Maya 2014 Essentials Chapter 2: Creating Your First Animation Maya topics covered in this chapter include the following: • Using Good Scene-File Management • Creating and Animating a Bouncing Ball • Refining Movement in the Graph Editor • Using Animation Principles to Improve Your Work • Creating a Playblast of Your Animation 2 The Project Directory •Project name •Project Location •Subdirectories Choose File New Scene. 3 Active Frame Range •Set range to 24 frames Set Playback Speed to Real-Time [24 frames] Preferences Settings Time Slider 4 Setting Up The View •Resolution Gate •View Setup View a Camera Settings Resolution Gate A rectangle appears in the Front view. Anything within the rectangle will appear in a final render. Anything in the gray area outside the rectangle won’t show up. 5 Creating Your Ball •Interactive Creation unchecked •Create Sphere (option box) Press 5 on keyboard to shade the sphere 6 Setting “Up” Keys •Move tool selected •Position ball •Set keys (s) on 1, 24 Setting Key frames for various attributes on specific frames lets the software know that on a particular frame, you want a particular attribute to have a particular value. Then Maya interpolates between the key frames to create the motion. 7 Setting “Down” Key •Move tool selected •Position ball •Set key (s) on 13 8 Refining Movement •Break Tangents tool •Adjust motion curve Make things move the way you know they should 9 Adding Animation Principles •Squash and Stretch 10 Create a Playblast •Right-click on Timeline •Save to File •Play your animation! 11
© Copyright 2026 Paperzz