Journal of Mathematical Economics 47 (2011) 621–626 Contents lists available at SciVerse ScienceDirect Journal of Mathematical Economics journal homepage: www.elsevier.com/locate/jmateco Set-valued solution concepts using interval-type payoffs for interval games S.Z. Alparslan Gök a,∗ , O. Branzei b , R. Branzei c , S. Tijs d a Süleyman Demirel University, Faculty of Arts and Sciences, Department of Mathematics, 32 260 Isparta, Turkey b Richard Yvey School of Business, University of Western Ontario, N6A 3K7, London Ontario, Canada c Faculty of Computer Science, ‘‘Alexandru Ioan Cuza’’ University, 700483, Iaşi, Romania d CentER and Department of Econometrics and OR, Tilburg University, 90153, The Netherlands article info Article history: Received 1 March 2010 Received in revised form 24 July 2011 Accepted 29 August 2011 Available online 6 September 2011 Keywords: Cooperative games Interval games The core The dominance core Stable sets abstract Uncertainty is a daily presence in the real world. It affects our decision making and may have influence on cooperation. Often uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e., payoffs lie in some intervals. A suitable game theoretic model to support decision making in collaborative situations with interval data is that of cooperative interval games. Solution concepts that associate with each cooperative interval game sets of interval allocations with appealing properties provide a natural way to capture the uncertainty of coalition values into the players’ payoffs. In this paper, some set-valued solution concepts using interval payoffs, namely the interval core, the interval dominance core and the interval stable sets for cooperative interval games, are introduced and studied. The main results contained in the paper are a necessary and sufficient condition for the non-emptiness of the interval core of a cooperative interval game and the relations between the interval core, the interval dominance core and the interval stable sets of such a game. © 2011 Elsevier B.V. All rights reserved. 1. Introduction Set-valued solution concepts like cores and stable sets are widely used within the framework of games in characteristic function form, i.e., games described by a map v that attaches to each nonempty subset S of players a real value v(S ). The characteristic function v is deterministic; there is no uncertainty involved. However, uncertainty affects our decision making activities on a daily basis. To incorporate uncertainty in cooperative game theory is motivated by the need to handle uncertain outcomes in collaborative situations. There are many sources of uncertainty in the real world. We refer here to technological and market uncertainty, noise in observation and experimental design, incomplete information and vagueness in decision making. On many occasions uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e., payoffs lie in some intervals. A suitable game theoretic model to support decision making in collaborative situations with interval data is that of cooperative interval games. In this model, interval uncertainty affects coalition values, i.e., for each nonempty coalition S the realized value belongs to an interval of real numbers ∗ Corresponding author. E-mail addresses: [email protected] (S.Z. Alparslan Gök), [email protected] (O. Branzei), [email protected] (R. Branzei), [email protected] (S. Tijs). 0304-4068/$ – see front matter © 2011 Elsevier B.V. All rights reserved. doi:10.1016/j.jmateco.2011.08.008 instead of being sharply defined. The theory of cooperative interval games has been recently born (Branzei et al., 2003). Next we supply both empirical and theoretical background and motivation for the study of cooperative interval games. There are a handful of promising theoretically and practicallyrelevant insights for dealing with interval uncertainty in organizational phenomena. Gray (2000) and Loveridge (2000) proposed network-based collaboration as a solution to interval uncertainty dilemmas: organizations can deliberately mitigate uncertainty— in part by disaggregating uncertain costs and rewards into subdomains where lower and upper boundaries can be more precisely forecasted. The larger issue of whether and why individuals and organizations choose to cooperate (or not) when faced with interval uncertainty data on outcomes or costs has generated a productive line of research in recent years. This question is particularly timely and relevant for explaining the growing reliance on cooperation for bringing about radical innovation. For radical innovation there is robust theoretical and empirical evidence that cooperation can yield superior returns to innovation by organizations alone— in homophilic (Ahuja et al., 2009) as well as heterogeneous constellations (Branzei, 2005). This makes the model of cooperative interval games promising for solving sharing problems related to radical innovation. Lavie et al. (2007) explain that partners join in voluntarily as they face technological and market uncertainty. They examine the distribution of benefits to partners in multipartner alliances by concentrating on the dynamics of partner entry and involvement (rather than the post-factum benefits which each 622 S.Z. Alparslan Gök et al. / Journal of Mathematical Economics 47 (2011) 621–626 partner may eventually attain). Their evaluation of how partners come to these benefits during the course of the alliance suggests the relevance of modelling interval-type uncertainty. Interval uncertainty is the simplest and the most natural type of uncertainty which may influence cooperation because lower and upper bounds for future outcomes or costs of cooperation can always be estimated based on available economic data. Differently, stochastic uncertainty and fuzzy uncertainty, which have already been considered within cooperative game theory, make use of more sophisticated information which can be difficult to obtain or to argue. Basic models of cooperative games which consider stochastic uncertainty are cooperative games in stochastic characteristic function (Granot, 1977; Suijs et al., 1999) and cooperative games with random payoffs (Timmer, 2001; Timmer et al., 2005). Recently a general game-theoretic model – the model of partially ordered cooperative games (Puerto et al., 2008) – has been introduced which allows the payoff of any coalition to be an element of any partially ordered linear space. This model catches as particular instances cooperative stochastic games, games with random payoffs, cooperative interval games, and also cooperative vectorvalued games1 (Fernández et al., 2002). For partially ordered cooperative games the extended core, the nondominated core and the Shapley value are introduced and studied. These solution concepts associate with each partially ordered cooperative game particular payoff vectors whose components belong to the same linear space as the coalition values. Set-valued solutions for cooperative interval games introduced and studied in our paper are in the same spirit, i.e., the components of the payoff vectors generated by them are intervals. This paper considers the model of cooperative interval games as a distinct one within cooperative game theory. To construct such a game one observes a lower and an upper bound of the considered coalitions or, more generally, the characteristic function intervalvalues may result from solving general optimization problems. This is very important, for example from a computational and algorithmic viewpoint. We extend the results on cooperative interval games in Branzei et al. (2003) and Alparslan Gök et al. (2009b) to specify the interval core, the interval dominance core and the interval stable sets, which capture the interval-uncertainty of coalition values within players’ payoffs. Interval payoff vectors obtained by using interval solutions inform each player about what he/she/it2 might expect to receive – between two bounds – as a result of cooperation within the grand coalition. This information helps individuals or organizations to choose to cooperate (or not) when faced with interval uncertainty data on outcomes, and is also useful to determine sharp payoffs for the cooperating players when the uncertainty on the worth of the grand coalition is resolved (Branzei et al., 2010b). The paper is organized as follows. In Section 2 we recall basic notions and facts from the theory of cooperative interval games. In Section 3 we introduce the interval core and prove that a cooperative interval game has a nonempty interval core if and only if the game is I-balanced. Importantly, the connection between the interval core and the core of an interval game is discussed and relations between different existing notions of balancedness in cooperative interval game theory are established. In Section 4 the classical dominance relation is extended to the interval setting 1 Cooperative vector-valued games arise naturally from collaborative situations where players face a reward/cost sharing problem according to a finite set of criteria, and for each criterion sharp values for each coalition can be evaluated. Mathematically, cooperative interval games can be looked at as special cooperative vector-valued games in the case only two criteria – one pessimistic and the other one optimistic – are used to predict the outcomes of coalitions. 2 A player could be an organization/unit/project team. and used to define the interval dominance core and interval stable sets. Relations between the interval core, the interval dominance core and the interval stable sets are studied. In Section 5 we offer a summary, suggest some topics for further research and discuss our original contribution to the theory of cooperative games. 2. Preliminaries A cooperative game in coalitional form is an ordered pair ⟨N , v⟩, where N = {1, . . . , n} (the set of players) and v : 2N → R is a map, assigning to each coalition S ∈ 2N a real number, such that v(∅) = 0. This function v is called the characteristic function of the game and v(S ) is called the worth (or value) of coalition S. Often we identify a game ⟨N , v⟩ with its characteristic function v . The set of coalitional games with player set N is denoted by GN . We refer the reader to Tijs (2003) and Part I in Branzei et al. (2008a) for an introduction to classical cooperative game theory. Let I (R) be the set of all closed intervals in R. A cooperative interval game (in coalitional form) is an ordered pair ⟨N , w⟩ where N = {1, . . . , n} is the set of players, and w : 2N → I (R) is the characteristic function with w(∅) = [0, 0], which assigns to each coalition S ∈ 2N a closed and bounded interval [w(S ), w(S )]. A classical cooperative game ⟨N , v⟩ can be identified with ⟨N , w⟩, where w(S ) = [v(S ), v(S )] for each S ∈ 2N . The family of all interval games with player set N is denoted by IGN . In the following, we recall some definitions and results from Alparslan Gök et al. (2009b), where the focus is on balancedness of n-person cooperative interval games and cores for two-person cooperative interval games. Let ⟨N , w⟩ be an interval game; then v : 2N → R is called a selection of w if v(S ) ∈ w(S ) for each S ∈ 2N . The set Sel(w) of selections of w plays a key role in defining the imputation set and the core of a cooperative interval game. Thus, the imputation set I (w) of ⟨N , w⟩ is defined by I (w) = ∪ {I (v)|v ∈ Sel(w)}, and the core C (w) of ⟨N , w⟩ is defined by C (w) = ∪ {C (v)|v ∈ Sel(w)}. Clearly, C (w) ̸= ∅ if and only if there exists a v ∈ Sel(w) with C (v) ̸= ∅. An interval game ⟨N , w⟩ is∑ called strongly balanced if for each balanced map λ it holds that S ∈2N \{∅} λ(S )w(S ) ≤ w(N ). Recall N that ∑ a map λ :S 2 \N{∅} → SR+ is called a balanced map if = e . Here, e is the characteristic vector for S ∈2N \{∅} λ(S )e coalition S with eSi = 1 0 if i ∈ S if i ∈ N \ S . Proposition 1 in Alparslan Gök et al. (2009b) specifies: Let ⟨N , w⟩ be an interval game. Then, the following three assertions are equivalent: (i) For each v ∈ Sel(w) the game ⟨N , v⟩ is balanced. (ii) For each v ∈ Sel(w), C (v) ̸= ∅. (iii) The interval game ⟨N , w⟩ is strongly balanced. From Proposition 1 in Alparslan Gök et al. (2009b) it follows that C (w) ̸= ∅ for a strongly balanced game ⟨N , w⟩, since for all v ∈ Sel(w), C (v) ̸= ∅. An interval game ⟨N , w⟩ is called ∑strongly unbalanced if there exists a balanced map λ such that S ∈2N \{∅} λ(S )w(S ) > w(N ). Then, C (v) = ∅ for all v ∈ Sel(w), which implies that C (w) = ∅. If all the worth intervals of an interval game ⟨N , w⟩ are degenerate intervals then strong balancedness corresponds to balancedness and strong unbalancedness corresponds to unbalancedness for classical cooperative games ⟨N , v⟩. Let I = I , I and J = J , J be two intervals. We say that I is weakly better than J, which we denote by I < J, if and only if I ≥ J and I ≥ J. Note that in the case I < J, then for each x ∈ J there S.Z. Alparslan Gök et al. / Journal of Mathematical Economics 47 (2011) 621–626 exists y ∈ I such that x ≤ y and for each y ∈ I there exists x ∈ J such that x ≤ y. We say that I is better than J, which we denote by I ≻ J, if and only if I < J and I ̸= J. We also use the reverse notation I 4 J, if and only if I ≤ J and I ≤ J and the notation I ≺ J, if and only if I 4 J and I ̸= J. The sets I (R) and D+ = (x, y) ∈ R2 |y ≥ x ⊂ R2 coincide, and the partial order < on I (R) with the usual partial order ≥ on R × R, implying that cooperative interval games are particular vector-valued games and, consequently, special partially ordered cooperative games. The relatively new theory of partially ordered cooperative games is thus the theoretical framework for set-valued solution concepts using interval payoffs. Further, we use the notation I (R+ ) for the set of all closed nonnegative intervals in R. In this paper, n-tuples of intervals I = (I1 , . . . , In ) where Ii ∈ I (R) for each i ∈ N, will play a key role. For further use we denote by I (R)N the set of all n-dimensional vectors whose components are elements in I (R). Let Ii = [I i , I i ] be the interval payoff of player i, and let I = (I1 , . . . , In ) be an ∑interval payoff vector. Then, according to Moore (1995), we have i∈S Ii = ∑ ∑ N i∈S I i , i∈S I i ∈ I (R) for each S ∈ 2 \ {∅}. Next, we define interval solution concepts for cooperative interval games w ∈ IGN . Instead of w({i}), w({i, j}), etc., we often write w(i), w(i, j), etc. 3. The interval core The interval imputation set I(w) of the interval game w , is defined by I(w) = − (I1 , . . . , In ) ∈ I (R)N | Ii = w(N ), w(i) 4 Ii , i∈N for all i ∈ N . We note ∑ that i∈N Ii = w(N ) is equivalent with i∈N I i = w(N ) and i∈N I i = w(N ), and w(i) 4 Ii is equivalent with w(i) ≤ I i and ∑ w(i) ≤ I i , for each i ∈ N. Furthermore, i∈N Ii = w(N ) implies for ∑ all i ∈ N and for all t ∈ w(N ) there exists xi ∈ Ii such that i∈N xi = t. Notice that the interval uncertainty of coalition values propagates into the interval uncertainty of individual payoffs and we obtain interval payoff vectors as building blocks of interval solutions. The interval imputation set consists of those interval payoff vectors which assure the distribution of the uncertain worth of the grand coalition such that each player can expect a weakly better interval payoff than what he/she can expect on his/her own. The interval core C (w) of the interval game w is defined by ∑ ∑ C (w) = (I1 , . . . , In ) ∈ I (R)N | − Ii = w(N ), i∈N − Ii < w(S ), ∀S ∈ 2 \ {∅} . N i∈S The interval core consists of those interval payoff vectors which assure the distribution of the uncertain worth of the grand coalition such that each coalition of players can expect a weakly better interval payoff than what that group can expect on its own, implying that no coalition has any incentives∑to split off. Here, ∑ I = w(N ) is the efficiency condition and i∈S Ii < w(S ), S ∈ i i∈N 2N \ {∅}, are the stability conditions of the interval payoff vectors. Clearly, C (w) ⊂ I(w) for each w ∈ IGN . Notice that for two-person cooperative interval games the interval imputation set coincides with the interval core. 623 Example 3.1. Consider the auction interval game3 given by w({1}) = [14, 28], w({1, 2}) = [34, 68], w({1, 2, 3}) = [50, 100], and w(S ) = [0, 0], for any other coalition S.One easily check that 16can 70 68 , belongs to the the interval allocation [27, 54], 53 , , 3 3 3 3 interval core of the game. If the worth of the grand coalition is given by a degenerate interval then the elements of the interval core are tuples of degenerate intervals. Under this assumption, the necessary and sufficient condition for the nonemptiness of the interval core is the balancedness of the upper game. Remark 3.1. The interval core of a cooperative interval game can be obtained as a particular instance of the (extended) core of a partially ordered cooperative game (Definition 3.1, p. 146 in Puerto et al., 2008) in the case the characteristic function takes values in the cone (not a linear space) I (R) endowed with the partial order <. We notice that one can define an indifference relation ∼ on I (R) as follows: I ∼ J iff I < J and J < I, which is equivalent with I ∼ J if and only if I = J. Some basic properties of the interval core are straightforward extensions of the corresponding properties of the core of traditional cooperative games (Gillies, 1959). Specifically, the interval core correspondence C : IGN I (R)N is a superadditive map; for each w ∈ IGN the set C (w) is a convex set, and the interval core is relatively invariant with respect to strategic equivalence, i.e. for all w, a ∈ IGN , and for each k > 0 we have ∑C (kw + a) = kC (w) + C (a), where ⟨N , a⟩ is defined by a(S ) = i∈S a({i}). An interval game w ∈ IGN is called I∑ -balanced4 if for each balanced map λ : 2N \ {∅} → R+ we have S ∈2N \{∅} λ(S )w(S ) 4 w(N ). In the classical theory of cooperative games it is proved by Bondareva (1963) and Shapley (1967) that a game v ∈ GN is balanced if and only if C (v) is nonempty. In Theorem 3.15 we extend this result to cooperative interval games. Theorem 3.1. Let w ∈ IGN . Then the following two assertions are equivalent: (i) C (w) ̸= ∅; (ii) The game w is I-balanced. In the following we discuss the connection between the interval core C (w) and the core C (w) of an interval game ⟨N , w⟩, and establish relations between different notions of balancedness for interval games. The elements of the sets C (w) and C (w) are of different type, implying that we cannot compare the sets with respect to the inclusion relation. Specifically, the elements of C (w) are vectors x ∈ RN , whereas the elements of C (w) are vectors I ∈ I (R)N . But, if all the worth intervals of the interval game ⟨N , w⟩ are degenerate intervals then the interval core C (w) corresponds naturally to the core C (w), since ([a1 , a1 ], . . . , [an , an ]) belongs to the interval core C (w) if and only if (a1 , . . . , an ) is in the core C (w) for each ai ∈ R and i ∈ N. Furthermore, we notice that the interval core of 3 Interval games arising from second price sealed bid auctions with one object where the bidders are facing interval uncertainty are defined from interval valuations in Branzei et al. (2010a). 4 The same terminology ‘‘I-balancedness’’ had previously been used by Iehlé (2007) in the context of hedonic games, but the concept is different from the one developed in our paper. 5 This theorem is a corollary of Theorem 3.3 in Puerto et al. (2008). A proof of Theorem 3.1 using the duality theory from linear programming theory (see Theorem 1.34 in Branzei et al. (2008a)) is available from the authors upon request. 624 S.Z. Alparslan Gök et al. / Journal of Mathematical Economics 47 (2011) 621–626 n-person cooperative interval games can generate via selections (x1 , . . . , xn ) ∈ (I1 , . . . , In ) ∈ C (w), a set which has the same type of elements as C (w). The two sets do not coincide for arbitrary cooperative interval games, but they coincide in the case all the coalitional worth values are degenerate intervals. Proposition 3.1. Let w ∈ IGN . If the interval core C (w) is nonempty then the core C (w) is nonempty. Proof. Take (I1 , . . . , In ) ∈ C (w). Then, i∈N Ii = w(N ), implying ∑ ∑ ∑ that w(N ), and i∈S Ii < w(S ), i∈N I i =∑w(N ) and i∈N I i = ∑ implying that i∈S I i ≥ w(S ) and i∈S I i ≥ w(S ). Let ⟨N , v⟩ be the selection of w with v(S ) = ∑ ∑w(S ), v(N ) = w(N ) and let xi = I i . Then, i∈S xi ≥ w(S ) and i∈N xi = w(N ) which shows that C (w) ̸= ∅ and C (w) ̸= ∅ implying that C (w) is nonempty. ∑ Example 3.2 illustrates that the sufficient condition for the nonemptiness of the core of an interval cooperative game provided in Proposition 3.1 is not a necessary one. Example 3.2. Let ⟨N , w⟩ be a two-person interval game with w(1, 2) = [6, 8], w(1) = [2, 4], w(2) = [5, 6] and w(∅) = [0, 0]. The interval game is not I-balanced since w(1) + w(2) ≻ w(1, 2). According to Theorem 3.1 we conclude that C (w) = ∅. But, C (w) ̸= ∅ since C (v) ̸= ∅ for some selections v ∈ Sel(w). In the following proposition a relation between balancedness (in terms of selections) and I-balancedness is given. Proposition 3.2. Let ⟨N , w⟩ be a strongly balanced interval game; then ⟨N , w⟩ is I-balanced. − S ∈2N \{∅} So, ∑ S ∈2N \{∅} λ(S )w(S ) ≥ − λ(S )w(S ). S ∈2N \{∅} λ(S )w(S ) 4 w(N ). Hence, ⟨N , w⟩ is I-balanced. Note that the converse of Proposition 3.2 is not true since there exists v ∈ Sel(w) with C (v) ̸= ∅, implying that the core C (w) is nonempty, but the interval core may be empty as we learn from Example 3.2. Furthermore, we note that if all the worth intervals of the interval game ⟨N , w⟩ are degenerate intervals, then strong balancedness and I-balancedness of the game also correspond to the classical balancedness. We end this section by pointing out that studying the interval core on its own (instead of looking at it as the extended core for partially ordered games on a particular domain) has two additional practical advantages. First, the conditions guaranteeing the nonemptiness of the interval core of an interval game are simple. Second, there is an easy way to compute interval core elements using elegant software (Kimms and Drechsel, 2009). Both issues are important from the practitioners’ point of view. 4. The interval dominance core and stable sets Let w ∈ IGN , I = (I1 , . . . , In ), J = (J1 , . . . , Jn ) ∈ I(w) and S ∈ 2N \ {∅}. We say that I dominates J via coalition S, and denote it by IdomS J, if (i) I∑ i ≻ Ji for all i ∈ S, (ii) i∈S Ii 4 w(S ). For S ∈ 2 \ {∅} we denote by D(S ) the set of those elements of I(w) which are dominated via S. For I , J ∈ I(w), we say that I dominates J and denote it by I dom J if there is an S ∈ 2N \ {∅} such that IdomS J. I is called undominated if there exist no J and no coalition S such that JdomS I. The interval dominance core DC (w) of an interval game w ∈ IGN consists of all undominated elements in I(w). N (i) The definition of the imputation set for a partially ordered cooperative game is based on a binary reflexive relation defined with the aid of the partial order under consideration, whereas the definition of the interval imputation set for a cooperative interval game is based on the partial order <. (ii) The used dominance relations are different. Specifically, the dominance relation in Puerto et al. (2008) is a coalitional dominance while the definition of our dominance relation is a straightforward generalization of the dominance relation in classical cooperative game theory. For w ∈ IGN a subset A of I(w) is an interval stable set if the following conditions hold:6 (i) (Internal stability) There do not exist I , J ∈ A such that I dom J. (ii) (External stability) For each I ̸∈ A there exists J ∈ A such that J dom I. Next, we study relations between the interval core, the interval dominance core and the interval stable sets for cooperative interval games. Proof. Take a balanced map λ : 2N \ {∅} → R+ . Then w(N ) ≥ w(N ) ≥ Remark 4.1. For partially ordered cooperative games, Puerto et al. (2008) introduced the nondominated core (Definition 3.2, p. 147) and proved (Theorem 3.1) that the (extended) core and the nondominated core coincide for each partially ordered game. Importantly, the interval dominance core of a cooperative interval game cannot be obtained from the nondominated core of a partially ordered cooperative game in the case the characteristic function takes values in I (R), although both the cores are defined in the same spirit (i.e. by extending the definition of the dominance core – also called the undominated core – of a classical cooperative game). There are two reasons for this: Theorem 4.1. Let w ∈ IGN and let A be a stable set of w . Then, C (w) ⊂ DC (w) ⊂ A. Proof. In order to show that C (w) ⊂ DC (w) let us assume that there is I ∈ C (w) such that I ̸∈ DC (w). Then, there exist a J ∈ I(w) and∑ a coalition S ∈ 2N \ {∅} such that JdomS I. Thus, I (S ) ≺ J (S ) = i∈S Ji 4 w(S ) and Ji ≻ Ii for all i ∈ S implying that I ̸∈ C (w). To prove next that DC (w) ⊂ A it is sufficient to show I(w) \ A ⊂ I(w) \ DC (w). Take I ∈ I(w) \ A. Given the external stability of A there is a J ∈ A with JdomI. Because the elements in DC (w) are not dominated, we obtain I ̸∈ DC (w), or equivalently, I ∈ I(w) \ DC (w). The inclusions stated in the previous theorem may be strict. The following example, inspired by Tijs (2003), illustrates that the inclusion of C (w) in DC (w) might be strict. Example 4.1. Let ⟨N , w⟩ be the three-person interval game with w(1, 2) = [2, 2], w(N ) = [1, 1] and w(S ) = [0, 0] if S ̸= {{1, 2} , N }. Then, C (w) = ∅ because the game is not I-balanced (note that w(1, 2)+w(3) ≻ w(N )). Further, D(S ) = ∅ if S ̸= {1, 2} and D({1, 2}) = {I ∈ I(w)|I3 ≻ [0, 0]}. The elements I ∈ I(w) which are undominated satisfy I3 = [0, 0]. Since the interval dominance core is the set of undominated elements in I(w), the interval dominance core of this game is nonempty. Next, we introduce unanimity interval games, show that such games are I-balanced games, give an explicit description of the interval core for such games and prove that the interval core and the interval dominance core coincide on the class of unanimity 6 The classical notion of stable sets was introduced by von Neumann and Morgenstern (1944). S.Z. Alparslan Gök et al. / Journal of Mathematical Economics 47 (2011) 621–626 interval games. Let J ∈ I (R+ ) and let T ∈ 2N \ {∅}. The unanimity interval game based on J and T is defined by uT , J ( S ) = J, [0, 0], T ⊂S otherwise, for each S ∈ 2N . We notice that the interval core of the unanimity interval game based on the degenerate interval J = [1, 1] corresponds to the core of the unanimity game in the traditional case. Recall that for T ∈ 2N \ {∅} the traditional unanimity game based on T , ⟨N , uT ⟩, is defined by uT (S ) = 1, 0, T ⊂S otherwise, for each S ∈ 2N \ {∅}. The core the unanimity game C (uT ) of∑ ⟨N , uT ⟩ is given by C (N , uT ) = x ∈ RN | ni=1 xi = 1, xi = 0 for i ∈ N \ T . The next proposition gives a description of the interval core of a unanimity interval game and shows that on the class of unanimity games the interval core and the interval dominance core coincide. We define K as follows: K= (I1 , . . . , In ) ∈ I (R)N | − Ii = J , i∈N I i ≥ 0 for all i ∈ N , Ii = [0, 0] for i ∈ N \ T . Proposition 4.1. Let ⟨N , uT ,J ⟩ be the unanimity interval game based on coalition T and the interval payoff J < [0, 0]. Then, DC (uT ,J ) = C (uT ,J ) = K . Proof. First, we prove that the interval core of uT ,J can be described as the set K . In order to show that C (uT ,J ) ⊂ K , let (I1 , . . . , In ) ∈ C (uT ,J ). Clearly, for each i ∈ N we have Ii < u∑ T ,J ({i}) and uT ,J ({i}) < ≥ 0 for all i ∈ N. Furthermore, i∈N Ii = uT ,J (N ) = J. [0, 0]. So, I i∑ Since also i∈T Ii < J, we conclude that Ii = 0 for i ∈ N \ T . So, (I1 , . . . , In ) ∈ K . In order to show that K ⊂ C (uT ,J ), let (I1 , . . . ,∑ In ) ∈ K . So, I i ≥ 0 for all i ∈ N , Ii = [0, 0] if i ∈ N \ T , i∈N Ii = J. Then (I1 , . . . , In ) ∈ C (uT ,J ), because it also holds: (i) ∑i∈S Ii < [∑ 0, 0] = uT ,J (S ) if T \ S ̸= ∅, (ii) i∈S Ii = i∈N Ii = uT ,J (N ) = J = uT ,J (S ) if T ⊂ S. ∑ Next, we prove that C (uT ,J ) = DC (uT ,J ). Note first that C (uT ,J ) ⊂ DC (uT ,J ) by Theorem 4.1. We only have to prove that DC (uT ,J ) ⊂ C (uT ,J ) or we need to show that for each I ̸∈ C (uT ,J ) we have I ̸∈ DC (uT ,J ). Take I ̸∈ C (uT ,J ). Then, there is a k ∈ N \ T with Ik ̸= [0, 0]. Then, I ′ domT I, where Ii′ = [0, 0] for i ∈ N \ T and Ii′ = Ii + |T1| Ik for i ∈ T . So, I ̸∈ DC (uT ,J ). The interval core might coincide with the interval dominance core also for games which are not unanimity interval games as the following example illustrates. Example 4.2. Consider the game w described in Example 3.1. We will show that DC (w) = C (w). Take I = (I1 , I2 , I3 ) ∈ I(w). Note that if I1 ̸= [0, 0] then ([0, 0], I2 + 21 I1 , I3 + 12 I1 )dom{2,3} (I1 , I2 , I3 ). So, I ̸∈ DC (w). Similarly, if I2 ̸= [0, 0] then I ̸∈ DC (w). Hence, DC (w) ⊂ {([0, 0], [0, 0], J )} = C (w) by Example 3.1. On the other hand we know, in view of Theorem 4.1, that C (w) ⊂ DC (w). So, we conclude that DC (w) = C (w). Further analysis of the equality between the interval dominance core and the interval core for cooperative interval games can be found in Branzei et al. (in press). 625 5. Conclusion and outlook This paper deals with cooperative games whose characteristic functions are interval-valued, i.e. the worth of a coalition is not a real number, but a compact interval of real numbers. This class of cooperative games has been applied to different economic and operations research problems such as bankruptcy situations, airport situations, sequencing situations and cost allocation problems arising from connection situations. A game-theoretic model which at first sight seems to be similar to the model of cooperative interval games is that of cooperative games with upper bounds (Carpente et al., 2010). Such games arise from situations in which one can provide a sharp worth for each coalition of players, and additionally, for some coalitions, a sharp upper limit for the obtainable coalition’s worth. In other words, the model of cooperative games with upper bounds is a hybrid of a classical cooperative game and a partially defined classical cooperative game with the same set of players. Hence, although cooperative games with upper bounds can be seen as associating intervals with (some) coalitions of players, as cooperative interval games, they also deserve theoretical investigations on their own. A cooperative interval game can be studied and used to solve reward/cost sharing situations with interval data either through its selections ⟨N , v⟩, where v is a characteristic function and v(S ) ∈ [w(S ), w(S )], or using interval calculus. The first approach was used in Alparslan Gök et al. (2009b) to introduce the core C (w) of a cooperative interval game ⟨N , w⟩. The study in this paper follows the second approach to introduce the interval core C (w), the interval dominance core DC (w), and stable sets. A worthwhile topic for further research might be to analyze under which conditions the set of payoff vectors generated by the interval core of a cooperative interval game coincides with the core of the game using selections of the interval game. Studying stable sets of a cooperative interval game in terms of selections of the game can offer a further valuable extension of the theory of cooperative interval games. The central set-valued solution concept in this paper is the interval core, and Theorem 3.1 is the most interesting result regarding this solution concept. Two classes of interval games, namely convex games and big boss interval games, have a nonempty interval core. These classes of interval games have been recently developed by Alparslan Gök et al. (2009a, 2011). Another interesting class of interval games, less developed so far, is that of exact interval games. Exact interval games have been recently introduced in Branzei et al. (2008b), who used them to characterize convex interval games. A cooperative interval game is exact if for each S ∈ 2N : (i) there exists I = (I1 , . . . , In ) ∈ C (w) ∑ such that i∈S Ii = w(S ); (ii) there exists x ∈ C (|w|) such that i∈S xi = |w| (S ). ∑ Theorem 2 in Branzei et al. (2008b) proves the coincidence between the classes of totally exact interval games and convex interval games, based on a previous result by Biswas et al. (1999). Future research can explore further characterizations of exact interval games, especially whether (or not) results by Csóka et al. (forthcoming) and Schmeidler (1972) can be extended beyond exact TU-games.7 A final note about the novelty and originality of the solution concepts for cooperative interval games introduced and studied in this paper and the obtained results is in order. Remark 3.1 discusses the relation between the interval core for cooperative interval games and the extended core for partially ordered cooperative games, and the implications upon our results in Section 3. 7 We thank one of the referees for suggesting this extension. 626 S.Z. Alparslan Gök et al. / Journal of Mathematical Economics 47 (2011) 621–626 Importantly, the connection between the interval core C (w), and the core C (w) of an interval game ⟨N , w⟩ and the established relations between different notions of balancedness are issues not yet considered in the theory of partially ordered games. Remark 4.1 makes clear that the interval dominance core is different from the nondominated core on the domain of cooperative interval games. Furthermore, Remark 4.1 implies that our results regarding the interval dominance core are complementary with the results on the nondominated core for partially ordered cooperative games, and the notion of interval stable set as well as the related results in Theorem 4.1 are new. Acknowledgments The first author acknowledges the support of TUBITAK (Turkish Scientific and Technical Research Council). Financial support from the Government of Spain and FEDER under project MTM200806778-C02-01 is gratefully acknowledged by the third and the fourth authors. The authors gratefully acknowledge two anonymous reviewers. References Ahuja, G., Polidoro Jr., F., Mitchell, W., 2009. Structural homophily or social asymmetry? The formation of alliances by poorly embedded firms. Strategic Management Journal 30 (9), 941–958. Alparslan Gök, S.Z., Branzei, R., Tijs, S., 2009a. Convex interval games. Journal of Applied Mathematics and Decision Sciences 2009, doi:10.1115/2009/342089. 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