[14.0] Ottoman Sunset EXAMPLE OF PLAY War Clouds gather in the East and the Ottoman Empire has entered the Great War. With a Russian Army under Dashkov poised to invade at Kars, with an Indian-British force under Townsend in Basra on the Persian Gulf, and General Murray in the Suez, the Player draws from the shuffled Morning Deck. The first card drawn is the Second Battle of Ypres (#10). First, the event is resolved as an Off-Map Battle. The marker reveals a 4, meaning that a roll of % or ^ (higher than that value) will result in a victory, a roll of $ (equal to that value) will result in a Stalemate, and a roll of ! to # (less than that value) will result in a defeat. No modifications are applied because no German Staff Operations Resources have yet been placed in the Western theater nor has “War Weariness” been drawn. The player rolls a ! and the Germans are repulsed in their Western Front attack and the marker is placed in the Defeats box. Now that the Event Resolution Phase is done, Army Movement is conducted. The card indicates an advance by the Caucasus Army and the Sinai Army. Dashkov is moved to Sarikamish (Space 4), but Murray fails to advance because a # is rolled which does not allow an advance into the Sinai due to water concerns (see 7.3). In the Action Phase, the player can decide what to do with the “1 Action” awarded. The Turks decide to use it to garrison the Turkish Straits and a minefield is purchased and placed in the appropriate space on the Narrows Display. The Kaiserschlacht phase is skipped because that card has not been drawn (nor could it be at this stage of the game). National Will is adjusted to “-1” because of the battle defeat at Second Ypres. The next turn begins. The Intelligence Bureau of the East is established (#1). The Intelligence Bureau marker is placed in Turkey on the Intelligence Display. The Mesopotamian Army advances to Ctestiphon (Space 4). The one Action is spent re-deploying the Intelligence Bureau to India, in case a coup opportunity presents itself. National Will remains at “-1.” Turkish Minelaying (#7) is the next card drawn. A second minefield is freely placed on the Narrows Display. The Arab army would advance, but it has not been activated, so that advance is ignored. The Caucasus Army advances to Van. The Young Turks decide to use their Actions in military Offensives. Taking advantage of the +1 to Mesopotamia conferred by the card, Townsend is attacked and, with a roll of %, sent back to Basra. It can be pushed no further, so the Turks re-direct their remaining attack to the Caucasus Front. With another %, Dashkov is sent retreating to Sarikamish (Space 4). No change to National Will, which remains at “-1.” The Gallipoli Landings occur (#11) and the Hamilton unit is placed on the track at Battle Value of 2 on Space 4 (Cape Helles) and the Seddulbahir guns are marked “Destroyed” on the Narrows Display. Since the Arab Revolt hasn’t been triggered, only General Dashkov advances, returning to Van. The two Actions are invested in a Resources marker placed in the Western Theater. The next event is the Ghadar Conspiracy (#5), a Coup card associated with India. Normally, a ^ is required for a coup to be successful, but because the Intelligence Bureau for the East has been placed in that box, a DRM of +2 is applied, making a $ or higher successful. A #, is rolled and failure results. It is not placed in the Defeats box, however, as the coup marker is simply removed from the game (6.2). Hamilton advances to Anzac Cove (space 3) on the Gallipoli Front, while Dashkov seizes Erzurum (Space 2), a Strategic Site (7.5). Both Actions are Offensives directed at Dashkov and he is forced back to Sarikamish by rolls of % and #, respectively (higher than the Battle Value of 2). National Will remains unchanged because the Russian forces have been pushed out of Erzerum and a failed coup cannot count against National Will. Jihad is declared (#3). The Mid-Day cards are shuffled into the Draw Pile. Dashkov advances to Van, Townsend re-emerges in Ctestiphon, and (despite the water situation) Murray advances to El-Arish on a roll of @. The first Action is spent on building a gun emplacement for the Narrows at Yildiz, since there is now a possibility that the Allies will attempt to Force the Straits. An Offensive is directed at Hamilton on the Gallipoli Front. A $ sends him back to Cape Helles. With the final Offensive, Murray is sent back to the Suez with a ^. The +1 DRM conferred by the card was unnecessary. The next card is Mesopotamian Siege (#27). The Mesopotamian Front is retreated one space to Basra and flipped over from the Townsend side to the Maude side (Battle Value of 4). The Mesopotamian Siege marker is placed in the Victory box, raising National Will to “0” at the end of the turn. This is actually a rough card to draw so early in the game as it makes the Mesopotamian Front much more formidable. Dashkov advances to Erzurum, but the Salonika advance cannot take place (the Front is not active). The one Action sends Dashkov back to Van via a successful Offensive. The Somme (#31) is the next event. Rolling for an off-map victory against a value of 3 with a +1 DRM for the Staff Operation in the West, the result is a Stalemate (tie) when a @ is rolled. The marker for the Somme is placed in the Stalemate box and National Will will be unaffected. Hamilton returns to Anzac Cove and a poor Offensive roll of @ cannot push him back. The Salonika Front is still not yet in play, so once again its listed advance is ignored. The next card drawn is the Fortification of the Gaza/Beersheba Line (#22). The player agonizes over whether to forfeit the two Actions to build the Fort when pressure in the Sinai has been slight. The player relents and the Fortification marker is placed in a non-weakened state in the “Gaza-Beersheba” space (Space 4 on the Sinai Track). In the Army Movement Phase, only Mesopotamia may advance and Maude seizes Ctestiphon. The Action Phase is omitted because the two Actions have been forfeited and the player does not want to spend the one Resource marker using German Staff Operations that’s deployed to the Western Theater. The next event is Gorlice-Tarnow (Card #12), an Eastern Theater battle event. Even without any DRM, a roll of ^ proves an easy victory and the marker is placed in the victory box. Dashkov re-occupies Erzurum, a Strategic Site, while Murray cannot advance into the Sinai with a roll of #. The player sends Dashkov back with a ^ and devotes the remaining two Actions as a Resource on the Eastern Front. In the National Will Phase, National Will is raised to “1” because of the new battle victory spent pushing him back to Sarikamish. National Will remains at “0.” As the pace of battle increases, Yudenich is named Commander in Chief of the Caucasus Army (#33). The Dashkov unit is replaced with the Yudenich unit at a Battle Value of 4, a substantial increase in strength. The Arabs cannot advance as they have not been activated, so only Maude advances (to Kut). The two Actions are spent adding guns to the Narrows at Dardanos and Nagara. The Straights are now fully fortified (except for the destroyed Sedulbahir guns). National Will remains at “1.” The next card reveals the installation of the Sinai Pipeline (#23). This is a trigger card (marked with a brown circle on its number), indicating the addition of a new deck: in this case, the Dusk Deck. It is then shuffled into the remaining cards. Feisel Hussein is placed in Space 6 of the Arab track (Jidda) and activated as the Arab track is automatically activated by either the Arab Revolt card (#32) or the transition to the Dusk Deck, whichever comes first. Hamilton advances to the Anafartalar Range, right outside of Constantinople, while Sarrail advances to Monastir. This card’s one Offensive is directed at Hamilton and fails with a roll of #. Desperate to keep Hamilton’s forces at bay, the Turks request a German Staff Operation and permanently liquidate the Resource on the Eastern Theater. A % yields success and Hamilton returns to the Chunuk Bair as a result of the counterattack. National Will remains at “0.” Too late to deter the Allied Fleet, German U-boats enter the Mediterranean (#14). This event has no effect because Forcing the Narrows (#8) has already taken place. Yudenich advances to Van. Because of the Pipeline, Murray only needs to roll against the Gaza-Beersheba Fortification. Rolling a @, the fortification is weakened and flipped over, yet Murray still does not advance (7.4). Taking advantage of the +1 DRM as to Gallopoli, an attack is staged there. A # is increased to “4” and pushes Hamilton back to Anzac Cove. A $ sends Yudenich back to Sarikamish. National Will is increased to “1” because Chunuk Bair has been reclaimed. Armenian Massacres (#15) break out. Hamilton reclaims Chunuk Bair, Sarrail advances to Lake Dorian, and rolling a !, the Gaza fortifications are destroyed as Murray moves forward. Hamilton is sent back a space as is Murray when the three Actions are spent for Offensives. National Will falls to “0” for the loss of Lake Dorian. Bulgaria joins the Central Powers (#18). Maude moves to Baghdad and Murray reoccupies Gaza. A ^ forces Maude back, so National Will stays at “0.” Wassmuss is in Persia (#6), and with a DRM of +2 from the Intelligence Bureau, the Turks roll for the coup. A @ still is not enough and the coup fails. Yudenich moves to Van and Hamilton reclaims Chunuk Bair. Hamilton is pushed back, but Maude stays in place at Kut. National Will remains at “0.” Lawrence Stirs the Arabs (#40) and the Arab front is flipped to its Battle Value of “3” side. Yudenich moves into Erzurum, but is pushed back with the one Action on a roll of $ (remember Yudenich is only a 3 because of the Provisional Revolution in Russia). The Battle of Verdun (#26) next breaks out. Even with a +2 from the Resource, the roll of ! means a Central Powers defeat. Yudenich advances as does Maude. The single Offensive fails to dislodge Maude. With the additional defeat and the seizure of two Strategic Sites, National Will settles at a menacing “-3.” Vittoria Veneto (#48) adds another nail to the Ottoman coffin when drawn. Without DRM, a @ is rolled and another defeat is added to the tally. Coupled with Hamilton’s advance to the Chunuk Bair and Sarrail’s advance past Lake Dorian to Adrianople, defeat is hovering over the Turks. Lawrence also advances to the Hejaz Railroad, yelling “No Next, the Suvla Landing (#16) is launched. Hamilton is flipped over to a higher Battle Value of 3 and Chunuk Bair is seized (a Strategic Site). Murray manages to advance into El Arish with a roll of @ and Yudenich captures Erzerum. With two Strategic Sites in enemy hands, it is time for some successful Offensives! The first one is directed at Hamilton and dislodges him from the heights of Chunuk Bair with a roll of % (greater than its Battle Value of 3). With a roll of ^ Yudenich is sent reeling back to Van. National will remains unchanged. The set-back affects domestic politics in Russia and the Provisional Government takes Charge (#35). Yudenich is flipped over and pushed back to Sarikamish. Hamilton’s forces reoccupy Chunuk Bair and, with a roll of !, Murray surges toward the Gaza defenses. With a roll of ^, however, (not less than 3, his Battle Value), the defenses stand firm and the advance is negated. The Young Turks decide to be bold and direct another Resource to the Western Theater for two Actions. National Will is reduced to “0” because of the occupation of Chunuk Bair. Sarrail Lands at Salonika (#20). His unit is placed on the board at Space 4 (Salonika). Yudenich advances to Van. The one Action is spent shifting the Intelligence Bureau marker to Persia. Finally, the Allied Fleet attempts to Force the Narrows (#8). The guns at Seddulbahir have been destroyed and so they do not get a shot. The guns at Kum Kale score a “hit” on the fleet by rolling a @ (equal to their fire value) and British fortitude is moved down from its starting position of “4” to “3.” Moving to the first Minefield, British fortitude is reduced once more (to “2”) with a roll of $ (the minefield is powerful). The shot at Dardanos, further along, fails with another roll of $, which is higher than its Fire Value of 3. Yildiz misses as well with a roll of ^. The second minefield also fails with a roll of ^. Now things are getting desperate; British fortitude is at “2” and only three guns remain! Canakkale, however, pulls o ut a hit with a roll of !. British fortitude is lowered to “1” and the Turkish government starts to unpack their bags. Their optimism suffers when a % is rolled on Nagara, causing the Allied Fleet to make it right outside the Capitol. One final roll will decide the issue. A resounding ! strikes true and British fortitude is reduced to “0.” The marker is kept on the track at that position to remind the player of the additional victory point for defending the Straights in the event the player should win. Advances now go forward. The Arabs are not in play, but Yudenich moves to Erzurum, a Strategic Site. Two Actions are Prisoners!” Sarrail is sent back with a roll of %. Yudenich suffers the same with a roll of ^. Hamilton is also sent reeling with a roll of $. Defeat is just barely staved off! National will is at “-3” again. Following Vittoria Veneto, Italy Joins the War (#13) and the Italians are crushed with a roll of % (compared to a defeat level of 3). Perhaps they let the Western Allies through their territory the previous turn before officially entering the fray ineffectively themselves? Lawrence takes Aquaba and Adrianople is recaptured by Sarrail. The first Offensive attempt on the Salonika Front fails, but the second succeeds with a roll of #. National will rises to “-2” because of the victory over the Italians. Hindenburg and Ludendorff decide to roll the dice and the Kaiserschlacht (#45) is declared. The marker is placed near the Sequence of Play to remind the player of the new turn phase. Yudenich recaptures Erzurum and Maude makes a demonstration to Mosul. Taking advantage of the +1 DRM on all Offensives, the player tries to force back Maude. He fails four times in a spell of really bad luck. Knowing the danger, he spends a Western Front deployed Resources marker for a German Staff Operation (the marker is removed from the game) to try again and rolls a ^, driving Maude back to Baghdad. Dangerous territory, but the Turks decide not to press their luck with a second Staff Offensive. The first Kaiserschlacht battle is resolved with a +2 DRM (+1 for the Western Resource and +1 for the Card). A ^ makes the DRMs moot. The big offensive in the West begins with a victory. National Will remains at “-2” (4 victories-3 defeats and -3 Strategic Sites). The Erzurum Offensive (#25) places Yudenich at the gates of Constantinople in Ankara. No Offensives may be conducted against him as indicated on the card. The two Offensives are used on Maude and one succeeds in sending him back to Kut. The second Kaiserschlacht battle is a defeat (a !, modified to “2” by the Staff Operation, is still less than the victory value of “3”). National Will is at “-3” with the Russians in a very threatening position. War Weariness Sets in (#41), not unexpectedly. Rolling the die to determine the random advance, a ! moves Murray into Jerusalem, a Strategic Site. No Actions can be taken because the card does not grant any. A German Staff Operation is not allowed on a turn where Actions are prohibited. Disaster Strikes in the West! Another Kaiserschlacht defeat follows, with a modified roll of ! (The DRM for the Staff Operation and War weariness cancel out). National Will collapses to “-5” [4 victories – 5 defeats - 4 Strategic Sites (Ankara, Erzurum, Lake Dorian and Jerusalem). Play ends in a Crushing Turkish Defeat (all National Will collapses are “Crushing Defeats”). With only 21 cards left, the Young Turks can at least console themselves that they survived more than half the deck.
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