Ibis Bocce League Spring 2016 Rules for League Play 1. Each team shall have at least 4 players with alternates as desired. 2. No player may step onto the playing surface unless they are throwing a ball or measuring or sweeping the court. 3. No team can play with less than 4 players. A forfeiture of the match will result if a team cannot field 4 players from its roster at the scheduled start time. 4. A referee may be designated from captains of non-playing teams. If there is no referee, team captains will referee. The ruling of the referee is final. 5. Each team, during a match, or at any other time, may utilize a substitute from its team roster, but the player who exits may not reenter during the game. They may reenter in subsequent games. 6. Match a. Points - A match consists of best 2 out of 3 games. Games will be played to 11 points. Points, if any, are scored at the end of each frame. b. Postponement – Any postponement of game for weather must be agreed by both captains and postponed games must be rescheduled by the captains before the end of the regular season. c. Inclement Weather or Darkness - A match in-process that is interrupted due to weather or darkness must be agreed by both captains and rescheduled for completion before the end of the regular season. Matches will recommence at the beginning of the interrupted frame. d. A toss of a coin will determine which team will both start the game and choose its color of balls. 7. Play a. The winner of the coin toss may chose to toss the pallino first or to allow the opposing team to toss the palino first. b. The player tossing the pallino must deliver the first ball. The opposing team will then deliver their bocce balls until the point is taken or they have exhausted their four balls. c. The “nearest ball” rule governs the sequence of played balls. The side whose ball is the closest to the pallino is called the “in” ball and the opposing side the “out” ball. Whenever a team gets “in,” it steps aside and allows the “out” team to deliver. d. The team originally possessing the pallino will have one attempt at placing the pallino past the center line and between the two yellow lines (the playing area). If they are unsuccessful, the opposing team will have one opportunity to place the pallino. If this attempt is unsuccessful, the referee will place the pallino in the center of the court midway between court walls on the last yellow line. Thereafter the original team will deliver the first ball. e. It is always incumbent upon the team with the pallino advantage to establish the initial point. The pallino advantage goes to the team that properly placed the pallino or, if the pallino is placed by the referee, the pallino advantage belongs to the team that won the last frame. f. A team has the option of rolling or banking its ball down the court provided it does not go out-of-bounds or the player does not violate the yellow foul line. A player also has the option of hitting out any ball in play in trying to obtain a point, or decreasing the opposing team's points. A tossed ball must touch the court before crossing the center line. g. If the pallino is somehow knocked behind the centerline or out of the court, the frame immediately ends with no score, and the team that properly threw the pallino previously will again throw the pallino at the opposite end of the court. h. Players are permitted to use the sidewalls and backwalls at any time with the pallino or bocce. 8. Scoring a. At the end of each frame (when both teams have exhausted all balls), points will be determined as follows: i. Scoring points are all those balls of one team closer to the pallino than the closest ball of the opposing team, which can be determined by viewing or by mechanical measurement. ii. Measuring shall be from the closest point of the palling to the closest point of the ball being measured. Captains shall agree on the technique used. iii. The scoring team for each frame will also win the pallino advantage for the subsequent frame. Captains will be responsible for validity of scoreboard. It is incumbent upon the referee to verify the accuracy of the posted score at all times. b. Ties During Frame - In the event that two opposing balls are equidistant from the pallino (tied), the team that rolled first will roll first and the teams will alternate until the tie is broken. c. Ties at the End of Frame – In the event that the two balls closest to the pallino belong to opposing teams and are tied, no points will be awarded, and the pallino returns to the team which delivered it. 9. The winning team captain shall e-mail the final match results to [email protected] within 24 hours of completion of the match. PENALTIES 1. Specific Fouls a. Foul-Line Fouls – The foul-line will not be surpassed by any part of the foot before the ball leaves the player's hand. All fouls must be called by the opposing team side captain or the referee and verified by the referee as a result of witnessing the foul. One official warning may be granted each team after which penalties will be prescribed. The penalty for a team committing a second foul-line infraction will consist of the following: the team fouled against will be awarded points as they were immediately preceding the foul, and the frame will end. The team committing the foul will be awarded no points for the frame. b. Illegal Movement of a Ball Belonging to Your Own Team – If a player moves one or more of his/her team's balls “in contention,” they are removed from the court and considered dead and play continues. Balls not immediately “in contention” may be replaced as close as possible to their original position. “In contention” is herein defined as a ball(s) close enough to the pallino to require measurement to determine whether a point may be awarded. c. Illegal Movement of an Opponent's Ball – If a player moves one or more of his/her opponent's balls “in contention,” those balls will be awarded one point each and play continues. Only the team fouled against can be awarded points for that frame unless the penalty is declined. d. Illegal Movement of the Pallino by a Player – If the pallino is moved by a player, the team fouled against may be awarded as many points as the number of live balls that were “in contention” plus the number of balls yet unplayed by that team during the frame in which the foul occurred. e. Declination of Penalties – The team fouled against shall retain the privilege of declining any of the prescribed penalties and completing the game. 2. Interference with a Ball in Motion a. By One's Own Team – If a player interferes with his/her team's ball in motion, team automatically forfeits the ball and play continues. b. By Opponent's Team – If a player interferes with an opponent's ball in motion, the team fouled against has the option of : i. playing the ball over ii. declaring the frame dead iii. declining the penalty, accept the lie of the touched ball and continue play 3. With No Disruption of Position – If a spectator, animal, or object interferes with a ball in motion and it does not touch another ball already in play, it must be played over by the same player. 4. With Disruption of Position – If a spectator, animal, or object interferes with a ball in motion and that ball touched another ball already in play and “in contention,” the frame is dead. 5. Other Disruption of Play–Any action which interferes with the position of the pallino or the ball of each team closest to the pallino, renders the frame dead. In the event balls other than the pallino or the two opposing balls closest to it are moved, they may be replaced as close as possible to their original position by the referee. Such disruptive action may be the result of e.g., a dead ball from another court, foreign objects, spectators or animals entering the court and changing the position of a ball(s) in play. 6. Wrong Color Delivery a. If a player delivers a wrong color ball, the ball may not be stopped by another player or the referee. The ball must be allowed to come to rest and replaced with the proper ball by the captains. b. Unidentifiable – If a player delivers a wrong color ball which cannot be identified by the referee as a result of hitting or scattering of balls, the frame will be considered dead and no points awarded. 7. Wrong Rotation of Play a. Initial Roll – If a team wrongly delivers the pallino and its first ball, the side captain will return both pallino and ball and begin frame over from same end. b. Subsequent Rolls of Proper Color in Improper Sequence – If a player delivers his/her ball when his team is “in” and the other team still has balls left, the ball in question remains where it come to rest, is considered “live,” and play continues. This ruling holds true regardless of who indicated which ball was “in” since it is the responsibility of each team to request a measurement when an “in” point is questionable. 8. Unsportsmanlike Conduct a. Disqualification – Players shall act in a sportsmanlike manner at all times. Any act which is deemed as poor sportsmanship; e.g., insulting language or gestures or actions or words which engender ill-will, if flagrant, may result in disqualification. 9. Attire a. Footwear – Players will not be permitted to wear shoes which may damage or disrupt the court surface. Also, players will not be permitted to play without shoes.
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