ArcoMage Challenge Game 2 players Moves in turn (except for “play again” cards) 102 x 2 cards used to perform a turn 3 points Player 3 Resources 3 Modifiers Wall Tower 6 Cards Resources Necessary to use Cards Bricks are red Gems are blue Recruits are green Modifiers Necessary to get resources Quarry – increases Bricks Magic – increases Gems Dungeon – increases Recruits Modifiers After player’s move: Bricks += Quarry Gems += Magic Recruits += Dungeon Wall/Tower Wall defends tower from Damage Tower will take Damage from enemy Cards if player does not have wall Tower is necessary to win Card Requires several units of one Resource: Card May change player’s or enemy’s Resources/Modifiers May change Wall/Tower May perform a Damage Special Ability Condition Damage Will decrease enemy Wall and/or Tower Wall “absorbs” Damage instead of Tower If Wall = 0, Tower will take “unabsorbed” damage Special Ability Some unique change which can not be described by fixed attribute changes 5 cards with different special abilities Condition If Card’s condition is true for current game state, result of the Card usage is changed 9 different conditions 11 Cards with conditions Start Bonus Each player may choose a start bonus +6 to Resource +1 to Modifier +8 to Wall How to win? Build a Tower >= 75 Destroy enemy Tower Collect any Resource >= 150 After 200 turns the game ends with draw Tournament 9 game days Top teams receive points Each day has points “weight” Sum of points * weights determines the tournament winner Tournament Points – GP8 (10-8-6-5-4-3-2-1) Day weights increase from 0.01 (first day) to 2.00 (last day) Game Packages AMServer AMLogReader AMGUIClient ClientProject_CS ClientProject_Java AMServer Hosts games Logs game summary Logs all game states Visualizes game state Server-side clients AMServer Server Options Game Options Player Options AMServer Start Game Path to card set Select IP Allow “endless” moves Use visualization form AMServer Separate client program or GUI Server-side GUI client Simple serverside “bot” client Run strategy (for “advanced” C# users) AMServer Game Identifier, used in logs Expected remote clients global identifiers Delay between game turns File to store game logs AMServer Bricks Gems Recruits Cards AMLogReader Select log game file Start reading the log Navigate between game states Same visualization mechanism AMLogReader Log file with game states Read the log file First / Previous / Next / Last turn Arbitrary turn AMGUIClient Allows to perform moves and choose the start bonus using GUI LMB – use card/bonus RMB – discard card May run as “remote client” GUI Client Start the remote client Server address Server port Run strategy (for “advanced” C# users) User interface client Client GUI Enemy State Last Card Player state Player Cards Strategy Open ArcoMageClient project Implement MyStrategy class methods GetId GetName GetStartBonus Move Strategy Rebuild solution Start server Make sure batch-files work correctly run_first_player.bat run_second_player.bat Strategy Connect to the FTP server Make subdirectory for current day (15-24) Copy the batch files and all necessary files to the subdirectory Questions?
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