Campaign Focus • To raise the profile of South Africa as a tourist destination. • To produce an innovative campaign that will make South Africa stand out as a destination. • To encourage trial and / or re-purchase for future holidays. • To build awareness and appeal amongst a wider potential target audience. Targets • We plan to build a campaign that not only reaches a large target audience, but is interactive and makes South Africa stand out as a destination. • By combining an offline radio campaign, online interactive map and digital campaign with links to YouTube and Facebook and competition offers, this campaign has the potential to reach a broad number and diverse set of potential consumers. • Our target audience is those who have a propensity to travel who are looking for an adventurous holiday different to the norm. The focus of the campaign will be on ‘hidden’ South Africa, that is, places in South Africa that are not particularly well-known to the average consumer in the UK. See the Exodus website for details of the alternative trips that we offer: http://www.exodus.co.uk/countries/za.html Radio Campaign To create awareness of the diversity of South Africa as a tourist destination and provide an opportunity for data capture. •Smooth Radio (102.2 fm - formerly Jazz fm) reaches approx. 606,000 listeners. The London breakfast show airs between 06.00 – 09.00 Monday – Friday and plays adult contemporary music, aimed at listeners aged 50 and over. • Competition - WIN an adventure holiday to South Africa with Exodus. Aims to promote alternative holidays to South Africa and capture the data of those that enter. Week 1 (Pre-Promotion) • Trails and Live Reads from Wednesday – Sunday (5 days to create ‘hype’ to get the listeners to tune in to win the competition in week 2). Week 2 (Competition Week) • Trails and Live Reads from Monday – Friday, with the competition winner announced on the final day. Podcast (Radio Campaign cont…) To work in conjunction with the radio campaign and reach a target audience who are interested in South Africa as a holiday destination. • Smooth Radio would produce the podcast and host it online for the duration of the two week radio campaign. • The Podcast content would promote South Africa as a tourist destination and invite people to enter the competition to WIN an alternative Exodus adventure holiday to South Africa that will be given away on the radio show. •The podcast will be downloaded and listened to by those who have a propensity to travel and are interested in winning a holiday to South Africa. • To enter the competition, users will have to provide their details, which in turn provide Exodus and the South Africa Tourist Board with data capture. Interactive Map / Digital Game Reset your compass and discover the hidden South Africa • The digital world enables us to use rich media to tell a more visual story. • The interactive game will capture peoples imagination and show the alternative destinations that people are generally unaware of in South Africa. • We can use the power and traffic numbers from other peoples sites to drive interest in the campaign. Interactive Map / Digital Game (cont…) Objective •To encourage online users to learn more about the hidden South Africa, we are proposing the design and build of an online game. How to play • Users will go online and follow clues to discover a hidden compass. The incentive will be for one winner to complete the clues in the fastest time and WIN a holiday to South Africa. • A map interface will invite users to click through to the hidden parts of South Africa and encourage them to listen and view clips (in the process educate and sell the users on what South Africa has to offer), they will then be asked questions to move onto the next clip. Interactive Map / Digital Game (cont…) Gaining extra users • Additional clues will also be ‘hidden’ around the internet – we will get content from the South African Tourist Board and seed that online. When watched it will educate and give extra clues. For example, we will seed a longer video clip on YouTube or create a profile on Facebook so when you add them as a friend it gives you more clues to win the holiday. • This will allow users to really get a feel for what South Africa has outside the more well known areas – and use strong content to tell that story. Data capture • To enter the competition, users will have to give email address details which in turn provide the South Africa Tourist Board with data capture. It will also enable you to track ROI enabling similar activities to be undertaken in the future. Intro Screen of Digital Map • Users will be met by a welcome screen, that shows that they are about to embark on an adventure to win a holiday… • ...and in the process learn about the hidden South Africa • The look and feel is inspired by India Jones type adventures with hidden treasures and clues • The welcome screen would be branded with South African Tourist Board and include links to their main site as well as to the Exodus site The Game Interface • Users would navigate around and through the game using a map of South Africa • They would click into areas of South Africa, be given clues and then invited to watch, listen and read about the ‘hidden’ parts of South Africa, and work out the answers to clues Using Other Sites • At times during the game users will be asked to other websites to learn more about an area to gain more knowledge to help them through the game. • For example we will post longer video clips on YouTube and get users to add people on their Facebook page to get more clues… • …increasing their chances of winning the holiday • In the meantime other users of these sites will see the content and be pushed to the game to enter themselves Estimated Costs Radio Campaign • Smooth Radio (London) two week campaign: • £8,500 Podcast • Hosted on Smooth Radio online, inclusive of all production costs: • £4,000 Interactive Game • The design and build, together with some online seeding and PR: • Design: £2,500 • Technical Build: £7,500 • Online PR / seeding: £1,000 Competition Prize • Holiday x 2 (radio campaign & interactive game) £1,500 TOTAL COST OF CAMPAIGN: £25,000
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