LESSON PLAN Subject Class Unit Topic PE Year 10 Games invention Ti Uru Achievement Objective(s) AO5A1- movement skills- Acquire and apply complex movement skills by using basic principles of motor learning. Learning Outcome(s) and/or Learning Intentions Assessment and/or Success Criteria What should the students learn? How do we know what we have learnt? Students will be able to describe the rules and whakapapa - See students reading the information on the history of the game ti Uru and adapt the rules to increase of the game Ti Uru participation - Hear students recalling the rules of the game - See students implementing the rules of the game and adapting rules to increase participation Key Competency Focus How is this key competency developed in this lesson? Thinking- first of all students will have to complete a group puzzle to find information on the whakapapa of Ti Uru. They will then have to actively participate in the game of Ti Uru. They will then have to think critically to adapt rules of ti uru Āe= yes Kāo = no titiro mai- look this way. Whakarongo mai- listen to me E Noho = sit down E tu= stand up Kaitiaki =respect resources Timata= start kua mutu= finish/ stop Mahi taki rua= work in groups of two e rua ngā tima= work in two teams Time Student Learning Activities Teacher Activities 10mins Starter/ changing time and karakia Introduce today’s learning outcome ( see above) new unit of games invention 5mins Activity 1. Handout the grouping cards. See appendix 1. ( this is information on the whakapapa (history) of Maori games. These are presented in different colours and will also group the students for the lesson ( 3 teams) e toru ngã tima Once students are grouped by colour, get them to assemble the puzzle and in their groups read the information provided. Explain to the class, that I will ask anyone in the class to share the information, so work as a group so everyone knows. 3mins Teacher to set up ti uru pitch ( while students are doing activity) and explain the rules after activity D:\684107933.doc set up a Ti Uru pitch. ( see below) Use 4 tall cones for the corners, then each team player gets a small flat cone ( shown as 4 each side) Explain the attached rules to the class ( appendix 3) For this lesson don’t give students pointers on technique or tactics. Use this lesson to asses this area of skill and work on weaknesses next lesson. 7mins Warm up Student will need to split their 3 big teams into smaller groups for the warm up- they will work in two’s “mahi taki rua” 25mins 7s and relays Teacher to referee first then pass responsibility on to students as they become more familiar with the rules Split the class into 3 teams ( 2 will play and one will observe in the rotation) Games will last 5mins In between the games, ask students if there are any problems occurring and if they can think of any ways they could improve their tactics for the game. Also if they would like to change the rules of the game to increase participation for the class. 5mins Conclusion (wrap up) Ask the students in pairs to review the history of the maori game. What did you think was your strengths in the game? Which rule change was most effective and why? 5mins Changing time!!! Equipment Grouping history cards, 8 tall cones, 24 flat cones. bibs Resources Rule cards, Teacher Evaluation Student achievement – where to next? D:\684107933.doc Quicker passes, better use of space, increasing communication, working on tactics? - They might allow running They may make it that everyone has to touch the all before anyone can go for goal. Teacher practice – what have I learnt? what will I change? Appendix 3. Game and rule card O O O O O O O O O O O O Each team has a lily pad for each player. The idea of the game is: Pass the poi/ki to a player standing on the mat to score Stop the other team from doing the same The ball is placed by the referee into the middle at the beginning of the game and after each score. Players run to be the first to the ball. ( no kicking is allowed) The ki ( ball) cannot go directly from defence to the attacking zone; it must be passed 3 times. The ball must be caught to score. If it is caught at waist height take away 1 mat, head height take away 2 mats If defenders intercept the ball play changes direction. You can run with the ball but once tagged you have to remain still and have 3 seconds to make a pass. If the ball is dropped play changes sides. You can’t snatch the ball from a players hand. In the touch game only pushing with hips and bum is allowed. Pushing with hands will result in a turn over ball D:\684107933.doc
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