 2 even teams.
Divide the gym in half, length-wise using the cones.
Lay out the hula hoops as in the picture, and put a pin in the middle of each one.
The object of the game is to knock over all of the other team’s pins before they knock
over yours.
You are not allowed to cross the center line.
NO ONE is allowed inside the hula hoops, and you can only ever have one person
guarding a pin/hoop at a time.
Regular dodgeball rules apply (no throwing above the shoulders, no throwing to hurt
someone else).
If you get hit with a foam ball by someone on the other team, then you must step off to
the side (see the picture), and wait until someone from your team knocks over a pin
from the other team. When this happens, every eliminated player from that team can
come back into the game.
Once a pin is knocked over, it cannot be set back up.
Materials
10 Hula Hoops.
Class Set of
Dodgeballs.
Cones
Pinnies to split kids
into teams.
10 Bowling Pins (or
anything else that can
be set up inside the
hula hoops to be
knocked down)
Assessment Tool
Questions
Why is control of the ball
important?
 If a pin is knocked over by accident (either with a body or a ball, by someone on your
own team), it still counts as being knocked over. Which means that anyone out of the
game on the other team can come right back in.
 First team to lose all of their pins, loses.
Checklist
Exit Slip
x
Peer Assessment
Post-Test
Why is space important in
this game?
x
Pre-Test
Rubric
Does distance and
accuracy count when
aiming for the pins?
xx
Self Assessment
Skills Test
x
Teacher Obser.
Written
Diagram