Bouldering - Camp Impeesa

CampImpeesa
Bouldering
GroupCapacity
TheSkill:
SecAon:Cubs,Scouts,Venturers,Rovers
SpecificSafetyRequirements:minimumageof8yearsold
NumberofParAcipants:12maximum
TimeScheduled:1.5hrs
LocaAon:ClimbingTower
TheAdventure:BoulderingisanexciHngwaytotryandtestrockclimbing.ParHcipantscanlearn
differentrockclimbingholds,techniqueforclimbing,andgainbasicphysicaltraininginaneasy
environment.
Plan:
•  Figureouthowyouwantyourgroupto
boulder.Willyouplayaboulderinggame;
letthemfreeclimb,orsetupandobstacle
course.
•  Rememberboulderingisclimbingaround
thewall,asopposedtoclimbingupthe
wall.Youcanalwaysaskwhatchallenges
youwillfacefromgoingaroundas
opposedtoclimbingup.
Do:(Game1=Add-on)
•  Twoclimberswithsimilarabilityplaythe
game.Beginbyagreeingonthefirst
sequenceofthreetofivemoves.Thefirst
climbergetsonthewallandclimbsor
traversesthissequenceofmoves.
•  Whenthefirstclimberfinishes,he/she
addsonemoremove.Themovescanbe
markedbychalk,tapeormemorized.
EachHmeaclimbercompletesthe
sequencehe/sheaddsonanothermove.
•  Youcanplay"handsonly"whereanyfoot
holdcanbeused,orspecifyboth
handholdsandfootholds.
Do:(Game1Con$nued)
•  ConHnuetorepeatthispaSernunHl
exhausHon.Greatclimbinggamefor
buildingenduranceandmemorizing
sequences.
Do:(Game2=Pointer)
•  Thisismostlyatraversinggamesinceit
requiresapartnerto"point".
•  Thepersondesignatedasthepointerwill
useabroomhandleoranypoletopoint
outthenexthold.
•  Theclimberbeginsclimbing.Thepointer
tapsthenexthold.ThisshouldbeHmed
sothenextholdistappedjustaheadof
thepersonclimbing.
•  Agoodpointermakesitchallengingbut
notbeyondtheclimber'sability.Thegame
endswhentheclimberfalls.
•  Theclimberandpointerthenswitch
posiHons.ThisisexcellentforpracHcing
yourdevelopmentofon-sightability.
Bouldering
CampImpeesa
Do:(Game3=Memory)
•  Thefirstpersonpointsoutasequenceof
4to10moves.Therearenomarkings
placedonthewall.
•  Thesecondpersonhastoclimbtheroute
rememberingeachhold.
•  Thevalueofthisclimbinggameisit
teachesyoutoremembertheholdsinthe
route,makingitaneasiertransiHonfrom
previewtoclimbing.
(Game4=TakeAway)
•  Createarouteofabout20holds.
•  Marktheholdswithchalkmarks.
•  Eachclimberclimbstheroute.
•  A\ereachsuccessfulclimb/traversethe
finishingclimberrubsoutachalkmark.
•  Ifthenextclimbercannotclimb/traverse
itwithoutfallingtheturnispassedtothe
nextperson.
•  Ifnoonecandoittheoriginalclimber
mustproveitcanbedone.Ifhecannotdo
themovethemarkisputbackon.
(Game5=Tag)
•  Severalpeopleonaboulderingwallplay
tag.
•  Thefirstpersonis"it"andtriestoclimbto
anotherpersonandtouchthem.
•  Thepersonbeing"tagged"thenmusttag
someoneelseexcludingthepersonjust
touched.
•  Thepreviouspersonearnsarestandcan
climbdownunHlthenextpersonis
tagged.Greatlyimprovesendurance/
stamina.
•  Thisisagoodclimbinggameforyouth
teams.
GroupCapacity
(Game6=OneArm/OneFoot)
•  Twoormoreclimbersdecideona
sequenceandaSempttofinishitusing
onearm.
•  Thiscanbedoneasanadd-onortakeawayclimbinggame.
•  Thisgameimprovesdead-pointabilityand
greatlystrengthensyourarms/legs.
•  Theversionofthisclimbinggameusing
onefootwillgreatlyimprovebodytension
andtrunkstrength.
(Game7=QuickDraw)
•  Designate8-10'goals'(e.g.holesinthe
wall,bigholds)andplacethesame
numberofdrawsinalocaHonnearthem
(sayhangingonanotherhole.Personmust
thenclimbbackandforthfromthepileof
draws,takingonedrawataHmetothe
goals(oneforeachgoal).Thisalsomakes
playersthinkaboutstrategy,whetherto
goforthefarawaygoalsfirstorlast.
(Game8=BlindClimb)
•  Blindfoldaclimber.Starttoclimbby
feelingwithhandsandfeetallaroundthe
wall.Seewhocangetthefurthestwithout
falling.
(Game9=GetDressed!)
•  Hangdifferentitemsonthewall(hats,
gloves,pants,shorts,jackets,shoes,etc.)
orevenontheground.Theideaisthatthe
climbermustpassthroughthewalland
wheneverheorshefindssomething,they
mustputiton!Trythesamethingbut
nowundressing.
CampImpeesa
(Game10=Eliminator)
•  Thisclimbinggameiswhere1person
bouldersfrom1pointtoanother.Other
peoplefromasetdistancethrowasmall
so\ballattheclimber(belowtheneck).
•  Ifalimboftheclimberishitthenclimber
cannolongerusethatlimb.
•  Ifclimberishitintheback3Hmesthey
lose.Ifclimberfallstheylose.
•  Ifclimbergetstothelastpointthen
climberwins.
•  AspoSerreturnstheballtothethrowers.
Review:
•  Wereyousuccessful?Whyorwhynot?
•  Whatdoyouknownowthatyoudidnot
knowbefore?
•  Didyouhavefun?Whatweresome
highlights?
•  Howdidyoufeelbefore,during,anda\er
thisacHvity?
•  Whatwouldyoudodifferentlyinthe
future?
•  Howcouldyoumaketheclimbharder/
easier?
•  Whichrocksworkthebest/worst?
•  Canyoufindadifferentwaytodothat
secHon?
•  Whatisdifferentfromthisandtop
roping?
Bouldering
GroupCapacity
SafetyNote:
•  AllparHcipantsmusthaveclosedtoedand
supporHveheelshoeswithsocks
•  ParHcipantsmusthaveaqualifiedand
trainedCampImpeesastaffinstructor
present
•  AllparHcipantsclimbingmusthavetwo
spoSersatallHmes,spoSersmusthave
parHcipatedinspofngtraining
•  AllparHcipantsknowandusethespofng
commands
•  Climbersmaynotclimbunderorover
eachotheratanyHme
•  Thetopofthewallshouldnotbeclimbed
ontoorsaton
•  Anylooseholdsshouldbereportedtothe
campstaffandnotusedforclimbing
•  Pleasecheckthegroundbeforeclimbing,
andremoveanydebris/obstaclesthat
couldbeinthewayofthespoSerorthe
climber