Activity: Group Skittles Grade Level(s): 3rd-5th Unit: Target/Basketball Content Objective Students will be able to use space, practice target throwing, cooperate with others at their station, and learn how to rotate between stations. Safety Considerations Space Speed Cooperation Standards Addressed x x 1. 2. 3. 4. Movement, Competence & Understanding Physical & Personal Wellness Emotional & Social Wellness Prevention & Risk Management Time to Complete Activity: 20-25 min. Language Objective Targets and cooperation, and explaining what they can do at each station. Description of Activity Playing Area: Gym or Outdoor Key Vocabulary Balance Space awareness Perimeter Target area Rotation in groups Important/Relevant Split the kids into 2 even teams. Divide the gym in half, length-wise using the cones. Lay out the hula hoops as in the picture, and put a pin in the middle of each one. The object of the game is to knock over all of the other team’s pins before they knock over yours. You are not allowed to cross the center line. NO ONE is allowed inside the hula hoops, and you can only ever have one person guarding a pin/hoop at a time. Regular dodgeball rules apply (no throwing above the shoulders, no throwing to hurt someone else). If you get hit with a foam ball by someone on the other team, then you must step off to the side (see the picture), and wait until someone from your team knocks over a pin from the other team. When this happens, every eliminated player from that team can come back into the game. Once a pin is knocked over, it cannot be set back up. Materials 10 Hula Hoops. Class Set of Dodgeballs. Cones Pinnies to split kids into teams. 10 Bowling Pins (or anything else that can be set up inside the hula hoops to be knocked down) Assessment Tool Questions Why is control of the ball important? If a pin is knocked over by accident (either with a body or a ball, by someone on your own team), it still counts as being knocked over. Which means that anyone out of the game on the other team can come right back in. First team to lose all of their pins, loses. Checklist Exit Slip x Peer Assessment Post-Test Why is space important in this game? x Pre-Test Rubric Does distance and accuracy count when aiming for the pins? xx Self Assessment Skills Test x Teacher Obser. Written Diagram
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