READY TO PLAY? SHALL WE PLAY A GAME? NO SERIOUSLY….. Overview • What are Serious Games? • What are we trying to do here? • How can I use them? • Sample Serious Games What are Serious Games? • Serious Games are games with a purpose beyond entertainment, including but not limited to games for learning, games for health, and games for policy and social change. Source: http://seriousgames.msu.edu/ Serious Games • Henry Jenkins, MIT – Exploration – Experimentation – Problem solving Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html Serious Games • Henry Jenkins, MIT – Harness the metagaming, the active discussion and speculation that take place around the game, to inform other learning activities. Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html What does this mean? Source: http://clarkaldrich.blogspot.com/ Or as Michigan State puts it… Source: http://seriousgames.msu.edu/ The New Literacies • Play — the capacity to experiment with one’s surroundings as a form of problem-solving • Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery • Simulation — the ability to interpret and construct dynamic models of real-world processes • Appropriation — the ability to meaningfully sample and remix media content The New Literacies • Multitasking — the ability to scan one’s environment and shift focus as needed to salient details. • Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities • Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal • Judgment — the ability to evaluate the reliability and credibility of different information sources The New Literacies • Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities • Networking — the ability to search for, synthesize, and disseminate information • Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9CE807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF Game Genres • Mini games: – Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action and can provide awareness of more complicated issues. • Interactive metrics: – Simulation in which students typically try to impact critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts. Game Genres • Frame games: – Students engage familiar games and puzzles such as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons. • Branching story: – Simulation in which students make a series of decisions via a multiple choice interface to progress through and impact an event. Game Genres • Practice ware: – Real-time, often 3D sims that encourages participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart • Virtual product or virtual lab : – A series of challenges/puzzles to be solved using on-screen representations of real-world objects and software. STUDENT ENGAGEMENT • • • • Content Mode of Information Metagaming CYTIE Vocabulary • Simulation v. Game • Engagement v. Fun How can I use Serious Games? Before using Serious Games • Determine what your objectives are. • Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter simulation in class / on campus or off campus Before using Serious Games • Use the simulation yourself – Student’s will expect that you have done this and can solve any of their problems Before using Serious Games • Develop grading and task rubric – Student’s will want clear goals and objectives • Pre-survey • Actual task • Discussion Before using Serious Games • Assign task with realistic timeframe – If simulation is too large, cut it down • Request feedback / post survey – Student’s want to know that you are doing this for a reason – Survey’s allow students to vent and point out issues and areas for improvement Using Serious Games 1. Ice breakers – Utilize serious games/ simulations to introduce class to new topics and stimulate discussion 2. Projects – Group or individual work – Use to reinforce class concepts and assess mastery Using Serious Games 3. Competitions – Break students into groups and have them compete for prizes / extra credit – Set up a computer lab for real time competition/ tournaments. **** – Show screen on SmartBoard, so teams can share tactics/ learn new methods. ***** Place • On the SmartBoard before class • On the SmartBoard during class • In computer classroom • Computer Commons • Student’s personal Computers Games for You to Test Dafur is Dying Eye of the Donkey Viking Quest REST OF THE WEEK • Play one or all of the games – Darfur is Dying – Eye of the Donkey – Viking Quest REST OF THE WEEK • Show us or tell us about it. – Post in Forums – Use a Screen capture? – Would you use it? – Why? Why not? – Found something better? Share! Wednesday – 7 pm MST • TWEETCHAT – 60 minutes of twitter discussion – Start with quick intro – Then 4 questions – #gamemooc Thursday – 7 pm MST • Broadcast over Google On Air • Second Life on Front Range • Discussion of Jim Gee’s “Big G Games” – Marianne Maelstrom – Peggy Sheehy – Bron Stuckey Saturday Virtual Field Trip • World of Warcraft – Google Air – Sisters of Elune, U.S. Server – If you don’t already have a WoW account, we suggest watching this Saturday and next Saturday we will do an orientation.
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