FUMC Youth - Blogs @ Baylor University

FUMC Youth
Book O’ Games
A Collection of group games for the Youth Group
Zachary C. Walker
1/1/2014
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Activity Level
What you need
How many people
Set Up
Rules
Marshpillow Dodgeball
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“To get the opposing player out”
Moderate to High
Soft dodge balls, at least 6
6 or more (the more the better)
Divide room and group in half
Team A vs Team B
Place dodge balls along dividing line
1. Throw balls to tag other players
2. Getting hit=getting out
3. You can block a thrown ball with a ball in hand
4. Stay on your side or you’re out
5. Once all players of a team have been tagged, game over, and the team with players left, wins
6. Catching a thrown ball results in the thrower out and a catcher’s team mate back in
Elephant Tag/Blob Tag
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“Create a huge blob or elephant by tagging/linking everyone”
Mod to High
2x swim noodles (none for blob tag)
6 or more
Clear room of dangerous obstacles
a. Designate the 1st tagger
Must tag another player to link the elephant/blob
a. Only players with noodles or on the ends can tag
b. Tagged players must stay connected
c. Least person tagged starts a new game
Jungle Pong
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“Ping Pong with an off the table twist”
Mod to High
Ping pong balls, paddles, table, hard floor
3 or more
Clear room around table
a. Every player has a paddle
b. Number off 1, 2, 3, etc
Serve 1 to 2, 2 to 3, 3 to 4, etc
a. Serve must go off table long ways
b. Ball must bounce on the ground before being hit
c. Plays in ascending order 2 hits after 1, etc.
d. 3 strikes per player, 3 strikes = Out
e. Ball bounces twice = 1 strike
f. Ball doesn’t hit table = 1 strike
g. Player misses turn = 1 strike
Shuffle Your Buns
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“A keep away team game, so don’t let them sit down”
Low to Mod
Fold out chairs as many as player + 1or 2
8 or more
Set chairs in a circle
a. Designate the person in the middle
b. Everyone else has a seat (1 or 2 empty)
If the middle man finds a seat the person to the left is it
a. Added challenge: throw a ball around the circle. If intercepted, the thrower is it.
Horse, Knight, Rider
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“Round and Round + Partner Teamwork”
Mod to High
A room and music
6 or more
Clear room of dangerous obstacles
a. Pair up
b. Partner A- Inner circle, walk clockwise
c. Partner B- Outer circle, counter clockwise
Walk to music, once it stops partners must find each other and create:
a. Horse- partner on all 4s/partner sits on back
b. Knight- flat/foot on back sword in the air
c. Rider- Piggyback
d. Last pair to form up is out
Ghosts in the Graveyard
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“Catch the ghosts as the come out and play”
Low
A room
5 or more
Clear room
a. Designate the undertaker/all else are ghosts
b. Have the ghosts spread out
You can only move when the undertaker isn’t looking
a. Don’t get caught
b. Last out-New Undertaker
Toilet Tag
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“Run and flush, a game of constant running to the toilet”
Mod to High
A Room
6 or more
Clear room
a. Designate 1 to 2 taggers
b. All else are “toilets”
5. If tagged, you must be “flushed” to be untagged
Poopdeck
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“Get to the right deck or walk the plank”
Mod to High
A large room
10 or more
Divide room into 3 equal parts
a. 1-upper deck
b. 2-mid deck
c. 3-poopdeck
Call out a deck randomly
a. Last to deck is out
Ships & Sailors
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“A game about the hardships at sea”
Mod to High
Open Space
10 or more
Commandsa. Ships-running to callers right
b. Sailors-running to callers left
c. Bow-run toward caller
d. Stern- running away from caller
e. Captains comin’-stand at attention/salute, only an “at ease” call will reset
f. Hit the deck-prone
g. Scrub the deck-scrub the deck
h. Titanic-find a partner do jack & rose flying pose
i. 3 men rowing-sit a lined group of 3, singing row, row, row, your boat
j. 4 men eating-group of 4, circle up and eat
k. 5 men watching- group of 5, circle up and point up
l. Captain Morgan-find partner, do the captain Morgan pose
Human Foosball
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“Foosball is the devil, and for the youth group”
Low to Mod
A goal chairs work too), a ball (marsh pillow)
10 or more
Divide into 2 teams
a. Have 1 goalie per team
b. 2-3-2 lines or evenly divide team into 3 lines
c. Sit opposing lines across from each other
Stay seated
a. Can only move side to side, not towards the goal
b. Rotate lines to increase interest, every so often
Family
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“Guess who?, and make a family”
Low
Open space, preferably with chairs
10 or more
Give everyone a piece of paper
a. Have them write a fictional character or person’r name i.e. Ricky Bobby or Neil Armstrong
b. Collect the names, have them remember who they are
Go in a circle and try to guess who people are
a. 1 guess per person
b. If you get it right that person becomes a part of your family and as a team you can guess again,
till wrong.
c. Read the names out loud after each complete round.
Spokes/Wagon Wheel
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“Duck, duck, goose gone wild west”
High
Big open space, markers or spoons
12 or more
Divide evenly into 4 or 5 teams or more
a. Teams line up and face the center of the wagon wheel.
b. Each person is numbered on the team 1, 2, 3, etc.
c. Have 1 marker or 1 spoon per team in the center
Call out a number 1,2,3, etc
a. That person in each team must run around entire wheel and dive through their team’s legs and
grab their marker/spoon
b. Last one is out
Signs
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“Keep away, behind their back, don’t get caught”
Low
Room with chairs
6 or more
Everyone comes up with a gesture or sign that is unique to them
a. Have someone in the middle
b. Remember yours and their sign
Have middle person close their eyes
a. Begin to pass an invisible ball by using your signs.
b. Send by signing someone else sign
c. Receive by signing your sign
d. If you have not passed it and are caught with it, you’re it
e. The middle person must guess who has it
f. They rotate in a circle in the middle