Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 KINDERGARTEN Number Sense The Following Primary AfterSchool KidzMath™ Games Align 1.0 Students understand the relationship • “Beat the Dice” (1.1) between numbers and quantities (i.e., • “Dot Dazzle” (1.2) that a set of objects has the same • “Guess My Number” (1.1) number of objects in different situations • “Hand Off” (1.2) regardless of its position or • “Handy Handfuls” (1.2) arrangement). • “Musical Chairs with Numbers” (1.1) • “Rollingo” (1.1) • “Stack Back” (1.2) • “Star Struck” (1.2) 2.0 Students understand and describe • “Beat the Dice” (2.1) simple additions and subtractions. • “Best Out of Three” (2.1) • “Blast Off!” (2.1) • “Concentrate on Ten” (2.1) • “Countdown” (2.1) • “Creature Catch” (2.1) • “Free the Fish” (2.1) • “Funny Bug” (2.1) • “Hand Off” (2.1) • “Hop Out” (2.1) • “The Leader Says” (2.1) • “Marble Mania” (2.1) • “Rollingo” (2.1) • “Stack Back” (2.1) • “Zero Zone” (2.1) © Developmental Studies Center 1 The Following Primary AfterSchool KidzMath™ Story Guides Align • The Doorbell Rang (1.1, 1.2, 1.3) • Math Counts: Numbers (1.1, 1.2, 1.3) • Mediopollito/Half-Chicken (1.1, 1.2, 1.3) • My Rows and Piles of Coins (1.1, 1.2, 1.3) • Ten, Nine, Eight (1.1, 1.2, 1.3) • Under The Lemon Moon (1.1, 1.2, 1.3) • • • • • The Doorbell Rang (2.1) Math Counts: Numbers (2.1) Mediopollitto/Half-Chicken (2.1) My Rows and Piles of Coins (2.1) Under the Lemon Moon (2.1) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 KINDERGARTEN 3.0 Students use estimation strategies in “Handy Handfuls” (3.1) computation and problem solving that involve numbers that use the ones and tens places. Algebra and Functions Under the Lemon Moon (3.1) The Following Primary AfterSchool KidzMath™ Games Align N/A The Following Primary AfterSchool KidzMath™ Story Guides Align The Doorbell Rang (1.1) Measurement and Geometry The Following Primary AfterSchool KidzMath™ Games Align The Following Primary AfterSchool KidzMath™ Story Guides Align 1.0 Students understand the concept of time and units to measure it; they understand that objects have properties, such as length, weight, and capacity, and that comparisons may be made by referring to those properties. N/A • • How Big is a Foot? (1.1) Inch By Inch (1.1) 2.0 Students identify common objects in their environment and describe the geometric features. N/A • • Grandfather Tang’s Story (2.1, 2.2) Seven Blind Mice (2.1, 2.2) Statistics, Data Analysis, and Probability The Following Primary AfterSchool KidzMath™ Games Align 1.0 Students sort and classify objects. 1.0 Students collect information about N/A objects and events in their environment. The Following Primary AfterSchool KidzMath™ Story Guides Align The Doorbell Rang (1.1) © Developmental Studies Center 2 Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 KINDERGARTEN Mathematical Reasoning 1.0 Students make decisions about how to set up a problem. 2.0 Students solve problems in reasonable ways and justify their reasoning. The Following Primary AfterSchool KidzMath™ Games Align All of the math games align with standards 1.1, and 1.2. All of the math games align with standards 2.1, and 2.2. © Developmental Studies Center 3 The Following Primary AfterSchool KidzMath™ Story Guides Align All of the Story Guides align with standards 1.1, and 1.2. All of the Story Guides align with standards 2.1, and 2.2. Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE ONE Number Sense 1.0 Students understand and use numbers up to 100. The Following Primary AfterSchool KidzMath™ Games Align All math games align with standard 1.1. The following games also align with standards 1.2, 1.3, and/or 1.4: • “Blast Off” (1.3) • “Beat the Dice” (1.2) • “Best Out of Three” (1.3) • “Concentrate on Ten” (1.3) • “Count Down” (1.3, 1.4) • “Creature Catch” (1.3) • “Free the Fish” (1.3) • “Funny Bug” (1.3) • “Guess My Number” (1.2) • “Hand Off” (1.4) • “Hop Out” (1.3) • “Marble Mania” (1.3, 1.4) • “Musical Chairs with Numbers” (1.2) • “Rollingo” (1.2) • “The Leader Says” (1.3) • “Zero Zone” (1.3) © Developmental Studies Center 4 The Following Primary AfterSchool KidzMath™ Story Guides Align • The Doorbell Rang (1.1) • Math Counts: Numbers (1.1) • Mediopollito/Half-Chicken (1.1) • My Rows and Piles of Coins (1.1) • Ten, Nine, Eight (1.1) • Under The Lemon Moon (1.1) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE ONE 2.0 Students demonstrate the meaning of addition and subtraction and use these operations to solve problems. The following games align with standards 2.1, 2.2, 2.5, 2.6: • “Blast Off” • “Best Out of Three” • “Concentrate on Ten” • “Count Down” • “Creature Catch” • “Free the Fish” • “Funny Bug” • “Hop Out” • “Marble Mania” • “The Leader Says” • “Zero Zone” • “Beat the Dice” • “Rollingo” • “Countdown” (2.4) • “Guess My Number” (2.3) • “Hand Off” (2.4) • “Marble Mania” (2.4) 3.0 Students use estimation strategies in “Handy Handfuls” (3.1) computation and problem solving that involve numbers that use the ones, tens, and hundreds places. © Developmental Studies Center 5 • • • • Mediopollitto/Half-Chicken My Rows and Piles of Coins Under the Lemon Moon Ten, Nine, Eight Under the Lemon Moon (3.1) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE ONE Algebra and Functions The Following Primary AfterSchool KidzMath™ Games Align 1.0 Students use number sentences with operational symbols and expressions to solve problems. The following games align with standards 1.1, 1.2, 1.3: • “Blast Off” • “Beat the Dice” • “Best Out of Three” • “Concentrate on Ten” • “Count Down” • “Creature Catch” • “Free the Fish” • “Funny Bug” • “Hop Out” • “Marble Mania” • “Rollingo” • “The Leader Says” • “Zero Zone” Measurement and Geometry The Following Primary AfterSchool KidzMath™ Games Align N/A 1.0 Students use direct comparison and nonstandard units to describe the measurements of objects. 2.0 Students identify common geometric figures, classify them by common attributes, and describe their relative position or their location in space. N/A The Following Primary AfterSchool KidzMath™ Story Guides Align • • • • The Following Primary AfterSchool KidzMath™ Story Guides Align • How Big is a Foot? (1.1) • Inch By Inch (1.1) • Math Counts: Numbers (1.1) • • © Developmental Studies Center 6 Mediopollito/Half-Chicken My Rows and Piles of Coins Ten, Nine, Eight Under The Lemon Moon Grandfather Tang’s Story (2.1, 2.2) Seven Blind Mice (2.3, 2.4) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE ONE Statistics, Data Analysis, and Probability 1.0 Students organize, represent, and compare data by category on simple graphs and charts. The Following Primary AfterSchool KidzMath™ Games Align The Following Primary AfterSchool KidzMath™ Story Guides Align N/A The Doorbell Rang (1.2) 2.0 Students sort objects and create and describe patterns by numbers, shapes, sizes, rhythms, or colors. My Rows and Piles of Coins (2.1) Mathematical Reasoning The Following Primary AfterSchool KidzMath™ Games Align The Following Primary AfterSchool KidzMath™ Story Guides Align 1.0 Students make decisions about how to set up a problem. All of the math games align with standards 1.1, 1.2. All of the Story Guides align with standards 1.1, and 1.2. 2.0 Students solve problems and justify their reasoning. All of the math games align with standards 2.1, and 2.2. All of the Story Guides align with standards 2.1, and 2.2. 3.0 Students note connections between one problem and another. All of the math games align with this standard. All of the math games align with this standard. © Developmental Studies Center 7 Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE TWO Number Sense The Following Primary AfterSchool KidzMath™ Games Align 1.0 Students understand the relationship All of the math games align with this between numbers, quantities, and place standard. value in whole numbers up to 1,000. The Following games also align with standard 1.3: • “Beat the Dice” • “Guess My Number” • “Musical Chairs with Numbers” • “Rollingo” 2.0 Students estimate, calculate, and • “Free the Fish” solve problems involving addition and • “Blast Off” subtraction of two-and three-digit • “Concentrate on Ten” numbers. • “Funny Bug” • “Hop Out” • “Creature Catch” • “Best Out of Three” • “The Leader Says” • “Zero Zone” • “Marble Mania” • “Count Down” 3.0 Students model and solve simple See AfterSchool KidzMath Intermediate problems involving multiplication and Multiplication and Division Games. division. 4.0 Students understand that fractions See AfterSchool KidzMath Intermediate and decimals may refer to parts of a set Fractions, Decimals, and Percents Games and parts of a whole. © Developmental Studies Center 8 The Following Primary AfterSchool KidzMath™ Story Guides Align • The Doorbell Rang (1.1) • Math Counts: Numbers (1.1) • Mediopollito/Half-Chicken (1.1) • My Rows and Piles of Coins (1.1) • Ten, Nine, Eight (1.1) • Under The Lemon Moon (1.1) • • • • Mediopollitto/Half-Chicken My Rows and Piles of Coins Under the Lemon Moon Ten, Nine, Eight N/A • • The Doorbell Rang (4.2) Mediopollito/Half-Chicken (4.2) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE TWO 5.0 Students model and solve problems by representing, adding, and subtracting amounts of money. N/A N/A 6.0 Students use estimation strategies in “Handy Handfuls” computation and problem solving that involve numbers that use the ones, tens, hundreds, and thousands places. Algebra and Functions 1.0 Students model, represent, and interpret number relationships to create and solve problems involving addition and subtraction. • • The Following Primary AfterSchool KidzMath™ Games Align • “Blast Off” (1.1, 1.2) • “Beat the Dice” (1.1, 1.2) • “Best Out of Three” (1.1, 1.2) • “Concentrate on Ten” (1.1, 1.2) • “Count Down” (1.1, 1.2) • “Creature Catch” (1.1, 1.2) • “Free the Fish” (1.1, 1.2) • “Funny Bug” (1.1, 1.2) • “Hop Out” (1.1, 1.2) • “Marble Mania” (1.1, 1.2) • “Rollingo” (1.1, 1.2) • “The Leader Says” (1.1, 1.2) • “Zero Zone” (1.1, 1.2) © Developmental Studies Center 9 How Big is A foot? (6.1) Inch By Inch (6.1) The Following Primary AfterSchool KidzMath™ Story Guides Align The Doorbell Rang (1.3) Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE TWO Measurement and Geometry The Following Primary AfterSchool KidzMath™ Games Align 1.0 Students understand that measurement is N/A accomplished by identifying a unit of measure, iterating (repeating) that unit, and comparing it to the item to be measured. The Following Primary AfterSchool KidzMath™ Story Guides Align • How Big is a Foot? (1.1, 1.2) • Inch By Inch (1.1, 1.2) • Math Counts: Numbers (1.1, 1.2) 2.0 Students identify and describe the attributes of common figures in the plane and of common objects in space. N/A Statistics, Data Analysis, and Probability The Following Primary AfterSchool KidzMath Games Align N/A The Following Primary AfterSchool KidzMath Story Guides Align The Doorbell Rang (1.1, 1.2, 1.3, 1.4) N/A N/A 1.0 Students collect numerical data and record, organize, display, and interpret the data on bar graphs and other representations. 2.0 Students demonstrate an understanding of patterns and how patterns grow and describe them in general ways. • • Mathematical Reasoning The Following Primary AfterSchool KidzMath Games Align 1.0 Students make decisions about how to All of the math games align with set up a problem. standards 1.1, and 1.2. 2.0 Students solve problems and justify their All of the math games align with reasoning. standards 2.1, and 2.2. 3.0 Students note connections between one All of the math games align with this problem and another. standard. © Developmental Studies Center 10 Grandfather Tang's Story (2.1, 2.2) Seven Blind Mice (2.1) The Following Primary AfterSchool KidzMath Story Guides Align All of the Story Guides align with standards 1.1, 1.2. All of the Story Guides align with standards 2.1, 2.2. All of the Story Guides align with this standard. Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE THREE Number Sense 1.0 Students understand the place value of whole numbers. 2.0 Students calculate and solve problems involving addition, subtraction, multiplication, and division. The Following Intermediate AfterSchool KidzMath Games Align “Number Detective” (1.1, 1.3) • • • • • • • • • • • • • • • • • • • • • “Ant Hill Picnic” (2.3, 2.6) “Beach Ball Multiplication” (2.3, 2.6) “Bounce Back” (2.1 2.3, 2.6, 2.8) “Disappearing Pyramid” (2.1 2.3, 2.6, 2.8) “Equapardy” (2.1 2.3, 2.6, 2.8) “Flick” (2.1 2.3, 2.6, 2.8) “Forehead Factors” (2.3, 2.6) “Lonely Aces” (2.3, 2.6) “Multiple Moves” (2.3, 2.6) “Multiplication Baseball” (2.3, 2.6) “Multiplication Basketball” (2.3, 2.6) “Multiplication Bowling” (2.3, 2.6) “Multiplication Uncovered” (2.3, 2.6) “Rectango” (2.3, 2.6) “Save 10.00” (2.1 2.3, 2.6, 2.8) “Spin Spot” (2.3, 2.6) “Spinning for Dollars” (2.1 2.3, 2.6, 2.8) “Stadium Tour” (2.1 2.3, 2.6, 2.8) “Target” (2.1 2.3, 2.6, 2.8) “The Leader Says” (2.3, 2.6) “Three Tac Toe” (2.3, 2.6) © Developmental Studies Center 11 The Following Intermediate AfterSchool KidzMath Story Guides Align • Can You Count to a Googol? (1.1, 1.2) • First Day In Grapes (1.1, 1.2) • First Day in Grapes • The King's Chessboard • Marvelous Math: A Book of Poems • Once Upon a Dime Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE THREE 3.0 Students understand the relationship • • between whole numbers, simple frac• tions, and decimals. • • • • “Fill 'em Up” (3.1) “Flip Your Lid”(3.1) “Match Pass” (3.1) “Picture This” “Stick the Fraction on the Donkey” “Three Hexagons” “Wacky Cakes” (3.1) © Developmental Studies Center 12 Once Upon a Dime Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE THREE Algebra and Function 1.0 Students select appropriate symbols, operations, and properties to represent, describe, simplify, and solve simple number relationships. The Following Intermediate AfterSchool KidzMath Games Align The following games align with standards 1.1, and 1.2: • “Ant Hill Picnic” • “Save 10.00” • “Spinning for Dollars” • “Flick” • “Bounce Back” • “Rectango” • “Lonely Aces” • “Multiplication Basketball” • “Multiplication Bowling” • “Multiplication Uncovered” • “Multiplication Baseball” • “Multiple Moves” • “Three Tac Toe” • “Beach Ball Multiplication” • “Forehead Factors” • “The Leader Says” • “Spin Spot” • “Target’ • “Disappearing Pyramid” • “Stadium Tour” • “Equapardy” © Developmental Studies Center 13 The Following Intermediate AfterSchool KidzMath Story Guides Align • First Day in Grapes • The King's Chessboard • Marvelous Math: A Book of Poems • Once Upon a Dime Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE THREE 2.0 Students represent simple functional relationships. Measurement and Geometry 1.0 Students choose and use appropriate units and measurement tools to quantify the properties of objects. 2.0 Students describe and compare the attributes of plane and solid geometric figures and use their understanding to show relationships and solve problems. Statistics, Data Analysis, and Probability 1.0 Students conduct simple probability experiments by determining the number of possible outcomes and make simple predictions. N/A N/A The Following Intermediate AfterSchool KidzMath Games Align “Rectango” (1.2) The Following Intermediate AfterSchool KidzMath Story Guides Align Fly High! The Story of Bessie Coleman (1.1, 1.4) My Very Own Room/Mi propio cuartito (1.1) Shota and the Star Quilt (1.1) Cut Down to Size at High Noon The Warlord's Puzzle (2.2, 2.3, 2.6) N/A The Following Intermediate AfterSchool KidzMath Games Align N/A The Following Intermediate AfterSchool KidzMath Story Guides Align N/A 1.0 Students make decisions about how to set up a problem. The Following Intermediate AfterSchool KidzMath Games Align All of the math games align with standards 1.1 and 1.2. The Following Intermediate AfterSchool KidzMath Story Guides Align All of the math games align with standards 1.1 and 1.2. 2.0 Students use strategies, skills, and concepts in finding solutions. All of the math games align with standards 2.1-2.6. All of the math games align with standards 2.12.6. 3.0 Students move beyond a particular problem by generalizing to other situations. All of the math games align with standards 3.1-3.3. All of the math games align with standards 3.13.3. Mathematical Reasoning © Developmental Studies Center 14 Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FOUR Number Sense 1.0 Students understand the place value of whole numbers and decimals to two decimal places and how whole numbers and decimals relate to simple fractions. Students use the concepts of negative numbers. 2.0 Students extend their use and understanding of whole numbers to the addition and subtraction of simple decimals. The Following Intermediate AfterSchool KidzMath Games Align • “Fill-em Up” • “Flip Your Lid” • “Match Pass” (1.5) • “Picture This” • “Stick the Fraction on the Donkey” • “Three Hexagons” (1.5 1.7) • “Wacky Cakes” (1.7) • “Fill 'Em Up” • “Save 10.00” • “Spinning for Dollars” © Developmental Studies Center 15 The Following Intermediate AfterSchool KidzMath Story Guides Align Can You Count to a Googol? (1.1) First Day in Grapes (1.1) Shota and the Star Quilt (1.1) N/A Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FOUR 3.0 Students solve problems involving addition, subtraction, multiplication, and division of whole numbers and understand the relationships among the operations. 4.0 Students know how to factor small whole numbers. • • • • • • • • • • • • • • • • • • • • • • • “Ant Hill Picnic” “Beach Ball Multiplication” “Bounce Back” “Disappearing Pyramid” “Equapardy” “Flick” “Forehead Factors” “Lonely Aces” “Multiple Moves” “Multiplication Baseball” “Multiplication Basketball” “Multiplication Bowling” “Multiplication Uncovered” “Rectango” “Save 10.00” “Spin Spot” “Spinning for Dollars” “Stadium Tour” “Target” “The Leader Says” “Three Tac Toe” “Forehead Factors” “Spin Spot” © Developmental Studies Center 16 First Day in Grapes The King's Chessboard Marvelous Math: A Book of Poems Once Upon a Dime Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FOUR Algebra and Functions 1.0 Students use and interpret variables, mathematical symbols, and properties to write and simplify expressions and sentences. 2.0 Students know how to manipulate equations. Measurement and Geometry 1.0 Students understand perimeter and area. The Following Intermediate AfterSchool KidzMath™ Games Align • “Ant Hill Picnic” • “Beach Ball Multiplication” • “Disappearing Pyramid” • “Equapardy” • “Forehead Factors” • “Lonely Aces” • “Multiple Moves” • “Multiplication Baseball” • “Multiplication Basketball” • “Multiplication Bowling” • “Multiplication Uncovered” • “Rectango” • “Spin Spot” • “Stadium Tour” • “Target” • “The Leader Says” • “Three Tac Toe” • “Disappearing Pyramid” • “Equapardy” • “Spin Spot” • “Stadium Tour, USA” • “Target” The Following Intermediate AfterSchool KidzMath Games Align "Rectango" © Developmental Studies Center 17 The Following Intermediate AfterSchool KidzMath™ Story Guides Align First Day in Grapes The King's Chessboard Marvelous Math: A Book of Poems Once Upon a Dime N/A The Following Intermediate AfterSchool KidzMath Story Guides Align My Very Own Room Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FOUR 2.0 Students use two-dimensional N/A coordinate grids to represent points and graph lines and simple figures. 3.0 Students demonstrate an N/A understanding of plane and solid geometric objects and use this knowledge to show relationships and solve problems. Statistics, Data Analysis, and Probability The Following Intermediate AfterSchool KidzMath Games Align 1.0 Students organize, represent, and N/A interpret numerical and categorical data and clearly communicate their findings. 2.0 Students make predictions for simple N/A probability situations. Mathematical Reasoning The Following Intermediate AfterSchool KidzMath Games Align 1.0 Students make decisions about how All of the math games align with to set up a problem. standard 1.2. Cut Down to Size at High Noon The Warlord’s Puzzle The Following Intermediate AfterSchool KidzMath Story Guides Align N/A N/A The Following Intermediate AfterSchool KidzMath Story Guides Align All of the Story Guides align with standard 1.2 2.0 Students use strategies, skills, and concepts in finding solutions. All of the math games align with standards 2.1-2.6. All of the Story Guides align with standards 2.12.6 3.0 Students move beyond a particular problem by generalizing to other situations. All of the math games align with standards 3.1-3.3. All of the Story Guides align with standards 3.13.3 © Developmental Studies Center 18 Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FIVE Number Sense 1.0 Students compute with very large and very small numbers, positive integers, decimals, and fractions and understand the relationship between decimals, fractions, and percents. They understand the relative magnitudes of numbers. 2.0 Students perform calculations and solve problems involving addition, subtraction, and simple multiplication and division of fractions and decimals. Algebra and Functions 1.0 Students use variables in simple expressions, compute the value of the expression for specific values of the variable, and plot and interpret the results. 2.0 Students know how to manipulate equations: The Following Intermediate AfterSchool KidzMath™ Games Align • “Fill 'em Up” • “Flip Your Lid” • “Match Pass” • “Picture This” • “Save 10.00” • “Spinning for Dollars” • “Stick the Fraction on the Donkey” • “Three Hexagons” • “Wacky Cakes” • “Fill 'em Up” • “Match Pass” • “Wacky Cakes” The Following Intermediate AfterSchool KidzMath™ Story Guides Align Once Upon a Dime The Following Intermediate AfterSchool KidzMath™ Games Align N/A The Following Intermediate AfterSchool KidzMath™ Story Guides Align N/A • • • • • “Disappearing Pyramid” “Equapardy” “Spin Spot” “Stadium Tour, USA” “Target” © Developmental Studies Center 19 Once Upon a Dime N/A Developmental Studies Center Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5 GRADE FIVE Measurement and Geometry The Following Intermediate AfterSchool KidzMath™ Games Align N/A 1.0 Students understand and compute the volumes and areas of simple objects: 2.0 Students identify, describe, and N/A classify the properties of, and the relation ships between, plane and solid geometric figures. Statistics, Data Analysis, and Probability The Following Intermediate AfterSchool KidzMath™ Games Align 1.0 Students display, analyze, compare, N/A and interpret different data sets, including data sets of different sizes. Mathematical Reasoning The Following Intermediate AfterSchool KidzMath™ Games Align 1.0 Students make decisions about how All of the math games align with to set up a problem. standard 1.2. 2.0 Students use strategies, skills, and All of the math games align with concepts in finding solutions. standards 2.1-2.6. 3.0 Students move beyond a particular problem by generalizing to other situations. All of the math games align with standards 3.1-3.3. © Developmental Studies Center 20 The Following Intermediate AfterSchool KidzMath™ Story Guides Align N/A N/A The Following Intermediate AfterSchool KidzMath™ Story Guides Align N/A The Following Intermediate AfterSchool KidzMath™ Story Guides Align All of the Story Guides align with standard 1.2. All of the Story Guides align with standards 2.12.6. All of the Story Guides align with standards 3.13.3.
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