ICTGAM503 Create a complex 3-D interactive computer game

ICTGAM503 Create a complex 3-D
interactive computer game
Release: 1
ICTGAM503 Create a complex 3-D interactive computer game
Date this document was generated: 13 September 2016
ICTGAM503 Create a complex 3-D interactive computer game
Modification History
Release
Comments
Release 1
This version first released with ICT Information and
Communications Technology Training Package Version
1.0.
Application
This unit describes the skills and knowledge required to use original and innovative ideas, and
industry-standard production techniques, to create functional games according to a specific
design brief.
It applies to individuals who support the design, development and programming of interactive
3-D media, and digital games, as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of
publication.
Unit Sector
Game development
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Innovation and Business Skills Australia
ICTGAM503 Create a complex 3-D interactive computer game
Date this document was generated: 13 September 2016
Elements and Performance Criteria
ELEMENT
PERFORMANCE CRITERIA
Elements describe the
essential outcomes.
Performance criteria describe the performance needed to
demonstrate achievement of the element.
1. Identify the required
game assets in a team
environment
1.1 Obtain the project brief and other relevant documents
1.2 Identify the game production assets required to meet the
creative and production requirements, and technical specifications
1.3 Discuss the formats of assets, and issues of asset integration,
with the appropriate personnel
1.4 Determine the sequence for the development of a beta-version
prototype for testing game play
1.5 Create a schedule for production and testing
1.6 Determine strategies for monitoring production progress
against the schedule
2. Identify the capability
of game-engine software
and tools and make a
selection in a team
environment
2.1 Identify and review the range of industry-standard
game-engine software and development tools available
2.2 Assess the software and tools related to the specified game
concept and play requirements
2.3 Discuss considerations for the selection of game-engine
software with the relevant personnel, to ensure that the selection
will meet the specified outcomes
2.4 Select the game-engine software and development tools
3. Create or acquire the
3.1 Establish an environment for a project that supports sharing of
required assets for a game project assets produced by team members
in a team environment
3.2 Review the attributes of the assets required in a game project
related to the chosen game engine
3.3 Create or acquire the visual assets for a games project
3.4 Customise asset attributes to suit the game design, and chosen
game engine
4. Use game-engine
software and
development tools in a
team environment
4.1 Collaborate in the use of tools, and features, of software
relevant to the game-production process
4.2 Create, modify or access scripts or code to combine assets, and
achieve agreed project goals
4.3 Create and check game-play elements, according to the
creative and technical requirements
4.4 Test and run the game prototype as a presentation, to ensure
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Innovation and Business Skills Australia
ICTGAM503 Create a complex 3-D interactive computer game
ELEMENT
Date this document was generated: 13 September 2016
PERFORMANCE CRITERIA
that sequences meet the creative, production and technical
requirements
5. Evaluate the game
prototype in a team
environment
5.1 Demonstrate the initial prototype to the relevant personnel
5.2 Evaluate against criteria, including the achievement of a
creative and user-friendly product
5.3 Discuss and agree on required changes
5.4 Assist, if required, in tests and user trials
5.5 Evaluate the feedback from user trials
5.6 Confirm the endorsement from relevant personnel to develop
the prototype into a complete product
6. Transform the
prototype into final
publication
6.1 Make the necessary changes, as indicated by user trials
6.2 Integrate all game elements, as required by the specifications
6.3 Make final checks to ensure that all sequences conform to the
navigation design
6.4 Assemble a final publication for distribution
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Innovation and Business Skills Australia
ICTGAM503 Create a complex 3-D interactive computer game
Date this document was generated: 13 September 2016
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in
the performance criteria that are required for competent performance.
Skill
Performance
Criteria
Description
Reading
1.2, 2.1, 4.2, 4.3,
6.2, 6.3

Interprets and comprehends a large range of textual
and diagrammatic information, to inform instructional,
technical and conceptual requirements
Writing
4.2, 5.5, 5.6, 6.4

Uses correct spelling and grammatical structures, clear
language, and technical terminology when explaining
technical and design requirements
Oral
1.3, 2.3, 5.5, 5.6
Communication

Elicits information using effective listening and open
questioning techniques
Speaks clearly and concisely, converting highly
technical language and terminology into plain English,
when providing feedback and other information

Numeracy
1.5, 4.1, 4.2, 4.3, 4.4


Uses whole numbers, decimals and percentages when
manipulating software, to achieve the required
technical and design components
Defines timeframes in accordance with the schedule
requirements
Interact with
others
3.1, 4.1, 5.1, 5.3,
5.4, 5.6

Cooperates and collaborates with others as part of
routine activities to achieve team results, and to
confirm that the outcomes meet the requirements
Get the work
done
1.1-1.6, 2.1-2.4,
3.1-3.4, 4.1-4.4,
5.1-5.6, 6.1-6.4

Actively sources, analyses and evaluates applications,
tools, and assets for the potential to meet creative
requirements
Understands the purposes, and uses key features, of
specific digital systems and tools, and operates them
effectively in order to complete design tasks
Uses creativity and initiative in game design
Plans, organises, and completes work according to
defined requirements and schedules, taking
responsibility for decisions, and sequencing tasks to
achieve efficient outcomes
Uses a systematic process to evaluate work and to
implement improvements




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Innovation and Business Skills Australia
ICTGAM503 Create a complex 3-D interactive computer game
Date this document was generated: 13 September 2016
Unit Mapping Information
Code and title
Code and title
Comments
current version
previous version
ICTGAM503 Create
a complex 3-D
interactive computer
game
ICAGAM503A Create Updated to meet
a complex 3-D
Standards for
interactive computer
Training Packages
game
Equivalence status
Equivalent unit
Links
Companion volumes available from the IBSA website:
http://www.ibsa.org.au/companion_volumes https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e
9d6aff2
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