CampImpeesa Bouldering GroupCapacity TheSkill: SecAon:Cubs,Scouts,Venturers,Rovers SpecificSafetyRequirements:minimumageof8yearsold NumberofParAcipants:12maximum TimeScheduled:1.5hrs LocaAon:ClimbingTower TheAdventure:BoulderingisanexciHngwaytotryandtestrockclimbing.ParHcipantscanlearn differentrockclimbingholds,techniqueforclimbing,andgainbasicphysicaltraininginaneasy environment. Plan: • Figureouthowyouwantyourgroupto boulder.Willyouplayaboulderinggame; letthemfreeclimb,orsetupandobstacle course. • Rememberboulderingisclimbingaround thewall,asopposedtoclimbingupthe wall.Youcanalwaysaskwhatchallenges youwillfacefromgoingaroundas opposedtoclimbingup. Do:(Game1=Add-on) • Twoclimberswithsimilarabilityplaythe game.Beginbyagreeingonthefirst sequenceofthreetofivemoves.Thefirst climbergetsonthewallandclimbsor traversesthissequenceofmoves. • Whenthefirstclimberfinishes,he/she addsonemoremove.Themovescanbe markedbychalk,tapeormemorized. EachHmeaclimbercompletesthe sequencehe/sheaddsonanothermove. • Youcanplay"handsonly"whereanyfoot holdcanbeused,orspecifyboth handholdsandfootholds. Do:(Game1Con$nued) • ConHnuetorepeatthispaSernunHl exhausHon.Greatclimbinggamefor buildingenduranceandmemorizing sequences. Do:(Game2=Pointer) • Thisismostlyatraversinggamesinceit requiresapartnerto"point". • Thepersondesignatedasthepointerwill useabroomhandleoranypoletopoint outthenexthold. • Theclimberbeginsclimbing.Thepointer tapsthenexthold.ThisshouldbeHmed sothenextholdistappedjustaheadof thepersonclimbing. • Agoodpointermakesitchallengingbut notbeyondtheclimber'sability.Thegame endswhentheclimberfalls. • Theclimberandpointerthenswitch posiHons.ThisisexcellentforpracHcing yourdevelopmentofon-sightability. Bouldering CampImpeesa Do:(Game3=Memory) • Thefirstpersonpointsoutasequenceof 4to10moves.Therearenomarkings placedonthewall. • Thesecondpersonhastoclimbtheroute rememberingeachhold. • Thevalueofthisclimbinggameisit teachesyoutoremembertheholdsinthe route,makingitaneasiertransiHonfrom previewtoclimbing. (Game4=TakeAway) • Createarouteofabout20holds. • Marktheholdswithchalkmarks. • Eachclimberclimbstheroute. • A\ereachsuccessfulclimb/traversethe finishingclimberrubsoutachalkmark. • Ifthenextclimbercannotclimb/traverse itwithoutfallingtheturnispassedtothe nextperson. • Ifnoonecandoittheoriginalclimber mustproveitcanbedone.Ifhecannotdo themovethemarkisputbackon. (Game5=Tag) • Severalpeopleonaboulderingwallplay tag. • Thefirstpersonis"it"andtriestoclimbto anotherpersonandtouchthem. • Thepersonbeing"tagged"thenmusttag someoneelseexcludingthepersonjust touched. • Thepreviouspersonearnsarestandcan climbdownunHlthenextpersonis tagged.Greatlyimprovesendurance/ stamina. • Thisisagoodclimbinggameforyouth teams. GroupCapacity (Game6=OneArm/OneFoot) • Twoormoreclimbersdecideona sequenceandaSempttofinishitusing onearm. • Thiscanbedoneasanadd-onortakeawayclimbinggame. • Thisgameimprovesdead-pointabilityand greatlystrengthensyourarms/legs. • Theversionofthisclimbinggameusing onefootwillgreatlyimprovebodytension andtrunkstrength. (Game7=QuickDraw) • Designate8-10'goals'(e.g.holesinthe wall,bigholds)andplacethesame numberofdrawsinalocaHonnearthem (sayhangingonanotherhole.Personmust thenclimbbackandforthfromthepileof draws,takingonedrawataHmetothe goals(oneforeachgoal).Thisalsomakes playersthinkaboutstrategy,whetherto goforthefarawaygoalsfirstorlast. (Game8=BlindClimb) • Blindfoldaclimber.Starttoclimbby feelingwithhandsandfeetallaroundthe wall.Seewhocangetthefurthestwithout falling. (Game9=GetDressed!) • Hangdifferentitemsonthewall(hats, gloves,pants,shorts,jackets,shoes,etc.) orevenontheground.Theideaisthatthe climbermustpassthroughthewalland wheneverheorshefindssomething,they mustputiton!Trythesamethingbut nowundressing. CampImpeesa (Game10=Eliminator) • Thisclimbinggameiswhere1person bouldersfrom1pointtoanother.Other peoplefromasetdistancethrowasmall so\ballattheclimber(belowtheneck). • Ifalimboftheclimberishitthenclimber cannolongerusethatlimb. • Ifclimberishitintheback3Hmesthey lose.Ifclimberfallstheylose. • Ifclimbergetstothelastpointthen climberwins. • AspoSerreturnstheballtothethrowers. Review: • Wereyousuccessful?Whyorwhynot? • Whatdoyouknownowthatyoudidnot knowbefore? • Didyouhavefun?Whatweresome highlights? • Howdidyoufeelbefore,during,anda\er thisacHvity? • Whatwouldyoudodifferentlyinthe future? • Howcouldyoumaketheclimbharder/ easier? • Whichrocksworkthebest/worst? • Canyoufindadifferentwaytodothat secHon? • Whatisdifferentfromthisandtop roping? Bouldering GroupCapacity SafetyNote: • AllparHcipantsmusthaveclosedtoedand supporHveheelshoeswithsocks • ParHcipantsmusthaveaqualifiedand trainedCampImpeesastaffinstructor present • AllparHcipantsclimbingmusthavetwo spoSersatallHmes,spoSersmusthave parHcipatedinspofngtraining • AllparHcipantsknowandusethespofng commands • Climbersmaynotclimbunderorover eachotheratanyHme • Thetopofthewallshouldnotbeclimbed ontoorsaton • Anylooseholdsshouldbereportedtothe campstaffandnotusedforclimbing • Pleasecheckthegroundbeforeclimbing, andremoveanydebris/obstaclesthat couldbeinthewayofthespoSerorthe climber
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