Aynsley Arthurs and Paul Neufeld Grade: __7__Lesson __3_ of __4__ # Of students: 28 Topic: - Review of overhead pass, forearm pass, and tactical movement in volleyball Equipment: - 7 soft blue volleyballs - 30 coloured spots - 60 spots Space: ½ Gordon Head Gym Time: 50 minutes (5 minutes before and after class allotted to changing and set up) Objectives: Cognitive: TSWBAT anticipate where the ball will go in relation to where their opponent contacted it and where they should move to receive it. They will also be able to describe the cues of the roll shot Affective: TSWBAT work cooperatively with partner(s) to make changes to court and line sizes in relation to their level of ability. Psychomotor: TSWBAT demonstrate a roll shot to score a point. They will also be able to move around the court effectively. Social: TSWBAT interact in small groups of their peers. Castle Game - Review the forearm and overhead passes, get students moving and warm Aim: Score by having the ball you send land on the target spot Organization See diagrams below. Teaching points - Rules: 1. To score the ball must land on the spot 2. To restart - non scoring player gets to hit the ball first 3. Area is anywhere near the goal spot - Get low, under the ball Move in relation to partner - Anticipate where the ball and teammate will be - Releasing to the net Move in relation to partner (Highlight pairs that are working effectively and use for demo) 2 vs. 2 Bounce Game Transition – team up with other group sharing the court, no need to bring them in. See diagrams below Aim: to have the ball bounce on your opponent’s side before they can return it - Rules: 1. Must pass twice before bouncing over 2. To score the ball must touch the ground on your opponents side 3. When you are scored on you serve the ball 4. Ball must be released from shoulder height - “1,2, over” - Get low - Anticipate where the ball and teammate will be - Plant feet firmly on floor Arms overhead Contact with heel of hand on lower side of ball Keep shoulders square to target Snap wrist Follow through with arm across body Extension: Adjust court size using dots Simplification: Can catch the ball first Roll Shot Progression Transition – balls away, bring back in, explain and demo roll shot See diagram below Singular and partner roll shots 1. Toss ball up in the air and hit a roll shot against the wall, repeat (ball should contact on bottom half of palm, arm should be extended overhead, wrist should snap in follow through, ball should have forward spin). - - 2. Partner tosses and catches ball while the other returns the ball with a roll shot. - 3. Rather than toss the ball from in front of partner the tosser stands to the side of their partner simulating where an overhead pass would come from in a game situation. Roll shot is sent to the wall. 4. If feeling confident then #3 can be recreated while a jump and/or run-up can be added. 2 v. 2 Bounce Game Transition – bring in – use group who did previous set well and have class watch them, highlight what they are doing well Try this game using all components learned thus far – forearm pass, overhead pass, roll shot Aim: to have the ball bounce on your opponent’s side before they can return it Rules: See diagram below - - Release to the net Move in relation to your partner Anticipate where the ball, you opposition, and teammate will be 2 1. Must pass twice before bouncing over 2. To score the ball must touch the ground on your opponents side 3. When you are scored on you serve the ball 4. Ball must be released from shoulder height - Use the roll shot to attack and score Extension: Adjust court size using dots Simplification: Can catch the ball Organizational Diagrams: Castle Game: Roll Shot Progression 2 v. 2 Bounce Game 3
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