FUMC Youth Book O’ Games A Collection of group games for the Youth Group Zachary C. Walker 1/1/2014 1. 2. 3. 4. 5. Activity Level What you need How many people Set Up Rules Marshpillow Dodgeball 1. 2. 3. 4. 5. “To get the opposing player out” Moderate to High Soft dodge balls, at least 6 6 or more (the more the better) Divide room and group in half Team A vs Team B Place dodge balls along dividing line 1. Throw balls to tag other players 2. Getting hit=getting out 3. You can block a thrown ball with a ball in hand 4. Stay on your side or you’re out 5. Once all players of a team have been tagged, game over, and the team with players left, wins 6. Catching a thrown ball results in the thrower out and a catcher’s team mate back in Elephant Tag/Blob Tag 1. 2. 3. 4. 5. “Create a huge blob or elephant by tagging/linking everyone” Mod to High 2x swim noodles (none for blob tag) 6 or more Clear room of dangerous obstacles a. Designate the 1st tagger Must tag another player to link the elephant/blob a. Only players with noodles or on the ends can tag b. Tagged players must stay connected c. Least person tagged starts a new game Jungle Pong 1. 2. 3. 4. 5. “Ping Pong with an off the table twist” Mod to High Ping pong balls, paddles, table, hard floor 3 or more Clear room around table a. Every player has a paddle b. Number off 1, 2, 3, etc Serve 1 to 2, 2 to 3, 3 to 4, etc a. Serve must go off table long ways b. Ball must bounce on the ground before being hit c. Plays in ascending order 2 hits after 1, etc. d. 3 strikes per player, 3 strikes = Out e. Ball bounces twice = 1 strike f. Ball doesn’t hit table = 1 strike g. Player misses turn = 1 strike Shuffle Your Buns 1. 2. 3. 4. 5. “A keep away team game, so don’t let them sit down” Low to Mod Fold out chairs as many as player + 1or 2 8 or more Set chairs in a circle a. Designate the person in the middle b. Everyone else has a seat (1 or 2 empty) If the middle man finds a seat the person to the left is it a. Added challenge: throw a ball around the circle. If intercepted, the thrower is it. Horse, Knight, Rider 1. 2. 3. 4. 5. “Round and Round + Partner Teamwork” Mod to High A room and music 6 or more Clear room of dangerous obstacles a. Pair up b. Partner A- Inner circle, walk clockwise c. Partner B- Outer circle, counter clockwise Walk to music, once it stops partners must find each other and create: a. Horse- partner on all 4s/partner sits on back b. Knight- flat/foot on back sword in the air c. Rider- Piggyback d. Last pair to form up is out Ghosts in the Graveyard 1. 2. 3. 4. 5. “Catch the ghosts as the come out and play” Low A room 5 or more Clear room a. Designate the undertaker/all else are ghosts b. Have the ghosts spread out You can only move when the undertaker isn’t looking a. Don’t get caught b. Last out-New Undertaker Toilet Tag 1. 2. 3. 4. “Run and flush, a game of constant running to the toilet” Mod to High A Room 6 or more Clear room a. Designate 1 to 2 taggers b. All else are “toilets” 5. If tagged, you must be “flushed” to be untagged Poopdeck 1. 2. 3. 4. 5. “Get to the right deck or walk the plank” Mod to High A large room 10 or more Divide room into 3 equal parts a. 1-upper deck b. 2-mid deck c. 3-poopdeck Call out a deck randomly a. Last to deck is out Ships & Sailors 1. 2. 3. 4. “A game about the hardships at sea” Mod to High Open Space 10 or more Commandsa. Ships-running to callers right b. Sailors-running to callers left c. Bow-run toward caller d. Stern- running away from caller e. Captains comin’-stand at attention/salute, only an “at ease” call will reset f. Hit the deck-prone g. Scrub the deck-scrub the deck h. Titanic-find a partner do jack & rose flying pose i. 3 men rowing-sit a lined group of 3, singing row, row, row, your boat j. 4 men eating-group of 4, circle up and eat k. 5 men watching- group of 5, circle up and point up l. Captain Morgan-find partner, do the captain Morgan pose Human Foosball 1. 2. 3. 4. 5. “Foosball is the devil, and for the youth group” Low to Mod A goal chairs work too), a ball (marsh pillow) 10 or more Divide into 2 teams a. Have 1 goalie per team b. 2-3-2 lines or evenly divide team into 3 lines c. Sit opposing lines across from each other Stay seated a. Can only move side to side, not towards the goal b. Rotate lines to increase interest, every so often Family 1. 2. 3. 4. 5. “Guess who?, and make a family” Low Open space, preferably with chairs 10 or more Give everyone a piece of paper a. Have them write a fictional character or person’r name i.e. Ricky Bobby or Neil Armstrong b. Collect the names, have them remember who they are Go in a circle and try to guess who people are a. 1 guess per person b. If you get it right that person becomes a part of your family and as a team you can guess again, till wrong. c. Read the names out loud after each complete round. Spokes/Wagon Wheel 1. 2. 3. 4. 5. “Duck, duck, goose gone wild west” High Big open space, markers or spoons 12 or more Divide evenly into 4 or 5 teams or more a. Teams line up and face the center of the wagon wheel. b. Each person is numbered on the team 1, 2, 3, etc. c. Have 1 marker or 1 spoon per team in the center Call out a number 1,2,3, etc a. That person in each team must run around entire wheel and dive through their team’s legs and grab their marker/spoon b. Last one is out Signs 1. 2. 3. 4. 5. “Keep away, behind their back, don’t get caught” Low Room with chairs 6 or more Everyone comes up with a gesture or sign that is unique to them a. Have someone in the middle b. Remember yours and their sign Have middle person close their eyes a. Begin to pass an invisible ball by using your signs. b. Send by signing someone else sign c. Receive by signing your sign d. If you have not passed it and are caught with it, you’re it e. The middle person must guess who has it f. They rotate in a circle in the middle
© Copyright 2026 Paperzz