ThinkFun® Strategy Games Meeting (Problem Solving) Topic This meeting uses two different deterministic games (games of strategy rather than chance) to demonstrate how problem-solving skills can be put to great use in playing games. Materials Needed ♦♦ Game boards for Swag and Hare & Hounds (One copy of each of these boards is included in the Club in a Box Resource Kit; these boards may be photocopied for use by your students, or additional boards may be downloaded from www.thinkfun.com/mathcounts.) ♦♦ 12 markers for each game of Swag and 4 markers for each game of Hare & Hounds (Markers can be items such as coins, paper clips or plastic discs.) ♦♦ Copies of the Secret Strategy Sheet for each game ♦♦ Copies of the Why the Swag Strategy Works worksheet and answer key (optional) Two Player Strategy Game $ $ $ $ $ $ $ $ $ Place tokens on all 12 circles. Decide who goes first. Each turn, a player may remove as many tokens as he/she wants from one robber’s bag only. Players take turns removing tokens. The player to remove the final token WINS! For more information please go to: www.thinkfun.com/mathcounts E S $ $ $ Your Goal: Be the player to remove the last coin (token) from the robbers’ swag bags! To Play: 1. 2. 3. 4. N W Your Goal: The Hare’s goal is to get past the Hounds. The Hounds’ goal is to trap the Hare! To Play: 1. Decide which player will play the Hare and which player will play the 3 Hounds. Decide who moves first. 2. Place tokens (3 Hounds, 1 Hare) on the Start positions. You will need to supply your own tokens. 3. Players take turns, each time moving one token one space. Hounds may move in any direction except backward ( diagonally backward ( or ), while the Hare may move in any direction. 4. Hounds may not “stall” (move north /south ) for more than 6 moves. After 6 stalling moves, the Hare wins. ) or For more information please go to: www.thinkfun.com/mathcounts Meeting Plan The following is a suggested timetable for spreading this activity over two club meetings. However, depending on the length of your club meetings and the interest of your students, the activity certainly can be spread across three or more meetings. Meeting 1 1. Divide students into two teams. One team will become “Swag Experts”; the other will become “Hare & Hounds Experts.” (Note: Swag is an easier game to master; Hare & Hounds is more complicated.) 2. To begin, teams spend a portion of the club meeting playing the game assigned to them. The Swag Experts will all play Swag against each other in pairs; the Hare & Hounds Experts will play Hare & Hounds against each other in pairs. (Additional game boards may be copied or downloaded from www.thinkfun.com/mathcounts.) gy 3. Once teams are familiar with their assigned game, it is time to reveal the underlying mathematical strategy! Give the corresponding Secret Strategy Sheet to the assigned team, and encourage students to work together to master the strategies and become a team of experts. e trat et so f r secr secret st ra for tegy The Sec terns ning Pat ret: Ma ster the Hare Winnin Thethe for g Patter Moves win secret to Swag ns is to leav ning pat Strategy e the tern r the Win ste ret: Ma game, but a simple p a clear s to be appear to develo the Hounds players ing Hare & inning Underly thing! d for beg matical it is har This is a good ng mathe e the y. strateg vements is a stro and practic able to this n mo yer e pla lear l gam you erfu . Once e a pow pattern becom will . nts you moves, r oppone elm you need to overwh , you also t will guide you ke a move tha will f th ma er ma yoursel While the n sense: nev ng. 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Now it’s time for your experts to face off. Organize a competition in which the two teams compete at playing each of the two games. a. Organize a round-robin competition pitting players from one team against players from the other. Each pair of players plays Swag and then Hare & Hounds. b. Each player keeps a running tally of his or her wins and losses for each head-to-head match-up. c. After each pair is done with their head-to-head match-up, have students rotate so that each Swag Expert is paired with a Hare & Hounds Expert he or she has not yet played. d. Continue the competition as time permits or until each Swag Expert has been paired against each Hare & Hounds Expert for a head-to-head match-up. 5. At the end of the competition, compile team results by using a chart like that shown below. Invite students to evaluate and discuss whether “expert” players who studied the mathematical patterns fared better at their assigned game. Game Swag Hare & Hounds Team: Hare & Hounds Experts Wins Losses I IIII IIII II IIII IIII IIII II II Team: Swag Experts Wins Losses IIII IIII II I II IIII IIII IIII II Optional Extensions 1. Switch roles. a. Have teams switch Secret Strategy Sheets and study the other game, or have students form pairs so that each pair has an “Expert” at each game. Allow time for each student to teach the strategy to his or her partner. b. Hold a second competition using the same round-robin and tracking system. c. Compile and evaluate results at the end of this competition. Are the two teams more evenly matched now that each has studied both game strategies? 2. Examine the reasoning behind the Swag strategy. After becoming familiar with the strategies from the Swag Secret Strategy Sheet, students should develop a chart that shows how the 5-4-1 pattern always leads to one of the other five winning patterns. A worksheet for students is shown on the next page. The worksheet and its answer key are available at www.thinkfun.com/mathcounts. Possible discussion questions for this extension: a. How many distinct moves are possible for your opponent when faced with the 5-4-1 pattern? b. If your opponent takes two coins from the first bag, does it matter which two? c. Can a similar chart be done for each of the other five winning patterns? d. Once you create the 5-4-1 pattern, in how many distinct ways can the remainder of the game play out? To further explore the principles underlying these games and help students have fun with other mathematical strategy games, visit www.thinkfun.com/mathcounts. 28 2010–2011 MATHCOUNTS Club Resource Guide Swag Worksheet Why the Swag Strategy Works Name ______________________________ You have just completed your turn, and it is now your opponent’s turn. He or she is faced with 5 coins, 1 coin and 4 coins. Let’s see why you are now guaranteed of being able to create another winning pattern on your next turn. What are your opponent’s options when faced with the 5-4-1 pattern? Then what should your next move be? And finally, what is the resulting pattern? Row 1 shows that your opponent could take 1 coin from the first bag (the coin with the white X). Then your correct move is to take 1 coin from the second bag (shown as the coin with the two white slashes), which results in the winning pattern 4-4. Row 2 shows that your opponent could take 2 coins from the first bag. Then your correct move is to take 2 coins from the third bag, which results in the winning pattern 3-2-1. The rest of the rows need to be filled in to show the rest of your opponent’s possible moves when faced with the 5-4-1 pattern, what your move should then be and what the final result would be. You can use a marker or highlighter to identify the coins that are being removed and then color in the remaining coins in the last column. Swag Worksheet Why the Swag Strategy Works Answer Key Name ______________________________ You have just completed your turn, and it is now your opponent’s turn. He or she is faced with 5 coins, 1 coin and 4 coins. Let’s see why you are now guaranteed of being able to create another winning pattern on your next turn. What are your opponent’s options when faced with the 5-4-1 pattern? Then what should your next move be? And finally, what is the resulting pattern? Row 1 shows that your opponent could take 1 coin from the first bag (the coin with the white X). Then your correct move is to take 1 coin from the second bag (shown as the coin with the two white slashes), which results in the winning pattern 4-4. Row 2 shows that your opponent could take 2 coins from the first bag. Then your correct move is to take 2 coins from the third bag, which results in the winning pattern 3-2-1. The rest of the rows need to be filled in to show the rest of your opponent’s possible moves when faced with the 5-4-1 pattern, what your move should then be and what the final result would be. You can use a marker or highlighter to identify the coins that are being removed and then color in the remaining coins in the last column. Opponent’s Move My Move Result 1. 4-4 2. 3-2-1 3. 3-2-1 4. 1-1 5. 1-1 6. 4-4 7. 3-2-1 8. 3-2-1 9. 1-1 10. 1-1
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