SamplePresentation

This is a fictional user narrative. The real game was
created by Matthew Davis and Justin Ma (Subset
Games). It is available on steam, GOG.com, and
http://www.ftlgame.com/ for ~$7.50 (highly
recommended)
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(Lite) RPG elements
Randomized levels
Single-player
Perma-death
Often turn-based (not here)
Based on "Rogue" (1980)
 Title Screen
 A Hangar
 Can select one of 16 ships, but only
one unlocked
 Start at left
 Goal at right (~8 sectors)
 Pirate-controlled
 Friendy-race controlled
 Enemy-race controlled
 Each jump = 1 fuel
 Types of encounter
 None
 Combat
 Situation
 Radioactive spider
 Malfunctioning weapon
 Mysterious passenger
 Resources
 Store
 Player jobs
 Manage power distribution
 Direct crew
 Man a station – increase effectiveness
 Attack invader, put out fire, make repairs
 Pick targets on enemy ship
 Jump to escape
 Deploy drones
 Weapon Types
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Beam
Missile
Laser
Bomb
 Intentionally a lot going on
 Pause to issue orders
 Shields
 Block lasers
 Slowly recharge
 Weapons
 Limited power – must choose which weapons
 Cloak
 Limited time, cooldown
 Teleporter
 Beam crew to enemy ship (shields must be down)
 Doors
 Higher-level: block fire, invaders
 Can be opened to control O2
 O2
 If disabled, Oxygen slowly decreases
 Medbay
 Heal crew
 FTL Drive
 Increase evasion
 Slowly powers up jump
 Sensor
 Basic: show player ship (room with crew always
visible)
 Higher: Show enemy ship contents, enemy power
levels
 Drones
 Limited power – choose which to use
 Requires a drone part
 Navigation
 Must be manned to jump
 Increases evasion
 Environment modifiers
 Solar flares (near a star)
 Asteroid fields
 Nebula – sensors impaired
 Outcome
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Player destroyed
Enemy destroyed
Player / Enemy escapes
Enemy yields
 Rewards
 Crew Member (Slave ships)
 Money = Scrap
 Earn by:
 winning battles
 random encounters
 selling equipment at stores
 Spend to:
 Increase overall available power
 Increase effectiveness of individual
systems
 Buy crew members
 Different races have different strengths
 Buy new weapon / drone systems
 Buy passive bonuses
 Long-range sensors
 Nano-bots that heal anywhere
 Stronger hull
 Buy fuel, missiles, drone parts
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Fight a multi-stage boss
Super-powerful
Chase them across the last sector
Enemy ships delay you
 The only permanent bonus
 Each ship has a base version
 Complete 2/3 achievements to unlock a
new layout
 In-game event triggers a new ship
type.
 16 ship types, 2 layouts each
 Each has strengths / weaknesses