07964 938112 [email protected] www.stephenquinney.co.uk KEY SKILLS INTERESTS Over 5 years experience working at some of the biggest players in the games industry. Accomplished 3D modeller in software including 3ds Max, Maya, Zbrush and Mudbox. Production experience as an artist on multiple Unity and Unreal engine games. Capable of constructing detailed, clean and effectively optimised artwork. Adept at texturing in Photoshop and creating PBR materials in Substance Designer/Painter. Skillful illustrator, in both traditional media and digital painting using a graphics tablet. Broad range of game design skills, including writing CG shaders, 3d animation, and C# scripting. Very high attention to detail and in-depth observation of reference material. Self-motivated, capable of working independently, proactive in learning skills. Able to teach other team members to use tools, and to mentor junior artists. Keen to share knowledge and experience and learn from others. Clear communication skills through drawing, writing and speaking. Able to identify, explain and solve problems. Will proactively work with programmers and designers to find solutions and create work which bridges their requirements with those of the art direction. Seeks constructive criticism from others and critically assesses own work. A fast learner, able to quickly understand and effectively use new tools. Committed to meeting deadlines and working in an efficient and organised manner. Interested in the latest developments in graphics and games technology, and in the business of the games industry. Taking inspiration from art galleries, photography, architecture, history, films and computer and traditional animation. Creating game demos using Unity and Gamemaker, scripting in C#. Hiking and outdoor pursuits. PERSONAL OBJECTIVES Contribute my artistic skills to exciting and creative projects as part of a collaborative game development team. Create intriguing and immersive artwork that enriches the game experience and elevates the quality of a project. Grow as a game artist from challenging experiences and drawing inspiration and knowledge from colleagues. To be involved in and learn more about the game development process as a whole. EDUCATION University of Teesside – BA (Hons) Computer Games Art 2:1, 2008 INDUSTRY EXPERIENCE FREELANCE Artist Jan 2016 - Present SEGA HARDLIGHT Artist Sept 2011 - Dec 2015 Created high-end graphics for mobile platforms and PSVita for multiple titles in various art styles. This has included contributing to art direction and producing concept art, creating target renders, establishing art pipelines, designing and writing shaders, level design. Provided direction and feedback to outsourcers and contractors. RAZORSHARP STUDIOS Artist, 2010 - 2011 Contributing concept art and in-game art for a PSPmini project. SONY (SCEE) TECH GROUP Technical Artist (Student) 2006 - 2007 Worked on various PlayStation3 tech demos.
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