Game-Based Learning and Gamification in Higher Education Professor Nicola Whitton Manchester Metropolitan University What is a game? “the voluntary attempt to overcome unnecessary obstacles” (Suits, 1978) Why games and learning? Games are motivating ... ... and digital natives want to learn with games … … so that learning is so much fun… … they don’t even know they’re learning! (This is not a good argument for games and learning) A better argument Engagement Action Play Game mechanics are engaging Creativity Suspension of disbelief Community Challenge Visible progression Completion Games create flow (Schell, 2008, based on Csikszentmihalyi, 1992) Active Learning Environments Experiential Learning (Kolb) Problembased learning Situated cognition (Brown, Collins, Duguid) Problem-based Learning (Boud; Savery & Duffy) Authentic learning Affinity Groups (Gee) Zone of Proximal Development (Vygotsky) Communities of Practice (Lave & Wenger) Social constructivism Playful learning: the magic circle … make mistakes … make things Freedom to… … make choices … make believe What is gamification? Game mechanics So what’s the problem? Gaming the game The Spirit of Play • • • • • • Creativity Storytelling Mystery Exploration Puzzle-solving Fun Thank you for listening
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