Designing Courseware on Algorithms for Active Learning with Virtual Board Games Nils Faltin Department of Computer Science University of Oldenburg [email protected] Contents • Didactical Goals in learning an algorithm • Textbook vs. courseware, role of exercises • Design method SALA – Structuring into sections – Treatment of functions – Virtual board game • Material prototype tests • Example courseware products Nils Faltin Designing Courseware on Algorithms ... 2 Goals in Learning an Algorithm steps-which data-linking algorithm operations data-properties modify steps-why analyze code compare Nils Faltin Designing Courseware on Algorithms ... 3 From textbook to courseware ? Nils Faltin Designing Courseware on Algorithms ... 4 Structuring Algorithm Courseware into Sections Why split into sections? Typical sections: • • • • • Problem Comparison of Algorithms Link structure and ordering properties Functions of the Algorithm Implementation Nils Faltin Designing Courseware on Algorithms ... 5 Structuring the Heapsort Courseware • Sorting problem • Heapsort vs. other sorting algoritms • Complete binary tree • Heap property • Each Function • Storing the heap and the result list Nils Faltin Designing Courseware on Algorithms ... 6 Heapsort Functions heapsort sort build-heap * * heapify move-max * heapify-locally Nils Faltin Designing Courseware on Algorithms ... 7 Learning an Algorithm Function 1 Problem statement – purpose of new function – available functions – sketch code of new function? 2 Problem solving exercise – sequence of applying av. functions to data example – experiment: virtual board game 3 Standard solution – explain the function code – student practices the steps (virtual board game) Nils Faltin Designing Courseware on Algorithms ... 8 Virtual board game • • • • • Visual display of data structure Functions by direct manipulation Room for errors Visual and textual feedback Name: „virtual board game“ Nils Faltin Designing Courseware on Algorithms ... 9 Using the heapify function post-condition heapify pre-condition: child trees heap ordered Nils Faltin Designing Courseware on Algorithms ... 10 Virtual board game for build-heap OK! Heapified Wrong! child trees must be Heapified heap OK! heapify OK! Heapified OK! Heapified heapify-locally swap Redundant! You succeeded! Done Nils Faltin Designing Courseware on Algorithms ... 11 Material Game Prototypes • Test vbg-idea, learning process • Card board and flanell prototype • Informal tests – – – – aid in explaining students liked it alternative solutions linked tree? • Prototype test good for courseware design Nils Faltin Designing Courseware on Algorithms ... 12 Courseware: Binomial heap • Courseware we developped – Master thesis – Web based • Binomial heap courseware – developed after SALA – formally evaluated – demo: union function Nils Faltin Designing Courseware on Algorithms ... 13 Union function Nils Faltin Designing Courseware on Algorithms ... 14 Nils Faltin Designing Courseware on Algorithms ... 15 Nils Faltin Designing Courseware on Algorithms ... 16 Nils Faltin Designing Courseware on Algorithms ... 17 Nils Faltin Designing Courseware on Algorithms ... 18 Nils Faltin Designing Courseware on Algorithms ... 19 Nils Faltin Designing Courseware on Algorithms ... 20 Nils Faltin Designing Courseware on Algorithms ... 21 Nils Faltin Designing Courseware on Algorithms ... 22 Courseware: ESPRESSO logic minimizer Nils Faltin Designing Courseware on Algorithms ... 23 Courseware: LALR parser generator Nils Faltin Designing Courseware on Algorithms ... 24 Conclusion and future work • Method SALA (PhD thesis) • Courseware for active learning – www-cg-hci.informatik.uni-oldenburg.de • Positive feedback from authors and users • Qualitative and quantitative evaluation • Potential of courseware for active learning Nils Faltin Designing Courseware on Algorithms ... 25
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