eCOOL eLearning combined with the method of cooperative, open learning gtn gmbh What is COOL? = cooperative, open Learning teamwork learning to cooperate, freedom, creativity, being member of a team responsibility free choice of when to do what (budgeting time, place of work and being responsible for individual advancement („learning-contract“) self-dependency controlled planning of projects, documentation of learning-advancement, individual activities gtn gmbh COOL Quality-Criteria Must-Haves class-teacher-teams with regular team-communication (at least three meetings per semester) COOL-course-training required by at least two teachers written assignments with precise learning goals freedom of choice for students to work on assignments within open learn-phases – should be part of the regular schedule and make up at least 3 hours/week, 1/3 of total classwork would be ideal class-councils (3x /semester) as social-integrative method gtn gmbh Centre of Cooperative Open Learning Austrian-wide center to establish this learning-method on a broad range – an initative of the Austrian Federal Ministry of Education (bm:ukk) Main tasks ◦ ◦ ◦ ◦ ◦ gtn gmbh cooperation / networking / information/ pr continuous development educational concepts organizing of seminars http://cool.schule.at Quality-Criteria COOL ◦ COOL networking partners ◦ possibility of certification http://cool.schule.at ◦ COOL (impulse)-schools ◦ certified as visitable school ◦ multiplier-headquarter ◦ schools using COOL & elearning gtn gmbh certificates are given for a 3-year-period Certified COOL Impulse-Schools Center of cooperative open learning BHAK/BHAS Reutte BHAK/BHAS Laa/Thaya HLW Zwettl BHAK/BHAS HLW LinzKirchdorf Landwiedstr. Wien HAK22-Donaustadt SZ Ungargasse HAS Friesgasse BHAK Neumarkt AC Salzburg HAK Hallein HAK/HAS Mödling BHAK/BHAS Neunkirchen HLW BregenzMarienberg BHAK/BHAS Oberwart BHAK/BHAS Bludenz BHAK/BHAS Imst gtn gmbh HAK Klagenfurt International CHS Villach HLW Hartberg BHAK/BHAS Bruck/Mur BHAK/BHAS Deutschlandsberg eCOOL - Definition eCOOL uses elearning-tools with the method of cooperative, open learning aspects: ◦ usage of the method COOL ◦ usage of elearning-platforms gtn gmbh ◦ ◦ ◦ ◦ (lms-systems such as Moodle) minimizing of online-phases usage of eCOOL assignments ePortfolio-work game-based-learning eCool – more aspects gtn gmbh usage of lms-system using various different collaborative and communicative elements and activities promotion of social competences/soft skills results of assignments as parts of ePortfolios verbalized feedback and reflection possibility for individualization game-based-learning eCOOL-assignments Contents of assignments • goals • precognition • budgeting time (release and deadline) • interest pockets • materials • tasks and learning-products • examination • method, choice of social-form • feedback/eportfolio/SCORM/blogging • commitment, learning-contract gtn gmbh eCOOL-assignments contents of assignments Basic: assignments in structured form with goals, time-table, social-form assignments in word-format distributed via lms upload of assignments verbalized teacher-feedback Advanced: feedback of students – electronical questionnaire assignments in SCORM-format and downloadable Expert: integration/usage of ePortfolios usage of social media game-based assignments gtn gmbh development of tool-set for this method exabis e-Portfolio for Moodle exabis student review for Moodle exabis Flash-games for Moodle gtn gmbh eCOOL eportfolio-work gtn gmbh eCOOL-ePortfolio-work Usage of ePortfolios within eCOOL-Concept document management self-reflection & trainer-feedback (blogging) publishing-aspect (i.e. one‘s best work) documentation of learning-progress gtn gmbh eCOOL reflection & review gtn gmbh eCOOL-review/reflection Usage of exabis student review gtn gmbh generates reports for students aggregated from different teachers based on variable time-period verbalized feedback rating on COOL-scale (teamwork, responsibility, self-dependency) printable customizable version eCOOL game-based-learning gtn gmbh starting point There are many games around, but… • they are usually not developed by teachers • cannot be manipulated by teacher • are not integrateable into platforms • usually don‘t have a didactical concept gtn gmbh systematics Game-based-learning – categorization of serious games1: knowledge-oriented contents questions glossary Memory … operative competence and systematical context virtual worlds role-playing games simulations 1simplified gtn gmbh illustration from Mayer/Seufert, 2003 Moodle-Games The games-module of Moodle combines simple games with contents of courses: questions, quizzes, glossary… games: hangman, crossword, cryptex, millionaire, sudoku, "Snakes and Ladders", "Book with questions" and "The hidden picture" gtn gmbh student-feedback - Snakes & Ladders Do you think it is useful to use games as part of class-work? Would you use games to learn certain subjects? How should a game work so it will be accepted by students? Re: Game Based Learning2 Yes, I think that games are useful for class-work. They are fun and can simplify learning. A game has to be fun and thrilling for students! Re: Game Based Learning Nice game – even though it does not quite come up to Warcraft III. It can be used for learning in class because it is good for a change. I would however prefer multi-player games so I can match myself with classmates. 2students asked gtn gmbh were age-group 15-18 student-feedback - Snakes & Ladders Re: Game Based Learning To my opinion it is very innovative to use games during classes. They can help teachers make courses more interesting and simplify learning. Re: Game Based Learning I think that this game is way too boring – there is no benefit for me to play this game. All you do is climb up a ladder and after finishing nothing really happens. A game should be exciting, challenging and also useful for learning. It might be a good start but there is still a lot to do ;) gtn gmbh Where is the connection between eCOOL and game-based-learning? gtn gmbh eCOOL & game-based-learning usage of games in classroom-situations using eCOOL-assignments: • using different social-forms of interaction (individual work, group-work, partner-work) • assignments with work-packages • individualized knowledge-acquirement • interdisciplinary work • development of media-competence gtn gmbh Examples Micro-Games game category assignment time aspects Superbrain-game quiz ⁻ read articles ⁻ make questions/answers ⁻ enter questions into lms ⁻ give test ⁻ reflect ⁻ play superbrain-game 2-4 hrs motivational individualized challenge Startup simulation ⁻ introduction into subject ⁻ produce scenario ⁻ play game ⁻ reflection of results ⁻ do alternative scenarios 2-4 hrs simulation manipulation of scenarios Museum Online adventure ⁻ use different subjects ⁻ develop storyboard with students ⁻ use software/editor ⁻ other students play adventure ⁻ reflection and correction 8-10 hrs interdisciplinary high level of student-involvement gtn gmbh Example complex games game category assignment time aspects The movies simulation ⁻ getting acquainted with the game ⁻ creative process: find ideas, develop storyboard ⁻Individualized development of 12-16 hrs high level of individualization strengthening of media competences interdisciplinary motivational 12-16 hrs challenge social competence multimedia competence interdisciplinary ⁻dialogs ⁻actors ⁻scenes ⁻audio-sequences ⁻film Rockband gtn gmbh rythmgame ⁻ group of students become band ⁻ develop marketing-concept ⁻ develop virtual identities ⁻ play game ⁻ business-aspects: management ⁻ competition „Battle of the bands“ Superbrain-Game • didactical setting • communicates with Moodle • challenge-aspect downloadable at: www.moodlekurse.org gtn gmbh Community-Games • social communities • communication • act in a community • intercultural differences • strategies for solving problems • can be extended by adding new tasks gtn gmbh Current project Cooperative project between • teachers (provide professional contents) • students (provide ideas for games, concepts) and • developers (professional output). game-based-learning-scenarios and gaming-concepts should be developed and published using • game-development-engines (i.e. for making of adventures) and • individually produced games (i.e. during school-projects). gtn gmbh COOL-Trailer: http://www.youtube.com/watch?v=1PR 2gITXSrk eCOOL-Trailer: http://www.youtube.com/watch?v=cdr9Y6YN JpA DVD: http://cool.schule.at gtn gmbh http://cool.schule.at Center of COoperative Open Learning www.cooltrainers.at Platform for teachers interested in COOL www.moodlekurse.org eCOOL-assignments, exabis-Moodle-modules www.gtn-solutions.com my Company: elearning, social media, cms /andreasriepl my blog Thank you! Web: www.gtn-solutions.com Mail: [email protected]
© Copyright 2025 Paperzz