Summer Math Games Dice Games Collect 10 A game for two people, with each person having a regular die. Counters are also required. The players roll the die and the player with the higher number showing scores a counter; if both throw the same number they both score a counter. The first player to collect 10 counters is the winner. Variations • _The player with the lower number scores the counter each time. • _Each player start with ten counters and the player with the higher number on the roll of the dice takes away this number of counters. The first player to have no counters is the winner. _ Players take turns rolling two dice and adding them together to get the total From “Dice Games,” State of New South Wales Department of Education and Training, 2007 Cross Out Cross out is an activity for two players. Each player writes the numbers 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 on a piece of paper. Players take turns to roll two regular dice, add both numbers rolled and cross out the total on their piece of paper. The first player to cross out all the numbers is the winner. From “Dice Games,” State of New South Wales Department of Education and Training, 2007 Take 30 Each player begins with 30 points. In turn, players roll a regular die and subtract the number from their 30 points. The first player to reach zero is the winner. Variations • _Change the number of points to begin. • _The players may roll two regular dice and add the numbers together before subtracting from the total. From “Dice Games,” State of New South Wales Department of Education and Training, 2007 Domino Games Domino Parking Lot Count the number of pips (dots) on each domino. Place the domino in the correct parking spot on the Domino Parking Lot mat. http://www.mathwire.com/numbersense/dominoes.html Collect 10 Use Dominos to play the Collect 10 game described above. Divide the dominoes, face down, between the two players. Each player turns over a domino and the higher number showing scores a counter. Follow the Leader Dominos are placed face down. The first player selects a domino to place on the “Follow the Leader” mat Players take turns picking up dominos one by one and placing them on the mat in the appropriate columns. Players explain why they have put their domino in that space. Card Games Make 10 Go Fish Use only the Ace (1) – 9 cards. Deal out seven cards to each player. Each player finds pairs of cards from their hand that equal 10 and places them down in front of them. The game begins when player 1 asks the player sitting to their left if they have a card that they can add to one of theirs to equal 10. If they do have the card, they give it to player 1. If they do not have the card they say, “go fish” and player 1 picks a card from the pack. Play continues in this way. After all the deck has been used, players count the number of pairs they made. The winner is the one with the most number of pairs. From “Card Games,” State of New South Wales Department of Education and Training, 2007 Place Value Game Remove the 10’s and face cards from the deck. 1. Lay out nine cards for each player, face down, in the shape of a pyramid. One card should be in the top row, two cards in the second row, three cards in the third row, and four cards in the fourth row. 2. Players begin by turning over the top card. The player with the highest card wins a point. If there is a tie, players each win a point. 3. Players then turn over their second row of two cards. These cards represent two-digit numbers. The player with the highest two-digit number wins two points. 4. Turn over the third row of cards. The player with the highest three-digit number wins three points. 5. Turn over the last row of cards. The player with the highest four-digit number wins four points. 6. Shuffle the cards and play another round. 7. The first player to reach 25 points wins the game. http://www.education.com/activity/article/hold-the-line/ Addition Number Battle Use Cards Ace (1) - 10 Players split a deck of cards and simultaneously flip over their top two cards. Each player adds their cards together and the highest sum wins all four cards. If the cards sums have the same value, the cards are placed in a center pile. The next hand is played normally and the winner of the next addition battle takes the center cards as well. From “Acing Math One Deck at a Time,” http://pepnonprofit.org/mathematics.html
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