AfterSchool KidzMath - Center for the Collaborative Classroom

Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
KINDERGARTEN
Number Sense
The Following Primary AfterSchool
KidzMath™ Games Align
1.0 Students understand the relationship •
“Beat the Dice” (1.1)
between numbers and quantities (i.e.,
•
“Dot Dazzle” (1.2)
that a set of objects has the same
•
“Guess My Number” (1.1)
number of objects in different situations •
“Hand Off” (1.2)
regardless of its position or
•
“Handy Handfuls” (1.2)
arrangement).
•
“Musical Chairs with Numbers”
(1.1)
•
“Rollingo” (1.1)
•
“Stack Back” (1.2)
•
“Star Struck” (1.2)
2.0 Students understand and describe
•
“Beat the Dice” (2.1)
simple additions and subtractions.
•
“Best Out of Three” (2.1)
•
“Blast Off!” (2.1)
•
“Concentrate on Ten” (2.1)
•
“Countdown” (2.1)
•
“Creature Catch” (2.1)
•
“Free the Fish” (2.1)
•
“Funny Bug” (2.1)
•
“Hand Off” (2.1)
•
“Hop Out” (2.1)
•
“The Leader Says” (2.1)
•
“Marble Mania” (2.1)
•
“Rollingo” (2.1)
•
“Stack Back” (2.1)
•
“Zero Zone” (2.1)
© Developmental Studies Center
1
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
The Doorbell Rang (1.1, 1.2, 1.3)
•
Math Counts: Numbers (1.1, 1.2, 1.3)
•
Mediopollito/Half-Chicken (1.1, 1.2, 1.3)
•
My Rows and Piles of Coins (1.1, 1.2,
1.3)
•
Ten, Nine, Eight (1.1, 1.2, 1.3)
•
Under The Lemon Moon (1.1, 1.2, 1.3)
•
•
•
•
•
The Doorbell Rang (2.1)
Math Counts: Numbers (2.1)
Mediopollitto/Half-Chicken (2.1)
My Rows and Piles of Coins (2.1)
Under the Lemon Moon (2.1)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
KINDERGARTEN
3.0 Students use estimation strategies in “Handy Handfuls” (3.1)
computation and problem solving that
involve numbers that use the ones and
tens places.
Algebra and Functions
Under the Lemon Moon (3.1)
The Following Primary AfterSchool
KidzMath™ Games Align
N/A
The Following Primary AfterSchool
KidzMath™ Story Guides Align
The Doorbell Rang (1.1)
Measurement and Geometry
The Following Primary AfterSchool
KidzMath™ Games Align
The Following Primary AfterSchool
KidzMath™ Story Guides Align
1.0 Students understand the concept of
time and units to measure it; they
understand that objects have properties,
such as length, weight, and capacity,
and that comparisons may be made by
referring to those properties.
N/A
•
•
How Big is a Foot? (1.1)
Inch By Inch (1.1)
2.0 Students identify common objects
in their environment and describe the
geometric features.
N/A
•
•
Grandfather Tang’s Story (2.1, 2.2)
Seven Blind Mice (2.1, 2.2)
Statistics, Data Analysis, and
Probability
The Following Primary AfterSchool
KidzMath™ Games Align
1.0 Students sort and classify objects.
1.0 Students collect information about
N/A
objects and events in their environment.
The Following Primary AfterSchool
KidzMath™ Story Guides Align
The Doorbell Rang (1.1)
© Developmental Studies Center
2
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
KINDERGARTEN
Mathematical Reasoning
1.0 Students make decisions about how
to set up a problem.
2.0 Students solve problems in
reasonable ways and justify their
reasoning.
The Following Primary AfterSchool
KidzMath™ Games Align
All of the math games align with standards
1.1, and 1.2.
All of the math games align with standards
2.1, and 2.2.
© Developmental Studies Center
3
The Following Primary AfterSchool
KidzMath™ Story Guides Align
All of the Story Guides align with standards
1.1, and 1.2.
All of the Story Guides align with standards
2.1, and 2.2.
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE ONE
Number Sense
1.0 Students understand and use
numbers up to 100.
The Following Primary AfterSchool
KidzMath™ Games Align
All math games align with standard 1.1.
The following games also align with
standards 1.2, 1.3, and/or 1.4:
•
“Blast Off” (1.3)
•
“Beat the Dice” (1.2)
•
“Best Out of Three” (1.3)
•
“Concentrate on Ten” (1.3)
•
“Count Down” (1.3, 1.4)
•
“Creature Catch” (1.3)
•
“Free the Fish” (1.3)
•
“Funny Bug” (1.3)
•
“Guess My Number” (1.2)
•
“Hand Off” (1.4)
•
“Hop Out” (1.3)
•
“Marble Mania” (1.3, 1.4)
•
“Musical Chairs with Numbers” (1.2)
•
“Rollingo” (1.2)
•
“The Leader Says” (1.3)
•
“Zero Zone” (1.3)
© Developmental Studies Center
4
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
The Doorbell Rang (1.1)
•
Math Counts: Numbers (1.1)
•
Mediopollito/Half-Chicken (1.1)
•
My Rows and Piles of Coins (1.1)
•
Ten, Nine, Eight (1.1)
•
Under The Lemon Moon (1.1)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE ONE
2.0 Students demonstrate the meaning
of addition and subtraction and use
these operations to solve problems.
The following games align with standards
2.1, 2.2, 2.5, 2.6:
•
“Blast Off”
•
“Best Out of Three”
•
“Concentrate on Ten”
•
“Count Down”
•
“Creature Catch”
•
“Free the Fish”
•
“Funny Bug”
•
“Hop Out”
•
“Marble Mania”
•
“The Leader Says”
•
“Zero Zone”
•
“Beat the Dice”
•
“Rollingo”
•
“Countdown” (2.4)
•
“Guess My Number” (2.3)
•
“Hand Off” (2.4)
•
“Marble Mania” (2.4)
3.0 Students use estimation strategies in “Handy Handfuls” (3.1)
computation and problem solving that
involve numbers that use the ones, tens,
and hundreds places.
© Developmental Studies Center
5
•
•
•
•
Mediopollitto/Half-Chicken
My Rows and Piles of Coins
Under the Lemon Moon
Ten, Nine, Eight
Under the Lemon Moon (3.1)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE ONE
Algebra and Functions
The Following Primary AfterSchool
KidzMath™ Games Align
1.0 Students use number sentences with
operational symbols and expressions to
solve problems.
The following games align with standards
1.1, 1.2, 1.3:
•
“Blast Off”
•
“Beat the Dice”
•
“Best Out of Three”
•
“Concentrate on Ten”
•
“Count Down”
•
“Creature Catch”
•
“Free the Fish”
•
“Funny Bug”
•
“Hop Out”
•
“Marble Mania”
•
“Rollingo”
•
“The Leader Says”
•
“Zero Zone”
Measurement and Geometry
The Following Primary AfterSchool
KidzMath™ Games Align
N/A
1.0 Students use direct comparison and
nonstandard units to describe the
measurements of objects.
2.0 Students identify common
geometric figures, classify them by
common attributes, and describe their
relative position or their location in
space.
N/A
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
•
•
•
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
How Big is a Foot? (1.1)
•
Inch By Inch (1.1)
•
Math Counts: Numbers (1.1)
•
•
© Developmental Studies Center
6
Mediopollito/Half-Chicken
My Rows and Piles of Coins
Ten, Nine, Eight
Under The Lemon Moon
Grandfather Tang’s Story (2.1, 2.2)
Seven Blind Mice (2.3, 2.4)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE ONE
Statistics, Data Analysis, and
Probability
1.0 Students organize, represent, and
compare data by category on simple
graphs and charts.
The Following Primary AfterSchool
KidzMath™ Games Align
The Following Primary AfterSchool
KidzMath™ Story Guides Align
N/A
The Doorbell Rang (1.2)
2.0 Students sort objects and create and
describe patterns by numbers, shapes,
sizes, rhythms, or colors.
My Rows and Piles of Coins (2.1)
Mathematical Reasoning
The Following Primary AfterSchool
KidzMath™ Games Align
The Following Primary AfterSchool
KidzMath™ Story Guides Align
1.0 Students make decisions about how
to set up a problem.
All of the math games align with
standards 1.1, 1.2.
All of the Story Guides align with standards 1.1,
and 1.2.
2.0 Students solve problems and justify
their reasoning.
All of the math games align with
standards 2.1, and 2.2.
All of the Story Guides align with standards 2.1,
and 2.2.
3.0 Students note connections between
one problem and another.
All of the math games align with this
standard.
All of the math games align with this standard.
© Developmental Studies Center
7
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE TWO
Number Sense
The Following Primary AfterSchool
KidzMath™ Games Align
1.0 Students understand the relationship All of the math games align with this
between numbers, quantities, and place standard.
value in whole numbers up to 1,000.
The Following games also align with
standard 1.3:
•
“Beat the Dice”
•
“Guess My Number”
•
“Musical Chairs with Numbers”
•
“Rollingo”
2.0 Students estimate, calculate, and
•
“Free the Fish”
solve problems involving addition and
•
“Blast Off”
subtraction of two-and three-digit
•
“Concentrate on Ten”
numbers.
•
“Funny Bug”
•
“Hop Out”
•
“Creature Catch”
•
“Best Out of Three”
•
“The Leader Says”
•
“Zero Zone”
•
“Marble Mania”
•
“Count Down”
3.0 Students model and solve simple
See AfterSchool KidzMath Intermediate
problems involving multiplication and
Multiplication and Division Games.
division.
4.0 Students understand that fractions
See AfterSchool KidzMath Intermediate
and decimals may refer to parts of a set Fractions, Decimals, and Percents Games
and parts of a whole.
© Developmental Studies Center
8
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
The Doorbell Rang (1.1)
•
Math Counts: Numbers (1.1)
•
Mediopollito/Half-Chicken (1.1)
•
My Rows and Piles of Coins (1.1)
•
Ten, Nine, Eight (1.1)
•
Under The Lemon Moon (1.1)
•
•
•
•
Mediopollitto/Half-Chicken
My Rows and Piles of Coins
Under the Lemon Moon
Ten, Nine, Eight
N/A
•
•
The Doorbell Rang (4.2)
Mediopollito/Half-Chicken (4.2)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE TWO
5.0 Students model and solve problems
by representing, adding, and
subtracting amounts of money.
N/A
N/A
6.0 Students use estimation strategies in “Handy Handfuls”
computation and problem solving that
involve numbers that use the ones, tens,
hundreds, and thousands places.
Algebra and Functions
1.0 Students model, represent, and
interpret number relationships to create
and solve problems involving addition
and subtraction.
•
•
The Following Primary AfterSchool
KidzMath™ Games Align
•
“Blast Off” (1.1, 1.2)
•
“Beat the Dice” (1.1, 1.2)
•
“Best Out of Three” (1.1, 1.2)
•
“Concentrate on Ten” (1.1, 1.2)
•
“Count Down” (1.1, 1.2)
•
“Creature Catch” (1.1, 1.2)
•
“Free the Fish” (1.1, 1.2)
•
“Funny Bug” (1.1, 1.2)
•
“Hop Out” (1.1, 1.2)
•
“Marble Mania” (1.1, 1.2)
•
“Rollingo” (1.1, 1.2)
•
“The Leader Says” (1.1, 1.2)
•
“Zero Zone” (1.1, 1.2)
© Developmental Studies Center
9
How Big is A foot? (6.1)
Inch By Inch (6.1)
The Following Primary AfterSchool
KidzMath™ Story Guides Align
The Doorbell Rang (1.3)
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE TWO
Measurement and Geometry
The Following Primary AfterSchool
KidzMath™ Games Align
1.0 Students understand that measurement is N/A
accomplished by identifying a unit of
measure, iterating (repeating) that unit, and
comparing it to the item to be measured.
The Following Primary AfterSchool
KidzMath™ Story Guides Align
•
How Big is a Foot? (1.1, 1.2)
•
Inch By Inch (1.1, 1.2)
•
Math Counts: Numbers (1.1, 1.2)
2.0 Students identify and describe the
attributes of common figures in the plane
and of common objects in space.
N/A
Statistics, Data Analysis, and Probability
The Following Primary AfterSchool
KidzMath Games Align
N/A
The Following Primary AfterSchool
KidzMath Story Guides Align
The Doorbell Rang (1.1, 1.2, 1.3, 1.4)
N/A
N/A
1.0 Students collect numerical data and
record, organize, display, and interpret the
data on bar graphs and other representations.
2.0 Students demonstrate an understanding
of patterns and how patterns grow and
describe them in general ways.
•
•
Mathematical Reasoning
The Following Primary AfterSchool
KidzMath Games Align
1.0 Students make decisions about how to
All of the math games align with
set up a problem.
standards 1.1, and 1.2.
2.0 Students solve problems and justify their All of the math games align with
reasoning.
standards 2.1, and 2.2.
3.0 Students note connections between one
All of the math games align with this
problem and another.
standard.
© Developmental Studies Center
10
Grandfather Tang's Story (2.1, 2.2)
Seven Blind Mice (2.1)
The Following Primary AfterSchool
KidzMath Story Guides Align
All of the Story Guides align with standards
1.1, 1.2.
All of the Story Guides align with standards
2.1, 2.2.
All of the Story Guides align with this
standard.
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE THREE
Number Sense
1.0 Students understand the place value
of whole numbers.
2.0 Students calculate and solve
problems involving addition,
subtraction, multiplication, and
division.
The Following Intermediate AfterSchool
KidzMath Games Align
“Number Detective” (1.1, 1.3)
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
“Ant Hill Picnic” (2.3, 2.6)
“Beach Ball Multiplication” (2.3, 2.6)
“Bounce Back” (2.1 2.3, 2.6, 2.8)
“Disappearing Pyramid” (2.1 2.3, 2.6,
2.8)
“Equapardy” (2.1 2.3, 2.6, 2.8)
“Flick” (2.1 2.3, 2.6, 2.8)
“Forehead Factors” (2.3, 2.6)
“Lonely Aces” (2.3, 2.6)
“Multiple Moves” (2.3, 2.6)
“Multiplication Baseball” (2.3, 2.6)
“Multiplication Basketball” (2.3, 2.6)
“Multiplication Bowling” (2.3, 2.6)
“Multiplication Uncovered” (2.3, 2.6)
“Rectango” (2.3, 2.6)
“Save 10.00” (2.1 2.3, 2.6, 2.8)
“Spin Spot” (2.3, 2.6)
“Spinning for Dollars” (2.1 2.3, 2.6,
2.8)
“Stadium Tour” (2.1 2.3, 2.6, 2.8)
“Target” (2.1 2.3, 2.6, 2.8)
“The Leader Says” (2.3, 2.6)
“Three Tac Toe” (2.3, 2.6)
© Developmental Studies Center
11
The Following Intermediate AfterSchool
KidzMath Story Guides Align
•
Can You Count to a Googol? (1.1, 1.2)
•
First Day In Grapes (1.1, 1.2)
•
First Day in Grapes
•
The King's Chessboard
•
Marvelous Math: A Book of Poems
•
Once Upon a Dime
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE THREE
3.0 Students understand the relationship •
•
between whole numbers, simple frac•
tions, and decimals.
•
•
•
•
“Fill 'em Up” (3.1)
“Flip Your Lid”(3.1)
“Match Pass” (3.1)
“Picture This”
“Stick the Fraction on the Donkey”
“Three Hexagons”
“Wacky Cakes” (3.1)
© Developmental Studies Center
12
Once Upon a Dime
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE THREE
Algebra and Function
1.0 Students select appropriate
symbols, operations, and properties to
represent, describe, simplify, and solve
simple number relationships.
The Following Intermediate AfterSchool
KidzMath Games Align
The following games align with standards
1.1, and 1.2:
•
“Ant Hill Picnic”
•
“Save 10.00”
•
“Spinning for Dollars”
•
“Flick”
•
“Bounce Back”
•
“Rectango”
•
“Lonely Aces”
•
“Multiplication Basketball”
•
“Multiplication Bowling”
•
“Multiplication Uncovered”
•
“Multiplication Baseball”
•
“Multiple Moves”
•
“Three Tac Toe”
•
“Beach Ball Multiplication”
•
“Forehead Factors”
•
“The Leader Says”
•
“Spin Spot”
•
“Target’
•
“Disappearing Pyramid”
•
“Stadium Tour”
•
“Equapardy”
© Developmental Studies Center
13
The Following Intermediate AfterSchool
KidzMath Story Guides Align
•
First Day in Grapes
•
The King's Chessboard
•
Marvelous Math: A Book of Poems
•
Once Upon a Dime
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE THREE
2.0 Students represent simple
functional relationships.
Measurement and Geometry
1.0 Students choose and use
appropriate units and measurement
tools to quantify the properties of
objects.
2.0 Students describe and compare the
attributes of plane and solid geometric
figures and use their understanding to
show relationships and solve problems.
Statistics, Data Analysis, and
Probability
1.0 Students conduct simple probability
experiments by determining the number
of possible outcomes and make simple
predictions.
N/A
N/A
The Following Intermediate AfterSchool
KidzMath Games Align
“Rectango” (1.2)
The Following Intermediate AfterSchool
KidzMath Story Guides Align
Fly High! The Story of Bessie Coleman
(1.1, 1.4)
My Very Own Room/Mi propio cuartito (1.1)
Shota and the Star Quilt (1.1)
Cut Down to Size at High Noon
The Warlord's Puzzle (2.2, 2.3, 2.6)
N/A
The Following Intermediate AfterSchool
KidzMath Games Align
N/A
The Following Intermediate AfterSchool
KidzMath Story Guides Align
N/A
1.0 Students make decisions about how
to set up a problem.
The Following Intermediate AfterSchool
KidzMath Games Align
All of the math games align with
standards 1.1 and 1.2.
The Following Intermediate AfterSchool
KidzMath Story Guides Align
All of the math games align with standards 1.1
and 1.2.
2.0 Students use strategies, skills, and
concepts in finding solutions.
All of the math games align with
standards 2.1-2.6.
All of the math games align with standards 2.12.6.
3.0 Students move beyond a particular
problem by generalizing to other
situations.
All of the math games align with
standards 3.1-3.3.
All of the math games align with standards 3.13.3.
Mathematical Reasoning
© Developmental Studies Center
14
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FOUR
Number Sense
1.0 Students understand the place value
of whole numbers and decimals to two
decimal places and how whole numbers
and decimals relate to simple fractions.
Students use the concepts of negative
numbers.
2.0 Students extend their use and
understanding of whole numbers to the
addition and subtraction of simple
decimals.
The Following Intermediate
AfterSchool KidzMath Games Align
•
“Fill-em Up”
•
“Flip Your Lid”
•
“Match Pass” (1.5)
•
“Picture This”
•
“Stick the Fraction on the
Donkey”
•
“Three Hexagons” (1.5 1.7)
•
“Wacky Cakes” (1.7)
•
“Fill 'Em Up”
•
“Save 10.00”
•
“Spinning for Dollars”
© Developmental Studies Center
15
The Following Intermediate AfterSchool
KidzMath Story Guides Align
Can You Count to a Googol? (1.1)
First Day in Grapes (1.1)
Shota and the Star Quilt (1.1)
N/A
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FOUR
3.0 Students solve problems involving
addition, subtraction, multiplication, and
division of whole numbers and
understand the relationships among the
operations.
4.0 Students know how to factor small
whole numbers.
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
“Ant Hill Picnic”
“Beach Ball Multiplication”
“Bounce Back”
“Disappearing Pyramid”
“Equapardy”
“Flick”
“Forehead Factors”
“Lonely Aces”
“Multiple Moves”
“Multiplication Baseball”
“Multiplication Basketball”
“Multiplication Bowling”
“Multiplication Uncovered”
“Rectango”
“Save 10.00”
“Spin Spot”
“Spinning for Dollars”
“Stadium Tour”
“Target”
“The Leader Says”
“Three Tac Toe”
“Forehead Factors”
“Spin Spot”
© Developmental Studies Center
16
First Day in Grapes
The King's Chessboard
Marvelous Math: A Book of Poems
Once Upon a Dime
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FOUR
Algebra and Functions
1.0 Students use and interpret variables,
mathematical symbols, and properties to
write and simplify expressions and
sentences.
2.0 Students know how to manipulate
equations.
Measurement and Geometry
1.0 Students understand perimeter and
area.
The Following Intermediate
AfterSchool KidzMath™ Games Align
•
“Ant Hill Picnic”
•
“Beach Ball Multiplication”
•
“Disappearing Pyramid”
•
“Equapardy”
•
“Forehead Factors”
•
“Lonely Aces”
•
“Multiple Moves”
•
“Multiplication Baseball”
•
“Multiplication Basketball”
•
“Multiplication Bowling”
•
“Multiplication Uncovered”
•
“Rectango”
•
“Spin Spot”
•
“Stadium Tour”
•
“Target”
•
“The Leader Says”
•
“Three Tac Toe”
•
“Disappearing Pyramid”
•
“Equapardy”
•
“Spin Spot”
•
“Stadium Tour, USA”
•
“Target”
The Following Intermediate
AfterSchool KidzMath Games Align
"Rectango"
© Developmental Studies Center
17
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
First Day in Grapes
The King's Chessboard
Marvelous Math: A Book of Poems
Once Upon a Dime
N/A
The Following Intermediate AfterSchool
KidzMath Story Guides Align
My Very Own Room
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FOUR
2.0 Students use two-dimensional
N/A
coordinate grids to represent points and
graph lines and simple figures.
3.0 Students demonstrate an
N/A
understanding of plane and solid
geometric objects and use this
knowledge to show relationships and
solve problems.
Statistics, Data Analysis, and Probability The Following Intermediate AfterSchool
KidzMath Games Align
1.0 Students organize, represent, and
N/A
interpret numerical and categorical data
and clearly communicate their findings.
2.0 Students make predictions for simple N/A
probability situations.
Mathematical Reasoning
The Following Intermediate AfterSchool
KidzMath Games Align
1.0 Students make decisions about how
All of the math games align with
to set up a problem.
standard 1.2.
Cut Down to Size at High Noon
The Warlord’s Puzzle
The Following Intermediate AfterSchool
KidzMath Story Guides Align
N/A
N/A
The Following Intermediate AfterSchool
KidzMath Story Guides Align
All of the Story Guides align with standard 1.2
2.0 Students use strategies, skills, and
concepts in finding solutions.
All of the math games align with
standards 2.1-2.6.
All of the Story Guides align with standards 2.12.6
3.0 Students move beyond a particular
problem by generalizing to other
situations.
All of the math games align with
standards 3.1-3.3.
All of the Story Guides align with standards 3.13.3
© Developmental Studies Center
18
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FIVE
Number Sense
1.0 Students compute with very large
and very small numbers, positive
integers, decimals, and fractions and
understand the relationship between
decimals, fractions, and percents. They
understand the relative magnitudes of
numbers.
2.0 Students perform calculations and
solve problems involving addition,
subtraction, and simple multiplication
and division of fractions and decimals.
Algebra and Functions
1.0 Students use variables in simple
expressions, compute the value of the
expression for specific values of the
variable, and plot and interpret the
results.
2.0 Students know how to manipulate
equations:
The Following Intermediate AfterSchool
KidzMath™ Games Align
•
“Fill 'em Up”
•
“Flip Your Lid”
•
“Match Pass”
•
“Picture This”
•
“Save 10.00”
•
“Spinning for Dollars”
•
“Stick the Fraction on the
Donkey”
•
“Three Hexagons”
•
“Wacky Cakes”
•
“Fill 'em Up”
•
“Match Pass”
•
“Wacky Cakes”
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
Once Upon a Dime
The Following Intermediate AfterSchool
KidzMath™ Games Align
N/A
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
N/A
•
•
•
•
•
“Disappearing Pyramid”
“Equapardy”
“Spin Spot”
“Stadium Tour, USA”
“Target”
© Developmental Studies Center
19
Once Upon a Dime
N/A
Developmental Studies Center
Correlation of AfterSchool KidzMath to California's Mathematics Content Standards for Grades K-5
GRADE FIVE
Measurement and Geometry
The Following Intermediate AfterSchool
KidzMath™ Games Align
N/A
1.0 Students understand and compute
the volumes and areas of simple objects:
2.0 Students identify, describe, and
N/A
classify the properties of, and the
relation ships between, plane and solid
geometric figures.
Statistics, Data Analysis, and Probability The Following Intermediate AfterSchool
KidzMath™ Games Align
1.0 Students display, analyze, compare,
N/A
and interpret different data sets,
including data sets of different sizes.
Mathematical Reasoning
The Following Intermediate AfterSchool
KidzMath™ Games Align
1.0 Students make decisions about how
All of the math games align with
to set up a problem.
standard 1.2.
2.0 Students use strategies, skills, and
All of the math games align with
concepts in finding solutions.
standards 2.1-2.6.
3.0 Students move beyond a particular
problem by generalizing to other
situations.
All of the math games align with
standards 3.1-3.3.
© Developmental Studies Center
20
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
N/A
N/A
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
N/A
The Following Intermediate AfterSchool
KidzMath™ Story Guides Align
All of the Story Guides align with standard 1.2.
All of the Story Guides align with standards 2.12.6.
All of the Story Guides align with standards 3.13.3.