Technology and Enterprise: Electronic Game Design Course Outline Year 9 Electronic Game Design Course Outline Course length: Year ☐ Semester Teachers: Anita Piccioni, Michael FIc Course Outline Term 1 Term 2 Semester 1 Topic Timeline Digital Systems Game Design Basic Terms Game Design History Robotics and Sphero Introduction to Game Maker Feed The Bear Tutorial 1 2 ⬤ ⬤ 3 ⬤ 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ 2017 Technology and Enterprise: Electronic Game Design Course Outline Concept Development ⬤ ⬤ ⬤ Classic/Retro Game Review Term 3 ⬤ Term 4 Semester 2 Topic Timeline Final Frontier Tutorial Design Briefs Game Art and Sprite Sheets Own game / portfolio Inter group challenge 1 2 ⬤ ⬤ 3 ⬤ 4 5 6 7 8 9 10 ⬤ ⬤ ⬤ ⬤ 1 2 3 4 ⬤ ⬤ ⬤ ⬤ 5 6 7 8 9 10 ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ 2017 Technology and Enterprise: Electronic Game Design Course Outline Assessment Outline Outcomes Semester 1 Assessment Tasks Total Marks Total Weighting 0 10 10% 20 0 20 20% Sphero Challenge Project 10 20 30 30% Feed The Bear Game 0 20 20 20% Concept Development Response 10 10 20 20% 50 50 100 100% Total Marks Total Weighting Information Technology Process Visual Glossary 10 Digital Systems Quiz TOTAL Outcomes Semester 2 Assessment Tasks Information Technology Process Game Research / Review Task 15 5 20 20% Final Frontier Game 0 10 10 10% Game Art – Basic Sprite Sheet 0 15 15 15% Design Brief 15 0 15 15% Digital Portfolio (Adobe Spark) 10 10 20 20% Original Game 0 20 20 20% 40 60 100 100% TOTAL 2017
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