ACIA—A Course Design Approach to Game Design Theory

Chun-Tsai Wu1,2, Szu-Ming Chung1, and Shao-Shiun Chang2
1
Department of Digital Content Design, Ling Tung University,
Graduate Institute of Industrial Education & Technology,
National Changhua University of Education
2 Department and
Taichung, Taiwan, Republic of China
This research intends…
 To study a teaching method of designing an
interactive storytelling game for art design students
 To adopt mind mapping authoring tool to help
students develop their concept map.
 To accomplish a deep learning and suceed to create a
game by using a teaching strategy of “learning by
doing”.
The teacher provides students with…
 Project based learning to design a 3D/2D interactive
storytelling game.
 Learning to integrate designing knowledge and skills,
and to think logically in programming.
 Concept map authoring tool to guide students to create
a script of the game
Thinking process includes…
 Game design/decision making about
 game type
 development tools
 artistic style
 game story script
 Programming
 Combining the logic of Giro game (board game as
Monopoly) and RPG-puzzle game
We carry out this program by
• Graduate Project:
• Project based learning
• Students work as a team to create a production before graduate
• The progress is supervised by advisor and graded by the entire
department faculties twice a semester
• This project has to be accomplished and displayed in the graduate
exhibition and the Young Designers Exhibition held in Taipei.
• Concept map:
• To assist students to organize knowledge and information.
• To increase structural awareness of interleaved information.
• To help students assess the structure of facts.
• To promote storytelling abilities.
(This storytelling game is plotted as non-linear game. It is achieved by
using random chosen poker cards, which is decided by the players and giving
flexibility )
Developing process…
 Game Story is based on:
 historical facts (The notorious Jack the Ripper from
London)
 emotional factors, the player feel and like to solve
this unsolved mystery by playing an interactive
storytelling game.
 Game Structure is established by a major stage and
four events (tool shop, free zone, mini games, and bar)
Game Structure
Interface Design
Mandatory Rules
 Graduate project progresses as three consecutive semester
courses.
 Students are required:
 to finish one thirds of the project in the first semester
 to complete the whole project in the second semester
 to display their projects in the graduate exhibition and
Young Designers Exhibition
Evaluation
 The grades are divided as
 project (60% contributed by all faculties)
 participation (20% contributed by each group advisor)
 exhibition preparation (collaborative works distributed to
each student, 20% contributed by the elected director of
graduate project).
Results and Discussions
 This deep learning strategy is:
• To be designed as project based learning
• To be emphasized on the thinking process
• To be accomplished by collaborative learning
• To assessed students’ learning by doing:



They finish major part of the project.
The project demonstrates the integraty
They present and display their project in graduate exhibition and
the Young Designers Exhibition (Competition) held in Taipei.
Mission accomplished!
Thank you for your listening!