2.4 Gaming and augmented reality

2.4 Gaming and
augmented reality
Unit 2 Digital Media
Icons:
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Flash activity (these are not editable)
Useful web links in the Notes Page
Teacher’s notes in the Notes Page
Worksheet or support sheet available
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Curriculum
This presentation
supports the links
following sections
of the Programme of Study for KS3 Computing:
create, re-use, revise and re-purpose digital artefacts for a
given audience, with attention to trustworthiness, design and
usability
understand a range of ways to use technology safely,
respectfully, responsibly and securely, including protecting their
online identity and privacy; recognise inappropriate content,
contact and conduct and know how to report concerns.
This presentation supports the following areas of knowledge
in the Naace Curriculum Framework for KS3 ICT:
Digital Literacy – Gaming
Technology in the World – Creative industries, Progress and
future applications
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Learning objectives
By the end of this presentation we will have learned:
about the history of computer games
about some of the different types of game
what augmented reality is and how it is used.
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Arcade games
Arcade games like Space Invaders,
Asteroids and Galaxian became popular in
the late 1970s, allowing people who didn’t
have the equipment to play for a small fee.
Arcade games continued to grow in popularity
in the 1980s with games such as Defender,
Galaga and Pac-Man.
When Pac-Man was first released in Japan,
it was so popular it caused a shortage of yen
coins. The gaming organization Twin Galaxies
estimates that the game was played over 10
billion times in the 20th century.
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Game consoles
At the time that arcade games were becoming popular, home
gaming systems were also starting to make an appearance.
The Telstar console was one of the
earliest, selling one million units
between 1976 and 1978. It allowed
users to play a simplified tennis game
called Pong.
Various consoles were developed from
the late 1970s to the mid 80s that
used cartridges which plugged into the
system and contained the games.
These included the Videopac G700,
Atari 2600, and Intellivision consoles.
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Game consoles
Sega and Nintendo dominated the
market for video game consoles in
the mid to late 80s, each with its
own succession of consoles.
Sega Mega Drive, released 1988–1990
Sony PlayStation
As technology developed,
games began to be stored on
CDs rather than cartridges.
The current market leaders are Sony, Microsoft and Nintendo.
Can you guess what years these consoles were released?
First Sony PlayStation: 1993
First Microsoft Xbox: 2001
2006
First Nintendo Wii:
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Hand-held computer games
Early handheld computer games only allowed you to play
one game on a screen attached to the unit.
In 1989 Nintendo launched the Game Boy
which allowed the player to change games by
swapping cartridges.
In 1991 Sega released
the Game Gear.
Currently the market leaders are Sony’s
Playstation Vita and the Nintendo DS.
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Types of game
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