Danish game factory VR-Applied Games 26-01

- THE GAME INDUSTRY -
THE GAME INDUSTRY
THE GAME INDUSTRY
- VR -
THE SWORD OF DAMOCLES - 1968
HIGH END PRODUCTS
LOW END PRODUCTS
BODILY LEARNING
CONTROLLERE
CONTROLLERE
VR GAME PRODUCTION
IN-WORLD TEST
ROOM SCALE & HEIGHT
FREEDOM OF MOVEMENT
TELEPORT
UI
- APPLIED GAMES -
BUILDING BLOCKS
Goal
Rules
Challenge
Interaction
ZEUS VS MONSTERS
BUILDING BLOCKS
Interaction
Goal
Challenge
Rules
THE GOAL SHOULD ALWAYS BE PRESENT
WII FIT
MAKE YOUR OWN CONSISTENT RULES
MACHINEERS
INVOLVEMENT REQUIRES A
MEANINGFUL CHALLENGE
CARGO DYNASTY
INTERACTION MEANS DIY
- THE FUTURE OF APPLIED GAMES -
GAME CATEGORIES
Industry
AAA
TOOL
ENTERTAINMENT
Indie
INNOVATION & ART
NEXT LEVEL APPLIED GAMES
Industry
AAA
Indie
Value
NEXT GENERATION
THE TRUE FUTURE OF APPLIED GAMES
On-Brand
Learning
New idea & tech
Rewards
Updates
Multi
GAME OF LIFE
GAME OF BUSINESS
- EXAMPLES -
SHOWCASING FACTORIES
SMART ROAD
EMBRACE WHATYOU ARE
SOCIAL ANXIETY
CONQUERYOUR FEAR
LIFE HACK
BECOME A PART OF HISTORY
?