key skills

07964 938112
[email protected]
www.stephenquinney.co.uk
KEY SKILLS
INTERESTS
 Over 5 years experience working at some
of the biggest players in the games industry.
 Accomplished 3D modeller in
software including 3ds Max, Maya,
Zbrush and Mudbox.
 Production experience as an artist on
multiple Unity and Unreal engine games.
 Capable of constructing detailed, clean
and effectively optimised artwork.
 Adept at texturing in Photoshop and
creating PBR materials in
Substance Designer/Painter.
 Skillful illustrator, in both traditional media
and digital painting using a graphics tablet.
 Broad range of game design skills,
including writing CG shaders, 3d animation,
and C# scripting.
 Very high attention to detail and in-depth
observation of reference material.
 Self-motivated, capable of working
independently, proactive in learning skills.
 Able to teach other team members to use
tools, and to mentor junior artists.
 Keen to share knowledge and experience
and learn from others.
 Clear communication skills through
drawing, writing and speaking.
 Able to identify, explain and solve problems.
 Will proactively work with programmers and
designers to find solutions and create work
which bridges their requirements with those
of the art direction.
 Seeks constructive criticism from others and
critically assesses own work.
 A fast learner, able to quickly understand
and effectively use new tools.
 Committed to meeting deadlines and working
in an efficient and organised manner.
 Interested in the latest developments in
graphics and games technology, and in
the business of the games industry.
 Taking inspiration from art galleries,
photography, architecture, history, films
and computer and traditional animation.
 Creating game demos using Unity and
Gamemaker, scripting in C#.
 Hiking and outdoor pursuits.
PERSONAL OBJECTIVES
 Contribute my artistic skills to exciting and
creative projects as part of a collaborative
game development team.
 Create intriguing and immersive artwork that
enriches the game experience and elevates
the quality of a project.
 Grow as a game artist from challenging
experiences and drawing inspiration and
knowledge from colleagues.
 To be involved in and learn more about the
game development process as a whole.
EDUCATION
 University of Teesside – BA (Hons)
Computer Games Art 2:1, 2008
INDUSTRY EXPERIENCE
 FREELANCE
Artist Jan 2016 - Present
 SEGA HARDLIGHT
Artist Sept 2011 - Dec 2015
Created high-end graphics for mobile platforms
and PSVita for multiple titles in various art
styles. This has included contributing to art
direction and producing concept art, creating
target renders, establishing art pipelines,
designing and writing shaders, level design.
Provided direction and feedback to outsourcers
and contractors.
 RAZORSHARP STUDIOS
Artist, 2010 - 2011
Contributing concept art and in-game art for a
PSPmini project.
 SONY (SCEE) TECH GROUP
Technical Artist (Student) 2006 - 2007
Worked on various PlayStation3 tech demos.