THREATS ENCOUNTERED ON TOP GAMES' SOCIAL MEDIA PROPERTIES Subject: Threats encountered on top games' Facebook pages Purpose: Identify the most common threats faced by the gaming industry on social media Method: We extracted and analysed 120,000 comments from 8 of the most popular games' Facebook official pages Results: 6,408 social media threats found 1 in 18 comments includes a social media threat Breakdown of biggest threats found: Piracy and game hacks, trading of game accounts and game items, harmful spam and hate speech Contents: Content Analysis Summary of Findings Definitions of Social Media Threats Threat Distribution among Audited Games Facebook Post Receiving the Highest Amount of Harmful Content Insights on Piracy and Game Hacks Comments Related to Piracy and Game Hacks Social Media Threats Trends Conclusions BrandBastion.com G A BrandBastion performed an analysis of the Facebook pages of 8 trending games to discover what type of threats the gaming industry faces on social media. each game's page. Games analysed: 15,000 comments were extracted and analysed Grand Theft auto V, Dota 2, Destiny, League of from Legends, Tomb Raider, Minecraft, EA Sports FIFA and Clash of Kings. Key insights Game hacks, cheats and piracy are spreading fast on games' social media properties. G eceiving Grand Theft Auto V 1,623 15,000 Commenters are selling or looking to buy premium accounts and hacking games in exchange for money on games' Facebook pages. Comments promoting game cheats, game hacks and free downloads, online bullying and harmful spam are the most common types of threats. ost armful ontent Minecraft 1,032 Clash of Kings 15,000 881 = Harmful comments BrandBastion.com 15,000 = Total comments 3 S 5,3% 51% Social Media Threats Social spam 5% Competitor Promotions 19% Profanity and Hate Speech 19% Piracy and Game Hacks 2% Copyright Infringement 4% Trading Accounts and Game Items M Piracy and game hacks Profanity and hate speech Links to pornography and malware BrandBastion.com 4 S M Example Threats Category Definition Social spam Pornography, chain letters, generic spam, unrelated content and harmful spam such as malware, phishing, bots and scams. 3,255 comments Comments promoting piracy and free downloads of games, tools to crack games, mods, game cheats or free game items, including selling cheats or modded accounts. 1,242 comments Piracy and game hacks Profanity and hate speech Racism, defamatory and inappropriate language, online bullying. 1,222 comments Competitor promotions Comments promoting other games or other game companies. Trading of accounts or game items Selling, buying or trading game accounts or game items. Copyright infringements Page impersonations and comments promoting copyrighted products. 314 comments 266 comments 112 comments Threat dial indicates how much potential damage the social media threat poses to the brand and the community. BrandBastion.com 5 A G Tomb Raider Minecraft League of Legends GTA V EA Sports FIFA Dota 2 Destiny Clash of Kings Competitor promotions Profanity and hate speech Piracy and game hacks Copyright infringement Trading accounts and game items Social spam Distribution of harmful content varies across the different games analysed GTA V Minecraft Clash of Kings League of Legends Dota 2 Destiny EA Sports FIFA Tomb Raider 200 400 600 800 1000 1200 1400 1600 1800 Social media threats BrandBastion.com 6 A 201 Harmful Comments 955 Total Visible Comments 21% Social Media Threats Social spam Trading game accounts Copyright infringement Piracy and game hacks Profanity and hate speech 60 50 40 30 20 10 0 19-Jan 26-Jan 2-Feb 9-Feb Total Comments BrandBastion.com 16-Feb 23-Feb 1-Mar 8-Mar Harmful comments 7 G Amount of fans exposed to threats found 68 million fans are exposed to game hacks, game piracy or to links that lead to malware, pornographic content and money scams. A We conducted an analysis on comments related to game piracy and game hacks. 72% of the comments included a link. 8% Pages promoting free game items in order to spread malware/adware/spyware. 24% 19% Pages promoting free game items leading to referral schemes like ads or paid surveys. Pages infringing upon copyright, trademark or policy violiations. 2% 3% Click baits: Page promoting free game items in order to generate visitors and clicks. Links leading to Youtube videos promoting game hacks. 16% 28% Links leadingEJSFDUMZto game hacks, cheats and game piracy. Text comments related to piracy and game hacks. Users giving activation codes, free gift codes or promotional codes Users giving info on how to hack/get free items/free games Users asking for hacks or cheats Users asking for passwords, license keys Users promoting game piracy Users asking for pirated games Text comments that do not include links Users promoting game hacking Users selling game cheats or modded accounts BrandBastion.com 8 G E BrandBastion.com 9 *$' $#- /- ). 1400 1200 1000 800 600 400 200 0 Mon Wed Tue Thu Fri Sat Sun Harmful Comments The amount of harmful content created peaks towards the middle of the week. 450 400 350 300 250 200 150 100 50 PST 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Harmful Comments The posting time of harmful content peaks between 4 AM and 8 PM Pacific Time. BrandBastion.com 10 1. 1 out of 18 comments on games' Facebook pages included a direct social media threat or defamatory language. 2. Piracy, game hacks and cheats are spreading fast on the social media pages of popular games. 19% of all social media threats include direct links to game piracy, hacks and cheats. 3. The post receiving the highest amount of harmful content had 21% harmful comments, i.e. 1 in 5 comments includes a social media threat or defamatory language. 1. In terms of revenue, video games are now the second most pirated category after Movies, TV shows, Music and Adult content. Even though the gaming companies are making progress in preventing piracy and game hacks, these factors are still threatening the industry and can lead to grave financial losses. Research shows that the total revenue lost to pirated games was approximately $74.1 billion in 2014 whilst the global video game industry only bought in $83.6 billion in revenue. Preventing game piracy has been implemented with varying degrees of success and creativity in the past, but now the pirates have a new weapon to add to their arsenal posting links and harmful content in the comments on social media pages, to drive even more free downloads of games or to spread harmful hacks. 2. According to Eugen Harton, cheat sellers can make a tremendous amount up to $1.25 million a year from selling cheats. This sellers are not afraid to make offers directly on games' social media properties, right in their own front yard. 3. Game purchasers are affected by players who "don't play fair" and they expect game studios to take action. While game publishers are known for banning players who use cheats, the war against the rule breakers is still going on. BrandBastion.com 11 All highly engaged brands are affected by harmful content on Facebook. Join market leaders from seven industries in choosing BrandBastion to protect your social media properties 24/7. REQUEST FREE TRIAL 8 MIN 99,8% 24/7 60M Moderation Accuracy Protection Comments/day With BrandBastion moderation harmful comments can be remo ed it in minutes Our moderation soft are and human eri cation the moderation hides or deletes only harmful content Moderated brand properties are safe day and night e ery day of the year Our moderation soft are can process up to 60 million comments a day rand astion com
© Copyright 2025 Paperzz