J Gambl Stud (2010) 26:89–103 DOI 10.1007/s10899-009-9143-y ORIGINAL PAPER Who Plays What? Participation Profiles in Chance Versus Skill-based Gambling Matthew Stevens Æ Martin Young Published online: 24 July 2009 Springer Science+Business Media, LLC 2009 Abstract To determine whether gambling participation falls into skill and chance-based categories and, if so, to determine the socio-demographic characteristics associated with these different categories. A cross-sectional analysis of all respondents to the 2005 Northern Territory Gambling Prevalence Survey who gambled in the 12 months prior to the survey. Factor analysis was employed to determine whether a chance versus skill-based dichotomy described the structure of gambling participation. Gambler preference groups were constructed using the median of rotated factor scores. Multinomial logit regression was then used to determine independent associations between explanatory variables and categories of gambler preferences. The skill and chance-based dichotomy did describe player preferences for the sample of adult gamblers in the Northern Territory, Australia. Gender, age, household income, household structure and the geographic location (access to gambling opportunities) of respondents were all associated with different degrees of participation in skill and chance based gambling activities. Notably, respondents 35 years and over were significantly over-represented in the low-skill/high-chance participation group, and under-represented in the high-skill/low-chance group. It is clear that the term gambling is a confounding rubric that hides differences both in the type of activity and the sociodemographic profiles of participants. An examination of the latter raises important questions about the role of chance in later life, as well as the role of self-determination in gambling for other groups, particularly younger men. Keywords Chance Skill Gambling Participation Socioeconomic status M. Stevens (&) M. Young School for Social and Policy Research, Institute of Advanced Studies, Charles Darwin University, Ellengowan Drive, Casuarina, NT 0909, Australia e-mail: [email protected] M. Young e-mail: [email protected] 123 90 J Gambl Stud (2010) 26:89–103 Introduction Gambling is an umbrella term that covers a number of activities (i.e. EGMs, lotteries, cards, betting, internet gambling). It is clear that these activities are vastly different in terms of their configuration. Situational differences relate to the location of venues and access to gambling opportunities, while structural characteristics concern the orientations of the games themselves, such as having a high or rapid staking and as purely chance versus skill mixes (Griffiths and Delfabbro 2001). Research has tended to examine gambling as a single entity, incorporating a range of activities that are very different, or looked specifically at individual activities. Interestingly, few studies have examined the relationship between social characteristics and the basic orientations to the gambling activity (see Dickerson 1993; Volberg and Wray 2007; Walker 1992; Wohl et al. 2005; Young and Stevens 2009). Previous research has made it clear that the skill versus chance distinction may be a useful way to categorize gambling activities and to explain patterns of gambling participation. The analytical value of this distinction lies in its implied critique of the term ‘gambling’ which, because it conflates various forms, may be viewed as a confounding rubric. The chance–skill distinction may provide a meaningful way to separate gambling activities and redefine basic orientations towards gambling beyond the generic. It also provides a conceptual framework for categorizing different gambling activities, categories amenable to empirical testing to determine if indeed gambling activities are meaningfully described by the chance–skill binary in terms of peoples gambling activity preferences and frequency of play. In this paper we specifically explore commonalities between games based on empirical data (i.e. frequency of play) and identify social partitioning related to players gambling preferences. As an extension of previous research on the association between orientations of gambling activities and problem gambling using a sample of regular gamblers (Young and Stevens 2009), the current paper will assess the extent to which the skill–chance distinction explains the gambling participation patterns of past-year gamblers in the Northern Territory of Australia. However, the paper extends beyond a concern of gambling types and will also examine the association between a range of sociodemographic and economic categories with skill versus chance based gambling. Skill, Chance and Social Groups The distinction between skill and chance was first raised by the French sociologist Roger Caillois (1961) who developed a typology of the types of play in society of which gambling games were one distinctive type. In this context, he developed a binary distinction between competition or agôn (the ancient Greek word meaning contest or challenge) and chance or alea (the ancient Greek term for gaming, or playing at a game of chance of any kind). Agôn stresses the ability of contestants to surmount obstacles and opponents to achieve victory. In contrast, games of alea, consist of those games where the outcome is rendered completely independent of the player. In these cases winning is the result of luck or fate as opposed to triumph over an adversity. While alea and agôn may represent analytically distinct categories, they are by no means mutually exclusive, in that gambling is not uniquely associated with aleatory expression. Games such as roulette or dice are fundamentally chance based games, while games such as poker and blackjack are skill (or a combination of skill and chance) based games. At a general level, Caillois argued that games were socially patterned, in that games of chance would be sought out by those 123 J Gambl Stud (2010) 26:89–103 91 worse-off within a capitalistic society, who, having fewer opportunities for advancement, resorts to gambling to change their fortunes. Caillois’s distinction has been developed in the context of gambling studies, although other researchers have questioned the use of a skill–chance dichotomy as a useful distinction, particularly given that many games contain elements of both skill and chance (Langer 1975; Rogers 1998; Walker 1992; Wohl and Enzle 2002; Wohl et al. 2005). For example, the assumption of skill is often conflated with the illusion of control (Walker 1992), a concept related to sympathetic magic, a belief by gamblers that they possess luck of a sort that may be intentionally harnessed as a means of control over chance events (Nemeroff and Rozin 2000). As a case in point, Wohl and Enzle (2002) found that when playing a wheel of fortune, gamblers who were able to handle balls with numbers corresponding to the wheel scored highest on a scale measuring their perceived chance of winning. Scores were lower by those who could only sight the numbered balls, and lower again by those who did not touch or sight the balls. In short, gamblers believed they could transfer luck to the game being played either through seeing or touching a related object. However, while the categories of skill and chance may be contestable, nonetheless provide a starting point from which to develop a typology based on the fundamental orientation of the games themselves. Delfabbro (2000), in a review of the Australian literature, found that males preferred skill-based gambling such as racetrack betting and casino table games, although there were few differences between genders in past-year participation and frequency of gambling. However, female gamblers were more likely to gamble as a form of escapism, and Delfabbro further emphasized the importance of matching by frequency and activity when comparing motivational reasons for gambling by males and females (Delfabbro 2000). In a national survey of gambling in the US, past-year gamblers were more likely to be male, have a decreasing participation in both skill and chance-based games with age (though not for casino/track betting), and to participate in casino/track betting for respondents with an Asian ethnicity (Welte et al. 2002). Some studies have examined the skill versus chance dimensions more indirectly, through their association with the role of gender in participation. For example, Volberg (2003), using a selected sample of prevalence surveys across several U.S. jurisdictions, noted increased participation by women gambling in four states after the expansion of slot machines into less gendered environments (e.g. social clubs and convenience stores). Volberg also noted that participation in games of skill (e.g. casino table games) was more often played by males, while games of chance (e.g. bingo) were more often played by women. In the Australian context, Hing and Breen (2001), in a study comparing female and male members of six large clubs in Sydney, found little difference in frequency of play between males and females for electronic gambling machines (EGMs) in clubs, though significant differences were found when comparing frequency of play in casinos with males dominating these spaces. However, Hing and Breen (2001) did find that females tended to maximize the time spent playing by selecting machines with lower minimum bets available. These studies suggest that the skill–chance distinction has a gender base, and that gambling participation patterns may reveal quite different motivational profiles. More recently, Young and Stevens (2009), using a sample of regular gamblers (defined as those individuals who gambled weekly on any activity other than lotteries or instant scratch lotteries) in the Northern Territory, Australia, found that players displayed a general preference for either chance-based games or skill-based games as revealed by a factor analysis of frequency of weekly play for eight gambling activities. Regular gamblers who participated more frequently in chance-based gambling were more likely to be: older, 123 92 J Gambl Stud (2010) 26:89–103 female, separated/divorced, a single parent, a couple with children, and have good access to gambling venues. Regular gamblers who participated more frequently in skill-based games were more likely to be male, full-time workers, living alone or in a groups/share house, and single. Neither group in the Young and Stevens (2009) study showed a significant association with problem gambling, although individual activities within each grouping were significantly associated with problem gambling (i.e. electronic gaming machines, casino table games and private games). As an extension of this research on the association between gambling activities and problem gambling using the sample of regular gamblers (Young and Stevens 2009), we assess the extent to which the skill–chance distinction explains the gambling participation patterns of past-year gamblers in the Northern Territory of Australia (i.e. all gamblers). However, the paper extends beyond a concern with categorization to an analysis of the social groups that are involved with different types of gambling. To do this, the analysis will examine the association between a range of socio-demographic and economic categories and skill versus chance based gambling. Several key questions guide the analysis: • Do the categories of skill and chance describe the structure of gambling participation as measured by frequency of play? • Can different groups of gamblers be defined on the basis of their participation patterns (i.e. skill versus chance-based gamblers)? • Are skill and chance-based gambling associated with different social profiles? Methods Sample and Data Collection In October, 2005, the Northern Territory of Australia conducted its first population-wide gambling prevalence survey (Young et al. 2006; Young et al. 2008). A telephone survey was used to obtain estimates of gambling participation, type of activity, frequency of play, and prevalence of problem gambling for the adult (18 years and over) Northern Territory population. In addition, data were collected on attitudes to gambling and socio-demographic and socioeconomic characteristics of respondents. The survey used a two-stage screening process to select respondents in the population based on whether they had gambled in the past year and whether they were a weekly gambler (excluding lotto and instant scratch tickets). The sample was then stratified by region, age and gender. A total of 5,264 people were screened with all regular gamblers, one in four non-regular gamblers and one in two non-gamblers sampled. This method produced 1,893 completed interviews, of which, 667 were of non-gamblers, 850 of non-regular gamblers, and 376 regular gamblers (those gambling at least once per week excluding lotteries and instant scratch tickets). The 1,893 completed interviews were weighted to the Northern Territory estimated resident population (Nnon-gamblers = 37,283, Nnon-regular gamblers = 90,583, Nregular gamblers = 10,359, N = 138,225) based on the stratification variables. As this analysis only concerns people who had gambled, all non-gamblers were removed, as were observations with missing data and respondents who visitors to the Northern Territory. The latter being removed as they were found to be gambling significantly more frequently than respondents that were Northern Territory residents. The final sample used in the following analyses consisted of a sample 1,172 people weighted to 97,525 to represent the resident Northern Territory adult population who had gambled in the previous 12 months from when the 123 J Gambl Stud (2010) 26:89–103 93 survey was enumerated. No significant differences (Fisher Exact tests) were found between socio-demographic variables between those included and those excluded from the analyses. All analyses use the weighted sample with standard errors (and confidence intervals) adjusted according to the sample design. The characteristics of the weighted sample are presented in Table 1. The Structure of Gambling Activities Information about participation and frequency of play for the 12 months preceding the survey was collected from respondents. The following eight activities are used in the analysis: electronic gaming machines (EGMs); instant scratch lotteries; lotteries; keno (a form of continuous electronic lottery); racetrack betting (i.e. betting on horses and dogs); table games played at casinos (e.g. blackjack, roulette); sporting event betting; and private games (e.g. cards). Frequency of play was then standardised for each activity to give weekly frequency of play. Using weekly frequency of play for the eight gambling activities, all respondents who gambled on these activities were subjected to a factor analysis (principal components factor method). It was hypothesized that activities would load on separate factors defined by the level of skill involved in the game, and hence the player’s ability to affect or predict the outcome. By this logic, games of chance would include lotteries, instant scratch tickets, keno, and EGMs, while games of skill would include racetrack betting, casino table games, sports event betting, and private card games. It should be acknowledged, however, that games of skill could be played in a pure chance way and that this distinction in players participation may also be an outcome of the factor analysis and could potentially blur the binary skill–chance dichotomy hypothesized. The number of factors retained in the solution was based on the size of the Eigen values (which indicate the amount of variance explained) and through assessment of the component scree plot. A varimax (orthogonal) rotation was applied to the retained factors to reduce the number of negative loadings occurring on each factor and improve interpretability (Bryant and Yarnold 1995). The propensity to gamble on the activities for each factor was represented by factor scores which were calculated for each of the retained rotated factors. Socio-Demographic Associations with Gambler Groups To identify groups of gamblers on the basis of their participation profiles, factor scores were converted to binary variables using the median score as a cut-point. That is, respondents were grouped according to whether they scored high (i.e. greater than or equal to the median) or low (i.e. less than the median) for each factor score. Therefore, for a 2-factor solution, there are four possible groups: (1) low score on factor 1 and 2 (LL), (2) low score on factor 1 and high score on factor 2 (LH), (3) high score on factor 1 and low score on factor 2 (HL), and (4) high score on factor 1 and 2 (HH). To identify associations between gambler groups and socio-demographic variables, multinomial logit regression models (also known as polytomous logistic regression) were constructed. The multinomial logit model is an extension of logistic regression with the difference being that the outcome variable may have three or more, as opposed to two, possible outcomes. For the current analysis the outcome variable of interest (i.e. gambler groups) will have either four outcomes (the previously described four groups) or eight outcomes (where groups are based on a 3-factor solution). In this model, one of the outcome variable categories is selected as the comparison category and associations between it and the other categories are assessed 123 94 J Gambl Stud (2010) 26:89–103 Table 1 Sample characteristics using weighted data for regular, non-regular and all gamblers Regular (N = 9,627) % (SE) Non-regular (N = 87,898) % (SE) All gamblers (N = 97,525) % (SE) Darwin 50.2 (3.0) 53.9 (1.6) 53.5 (1.2) Alice Springs 11.4 (1.6) 11.3 (0.8) 11.3 (0.6) Katherine 7.2 (1.0) 4.4 (0.4) 4.7 (0.3) Tennant Ck/Nhulunbuy 6.1 (1.3) 4.5 (0.6) 4.7 (0.5) 25.2 (3.5) 25.9 (1.8) 25.8 (1.3) 18–24 15.2 (2.8) 14.8 (1.5) 14.9 (1.2) 25–34 18.9 (2.7) 23.7 (1.4) 23.2 (1.1) 35–44 18.2 (2.1) 21.7 (1.3) 21.3 (1.1) 45–54 21.2 (2.4) 23.4 (1.6) 23.2 (1.4) 55 or more 26.4 (2.7) 16.4 (1.2) 17.4 (1.1) Female 30.9 (2.7) 49.4 (1.5) 47.6 (1.1) Male 69.1 (2.7) 50.6 (1.5) 52.4 (1.1) 90.4 (2.3) 89.9 (1.7) 89.9 (1.5) 9.6 (2.3) 10.1 (1.7) 10.1 (1.5) 96.2 (1.5) 95.8 (1.0) 95.8 (0.9) 3.8 (1.5) 4.2 (1.0) 4.2 (0.9) Some university 20.6 (2.8) 30.1 (2.0) 29.2 (1.8) Some tertiary 13.3 (2.0) 12.2 (1.3) 12.3 (1.2) Some secondary 62.9 (3.3) 56 (2.2) 56.7 (2.0) 3.2 (1.4) 1.7 (0.6) 1.8 (0.6) Full-time 74.4 (2.9) 69.4 (2.0) 69.9 (1.8) Part-time 8.4 (1.6) 12.8 (1.4) 12.3 (1.2) Home duties 3.9 (1.4) 5.1 (0.8) 5.0 (0.7) Student 2.4 (1.4) 3.2 (0.8) 3.1 (0.7) Retired 6.7 (1.7) 3.5 (0.6) 3.8 (0.6) Pensioner 3.3 (0.9) 3.3 (0.8) 3.3 (0.7) Unemployed 1.0 (0.4) 2.8 (1.2) 2.6 (1.1) Location Rest of NT Age in years Gender Indigenous status Non-Indigenous Indigenous Language spoken at home English Other than English Highest education Some primary Labor force status HH income pa Less than $40,000 11.3 (2.1) 10.8 (1.6) 10.8 (1.4) $40,000–$59,999 13.1 (2.6) 12.5 (1.4) 12.5 (1.3) $60,000–$79,999 13.3 (2.2) 17.0 (1.7) 16.7 (1.6) $80,000–$99,999 21.1 (3.0) 21.7 (1.9) 21.6 (1.7) $100,000–$124,999 15.7 (2.3) 20.0 (1.6) 19.5 (1.5) $125,000 or more 25.5 (3.0) 18.0 (1.9) 18.8 (1.8) 123 J Gambl Stud (2010) 26:89–103 95 Table 1 continued Regular (N = 9,627) % (SE) Non-regular (N = 87,898) % (SE) All gamblers (N = 97,525) % (SE) 39.1 (1.9) Household type Couple with children 30.3 (3.0) 40.1 (2.1) Single parent 5.1 (1.2) 7.2 (1.7) 7.0 (1.5) Lone person 12.7 (2.1) 13.6 (1.5) 13.5 (1.4) Couple with no children 31.8 (3.1) 28.3 (2.0) 28.6 (1.8) Group household 15.3 (2.9) 7.4 (1.2) 8.2 (1.1) 4.7 (1.9) 3.5 (0.9) 3.6 (0.8) Other Marital status Married 67.2 (3.2) 66.1 (2.1) 66.2 (1.9) Separated 7.9 (1.4) 7.3 (0.9) 7.4 (0.8) Widowed 2.3 (0.7) 1.6 (0.4) 1.6 (0.3) 22.6 (2.9) 25.0 (2.1) 24.7 (1.9) Single according to the explanatory variable (i.e. socio-demographic category). For current purposes, the low-low group was used as the reference category for the outcome variable as this group represents respondents who scored below the median on all factors (i.e. gambled less frequently). The strength of the association in multinomial logit regression is assessed using relative risk ratios. Scores above one represent an increased risk for a given category of the explanatory variable, while scores below one represent decreased risk. The reference category for explanatory variables is set at 1.00. Each reference category was selected to maximize differences within the categories of each explanatory variable. Unadjusted associations between socio-demographic variables and the factor score groups were calculated. Variables showing a moderate association (p \ 0.20) were included in a single model which was subjected to backward elimination procedure with removal of variables with p-values[0.05. This procedure produced a multivariable adjusted model of the sociodemographic profile of the gambler groups defined on the basis of their factor scores. All analyses were carried out using Stata v9.2 using weighted data and the standard errors and confidence intervals presented account for the stratified survey design. Results Gambling Participation Table 2 displays participation rates (i.e. previous 12 months) and summary statistics for weekly frequency of play for the eight gambling activities used in the analysis. Chancebased gambling forms including lotteries (played by 72% of gamblers in 12 months preceding the survey) and scratch lotteries (39%) enjoyed the highest participation, followed by EGMs (37%), and keno (31%). For the skill-based forms of gambling, participations rates were highest for racetrack betting (26%), followed by casino table games (14%), sports betting (7%) and private games (5%). The distribution for each activity varied 123 96 J Gambl Stud (2010) 26:89–103 Table 2 Participation and summary statistics for eight gambling activities (N = 97,525) Gambling activity Participationa Weekly frequencyb of play % (SE) Mean (SE) Minimum 50% 75% 90% Maximum (median) percentile percentile EGMs 36.5 (2.0) 0.09 (0.01) 0.00 0.00 0.04 0.25 Scratch lotteries 39.2 (2.1) 0.10 (0.01) 0.00 0.00 0.06 0.25 7.00 Lotteries 72.2 (2.0) 0.42 (0.02) 0.00 0.12 0.50 1.00 21.00 Keno 30.8 (1.9) 0.09 (0.01) 0.00 0.00 0.04 0.19 10.00 Racetrack 25.8 (1.8) 0.06 (0.01) 0.00 0.00 0.02 0.06 7.00 Table games 14.1 (1.6) 0.01 (0.00) 0.00 0.00 0.00 0.03 4.00 Sporting events 7.1 (0.9) 0.02 (0.00) 0.00 0.00 0.00 0.00 7.00 Private games 4.8 (0.7) 0.02 (0.01) 0.00 0.00 0.00 0.00 4.00 a Participation in the 12 months preceding the survey b Weekly frequency of play indicates number of times played per week 7.00 significantly and all displayed highly skewed distributions in terms of their weekly frequency of play. Lotteries and keno were the activities that recorded the highest weekly frequency of play. The structure of Gambling Activities Table 3 presents the gambling activity factor loadings for the varimax rotated factor scores for the 2- and 3-factor solutions. The unrotated solution produced three Eigen values greater than one. Factor 1 clearly represented games of skill (i.e. racetrack betting, betting on sporting events, and playing table games at a casino). Factor 2 represented chance games (i.e. EGMs, instant scratch lotteries, and keno). Factor 3 represented lotteries, which had a positive loading, as well as private games, which had a negative loading. This factor accounted for a considerably lower amount of variation compared with the first two factors as indicated by an Eigen value of 1.09. The emergence of factor 3 is most likely due to the Table 3 Rotated factor loadings for 2- and 3-factor solutions (N = 97,525) Gambling activity EGMs Instant scratchies Factor 1(skill) Factor 2 (chance) Factor 3 (skill/chance) Factor 1 (skill) Factor 2 (chance) 0.13 0.76 -0.16 0.35 0.60 -0.17 0.54 0.25 -0.12 0.60 Lotto 0.02 0.28 0.64 -0.16 0.53 Keno 0.14 0.54 0.16 0.19 0.55 Racetrack 0.74 0.01 0.16 0.60 0.05 Table games 0.58 0.31 -0.24 0.68 0.14 Sporting events Private games Variance 0.69 0.01 -0.07 0.65 -0.06 -0.01 0.27 -0.69 0.31 -0.06 1.43 1.40 1.09 1.55 1.33 % Variation 17.9% 17.5% 13.6% 19.4% 16.7% Cumulative % 17.9% 35.4% 49.0% 19.4% 36.1% Note: Bold fonts indicate loadings C0.40 or B-0.40 for gambling activity for that factor 123 J Gambl Stud (2010) 26:89–103 97 patterns of associations that emerge when a large number of the sample and in particular the non-regular gamblers, who participate in lotteries (72% in the past year) and a few other gambling forms occasionally. Lotteries are fundamentally chance, and this was reflected in the two-factor solution, from which the chance–skill distinction emerged more clearly. Factor 1 (skill) included casino table games, betting on sporting events, and race betting, all with loadings above 0.6. Factor 2 (chance) included EGMs, instant scratch lotteries, keno and lotteries (all with loadings above 0.5). Given this clarity, the limited variance explained by the third factor, and the desire to keep the number of gambler groups to an interpretable number, a decision was made to define groups on the basis of the two factor solution. Socio-demographic Associations with Gambler Groups Table 4 shows the distribution of respondents across the four gambler groups. Approximately 34% of respondents scored below the median on both factor scores (group 1), while 14% scored above the median for both factors (group 4). The remainder of respondents were distributed nearly equally across the other two groups (low on factor 1 and high on factor 2, and high on factor 1 and low on factor 2). The four emergent groups were group 1 (low chance–low skill), group 2 (high chance–low skill), group 3 (low chance–high skill), and group 4 (high chance–high skill). Table 5 sets out results for the final multivariate adjusted logit model based on the four groups obtained from the 2-factor solution. Five variables remained in the final model including location, age, gender, household income and household type. The variables education and marital status, both of which displayed significant bivariate associations, were eliminated from the model in the stepwise elimination procedure. All relative risk ratios for the outcome variable use the gambler type group low-skill and low-chance (group 1) as the reference category. Moving down column 2 (i.e. group 2 -low skill and high chance) in Table 5, four of the five socio-demographic variables displayed significant multivariate adjusted associations with this group. Respondents living in Katherine (a small regional centre with an estimated resident population of 9,000 people) had a significantly lower risk (0.47, 95% confidence interval 0.25–0.89) of falling into this group compared with respondents living in Darwin and Alice Springs (the two largest urban centers in the Northern Territory with populations of 96,600 and 27,000 respectively (Australian Bureau of Statistics 2007) and which host the only two casinos in operation in the Northern Territory). Older respondents (i.e. 35 years and over) were more associated with low skill and high chance participation compared with younger (i.e. 18–24 years) respondents. This was particularly so for respondents aged 55 years and over, whom were seven times more likely to fall into this group than 18–24 year olds. Respondents living in high income households ($125,000 or Table 4 Distribution of median cut factor score groups (N = 97,525) 2-factor solution groups Skill (Factor 1) Chance (Factor 2) % (SE) 1. LL Low Low 33.6 (1.9) 2. LH Low High 24.4 (1.6) 3. HL High Low 28.1 (2.0) 4. HH High High 13.9 (1.3) Total – – 100.0 123 98 J Gambl Stud (2010) 26:89–103 Table 5 Multivariable multinomial logit regression model for median factor score groups from the 2-factor solution (N = 97,525) Group 2 (Lskill–Hchance) RRR (95% CI) Group 3 (Hskill–Lchance) RRR (95% CI) Group 4 (Hskill–Hchance) RRR (95% CI) Location Darwin-Alice Springs 1.00 1.00 1.00 Katherine 0.47 (0.25–0.89) 0.31 (0.14–0.68) 0.59 (0.27–1.30) Tennant Ck/Nhulunbuy 0.89 (0.46–1.72) 1.11 (0.50–2.45) 1.66 (0.75–3.67) Rest of NT 0.57 (0.31–1.05) 1.22 (0.70–2.13) 0.63 (0.31–1.27) Age in years 18–24 1.00 0.74 (0.34–1.61) 0.54 (0.23–1.23) 25–34 2.68 (0.97–7.43) 1.00 1.00 35–44 3.36 (1.27–8.88) 0.57 (0.32–1.02) 0.68 (0.35–1.34) 45–54 3.25 (1.22–8.66) 0.50 (0.29–0.89) 0.59 (0.30–1.13) 55 or more 7.01 (2.65–18.5) 0.39 (0.18–0.85) 0.71 (0.35–1.43) Female 1.00 1.00 1.00 Male 1.08 (0.72–1.61) 1.94 (1.26–2.99) 2.48 (1.59–3.87) Gender HH income per annum Less than $40,000 1.84 (0.77–4.42) 3.47 (1.31–9.15) 1.04 (0.41–2.64) $40,000–$59,999 2.04 (0.94–4.42) 1.05 (0.46–2.35) 0.72 (0.32–1.60) $60,000–$79,999 1.00 1.00 1.00 $80,000–$99,999 0.85 (0.42–1.72) 1.68 (0.87–3.25) 1.81 (0.89–3.69) $100,000–$124,999 1.30 (0.68–2.50) 1.23 (0.60–2.55) 0.59 (0.28–1.25) $125,000 or more 2.23 (1.07–4.66) 1.69 (0.78–3.69) 1.65 (0.76–3.55) Household type Couple with children 1.00 1.40 (0.81–2.40) 1.00 Single parent 0.57 (0.25–1.34) 2.33 (0.91–5.95) 1.46 (0.61–3.51) Single person 0.56 (0.29–1.11) 1.20 (0.57–2.56) 1.00 (0.46–2.21) Couple with no children 0.57 (0.35–0.93) 1.00 1.80 (1.07–3.05) Group household 0.52 (0.19–1.46) 2.87 (1.13–7.32) 3.13 (1.19–8.26) Other 0.45 (0.12–1.64) 3.20 (0.93–11.0) 2.71 (0.85–8.62) Note: Bold fonts indicate a significant association (p B 0.05) relative to the reference category denoted by 1.00 Reference category for the dependent variable (i.e. column headings) is low participation in chance and skill based forms of gambling more) were 2.23 (1.07–4.66) times more likely to fall into group 2 compared to respondents living in households with the median income ($60,000–$79,999). All household types showed lower risks for falling into group 2 compared with couples with children, although only couples with no children showed a significantly lower risk (0.57, 0.35 to 0.93) of falling into group 2 compared to their childless counterparts. Column 3 shows associations between socio-demographic variables and those respondents who fall into the high skill and low chance group (group 3). The location association with group 2 was similarly present for this group, with respondents living in Katherine having a lower risk (0.31, 0.14–0.68) of being high skill and low chance gamblers 123 J Gambl Stud (2010) 26:89–103 99 compared with respondents living in Darwin and Alice Springs. Age showed a significant association with this group, with respondents aged 45 years and over having a reduced risk compared with 25–34 year olds (note that the reference category is different to that used for group 2). Males were nearly two times (1.94, 1.26–9.15) more likely to be high skill and low chance gamblers compared with females. All household income categories showed increased risk of falling into this group compared with the median household income, though only respondents in households with the lowest income showed a significant increased risk (3.47, 1.31–9.15). Group households showed a significant increased risk (2.87, 1.13–7.32) of falling into group 3 compared with couples with no children (note the different reference category compared with group 2). Only two socio-demographic variables, gender and household type displayed a significant association with group 4, which included respondents who were high skill and high chance gamblers. Males were 2.48 (1.59–3.87) times more likely to be high frequency indiscriminate gamblers compared with females. Group households had an increased risk (3.13, 1.19–8.26) of falling into group 4, and couples with no children also had an increased risk (1.80, 1.07–3.05) of falling into this group. Discussion The Structure of Gambling Activities In terms of the structure of gambling activities, the factor analysis supported the relevance of skill and chance as a conceptual framework. Individual activities were located on one of two main factors, representative of skill and chance, respectively. Thus, rather than viewing games as unique, the structure of participation indicates that games display a commonality contingent on whether the force of skill or chance dominates the game. Therefore, skill or chance based games may be considered as separate categories with some empirical support. These findings were consistent with the analysis by Young and Stevens (2009) who, using a sample of regular (weekly) gamblers, found that participation in gambling activities broadly reflected a preference for either skill or chance based games. In fact, the chance–skill based distinction was more discernible for the analysis of all gamblers, compared with regular gamblers (Young and Stevens 2009). This may reflect that regular gamblers are more opportunistic gamblers in that they play whatever activities are available, and participation is more reflective of supply than it is of demand (Marshall 2005). Indeed while there exists a general structure of skill and chance, the distinction is undoubtedly blurred at the level of the game as many gamblers are known to play chancebased games with the illusion of control (Wohl and Enzle 2002). For example, not all casino table games are skill based, though knowledge of the game (and probabilities associated with winning) may be used to improve a gamblers odds of winning in these games (e.g. roulette). So, the moderate loadings of casino table games and private games on factor 2 (chance) in the three-factor solution may represent this ‘blurriness’ between skill and chance-based games. This point is also borne out in the two-factor solution with EGMs showing a moderate loading on factor 1 (skill). However, while the skill–chance distinction does appear to explain the factor loadings of the activities, this does not suggest they are the only dimensions by which games may be categorized. Reith (1999) makes the point that the gambling landscape may be delineated by various additional categories including the rate of play of a game, the player’s relation to a game, the spatial organization and the social integration of the site, and the 123 100 J Gambl Stud (2010) 26:89–103 socioeconomic characteristics of players (Dickerson 1993; Home Office 1996; Walker 1992; Young and Tyler 2008). As such, given the distinction in playing preferences found in the analysis of all gamblers and for regular gamblers (Young and Stevens 2009), the skill–chance binary offers opportunities for further empirical testing, as well as potential expansion to include a range of other activity-specific domains. In addition, the results do not to suggest that the pattern of participation is attributable solely to the structure of demand. As the results in Table 2 have shown, participation is mediated by the supply of gambling opportunity, a structure that favors chance-based gambling forms. This may be due to both to the relative ease with which chance-based forms may be engaged in compared to the more skill-based ones, as well as the more general availability of games of chance, particularly lotteries and EGMs (Young and Tyler 2008). Thus, the gambling participation patterns presented here are most likely to be a product of the interaction between demand and the supply of different gambling products. Skill, Chance and Social Patterns Given the factor structure that emerged, it was possible to define gambler groups on the basis of skill or chance preferences and to examine the socio-demographic differences between these groups. While the analysis conducted herein differed somewhat to that carried out in earlier work by the authors, there was considerable overlap in the social groups that were associated with skill and chance based preferences for regular gamblers (Young and Stevens 2009). In particular, chance-based gamblers were associated with an urban location, older age groups, high household income, and couple with no children households for past-year gamblers in the Northern Territory, Australia. In previous work by the authors using only the sample of regular gamblers from the same dataset, these same associations were present, though female regular gamblers showed a significant association with chance-based gambling (Young and Stevens 2009). Thus, participation in chance may be more closely related to factors including accessibility, stage in the lifecycle, and disposable income rather than socio-economic status per se (Dickerson 1993; Griffiths and Delfabbro 2001; Young and Tyler 2008). On the contrary, low household income was associated with group 2, which contained the low chance and high skill frequency gamblers, while high household income was associated with high chance and low skill frequency gamblers. While research does suggest richer groups do gamble less on some activities than their economically disadvantaged counterparts, they still do engage with chance to a considerable degree (Delfabbro and Le Couteur 2008). It is clear that while the orientation towards gambling is socially patterned, these patterns are complex and are not fully accounted for by a simple class-based, compensatory explanation. The socio-demographic associations with the skill-based group (group 3) included nonurban residence, younger age (i.e. 25–34), male gender, low household income, and residence in a group household. Skill-based gambling, evidently attracts a well-defined demographic of younger males on low incomes. It is evident that rather than participating in pure chance, as in chance-based gambling, this group attempts to use skill to achieve a desired outcome. Consideration of the activities involved (i.e. casino table games, racebetting, and sports betting) suggest these are generally male-dominated, and occur in maledominated environments (i.e. casinos, racetracks, betting shops). This may be due to the gendered nature of gambling spaces or an innate attractiveness of skill to this group, who then find skill-based spaces for expression (Adams et al. 2007; Worthington et al. 2007). Therefore, while it is possible that there are male dominated spaces which dictate the types of gambling activity occurring (e.g. racetrack betting), there were no corresponding female 123 J Gambl Stud (2010) 26:89–103 101 spaces (and associated activities) included in this study or rather these places are nongender specific (Volberg and Wray 2007; Welte et al. 2002). This could potentially be remedied by the inclusion of bingo in the current analysis, which is a more traditionally female space (Oliveira and Silva 2001; Volberg 2003). Group 4, the smallest group, included those gamblers who participated heavily in both chance and skill-based gambling (14% of respondents) did not display clear preferences in terms of skill or chance but gambled on both. Group 4 gamblers were associated with male gender, group household type, and couple with no children households. Compared with the social characteristics of gamblers in groups 2 and 3, the gamblers in group 4 exhibited less social patterning. For example, both age and household income were not significant, indicating that this group of frequent gamblers in both chance and skill-based games come from a spectrum of ages and income types, but tended to be males living in group and couple with no children households (Delfabbro and LeCouteur 2008; Volberg 2003; Walker 1992). While the gamblers in groups 2 and 3 clearly fell on one side of the fence in terms of activity orientation, group 4 is more of a puzzle in that the individuals within it combined both chance-based and skill-based gambling. This emphasizes the fact that some players may have dynamic orientations towards the game, being able to adapt to a range of gambling types. The non-significance of the geographic variable for this high-skill and high-chance group may indicate that they source whatever form of gambling activity is available to them. While casino table games are not available in the larger regional towns of the Northern Territory, racetrack betting and private card games are readily available, as are EGMs, keno, lotto and instant lotteries. Group 4 is the group that may be of most interest in terms of gambling-risk or problem gambling as they appear not to discriminate in preferred activity. Indeed, problematic gambling is consistently associated with economic, gender, and social class divisions (Abbott et al. 2004; Clarke et al. 2006; Currie et al. 2006; Productivity Commission 1999; Volberg et al. 2001; Welte et al. 2002; Welte et al. 2004; Young et al. 2008), although recent research has suggested this is activitybased and not directly related to skill or chance forms (Young and Stevens 2009). Additional analysis by the authors using the 2005 Gambling Prevalence Survey data showed that indeed problem gambling estimates increased with the number of activities participated in on a weekly basis (Young et al. 2008). Conclusions It is evident from the empirical investigation of gambling patterns in the Northern Territory of Australia that skill and chance are useful in explaining the patterns of gambling frequency for different activities. Skill and chance effectively described the structure of gambling participation, and provided a mid-scale level of conceptualization between the conflating term ‘gambling’ and the specificities of individual games. In addition, the current results indicate that skill and chance are socially patterned. However, these patterns are complex and are not fully accounted for by simple socioeconomic-based explanations. While research does suggest richer groups do gamble less frequently on some activities than their economically disadvantaged counterparts, they still do engage with chance to a considerable degree. Other variables that were associated with the skill–chance distinction included gender, access to gambling opportunities, and the stage in the lifecycle (including income and household structure). Areas for further investigation of the social contexts of gambling include the relationship between male gender and skill-based gambling as well as the relationship between increasing age and chance-based gambling. This research may 123 102 J Gambl Stud (2010) 26:89–103 assist in linking gambling participation more closely to broader social changes western society, such as the ageing of the population and the increasing availability a range of gambling forms. Acknowledgements The authors wish to acknowledge the Community Benefit Fund of the Northern Territory Government, Australia, for funding the research. References Abbott, M. W., Volberg, R. A., & Rönnberg, S. (2004). Comparing the New Zealand and Swedish national surveys of gambling and problem gambling. Journal of Gambling Studies, 20(3), 237–258. Adams, G. R., Sullivan, A.-M., Horton, K. D., Menna, R., & Guilmette, A. M. (2007). A study of differences in Canadian university students’ gambling and proximity to a casino. 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