PRIMARY SCHOOL GAMES COMPETITION HANDBOOK 2016/17 ATHLETICS: QUAD KIDS ATHLETICS: SPORTSHALL BENCHBALL CRICKET: KWIK CRICKET CROSS COUNTRY DANCE DODGEBALL FOOTBALL GOLF NETBALL – HIGH 5 ORIENTEERING ROUNDERS TAG RUGBY SWIMMING TENNIS General Competition Reminders Schools will need to warm up their own competitors All need to come dressed for the weather! They should all bring a water bottle Teachers should be aware of any pupils who cannot be photographed and inform the SSCO at the start ATHLETICS: QUAD KIDS Website - www.quadkids.org Year 3 & 4 team of 4 boys & 4 girls Each athlete will all do the following 4 events 1. 50m sprint 2. 400m run 3. Vortex howler throw – this can be standing or with a run up 4. Standing Long Jump Year 5 & 6 team of 4 boys & 4 girls Each athlete will all do the following 4 events 1. 75m sprint 2. 600m run 3. Vortex howler throw – this can be standing or with a run up 4. Standing Long Jump Points are awards for times and distances recorded ATHLETICS: SPORTSHALL Website - www.sportshall.org Year 5 & 6 team of 9-15 boys & 9-15 girls They may compete in a maximum of 2 track and 2 field events although allowances may be made at SSCO discretion for small schools. There are 6 track and 6 field events: 1+1 lap relay 2+2 lap relay 6 lap paarlauf each requiring 2 girls & 2 boys obstacle relay over/under relay 4 x 1 lap relay each requiring 4 girls and 4 boys Chest Push Soft Javelin Speed Bounce Standing long jump Standing Triple Jump Vertical Jump each requiring 3 girls and 3 boys Download the ‘Primary School Pack’ from the website for full details and event programme ‘Primary Team sheets’ can also be downloaded. These must be completed before arrival at the event with pupil names and the correct number of pupils for each event. These are for your use at the event and not required by the SSCO. (Some schools find it helps to enlarge the team sheets to A3 and stick them on the wall for pupils to check) BENCHBALL All teams will have 8 members - both boys and girls in year 4 and a team manager (i.e. teacher/parent). Two substitutes may also be part of the team but only 8 will play in a game and the team must be rotated to include the substitutes. Games will last for 5 minutes. If the game is finished before the 5 minutes those children should and instructed to watch the other game(s) taking place. be supervised The playing area will be marked out as below: Team 2 Team 1 X O Catcher X O X O O X Catcher X O X O X O Team 1 O X Team 2 Each team selects a catcher who stands on a bench at the opposite side of the games area. This must be a different person each game. A line of cones/markers should be laid across the court in front of each bench (blue lines), no player is to enter these areas (this will be approx 50/75 cm away from each bench). The ball must be passed up the court and then passed up to their team-mate standing on the bench. The other 7 players stand behind a coned/marked centre line in order to begin the game. Two players will be selected to stand in the middle and contest for the ball (red O and X) – the ball will be dropped and after one bounce it can be caught (children begin with arms at their side). If children throw and the catcher catches the ball without dropping it or falling off the bench; then the person who threw the ball joins the catcher on the bench and becomes a catcher as well e.g. now there would be 2 players on the bench. The ball cannot rebound off of any walls or the bench prior to catching. If the catcher drops the ball or falls off the bench when attempting to catch the ball - the ball is given to the opposite team (blue line restart). If a goal is scored i.e. the catcher catches the ball, the ball is given to the opposite team who begin on the blue line (the first pass is ‘free’, so no interception can be made until the 2 nd pass). No player can take more than 2 steps with the ball. The ball may be passed between the team (i.e. chest, bounce and shoulder passes) in order to get closer to their catcher(s) who is on the bench. Encourage movement and communication of players who do not have the ball. If the ball goes out of play; the team who did not knock it out will gain possession from the side/backline (the ball must be passed back into play before it is passed to the catcher). The team will be awarded a point for every member of the team on the bench. The team with most points will be named the winner. Teams will be awarded 3 points for a win, 2 for a draw and 1 for a loss. CRICKET: KWIK CRICKET Each team comprises of 8 players. Squads are limited to 10 players. Quotas pertaining to mixed sex teams have been abolished. Throughout the Tournament each game shall consist of one innings per team, each innings to be 8 overs long. The batting side shall be divided into pairs, each pair batting for 2 overs Each team starts batting with a score of 200 runs. Each time a batter is out, 5 runs are deducted A batter may be out bowled, caught, run out, stumped, hit wicket. Each player on the fielding side must bowl 1 over of 6 balls Bowling will take place from one end only. Bowling should be over arm where possible. CROSS COUNTRY This is run as a School Team event Teams of 4 o Y3/4 Girls – 4 in a team o Y3/4 Boys – 4 in a team o Y5/6 Girls – 4 in a team o Y5/6 Boys – 4 in a team There will be 4 races – Y3/4 girls, Y3/4 boys, Y5/6 girls and Y5/6 boys This is a school team event, the top school from each race will be invited to the ER final Y3/4 will run between 800-1000m approximately Y5/6 will run between 1200-1400m approximately An adult from each school will need to record their teams finishing positions and hand this information to their SSCO Please note – the winning school team from each race will qualify for the East Riding Final along with the top 3 individuals in each race (these may already form part of the winning team) Dance Regulations: • Year 4 – mixed classes for small schools at the discretion of SSCo • Dance must include the whole class. • The duration of the performance should be between 2-5 minutes. This is to allow freedom, innovation and creativity. • Music can be continuous track or a combination of tracks merged together. • Although there can be solos, or small group performances within the routine, all the performers should be on the stage together for at least one part of the dance. (A third of the dance in total, as a guide, is about the right balance!) • A theme should run though the dance performance. • Costumes, props can be used, but are not essential. • A short narrative at the being of the piece to explain the theme is acceptable. • The Partnership Primary Dance Final will be awarding certificates for the following categories: • Technical – level of dance ability, coordination, control etc. • Entertainment – good energy, entertaining, engaging. • Choreography – good variety, use of canon, unison, group work, good structure – pupil created. • Costumes – appropriateness to the theme • Overall Winner – performance that scores the highest across each of the four criteria. Dodgeball Squads of 6-8 players – 2 girls should be on court at any time and there should be 3 in a squad. 2 teams of 6 players each begin the game with one foot or hand touching the end line or wall. 3 balls are placed in the centre zone Each game lasts 2 minutes – A match = Best of 3 or 5 x 2 min games Substitutions are allowed between the games The ball should be “played” within 5 seconds Players are “out” if… - - - They are hit by a ball below head height thrown by an opponent without a bounce. (If a throw hits them in the face they are still in but if a throw hits the back or top of the head when they are not facing play or ducking down they are out). An opposition player catches a ball they have thrown (a successful catch also allows a player who is already out to return to the game – in the order they went out). Step over the centre line or out of court. A ball being held is knocked out of their hands by an opponent’s throw. Players can also be saved by… Using a ball to block a ball thrown as long as full control of the held ball is maintained. A teammate catching the ball that’s just hit someone before it’s made contact with any other surface. The game is won by either eliminating all the opposing players or having more players on your team at the end of the 2 minutes. FOOTBALL Teams will be 7 aside (squad 10) with rolling subs Players must wear shin pads GK can kick, throw or roll the ball in the goal area Off side and pass back rules do not apply There may be separate events for girls and small schools For full rules see http://www.esfa.co.uk/rules/?id=3 GOLF: TRI-GOLF Each team comprises of 10 players Points awarded for each station and added to find winning team Competitions to be organised through Golf Professionals utilising Golf Foundation funding; cluster winner to attend Level 2 NETBALL: HIGH 5 5 aside game (squad 7-9) on full netball court. GK, GS, GA, GD, C. Y5/6 mixed or single sex (maximum 3 boys) only 2 boys on court at a time 9ft post Pass or shoot in 4 seconds, footwork rule applies Player rotation at every break. Download rotation sheets from the High 5 section of the England Netball website www.englandnetball.co.uk Full rules on England Netball website Enter league through Liz Smith [email protected] 07526 537874 ORIENTEERING THIS EVENT IS SUPPORTED BY HALO (Humberside and Lincolnshire Orienteers) A club takes place on Monday 6.15-8pm at Longcroft for families and all are welcome Cluster competitions for Y5 and Y6 pupils – any number but ideally compete in pairs The Y5 pupils will follow one course and Y6 a different course Pupils follow the map and visit controls in the correct order recording their visit by punching a card or using the electronic dipper. Top 3 pairs from a school make a team Top school team and any individuals finishing in top 3 places invited to East Riding Final at Burton Constable Top 5 schools from this final progress to level 3 ROUNDERS Each team comprises of 9 players (squad max 15) maximum of 4 boys on the pitch at one time Use rounder’s bats and soft ball See ‘your school games level 1 resource – competition card for rules or simplified rules on www.roundersengland.co.uk Basic Rules: o One team bats while the other team fields and bowls. o The bowler bowls the ball to the batter who hits the ball anywhere on the Rounders pitch. The batter then runs to as many posts as possible before the fielders return the ball to touch the post the batter is heading for. o If the batter reaches the 2nd or 3rd post in one hit or without hitting the ball, the batting team scores ½ Rounder. If the batter reaches 4th post in one hit (including no ball), the batting team scores a Rounder. o A batter can be out if: o the fielding team catch the ball hit by the batter before it touches the ground o the post the batter is running to is stumped o Running inside the post o A batter overtakes a teammate o A batter runs inside the posts o Batter must touch 4th base with the bat when passing it. o Always keep in contact with the post when waiting on a base o When the bowler has the ball in the square, batters cannot move off their posts but if you are on your way to a post you can continue. o A batter does not have to move on every time the ball is bowled. o A batter can move on as soon as the ball leaves the bowlers hands o Batter can only go to 1st base if the ball is hit behind and can only move on once the ball has been passed into the forward area o Penalty ½ rounder for obstruction or 2 consecutive no balls to the same batter. o Timed innings for primary age group o Two handed batting is permitted RUGBY: TAG SUMMARY OF PLAYING RULES 1. For Year 5 & 6 2. Schools will have 12 players in a squad with 7 playing and 3 rolling substitutes. 3. At least 3 girls should be included in the squad and one should be on the pitch at any time. 4. If schools have won, drawn and lost the same number of games then the winning school will be determined by: Points difference. Number of tries scored. Least number of tries against. 5. Each game will be a straight 7 min with no half time, there will be approximately 3min between each game. 6. Aim to place ball over the opponents goal line. Ball can only be passed back or sideways. When tag is made the tagger stops running and holds the tag above their head and shout ‘tag’ 7. All Schools must adhere to the Rugby Union Core Values: Teamwork, Respect, Enjoyment, Discipline and Sportsmanship. 8. Full details from www.rfu.com SWIMMING Year 5/6 Each team comprises of 6 boys and 6 girls Swimmers may only enter up to 2 individual races and 2 relays 7 events make up this competition 1. 25m Backstroke 2. 25m Breast stroke 3. 25m Front Crawl 4. 50m Freestyle/any stroke 5. 4 x 25m length Freestyle relay 6. Medley Relay 25m Back, 25m Breast 2 x 25m Front Crawl 7. 4 x 50m Freestyle (Mixed) Relay TENNIS THIS EVENT IS RUN BY THE LTA AND SUPPORTED BY THE SSP This competition is for Y3/4 pupils and Y5/6 Team of 2 boys and 2 girls Year 3/4 is a ‘red’ level event and aimed at beginners and players new to the game Year 5/6 is a ‘orange’ level event 2 events are held for the SSP and entries are invited from all schools, leading to an SSP final
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