3/28/2012 - Purdue College of Engineering

Team 9 - Scribacious Rabble
Patent Liability Analysis
Paul Rosswurm (presenting)
William Hess
Ben Kobin
William Hess
Project Description
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Adaptation of the board game SCRABBLE®
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Maintains the traditional physical tile interface...

augmented by ..
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Sensing tile location and value
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Automatically calculating and displaying scores
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Maintaining player profiles
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Validating words in the event of a 'challenge'
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Exposing game stats over an external interface
PSSCs
 An ability to sense the presence and identity of a tile
placed on the board.
 An ability to record game specific metrics for a set of
player profiles.
 An ability to use a standard dictionary to allow a player
to challenge the validity of the last word played.
 An ability to display game relevant information to each
player and allow one user to input game settings.
 An ability to communicate game statistics over an
external interface.
Block Diagram
Patent #1: Interactive Game Board System
Incorporating Capacitive Sensing and
Identification of Game Pieces
- US 2009/0315258 A1
- Filed June 19, 2009
- Uses timer based detection method
- Literal Infringement on multiple claims
- Recommended action:
Patent License Agreement
Patent #2: Method and System for
Identifying a Game Piece
- US 2009/0309303 A1
- Filed: June 15, 2009
- Proposes a capacitive method of identifying a
game piece using concentric rings for encoding
of piece value
- No literal infringement (their rotationally
insensitive scheme is fundamentally different)
Patent #3: Board Games
- US 2011/0260400 A1
- Filed: June 9, 2009
- Proposes a method for using protrusions from
gameboard to hold tiles firmly in place
- No infraction with our current design (previous
designs did use similar alignment mechanism)
Patent #3
Questions/Comments?