ICTGAM503 Create a complex 3-D interactive computer game Release: 1 ICTGAM503 Create a complex 3-D interactive computer game Date this document was generated: 13 September 2016 ICTGAM503 Create a complex 3-D interactive computer game Modification History Release Comments Release 1 This version first released with ICT Information and Communications Technology Training Package Version 1.0. Application This unit describes the skills and knowledge required to use original and innovative ideas, and industry-standard production techniques, to create functional games according to a specific design brief. It applies to individuals who support the design, development and programming of interactive 3-D media, and digital games, as part of a larger development team. No licensing, legislative or certification requirements apply to this unit at the time of publication. Unit Sector Game development Approved © Commonwealth of Australia, 2016 Page 2 of 6 Innovation and Business Skills Australia ICTGAM503 Create a complex 3-D interactive computer game Date this document was generated: 13 September 2016 Elements and Performance Criteria ELEMENT PERFORMANCE CRITERIA Elements describe the essential outcomes. Performance criteria describe the performance needed to demonstrate achievement of the element. 1. Identify the required game assets in a team environment 1.1 Obtain the project brief and other relevant documents 1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications 1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel 1.4 Determine the sequence for the development of a beta-version prototype for testing game play 1.5 Create a schedule for production and testing 1.6 Determine strategies for monitoring production progress against the schedule 2. Identify the capability of game-engine software and tools and make a selection in a team environment 2.1 Identify and review the range of industry-standard game-engine software and development tools available 2.2 Assess the software and tools related to the specified game concept and play requirements 2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes 2.4 Select the game-engine software and development tools 3. Create or acquire the 3.1 Establish an environment for a project that supports sharing of required assets for a game project assets produced by team members in a team environment 3.2 Review the attributes of the assets required in a game project related to the chosen game engine 3.3 Create or acquire the visual assets for a games project 3.4 Customise asset attributes to suit the game design, and chosen game engine 4. Use game-engine software and development tools in a team environment 4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process 4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals 4.3 Create and check game-play elements, according to the creative and technical requirements 4.4 Test and run the game prototype as a presentation, to ensure Approved © Commonwealth of Australia, 2016 Page 3 of 6 Innovation and Business Skills Australia ICTGAM503 Create a complex 3-D interactive computer game ELEMENT Date this document was generated: 13 September 2016 PERFORMANCE CRITERIA that sequences meet the creative, production and technical requirements 5. Evaluate the game prototype in a team environment 5.1 Demonstrate the initial prototype to the relevant personnel 5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product 5.3 Discuss and agree on required changes 5.4 Assist, if required, in tests and user trials 5.5 Evaluate the feedback from user trials 5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product 6. Transform the prototype into final publication 6.1 Make the necessary changes, as indicated by user trials 6.2 Integrate all game elements, as required by the specifications 6.3 Make final checks to ensure that all sequences conform to the navigation design 6.4 Assemble a final publication for distribution Approved © Commonwealth of Australia, 2016 Page 4 of 6 Innovation and Business Skills Australia ICTGAM503 Create a complex 3-D interactive computer game Date this document was generated: 13 September 2016 Foundation Skills This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance. Skill Performance Criteria Description Reading 1.2, 2.1, 4.2, 4.3, 6.2, 6.3 Interprets and comprehends a large range of textual and diagrammatic information, to inform instructional, technical and conceptual requirements Writing 4.2, 5.5, 5.6, 6.4 Uses correct spelling and grammatical structures, clear language, and technical terminology when explaining technical and design requirements Oral 1.3, 2.3, 5.5, 5.6 Communication Elicits information using effective listening and open questioning techniques Speaks clearly and concisely, converting highly technical language and terminology into plain English, when providing feedback and other information Numeracy 1.5, 4.1, 4.2, 4.3, 4.4 Uses whole numbers, decimals and percentages when manipulating software, to achieve the required technical and design components Defines timeframes in accordance with the schedule requirements Interact with others 3.1, 4.1, 5.1, 5.3, 5.4, 5.6 Cooperates and collaborates with others as part of routine activities to achieve team results, and to confirm that the outcomes meet the requirements Get the work done 1.1-1.6, 2.1-2.4, 3.1-3.4, 4.1-4.4, 5.1-5.6, 6.1-6.4 Actively sources, analyses and evaluates applications, tools, and assets for the potential to meet creative requirements Understands the purposes, and uses key features, of specific digital systems and tools, and operates them effectively in order to complete design tasks Uses creativity and initiative in game design Plans, organises, and completes work according to defined requirements and schedules, taking responsibility for decisions, and sequencing tasks to achieve efficient outcomes Uses a systematic process to evaluate work and to implement improvements Approved © Commonwealth of Australia, 2016 Page 5 of 6 Innovation and Business Skills Australia ICTGAM503 Create a complex 3-D interactive computer game Date this document was generated: 13 September 2016 Unit Mapping Information Code and title Code and title Comments current version previous version ICTGAM503 Create a complex 3-D interactive computer game ICAGAM503A Create Updated to meet a complex 3-D Standards for interactive computer Training Packages game Equivalence status Equivalent unit Links Companion volumes available from the IBSA website: http://www.ibsa.org.au/companion_volumes https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e 9d6aff2 Approved © Commonwealth of Australia, 2016 Page 6 of 6 Innovation and Business Skills Australia
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