1 OLYMPIC VALUE FRIENDSHIP Fishim evri fren Objective To understand that everyone different skills and abilities. has 15-30 players 30 cones 7-12 Key messages • • We should take the time to get to know people who are different from us. 7 -12 years old 3 sets of bibs 10x25 metres We should always include everyone in what we do, even if it is not easy. 45 minutes GAME WITHOUT THEME 15 AIM OF GAME: For chasers to tag as many players in the shortest time possible. For the dodgers; not to be tagged. The winner is the team with the most dodgers at the end of the game. Rules • • • INSTRUCTIONS: If a player leaves the playing area they must join the closest chain. Tagging is a gentle touch with one hand on the upper body. Any player in the chain can tag another - with hands only, no kicking! The chain can never be broken. Divide the players into four equal teams, and select a team to be the chasers. Ask the chasers to select their captain. Variations and tips Ask the other teams to spread out along one edge of the playing field. When the captain of the chasers shouts ‘GO’ all the players have to try to run to the other end of the field without being tagged. • If tagged they become a chaser by forming a human chain with the chaser who tagged them. The chasers join hands, and continue chasing the dodgers. Once all players reach the opposite side of the field, the game begins again with the captain saying ‘GO’. Play four games of about 3 minutes so that each team has a turn at being the chasers. Remember to have a water break. • • • • To change the level of difficulty, begin directly with chasers in chains of two. Change the way in which chasers tag the dodgers (two hands) or how the chain is joined (linking elbows, hands on shoulders, etc.). Stop chasers from going backwards – they always have to move towards the dodgers starting line. Use bibs as blindfolds. Make the field larger. GAME WITH THEME 15 RULES AND INSTRUCTIONS: Play the same game again where the four teams now represent different abilities: • • • • Yellow – blindfolded – one player per pair with blindfold Red – only use one arm – one hand in pocket (or on head) other hand holding partner Blue – walking Green – talking all the time A chaser represents ‘friendship’, when they tag a dodger they are accepting them into their friendship chain. Players play using the ability they were assigned. To begin, choose one pair from each ability to be ‘friendship’. Only tell the ‘friendships’ the rules, and ask them not to share the rules with the dodgers. Change the ‘friendships’ at the end of each round. At the end of each round ask all players to swap bibs, choose new pairs and ‘friendships’. • • • The ‘YUMI NOMO’ round: The ‘friendship’ pairs can only tag dodgers who have the same ability as them. The first ability team to construct their friendship chain is the winner, remembering that only the ‘friendship’ know the objective; they tell the dodgers when they join the friendship chain. The ‘YUMI BE INO EVRIWAN’ round: The ‘friendship’ pairs can only tag the dodgers who have a different ability to them. A dodger who is tagged joins the middle of the friendship chain and is unable to tag. Make sure everyone knows this rule at the start. The ‘YUMI EVRIWAN’ round: The ‘friendship’ pairs can tag dodgers with any ability. When a dodger is tagged, they join the chain. They can choose where in the chain they join. Everyone can tag with hands only. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: Which round did you find the most interesting – yumi nomo, yumi be ino evriwan or yumi evriwan? Why? The yumi nomo round is quite restrictive. Just like in real life if you choose to associate only with those who are the same as you it can quickly become boring. The yumi be ino evriwan round is more interesting, with more choice, but those who join are passive and not able to participate in the tagging. The yumi evriwan round is more interesting for everyone involved; all the children participate in the creation of the chain and are able to play. It is not enough to simply welcome new friends into a group, but they must also be actively included by allowing everyone the opportunity to discover their place and fully participate. What effect did your ability have on the way you played the game? How did it make you feel? During the game children have different abilities which could cause difficulties and make them upset. Those that could run may get bored once they caught everyone, on the other hand those that could only walk may get upset when children kept running away. Those that could not see had an added difficulty, but always had a guide, meaning that they needed to rely on someone else. While those that could tag with only one hand would have had difficulties once they begun to form a chain. In real life, do you think there are times when some people are not included because of their differences? When? Why? How? In Vanuatu, 1 in 8 people have a disability. For children in primary school, it is around 1 in 14 children. This suggests that there are children who have a disability but are unable to attend school. Children with sight, hearing or learning disabilities tend to be in school, but often have difficulty in the classroom. Children with physical disabilities are often left out because of distances to school and difficulty with access (ramps, stairs, doors, toilets, etc). 2 OLYMPIC VALUE RESPECT Kakae stret Bases Objective To understand that it is important to take care of your mind and body. 14-25 players 7-12 Key messages • • 20 cones 1 ball 7 -12 years old Being active is important for our health – it helps to prevent illness and injury, while improving our fitness and mental health. 4 bases 15x30 metres It is important to eat lots of fresh fruits and vegetables. 1 whistle 50 minutes 2 sets of bibs GAME WITHOUT THEME 15 AIM OF GAME: To score a point by passing the ball to a teammate on any of the two bases in the other teams’ half. INSTRUCTIONS: Rules • • • • Divide the players into two equal teams. If you have a lot of players, create 3 teams, and play three rounds of 3-4 minutes so all the teams can play against each other. • Players throw the ball amongst their team, while the other team is trying to steal the ball. The players are trying to progress down the field towards the bases in the other teams’ half. Play continues when the ball is stolen by the other team. • After a goal is scored (catching the ball on a base equals one goal), teams’ return to their half of the field and the team that did not score restarts the game. Play two rounds of 5 minutes. Between each round the teams swap ends. Remember to have a water break. No physical contact. It is not allowed to take the ball when it is being held by an opponent. A player can not take more than 2 steps with the ball, or to hold it for more than 5 seconds. Bouncing and dribbling the ball is not allowed. Players cannot stay more than 10 seconds on a base. Passes can be made with or without a bounce. Variations • • Use a ball (shape and size) that the players can easily throw and catch. Change the rules of the game so that players have to make a certain number of passes, and/or that the ball cannot be passed back to the player who passed it to them. Ask one of the players to be the umpire. GAME WITH THEME 20 RULES AND INSTRUCTIONS: Play the same game again. Now one base represents healthy eating and the other one represents physically active. Round one: The challenge on the healthy eating base is to shout a fresh fruit or vegetable – banana, mango, pawpaw, etc. The challenge on the physically active base is to shout a healthy activity – running, swimming, football, etc. The goal only counts once the player on the base catches the ball and shouts out the words that matches with the base they are on. Teams can help the player on the base, but cannot shout something that has already been said by their team. Round two (for older children): The bases now represent why it is important to eat healthy or be physically active. When the ball is caught on a base the player has to say a reason to eat healthy – reduce risk of getting sick, get all the right nutrients, not become obese, stop being hungry, etc. On the other base the player says a reason why they should be physically active – have a good state of mind, burn off energy, get fit, play with friends, etc. Play rounds of about 8 minutes. Before each round, allow 2 minutes for teams to think of ideas. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: Is it important to eat healthy and be physically active? Why? In Vanuatu, 7 in 10 people die because of non-communicable diseases (NCDs diseases that can not be passed from person to person), for example obesity, cardiac problems, diabetes, etc. The main cause of NCDs are poor eating habits and a lack of physical exercise. By eating well and being active you are showing respect to yourself, taking care of your body and and helping prevent illnesses. At the same time you will feel better – be physically fitter and have improved mental health. What might happen if you do not eat healthy? What might happen if you are not physically active? Can you give some examples? Many island nations in the Pacific, including Vanuatu, have a large number of people suffering from under-nutrition and at the same time a large part of population suffers from obesity. Children who suffer from under-nutrition are more likely to become ill and have more difficulty in school, on the sports field and all aspects of their lives. 3 OLYMPIC VALUE EXCELLENCE BTB (Become the best) Objective To understand that excellence is a personal challenge to do better. Key messages • • • Excellence is not about being the best or a world champion. 10-25 players Blindfolds, balls, rackets, etc. (if available/needed) 7-12 7 -12 years old 12 cones 15x15 metres 4 stopwatches 45 minutes Annex to be printed Excellence is setting a goal and putting in the effort to achieve it. Everyone has the right to pursue their own goal; for some it might be to play with friends, to have fun. For others it might be to achieve a personal best or improve their technique. The essential thing is to try to do better. GAME WITHOUT THEME AIM OF GAME: To complete the relay faster each time. INSTRUCTIONS: Divide the players into four teams. Set up four lanes, about 15 metres long, and two metres apart. Players can use a cone, ball, racket or bib as the baton. Teams choose which activity they do to complete the relay. Options can include: running, walking, hopping, skipping, crawling, jumping, blindfolded, dribbling a football/basketball, controlling a ball in the air, etc. See annex for printable cards. Choose activities depending on equipment available. Use a stopwatch to time each team, and give them the challenge to complete the next relay faster than their previous time. Play 2-3 relay races with teams choosing a different activity to complete the relay each time. Remember to have a water break. 10 Rules • • • • Players must go all the way to the cone and back, before passing the baton. Players must sit behind the cone until their turn. Once all players in a team have finished the team must sit down. This is when the clock stops. It is not a competition between teams but a challenge for each team to do better. Variations • • If no stopwatch is available; you could use a watch, phone, clock or ask the players to count. Change the distance and activities depending on age and abilities of players. GAME WITH THEME 20 RULES AND INSTRUCTIONS: Play the same game again. This time each child chooses one activity – their favourite activity – each team agrees on at least 3 different activities. • • • Individually: Provide each team with a stopwatch and ask them to time the performance of each player. Rotate through the group so that each player completes at least three timed legs. Ask players to keep a track of their times by writing on a separate piece of paper. Players are trying to obtain their personal best by doing better each time. It is not a race. Players should be encouraged to provide advice to their teammates in order to improve. By team: Remind each team of their best time during the relay race (game without theme) and ask them to define a more ambitious but achievable objective. Thinking how fast they can complete the relay as a team – depending on individual records. Give each team two opportunities to achieve or improve on their objective. Encourage the other players to cheer and clap their teammates. Challenge: Can they beat their best team time if each person is doing a new activity? Ask all the players to change activities to something they haven’t done and complete a timed race. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: What can you do to do better? Why? Excellence is trying to improve and progress to reach an objective and develop skills. It is not the team that completed the relay the fastest who wins the game but teams win if they have improved their time, from one race to the next. Even teams that did not achieve their goal, if they did their best to improve, they are pursuing excellence. What is a personal goal? A personal goal is something that you tell yourself that you want to achieve or be able to do. It can be in sport, school or the community. It can be something you can do tomorrow or maybe in years. How do you motivate yourself to achieve goals? A personal reason is usually the driving motivation – to have fun, to be faster, or a personal best. This goal is not defined by your gender or physical ability, but by your dreams and desires. In 2015, despite the damage caused by Tropical Cyclone Pam, Team Vanuatu won more medals at the Pacific Games in Papua New Guinea than at any other previous games. This shows that motivation drives excellence. 4 OLYMPIC VALUE FRIENDSHIP Sikrasem hed! Objective To understand that everyone has the right to be heard. 15-25 players 50 cones 7-12 Key messages • • • The opinions and beliefs of girls and boys should be treated equally. Everyone has a right to express themselves. To solve problems we need to be able to explain our opinions and listen to those of others. 7 -12 years old 1 ball 15x30 metres 45 minutes Discussing and agreeing are important parts of all friendships. GAME WITHOUT THEME AIM OF GAME: To score the most points by hitting the others player’s cones with the ball, while protecting your own. INSTRUCTIONS: Give all players a cone, except for three players. Ask the players to place the cones upside down anywhere they like on the playing field. Ask the players without cones to wait in a line outside the playing area. 10 Rules • • • • • Cones must be at least one meter from all cones, including the sidelines. Players cannot touch their cone. Cones cannot be moved. If a rule is broken, the player must give their cone to the next player in the line. If the ball goes out of the field it is thrown back in by the closest player. No physical contact. Players kick the ball and try to hit the cones of other players. When the ball hits a cone, the player of the cone that was hit must give it to the first player waiting in the line, and join the end of the line. Play continues. The player who was given the cone can place it upside down anywhere they like on the field and begin playing. Players can move anywhere on the field. Remember to have a water break. Variations • • • Introduce a rule that players have to be moving all the time. Play a handball or basketball style where players throw the ball at cones. Add a second ball. GAME WITH THEME 20 RULES AND INSTRUCTIONS: Discussion area Play the same game again. Everyone starts on the field with their own cone. No one is waiting on the sidelines. Ask players to form mixed pairs, and create a cone tower by putting the cones on top of each other. Part one (5min): Players put their cone towers upside down on the field. When a cone tower is hit the four players, who the cones belong to, must go to the discussion area and create new pairs. Each player takes a turn to say what they think the new pairs should be. When everyone has shared their opinion they discuss and agree on new pairs. Players can only re-enter the game once everyone has agreed. Part two (15min): Begin with new mixed pairs. When towers reach more than five cones, players must go to the discussion area. The tower can be divided into multiple towers that have a maximum of three cones – towers of one, two or three. Again, players must agree how to split the tower and where they will place the tower when they re-enter the playing area. All players must agree before returning to the field. Variations and Tips • • • Create one or two discussion areas outside the playing field with extra cones. During part one, introduce the rule that players must create a pair with someone new each time. When splitting towers, introduce the rule that there has to be at least one girl and one boy per tower. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: How did you decide to split your shared towers? Was it easy to decide? Game strategy and friendship are two key factors that may drive the decision making process. But when we have more children in a group means that there are more choices. This also means that there are more discussions. How did you feel when your opinion was (or was not) listened to? Why? Discussion is about hearing the wants and needs of others. We feel good when our opinions are listened to and heard. When they are not listened to we can feel upset or stop being interested. It should not always be the leader who decides; it is everyone’s responsibility to help make the decision. By sharing opinions and advice, which may not always be easy because of different interests, we are developing our identity and personality and shaping our own future. Were the opinions of girls or boys more important to you? Or it did not matter? Why? In Vanuatu less than 3% of women are involved in national decision making processes, despite more than half the population being female. Everyone has their own ideas and their own understanding of things. Finding a solution that everyone agrees with can be difficult. It should not matter if you are a boy or girl. Girls and boys opinions, ideas and beliefs are as important as each other; they both have an important role in making decisions. 5 OLYMPIC VALUE RESPECT Rispek Objective To understand that respect is about treating everyone equally. Fielding team 12-25 players 20 cones 7-12 Key messages • • Violence is never acceptable. It is never ok to use physical, verbal, psychological or sexual violence against anyone. 7 -12 years old 1 ball 20x30 metres 5 bases I respect you, you respect me. Bowler (in square) 50 minutes Annex to be printed Backstop GAME WITHOUT THEME Hitting team 15 AIM OF GAME: For hitters, to score the most points. INSTRUCTIONS: Rules • • • • Divide the players into two equal teams – one team are the fielders, the other are the hitters. The fielders spread out into the field and choose a bowler (in the centre bowlers square) and a backstop. The hitters wait on the side-line, taking it in turn to hit the ball. The bowler throws the ball and a hitter tries to hit it - volleyball bump with hands together. If the player tries to hit the ball and misses, or if they are not happy with their hit, they can shout “PRACTICE” and the backstop throws the ball back to the bowler (2 tries maximum). If the hitter hits the ball then they must try to complete a lap by running around all the bases. Hitters can stop on a base, and continue their lap again only when a teammate hits the ball. One point is scored for every lap completed. The fielding team is trying to get all the hitters out. Fielders throw the ball back to the bowler as quickly as possible. The bowler shouts “STOP” when they have the ball. If a hitter is not on a base by then, they are out. Play 2 rounds of the game during which both teams get an opportunity to hit and field. Swap teams once everyone has had a chance to be the hitter. Swap the bowler and backstop regularly. Remember to have a water break. The bowler throws the ball easily for the hitter. The bowler must stay in the bowlers square. Hitters cannot run if the ball goes out of the field Only one player can be on a base at any time. Hitters are not allowed to pass a teammate who is on a base. Variations • • Change the way to throw the ball (in the air or with a bounce) football style, tennis style, etc. Reduce or increase the distance between the bases to play a more/less intensive game. GAME WITH THEME 20 RULES AND INSTRUCTIONS: Play the same game again. Now the players collect a card (see annex) on the first base. They leave it either on a base labeled rispek or no rispek Place all the respect cards on the first base, nothing on the second base, the ‘no rispek’ label on the third base and the ‘rispek’ label on the fourth base. Ask players to pick up one card as they pass the first base. Players can stop to reflect on the second base if they want. Players must put the card down on either the third or fourth base depending on what they think. No rispek Rispek Players can not pass a teammate while they are deciding. Play a game where both teams get the opportunity to hit and field, and all players have a chance to kick. Leave the cards at the end of each round on the bases. Collect the cards from the bases to use for the discussion. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: Choose a couple of cards and have a discussion about why they were placed on certain bases. Ask for examples of rispek (respectful) and no rispek (disrespectful). During the discussion it is important to remember and highlight that there is no excuse for violence and abuse. Is it important to be respectful to others? How can we do that? Treating others the way that we want to be treated ourselves is showing respect. It is not using bullying, violence or abuse. It is listening to and asking for the ideas, opinions and beliefs of everyone – boys, girls, people with disabilities. What are some examples of no rispek behaviour? What can you do if you see no rispek? No rispek behaviours include teasing, bullying, hitting or excluding others. If someone is no rispek it is important to do something, otherwise they may never understand the effects of their actions. This could be talking to them, to a friend, a teacher, a parent or the police. 6 OLYMPIC VALUE EXCELLENCE Kam antap Objective To understand that everyone can ‘kam antap’. 15-25 players 50 cones (5 colours) 7-12 Key messages • • 7 -12 years old 3 sets of bibs 15x25 metres 2 bases We should help all children access opportunities so they can reach their goals. Continuous learning helps everyone to chase their dreams. 50 minutes GAME WITHOUT THEME Annex to be printed 10 AIM OF GAME: Rules To score more points than the other teams. • INSTRUCTIONS: • • Divide the players into three equal teams. One team are the defenders, the other two teams are attackers. Ask the attackers to go to either end of the field (see diagram – red and blue players). Ask the defenders (green players) to spread the cones out on the field. Start the game by blowing a whistle. If an attacker successfully collects a cone they return it to their team’s base. If tagged by a defender, the attacker must leave the cone on the ground and go back and touch their base. They then re-join the game. The defender puts the cone back into its original position. Cones for both attacking and defending teams are counted at the end of the game. One point per cone. Play three rounds of 90 seconds, rotating the teams between rounds. After three rounds the team with the most points wins. Remember to have a water break. Players have to be tagged with 2 hands, no violence. Attackers can only carry 1 cone at a time. Cones cannot be taken from an attacker’s base. Variations and tips • • • Choose a new way for the players to tag each other - throwing a ball. Make the playing field larger. Use bibs as blindfolds. GAME WITH THEME 25 RULES AND INSTRUCTIONS: Play the same game again. The cones now represent improvement and the defenders represent challenges. Each zone (5) represent different levels of effort (see the plan to place cones). • • • Red and white cones = 1 improvement point. Yellow and orange cones = 5 improvement points. Blue cones = 10 improvement points. Give three players on each team a disability card (see annex). These players must play the games with the disability they were given. Play a first game, with 3 rounds of 90 seconds (maximum of 2 minutes), rotate teams and give new disability cards at the end of each round. Count points at the end of each round and the team with the most points after 3 rounds win. Play a second game, where teams set a goal for how much progress they will make. This goal has to be more than result of the previous game. Points are only counted if every player collected at least two cones. Before each round, allow 1 minute for each teams to come up with ideas to ‘kam antap’. Give 20 bonus points if the team reaches their goal or improves their score. Remember to have a water break. DISCUSSION 15 QUESTIONS: KEY POINTS: What disabilities do you think the cards represent? There are many different types of disability – from physical (difficulty moving, obesity, lost limb), sensorial (difficulty seeing, hearing, speaking), or psychological (autistic, slow learners). Ask children for ideas. In the game, defenders represent challenges. In real life, what kind of challenges do we face to progress and succeed? Challenges make it difficult for us to achieve our goals. In sport this might be an injury, a lack of motivation, a lack of technical skills, or a bad atmosphere. At school, it might be stereotypes because; ‘I’m a girl’, ‘my classmates bully me’, or ‘my disability might make some activities more challenging’. Having a clear focus on our goals means that we know why we are putting the effort in to overcome a challenge. If we have a disability we might need more support from those around us, just as in the game. Why do you think that children with disabilities in Vanuatu are less likely to attend school? Should something be done about this? What? All children have a right to education. In real-life, we need to adapt so that those with disabilities can fully participate because they often face more difficulties. Governments, communities and schools should do everything they can to include and provide support for all children. Parents of children with disabilities should be encouraged and supported to work with schools to ensure their children can ‘kam antap’. As children, you can help others get to school by travelling together, you could exchange a seat in the classroom so they see the board better, you could ask your teacher to explain something again if you saw a classmate did not really understand it. We all need to help each other achieve. One arm One arm Walking Walking Talking nonsense XEAY56 Talking nonsense XEAY56 Hopping Hopping Blindfolded Blindfolded Annex: KAM ANTAP One copy per session – print and cut Annex: BTB One copy per session – print and cut Hopping Keeping ball in the air (volleyball) Dribbling (football) Dribbling (basketball) Walking Jumping Running Skipping Blindfolded Keeping the ball in the air (tennis) Throwing and catching a ball Crawling Annex: RISPEK © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 RESPECTFUL © UNICEFPacific/2016 DISRESPECTFUL © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 RISPEK © UNICEFPacific/2016 NO RISPEK One copy per session – print and cut © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016 © UNICEFPacific/2016
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