Rules booklet 2016 17 final

PRIMARY SCHOOL GAMES
COMPETITION HANDBOOK
2016/17
ATHLETICS: QUAD KIDS
ATHLETICS: SPORTSHALL
BENCHBALL
CRICKET: KWIK CRICKET
CROSS COUNTRY
DANCE
DODGEBALL
FOOTBALL
GOLF
NETBALL – HIGH 5
ORIENTEERING
ROUNDERS
TAG RUGBY
SWIMMING
TENNIS
General Competition Reminders
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Schools will need to warm up their own competitors
All need to come dressed for the weather!
They should all bring a water bottle
Teachers should be aware of any pupils who cannot be photographed and inform the SSCO at the
start
ATHLETICS: QUAD KIDS
Website - www.quadkids.org
Year 3 & 4 team of 4 boys & 4 girls
 Each athlete will all do the following 4 events
1. 50m sprint
2. 400m run
3. Vortex howler throw – this can be standing or with a run up
4. Standing Long Jump
Year 5 & 6 team of 4 boys & 4 girls
 Each athlete will all do the following 4 events
1. 75m sprint
2. 600m run
3. Vortex howler throw – this can be standing or with a run up
4. Standing Long Jump
 Points are awards for times and distances recorded
ATHLETICS: SPORTSHALL
Website - www.sportshall.org
 Year 5 & 6 team of 9-15 boys & 9-15 girls
 They may compete in a maximum of 2 track and 2 field events although
allowances may be made at SSCO discretion for small schools.
 There are 6 track and 6 field events:
1+1 lap relay
2+2 lap relay
6 lap paarlauf
each requiring 2 girls & 2 boys
obstacle relay
over/under relay
4 x 1 lap relay
each requiring 4 girls and 4 boys
Chest Push
Soft Javelin
Speed Bounce
Standing long jump
Standing Triple Jump
Vertical Jump
each requiring 3 girls and 3 boys
 Download the ‘Primary School Pack’ from the website for full details and
event programme
 ‘Primary Team sheets’ can also be downloaded. These must be completed
before arrival at the event with pupil names and the correct number of pupils
for each event. These are for your use at the event and not required by the
SSCO.
 (Some schools find it helps to enlarge the team sheets to A3 and stick them
on the wall for pupils to check)
BENCHBALL
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All teams will have 8 members - both boys and girls in year 4 and a team manager (i.e. teacher/parent). Two
substitutes may also be part of the team but only 8 will play in a game and the team must be rotated to include
the substitutes.
 Games will last for 5 minutes. If the game is finished before the 5 minutes those children should
and instructed to watch the other game(s) taking place.
be supervised
 The playing area will be marked out as below:
Team 2
Team 1
X
O
Catcher
X
O
X
O
O
X
Catcher
X
O
X
O
X
O
Team 1
O
X
Team 2
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Each team selects a catcher who stands on a bench at the opposite side of the games area. This must be a
different person each game.
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A line of cones/markers should be laid across the court in front of each bench (blue lines), no player is to enter
these areas (this will be approx 50/75 cm away from each bench). The ball must be passed up the court and then
passed up to their team-mate standing on the bench.
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The other 7 players stand behind a coned/marked centre line in order to begin the game. Two players will be
selected to stand in the middle and contest for the ball (red O and X) – the ball will be dropped and after one
bounce it can be caught (children begin with arms at their side).
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If children throw and the catcher catches the ball without dropping it or falling off the bench; then the person who
threw the ball joins the catcher on the bench and becomes a catcher as well e.g. now there would be 2 players
on the bench. The ball cannot rebound off of any walls or the bench prior to catching. If the catcher drops the
ball or falls off the bench when attempting to catch the ball - the ball is given to the opposite team (blue line restart).
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If a goal is scored i.e. the catcher catches the ball, the ball is given to the opposite team who begin on the blue
line (the first pass is ‘free’, so no interception can be made until the 2 nd pass).
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No player can take more than 2 steps with the ball. The ball may be passed between the team (i.e. chest, bounce
and shoulder passes) in order to get closer to their catcher(s) who is on the bench. Encourage movement and
communication of players who do not have the ball.
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If the ball goes out of play; the team who did not knock it out will gain possession from the side/backline (the ball
must be passed back into play before it is passed to the catcher).
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The team will be awarded a point for every member of the team on the bench. The team with most points will be
named the winner. Teams will be awarded 3 points for a win, 2 for a draw and 1 for a loss.
CRICKET: KWIK CRICKET
 Each team comprises of 8 players. Squads are limited to 10 players.
 Quotas pertaining to mixed sex teams have been abolished.
 Throughout the Tournament each game shall consist of one innings per
team, each innings to be 8 overs long.
 The batting side shall be divided into pairs, each pair batting for 2 overs
 Each team starts batting with a score of 200 runs.
 Each time a batter is out, 5 runs are deducted
 A batter may be out bowled, caught, run out, stumped, hit wicket.
 Each player on the fielding side must bowl 1 over of 6 balls
 Bowling will take place from one end only.
 Bowling should be over arm where possible.
CROSS COUNTRY
 This is run as a School Team event
 Teams of 4
o Y3/4 Girls – 4 in a team
o Y3/4 Boys – 4 in a team
o Y5/6 Girls – 4 in a team
o Y5/6 Boys – 4 in a team
 There will be 4 races – Y3/4 girls, Y3/4 boys, Y5/6 girls and Y5/6 boys
 This is a school team event, the top school from each race will be invited to
the ER final
 Y3/4 will run between 800-1000m approximately
 Y5/6 will run between 1200-1400m approximately
 An adult from each school will need to record their teams finishing positions
and hand this information to their SSCO
Please note – the winning school team from each race will qualify for the East
Riding Final along with the top 3 individuals in each race (these may already
form part of the winning team)
Dance
Regulations:
• Year 4 – mixed classes for small schools at the discretion of SSCo
• Dance must include the whole class.
• The duration of the performance should be between 2-5 minutes. This is
to allow freedom, innovation and creativity.
• Music can be continuous track or a combination of tracks merged together.
• Although there can be solos, or small group performances within the routine,
all the performers should be on the stage together for at least one
part of the dance. (A third of the dance in total, as a guide, is about the
right balance!)
• A theme should run though the dance performance.
• Costumes, props can be used, but are not essential.
• A short narrative at the being of the piece to explain the theme is acceptable.
•
The Partnership Primary Dance Final will be awarding certificates for the following
categories:
• Technical – level of dance ability, coordination, control etc.
• Entertainment – good energy, entertaining, engaging.
• Choreography – good variety, use of canon, unison, group work, good
structure – pupil created.
• Costumes – appropriateness to the theme
• Overall Winner – performance that scores the highest across each of the
four criteria.
Dodgeball
Squads of 6-8 players – 2 girls should be on court at any time and there should be 3 in a squad.
2 teams of 6 players each begin the game with one foot or hand touching the end line or wall.
3 balls are placed in the centre zone
Each game lasts 2 minutes – A match = Best of 3 or 5 x 2 min games
Substitutions are allowed between the games
The ball should be “played” within 5 seconds
Players are “out” if…
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They are hit by a ball below head height thrown by an opponent without a
bounce. (If a throw hits them in the face they are still in but if a throw hits
the back or top of the head when they are not facing play or ducking down
they are out).
An opposition player catches a ball they have thrown (a successful catch also
allows a player who is already out to return to the game – in the order they
went out).
Step over the centre line or out of court.
A ball being held is knocked out of their hands by an opponent’s throw.
Players can also be saved by…
Using a ball to block a ball thrown as long as full control of the held ball is
maintained.
A teammate catching the ball that’s just hit someone before it’s made
contact with any other surface.
The game is won by either eliminating all the opposing players or having more players on your
team at the end of the 2 minutes.
FOOTBALL
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Teams will be 7 aside (squad 10) with rolling subs
Players must wear shin pads
GK can kick, throw or roll the ball in the goal area
Off side and pass back rules do not apply
There may be separate events for girls and small schools
For full rules see http://www.esfa.co.uk/rules/?id=3
GOLF: TRI-GOLF
 Each team comprises of 10 players
 Points awarded for each station and added to find winning team
 Competitions to be organised through Golf Professionals utilising Golf
Foundation funding; cluster winner to attend Level 2
NETBALL: HIGH 5
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5 aside game (squad 7-9) on full netball court. GK, GS, GA, GD, C.
Y5/6 mixed or single sex (maximum 3 boys) only 2 boys on court at a time
9ft post
Pass or shoot in 4 seconds, footwork rule applies
Player rotation at every break. Download rotation sheets from the High 5
section of the England Netball website www.englandnetball.co.uk
 Full rules on England Netball website
Enter league through Liz Smith [email protected] 07526
537874
ORIENTEERING
THIS EVENT IS SUPPORTED BY HALO (Humberside and Lincolnshire Orienteers)
A club takes place on Monday 6.15-8pm at Longcroft for families and all are
welcome
 Cluster competitions for Y5 and Y6 pupils – any number but ideally compete
in pairs
 The Y5 pupils will follow one course and Y6 a different course
 Pupils follow the map and visit controls in the correct order recording their
visit by punching a card or using the electronic dipper.
 Top 3 pairs from a school make a team
 Top school team and any individuals finishing in top 3 places invited to East
Riding Final at Burton Constable
 Top 5 schools from this final progress to level 3
ROUNDERS
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Each team comprises of 9 players (squad max 15) maximum of 4 boys on the pitch at one time
Use rounder’s bats and soft ball
See ‘your school games level 1 resource – competition card for rules or simplified rules on
www.roundersengland.co.uk
Basic Rules:
o One team bats while the other team fields and bowls.
o The bowler bowls the ball to the batter who hits the ball anywhere on the Rounders pitch.
The batter then runs to as many posts as possible before the fielders return the ball to
touch the post the batter is heading for.
o If the batter reaches the 2nd or 3rd post in one hit or without hitting the ball, the batting
team scores ½ Rounder. If the batter reaches 4th post in one hit (including no ball), the
batting team scores a Rounder.
o A batter can be out if:
o the fielding team catch the ball hit by the batter before it touches the ground
o the post the batter is running to is stumped
o Running inside the post
o A batter overtakes a teammate
o A batter runs inside the posts
o Batter must touch 4th base with the bat when passing it.
o Always keep in contact with the post when waiting on a base
o When the bowler has the ball in the square, batters cannot move off their posts but if you
are on your way to a post you can continue.
o A batter does not have to move on every time the ball is bowled.
o A batter can move on as soon as the ball leaves the bowlers hands
o Batter can only go to 1st base if the ball is hit behind and can only move on once the ball
has been passed into the forward area
o Penalty ½ rounder for obstruction or 2 consecutive no balls to the same batter.
o Timed innings for primary age group
o Two handed batting is permitted
RUGBY: TAG
SUMMARY OF PLAYING RULES
1. For Year 5 & 6
2. Schools will have 12 players in a squad with 7 playing and 3 rolling substitutes.
3. At least 3 girls should be included in the squad and one should be on the pitch at any time.
4. If schools have won, drawn and lost the same number of games then the winning school will be
determined by:
Points difference.
Number of tries scored.
Least number of tries against.
5. Each game will be a straight 7 min with no half time, there will be approximately 3min between
each game.
6. Aim to place ball over the opponents goal line. Ball can only be passed back or sideways. When
tag is made the tagger stops running and holds the tag above their head and shout ‘tag’
7. All Schools must adhere to the Rugby Union Core Values: Teamwork, Respect, Enjoyment,
Discipline and Sportsmanship.
8. Full details from www.rfu.com
SWIMMING
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Year 5/6
Each team comprises of 6 boys and 6 girls
Swimmers may only enter up to 2 individual races and 2 relays
7 events make up this competition
1. 25m Backstroke
2. 25m Breast stroke
3. 25m Front Crawl
4. 50m Freestyle/any stroke
5. 4 x 25m length Freestyle relay
6. Medley Relay 25m Back, 25m Breast 2 x 25m Front Crawl
7. 4 x 50m Freestyle (Mixed) Relay
TENNIS
THIS EVENT IS RUN BY THE LTA AND SUPPORTED BY THE SSP
 This competition is for Y3/4 pupils and Y5/6
 Team of 2 boys and 2 girls
 Year 3/4 is a ‘red’ level event and aimed at beginners and players new to the
game
 Year 5/6 is a ‘orange’ level event
 2 events are held for the SSP and entries are invited from all schools, leading
to an SSP final