Flyswatter Game

Cogs
• Students stand in two circles with a piece of
paper between them.
• Teacher reads a question as music plays.
• Students walk in a circle until the music stops.
• The two students directly opposite of each other
(and next to the paper), turn to face each other.
The first to answer the question correctly scores
a point for his/her team.
• Teacher reads another question and the process
continues.
Ways to use it in my class:
Flyswatter Game
• Teacher scatters vocabulary words and/or
identification terms on the chalkboard.
• Students compete one-on-one to find and “swat”
the word that is most associated with the
description given by the teacher.
• After a pair competes, they hand off the
flyswatters to the next persons on their teams.
Ways to use it in my class:
Baseball
• Arrange a baseball diamond in the room (use
desks or carpet squares for bases).
• Divide the class into two teams.
• Flip a coin to see which team goes first.
• The first player on the first team attempts to
answer a question for one of the following hits:
– single (easy) = 1 base / double (medium) = 2
bases / triple (difficult) = 3 bases / home run
(very difficult) = 4 bases
• If the answer is correct, the player moves the
number of bases he/she earned.
• The next player on the team attempts to answer
the next question. Players continue to move
around the baseball diamond until three “outs”
(incorrect answers) are made. The team records
however many runs it scored in that inning.
• The other team then takes its turn “at bat.”
• Play continues until 9 innings have been played.
Ways to use it in my class:
Basketball
• Divide the class into two teams.
• Flip a coin to see which team goes first.
• Students go one-on-one to attempt to answer a
review question. The first one in the pair to raise
his/her hand and answer correctly, earns 2
points for the team. Then, he/she can shoot a
bonus shot with a plush basketball from the 3, 2,
or 1-point lines designated in the classroom.
• The next pair go one-on-one.
• Play continues until all questions are answered.
Ways to use it in my class:
Football
Project a football field on the board.
Divide the class into two teams.
Flip a coin to see which team goes first.
The first player on the first team attempts to
answer a question for one of the following yardvalues:
– 10 yards (easy) / 15 yards (medium) / 20 yards
(difficult) / touchdown (very difficult)
• The next player on the team attempts to answer
the next question. The team continues its turn
until a member either answers a question
incorrectly, or it scores a touchdown (6 points).
• After a team scores a touchdown, or if a team
gets within 20 yards of the goal line, it can “kick”
a field goal (1 pt for touchdown, 3pts for field
goal) by throwing the plush football through a
target in the room.
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Ways to use it in my class:
Bowling
• Divide students into two teams.
• One person at a time from each team answers a
review question. If the person answers the
question correctly, he/she gets 10 points and a
chance to bowl for extra points. If the person
answers incorrectly, the next person in line can
try to answer for 5 points and then bowl for
extra points. If that person also gets the question
wrong, the team gets 0 points for the frame and
the other team gets to play with a new question.
• Teams alternate through the 10th frame. After
the 10th frame, the game is finished and all
points (question points & bowling points) are
added together.
• Note: if there is time for more than one game, all
points from all games will be added to
determine the winner.
• Note: the bowler is responsible for resetting the
pins after his/her turn (this happens while the
other team is attempting to answer their
question).
Ways to use it in my class:
Black Jack/21
• Divide the students into teams.
• Ask a review question.
• All teams discuss the question and submit an
answer to the teacher (may be numbered heads
together).
• Any team with the correct answer may draw a
card (from a regular deck of 52 cards).
• Teams continue on until one team gets closest to
21 without going over.
Ways to use it in my class:
Jeopardy
• Create a game chart with several categories of
questions (jeopardy style.) [NOTE: There is a
modifiable digitized Jeopardy Game on the
share drive.]
• Divide the class into teams.
• The first team chooses a category & point
value.
• Teacher asks a review question from the
category.
• All teams discuss the question and submit an
answer to the teacher (may be numbered heads
together) OR individuals compete to answer
the question correctly in the fastest time.
• The team or student who answers correctly
chooses the next category and value.
Ways to use it in my class:
Password
• Divide students into pairs.
• Partner “B” faces the back of the room, while
“A” faces the projection screen.
• Display terms, people, places, graphics, etc.
pertinent to your content area.
• Partner “A” describes the items (without
naming them) as accurately as possible in an
effort to get partner “B” to name the item in a set
amount of time.
• Switch roles.
Ways to use it in my class:
4 Corners Multiple Choice
• Create 4 large signs: an A, a B, a C, and a D. Post
one in each corner of your classroom.
• Give an index card to every student in the class,
¾ of the cards say “Player”; ¼ of the cards say
“Fibber.” Tell students not to reveal their roles
to their classmates.
• Prepare at least 25. 4-part multiple-choice
questions relating to a recent unit.
• Ask a question, tell students to go to the corner
of the correct answer.
• Here's the catch! Students who hold the Player
cards go to their appropriate corners while
students who hold the Fibber cards are free to go
to any corner.
– The Fibber's movements are intended to throw off the other
students. Perhaps some of the brightest students are
Fibbers and some players will be tempted to follow those
students to the wrong corners. Doing this encourages
students to think for themselves, not just follow the flock.
• When all students have taken their corners,
reveal the correct answer to the question. Ask
students who chose the correct answer to
explain why they selected that answer. Then
you're ready to pose the next question…
Ways to use it in my class:
Concentration
• Create 15 questions from a unit of study. Write
each problem or question on an index card in
large print. Write the answer to each question
on another card.
• Arrange the cards in random order in 6 rows of
5 cards on a bulletin board. Then place a large
(3- by 5-inch) numbered (1-30) sticky note on
top of each card to look like the board from the
Concentration TV game show.
• Start the game by calling the name of a student,
who calls out a #; then lift the sticky note with
that #on it to reveal a question or an answer.
• If a question is under that sticky note, students
call out another #under which they hope to find
the matching answer; if the #they called out
reveals an answer underneath, students call out
another #under which they hope to find the
matching question.
• If the cards under the two #s reveal a matching
question and answer, then the student earns 1
point. If the cards do not match, the sticky note
with the number on it is returned to its spot and
all students do their best to recall what question
or answer was revealed under each #so when
they're called on, they will be able to make a
match.
• Keep playing until all matches have been
revealed.
Ways to use it in my class:
Hangman
• Split the class into 4-5 small groups.
• With each question, a representative of the team
is selected to write on the board (or white board
at their seats).
• A question is asked.
• All team members can contribute by suggesting
to the representative at the board what to write.
• When a representative is finished, he/she yells
“finished" and sits down or flips the board over.
• The remaining groups continue to work on the
problem until all groups complete the problem
or time is called.
• The group that finishes first with the correct
answer is awarded a chance to guess a letter on
the hangman board.
• A team is awarded a score when they guess all
the correct letters of the word.
Ways to use it in my class:
Computer-Based Games
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Are You Smarter than a 5th Grader?*
Deal or No Deal?*
Hollywood Squares*
Jeopardy (use http://jeopardylabs.com)
Weakest Link*
Who Wants to Be a Millionaire?*
*See web site for templates
Ways to use it in my class:
Board-Based Games
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Pictionary
Catch Phrase (use spiral-bound index cards)
Guesstures/Charades
Cranium [Teams take turns rolling the die and
completing challenges based on 4different
categories: Creative Cat (drawing or sculpting),
Data Head (trivia and fact-based questions),
Word Worm (word puzzles), and Star
Performer (performance-based).]
Ways to use it in my class:
Concentration*
• How to setup: Under the outline tab to the left,
you will find a phrase written on “Slide 2.”
Highlight the text the slide in the outline and
replace it with a phrase from your content area.
If you press enter, it updates the slide. Hold
Shift and Enter to put a return in your phrase.
Make sure to preview the game yourself to know
what it looks like. So that the students do not see
the answers shown on the “Outline” tab, make
sure to click on the “Slides” tab before you show
your screen to your students. There are 10
boards in this file.
• How the game works: Students answer a
question given by the teacher. Once they answer
correctly, he/she can pick a square to be
removed. Teacher clicks on the square; it
disappears allowing part of the solution to be
seen. He/she can guess what it says, only on
his/her turn. To get to the next puzzle, click the
next puzzle link at the bottom of the screen.
*Use template on web page
Ways to use it in my class:
Survivor*
• How to setup: Use the “Outline” tab to fill in
your questions and answers. Roll paper and
make 6 diplomas to be used when they want to
pass on a question (immunity idol.)
• How to use the game: (teacher keeps score)
Questions will appear in order. They can give
you an answer. Click on answer to display the
correct answer. When you’ve given the
appropriate points, click “Back to the board” to
choose another question. The question you were
just on should be gone now.
– With a correct answer, a point is given and they
have a chance at the bonus. Click on challenge
to give them the bonus question. If they get the
question wrong, click on question and it’ll skip
to the next question.
• VARIATION: Teams write down the answers so
everyone gets to answer all the questions. Then
those who got the question wrong would put
their white boards down while the other teams
can answer the challenges.
*Use template on web page
Ways to use it in my class:
Wheel of Fortune*
• How to setup: On “Slide 2”, there are both white
boxes and blue boxes. Don’t touch the blue boxes
in setup. Delete the boxes that are already up in
the play space. Copy and paste the
corresponding white squares up into the play
space. There is a blue box with the white boxes
to be used as the space filler. If you are playing
with more than one class, save and close the
PowerPoint and reopen it for the next class.
• How to play the game: Students will choose one
letter at a time. Click on the blue box containing
the letter. That will take you to the letter screen
where you need to click again. If the letter is in
your puzzle, click on the white boxes where you
put the letter and the letter should appear with
applause. If it is not, hit the icon in the upper
right hand corner of the screen and it will give
another sound.
*Use template on web page
Ways to use it in my class:
Off to the Races*
• How to setup: This game takes no time to
prepare! Just gather questions you want to
review with the kids, a worksheet they worked
on or questions in your head and go.
• How to play the game: Divide your class into
four groups and designate each team a horse.
Whoever gets the questions right, click on their
horse and it’ll ride part way across the screen.
First team to make it across A) wins. B) gets the
point. C) gets a prize. You then need to restart a
new race by clicking on Next Race. This will
reset all the horses. There are 15 races in this
game, but you don’t have to play them all.
*Use template on web page
Ways to use it in my class:
$100,000 Pyramid*
• How to play the game: This should be played
with one person looking at the screen and
another facing away from the screen. Student A
chooses a category & he/she needs to get the
other player to say the word, without saying the
word (much like taboo). If they get it or pass,
you can click to get another word. Once they
have worked all the way through the 7 words,
they can go back and work on what they passed.
They can see the ones on which they passed
throughout the game (they remain on the
screen.)
*Use template on web page
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Ways to use it in my class:
Ways to use it in my class: