Session 2 Connecting and interacting Are we in a factory or a theatre? Module Programme Date and speaker Monday 11th/Thursday 14th Tuesday 12th /Friday 15th Monday 18th/Thursday 21st Tuesday 19th /Friday 22nd Session Introduction to the module; defining customer experiences and engagement Connecting and interacting: the use of metaphors (factory v theatre) Satisfaction and retention Guest Speaker: Loyalty cards MONDAY 18th APRIL 1-4 Commitment and advocacy Assignment briefing Guest Speaker: online communities FRIDAY 22nd APRIL 1-4 Monday 25th/Thursday 28th Organisational context and employee engagement THURSDAY 28th APRIL 1-4 Guest Speaker: Strategic implementation of a customer experience strategy. Tuesday 26th/Friday 29th Customer Participation (am) Assignment briefing session (PM) one on one assignment briefing sessions W/C 2nd May: The assessment Written assignment of 4,000 words which will constitute 100% of the assessment. You are a marketing manager for your chosen organisation and have been asked to produce a report which helps your Board of Directors understand the effectiveness of customer engagement practices which currently exist within the organisation. Within the report you will need to:1. Carry out an audit of existing Customer Engagement practices within a chosen organisation. 2. Critically evaluate customer engagement concepts, theories and models and identify key debates and positions within the academic literature. 3. Propose a new engagement strategy to enhance the organisation’s customer engagement. You You might select one from the following list or alternatively identify another strategy which you know to be particularly effective. Justify your choice with reference to relevant theory. 1. An online customer community 2. A self-service checkout system or other such full self-service application 3. A loyalty programme 4. An Interactive retail store design concept: using theatrical or digital 4. Provide three practical recommendations for the organisation to enable the new strategy to be be implemented effectively. Session 2 Connecting and interacting Are we in a factory or a theatre? Session Two Connecting and interacting Customer Engagement strategies in the service FACTORY evaluating self service technologies Customer Engagement strategies in the service THEATRE evaluating retail design References 1. 2. 3. 4. 5. 6. 7. 8. 9. Chapter 3: Services Marketing Baron et al Castro, Atkinson and Ezell (2010) ‘Embracing the self service economy’ report for the US information, technology and Innovation Foundation Cassidy, K., Baron, S. and Lu, X., (2015). How customers ‘learn’ to work for retailers. Journal of Marketing Management, 31(17-18), pp.1747-1772. Baron, S., Patterson, A. and Harris, K., 2006. Beyond technology acceptance: understanding consumer practice. International Journal of Service Industry Management, 17(2), pp.111135. Wang, c, Harris, J and Patterson, P (2011) .’customer choice of self-service technology: the roles of situational influences and past experience’ Journal of Service Management vol 23, no 1 pp54-78 Harris, K, Harris R, Elliott D and Baron, S, (2010) ‘A Theatrical Perspective on Service Performance Evaluation: The Customer Critic Approach. Journal of Marketing Management vol 27 issue 5-6 pp 477-502 Tynan, C and Mckechnie, S (2009)’ Experience marketing: a review and reassessment Journal of Marketing Vol 25, No 5-6 pp501-517. Baron, S, Harris, K. and Harris R. (2001) ‘Retail Theatre: the ‘Intended effect’ of the Performance’ Journal of Service Research vol.4 no 2 pp102-117 Clark, T. and Mangham, I., 2004. From Dramaturgy to Theatre as Technology: The Case of Corporate Theatre*. Journal of Management Studies, 41(1), pp.37-59. The Factory Metaphor “Many service operations are literally ‘factories in the field’, which customers enter when they need a service. Since the completed service is often consumed as it is produced, there may be direct contact between production (operations) and customers” Applying the ‘factory’ metaphor (‘servuction’) The ‘Rail travel’ Servuction System Inanimate Environment (trains/seats/toilets/ heating/lighting/trolley/ ticket office/waiting room) Organisation and Systems Invisible Source: Lovelock and Eiglier Langeard, Bateson, (1981) Contact Personnel (conductor/catering staff /guard/platform staff/ station restaurant staff /ticket office staff) visible Bundle of benefits received by customer Customer ‘A’ Customer ‘B’ Implications of the application of the Factory Metaphor in Services • Control customer engagement (blue printing and mapping) • Replace interpersonal interactions with technology interfaces • Recognise and monitor multiple points of contact (critical incidents) • Recognise trade offs between effectiveness and efficiency Evaluating the impact of self-service technologies as a customer ‘engagement’ strategy Self-Service ‘The process by which consumers engage in all or a portion of the provision of a service or product’ Information Technology and Innovation Foundation 2010 Self Service Technologies(SSTs) in theory ‘Technological interfaces that enable customers to produce a service independent of direct service employee involvement’ Wang et al 2011 On Saturday I…. • Went to the supermarket, parked my car, lifted goods off the shelves.. • I filled my car with petrol at the ‘pay at the pump’ kiosk • I checked my bank account on line • Paid my utilities bill by telephone; voice recognition • Took money from the ATM • Went for a coffee at M&S and took my tray back to the counter…… • Bought a new pair of running shoes online on my mobile from amazon • Checked my bag in at Easyjet….. Type of customer (self) input (Rodie and Kleine 2000) Mental Working out how to use the pay at the pump terminal Physical Stacking the tray with cups and walking back to the counter with them (effort!) Emotional Anger management (waiting in the queue at the the cashpoint for ten minutes while someone learnt how to use it!!) SSTs: The facts • The majority of UK consumers (89%) use self checkouts to some degree according to survey of shoppers in nine countries (NCR 2014) • In retail, Tesco (largest UK retailer) circa 6600 global stores 25% all transactions through self service checkouts. 2009 100,000 self service checkouts, 2015 this number had quadrupled. Home depot US 35% all transactions • In December 2015, online sales represented 19.7% of total Non-Food sales, against 17.3% in December 2014, meaning almost 1 in 5 pounds was spent online. John Lewis on line sales represent 34% total 2015 • According to Derby Telegraph, an increase in SS checkouts ‘will be’ one of the top 10 things to happen in 2014 along with Indias first mission to mars and the first solar aircraft to navigate the globe • Aligns with key developments in marketing theory: most notably SDL , value co-creation and customer ‘engagement’ which emphasise customer ‘participation’ If SSTs more widely used the US economy would be $130 billion annually better off, An extra $1100 of annual income per household (Source: by US information technology and innovation foundation 2010) In the UK: 5.6 billion estimated unpaid labour as work outsourced to customers. 14.5% working time spent doing self service tasks (shopping/paying bills/petrol) customers would earn extra £3600 per person per year if they did this work somewhere else (Radio 4 news July 2015) Case Exercise http://www.bbc.co.uk/programmes/b060zr3g#p lay Listen to the documentary and identify the benefits for consumers and organisations of this ‘engagement’ strategy? The Facts • The majority of customers do not appear to enjoy the ‘self scan’ experience i.e. it does not enhance customer service • In the NCR survey when asked if retailers offering the technology provide better service, 39% strongly agreed 22% disagreed and 39% sat on the fence • In a recent poll BBC 5 live : 28% of consumers said it was a ‘dream’ but 72% said it was a nightmare 30/09/2014. • More than 50% consumers think it takes longer to self-scan (Tensator 2013) • Forgetful shoppers are leaving an estimated £2.5m at supermarket self-service tills each year. So what’s going wrong with this ‘engagement’ strategy? FACTORY CUSTOMER MANAGEMENT STRATEGY Motivation Recruitment Training and development Rewards Working Environment Goal is high performance and fast throughput ‘I want to perform to the best of my ability, to produce as many quality products as fast as I can Target for experience, motivation and relevant qualifications Tailored to skills, experience, performance and preferred learning style Related to performance Minimise disruption In reality however……. Recent research Harris, Baron and LU (2015) • Survey of 232 S.C.O.T. users in retail • Three preferred learning styles: – Regular Reassurance: wanted assistance, liked opportunity to ask questions, time to reflect on learning – Motivated Practice: needed to see clear benefit from taking part, welcomed the opportunity to practice and observe others – Cautious Discovery: preferred to follow a systematic pattern of learning, liked note-taking and serious attention to following instructions. CUSTOMER MANAGEMENT STRATEGY Motivation ‘SELF-SCAN’ FACTORY ‘I want to get through as fast as I can with no hassle’ ‘I want something to keep my children entertained’ ‘I want something interesting to do’ ‘I don’t even want to have a go because it puts people out of work’ Recruitment No Communicated Strategy Training and development No (limited) training based around individual learning preferences and prior skills and experience Rewards No rewards linked to speed of throughput or performance Working Environment Minimum attempt to minimise disruption (e.g. from poor performance of fellow customer Poorly designed equipment ) Environment EQUIPMENT DESIGN “Car park machines that don’t accept card payments or even two pound coins. The council car parks in Blackpool start at two pound thirty and go up to twelve pounds for day and who carries twelve pound coins on a day out to the seaside”. Mike Blackpool Try and buy tea spoons from Asda using the self checkout. Please wait for the assistant. This is an age restricted item. Madness” “I wont use the self service tills at B and Q as they are frighteningly rude and aggressive” Andy The service as a ‘theatre’ The Theatre Metaphor Service received by customers is likened to a performance. Service facilities contain the stage on which the drama unfolds. Front stage personnel are members of a cast, playing roles as actors in a drama, supported by a back-stage team. Implications of the Application of the Theatre Metaphor in Services • Focuses attention on the entire performance, the holistic consumer experience (the intended effect) • Encourages creativity in developing service design and roles and scripts for service employees • Designing the setting with consideration of the consumers emotional (affective) and cognitive responses Retail interpretations of theatre Retail Theatre interpreted as Installations (visual/digital) Engage emotions and senses (a multi- sensory experience) Physical participation and interaction Scripts and roles for employees Just doing something different Or a bit of everything…… How does this compare with the world of theatre? 4 Theatrical Movements/Performances Surrealism Theatrical Realism Political Realism Absurd Theatre Key differences (Theatre design principles) 1. Define the ‘experiential goal’ (intended effect on the audience (customer)) Theatrical Movement ‘experience goal’ (audience reaction) Surrealism The observer should have an emotional response. Make you feel something Theatrical Realism The observer should believe that what you see is ‘real’ The audience can look but cant touch Political Realism Audience to participate and interact. Nothing is real. All for discussion Absurd Audience made to think. To have an individual response Key differences 1. Define the ‘experiential goal’ (intended effect on the audience (customer)) 2. Gestalt Design to be ‘flexible’ 3. A creative activity Designing engaging theatrical retail environments Map out a design for a retail store using one of the theatrical styles: • Book retailer: • food store: ’ • Fashion store; • Mobile phone shop: Sense-ceptor, voyeur, spect-actor, connoisseur Summary Engagement strategies differ depending on whether you use the factory or theatre metaphors to view the service experience Both self service and theatre strategies can be criticised for their lack of customer focus
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