Revised October 31, 2016 Undergrad Game Design Curriculum Updated Spring 2017 CAPSTONE PROJECT GAME STUDIES FUNDAMENTALS year 1 INTERMEDIATE years 2-4 CRITICAL PLAY Intro to Game Studies Games 101 Intermediate Game Studies Games Journalism Tackling Representation in Games Star Craft Indie RPGs Games & Players Tabletop Lit. Looking Glass Game Feel Thtr Game Trad. Card Game ADVANCED years 3-4 Advanced Topics Seminars Biz Lab GAME DESIGN GAME DEV. GAME CODING VISUAL DESIGN Intro to Game Design Intro to Game Dev. Intro to Programming for Games Intro to Visual Communication Intermediate Game Design Intermediate Game Dev. Intermediate Programming for Games UI/UX Design for Games double-outline means required “core” course Intro to Narrative Design Prod. Practicum 2 cred,uses a current class proj as case study AUDIO DESIGN THE “CORE” The 9 courses with the double outline are required to be taken by all BFA students prior to graduation. Audio For Digital Games Production Workshop Undergrads work on gradate and capstone projs 2D Art & Animation Procedural Generation for Games SENIOR CAPSTONE 3D Modeling Only 1 semester of Capstone is required as part of the core. CREDIT REQUIREMENTS Game Electives Gen Ed (CAS) Center 56 28 44 credits 14 7 11 avg. classes (4 creds) General Ed Requirements Team OR Solo Studio required for all other “Studio” courses Game Dev: Team Studio Game Dev: Solo Studio NYU Tandon CS1124 (OOP) Board Game Design VR Studio Gameplay Programming Patterns Advanced Game Design Procedural Generation for Games Level Design Designing for Museums Beyond the Joystick Minimalist Game Design Sciences (hard & social) x2 Arrows show prerequisites If an arrow crosses a dotted line, it is also a prereq for anything in that category below the line Advanced Visual Systems Senior Capstone 1 thicker outline means grad-level courses open to Juniors/Seniors by request Senior Capstone 2 Each student is required to take 1 semester 1 semester of CAPSTONE where they complete a capstone project to Beta state. Students can apply for the second semester of CAPSTONE, which focuses on finishing projects from 1st semester and strategies for launching them to the public. Expository Writing x2 Humanities x2 Undergrad Game Design Curriculum GAME STUDIES + Intro to Game Studies Theory and critical thinking fundamentals What happens: discussion, multiple short papers Games and Players Psychology, sociology, playtesting, audience What happens: discussion, readings, 2 papers Intermediate Game Studies Deeper critical thinking fundamentals Prerequisite: Intro to Game Studies What happens: papers, readings Advanced Topics Seminars Advanced specialized deep explorations of a topic What happens: discussion, reading, 2 papers Tackling Representation in Games How games represent sex, race, and more What happens: discussion, reading, papers GAME DESIGN GAME DEVELOPMENT + Intro to Game Design + Intro to Game Development Intermediate Game Design + RPGs, CCGs, design docs, complex problems + Intermediate Game Development Fundamentals of design, iteration, prototyping What happens: group non-digital games What happens: discussion, reading, 2 papers Boardgame design (UG/G) Design of commercial tabletop games What happens: solo & group design projects Toy Design (UG/G) Physical play, design process, toy design What happens: group toy creation Advanced Game Design Design as research, theory + practice What happens: 1 main project Level Design 2D and 3D level design and production What happens: a few projects / tools Gentle intro to code, art, sound, production What happens: solo project for whole class Modding, tools, 3D workflow Prerequisite: Intro to Game Development What happens: solo 3D level design project + Game Dev: Team Studio Unity, first big group project What happens: learn Unity + 1/2 semester project + Game Dev: Solo Studio Rapid prototyping, small-scale solo game dev What happens: learn Phaser + 3/4 semester project GAME PROGRAMMING + Intro to Programming for Games Gentle introduction for non-programmers What happens: lectures, exercises, solo games Tools: Processing/Java, C#/Unity + Intermediate Programming for Games Continued development of coding knowledge Prerequisite: Intro to Game Programming What happens: lectures, excs, solo/group games Tools: C#/Unity NYU TANDON / Advanced Game Programming Object oriented programming Prerequisite: Intermediate Game Programming What happens: lecture, lab, homework, exams Tools: C++ Project Management - 2 Cr. Producer role, tools, techniques What happens: uses a current class project as case study Production Workshop Labor pool for graduate / senior? projects What happens: students work on other projs Designing for the Met Work with a real client to develop prototypes What happens: design, prototyping, critique VISUAL DESIGN + Intro to Visual Communication Visual thinking and communication What happens: solo visua design projects User Interface / User Experience Visual and interactive design for players What happens: analysis, design, development Designing for Times Square CRITICAL PLAY + Games 101 (UG/G) Broad survey history of games What happens: lectures, short papers, tests, play Games Journalism (UG/G) How industry journalism works. Writing criticism What happens: writing, editing, video CRITICAL PLAY LABS Tabletop Literacy - 2 Cr. (UG/G) Understanding important tabletop games What happens: critical game play, 1 paper Game Feel - 2 Cr. Understanding how to create good game feel What happens: analysis, design, development Indie RPGs - 2 Cr. (UG/G) Understanding important shortform RPGs What happens: critical game play, 1 paper Starcraft - 2 Cr. (UG/G) eSports and expert play What happens: train gameplay skills, 1 paper Looking Glass - 2 Cr. (UG/G) Critical history of narrative immersive sim What happens: critical game play, 1 paper Designing public space interactive projects What happens: design and development. VR Studio Designing games and virtual world applications What happens: design and development CAPSTONE + Capstone 1 Students take a project to Alpha/Beta phase What happens: single project, guided process Capstone 2 Selected Capstone 1 projects get a 2nd semester What happens: continued work on Capstone project Required: Capstone 1 + selection process NOTES All classes are 4 credits unless indicated Courses required for the BFA are marked with a “ + ” Classes that admit grad students are labeled “(UG/G)”
© Copyright 2026 Paperzz