2.4 Gaming and augmented reality Unit 2 Digital Media Icons: 1 of 8 Flash activity (these are not editable) Useful web links in the Notes Page Teacher’s notes in the Notes Page Worksheet or support sheet available © Boardworks Ltd 2014 Curriculum This presentation supports the links following sections of the Programme of Study for KS3 Computing: create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns. This presentation supports the following areas of knowledge in the Naace Curriculum Framework for KS3 ICT: Digital Literacy – Gaming Technology in the World – Creative industries, Progress and future applications 2 of 8 © Boardworks Ltd 2014 Learning objectives By the end of this presentation we will have learned: about the history of computer games about some of the different types of game what augmented reality is and how it is used. 3 of 8 © Boardworks Ltd 2014 Arcade games Arcade games like Space Invaders, Asteroids and Galaxian became popular in the late 1970s, allowing people who didn’t have the equipment to play for a small fee. Arcade games continued to grow in popularity in the 1980s with games such as Defender, Galaga and Pac-Man. When Pac-Man was first released in Japan, it was so popular it caused a shortage of yen coins. The gaming organization Twin Galaxies estimates that the game was played over 10 billion times in the 20th century. 4 of 8 © Boardworks Ltd 2014 Game consoles At the time that arcade games were becoming popular, home gaming systems were also starting to make an appearance. The Telstar console was one of the earliest, selling one million units between 1976 and 1978. It allowed users to play a simplified tennis game called Pong. Various consoles were developed from the late 1970s to the mid 80s that used cartridges which plugged into the system and contained the games. These included the Videopac G700, Atari 2600, and Intellivision consoles. 5 of 8 © Boardworks Ltd 2014 Game consoles Sega and Nintendo dominated the market for video game consoles in the mid to late 80s, each with its own succession of consoles. Sega Mega Drive, released 1988–1990 Sony PlayStation As technology developed, games began to be stored on CDs rather than cartridges. The current market leaders are Sony, Microsoft and Nintendo. Can you guess what years these consoles were released? First Sony PlayStation: 1993 First Microsoft Xbox: 2001 2006 First Nintendo Wii: 6 of 8 © Boardworks Ltd 2014 Hand-held computer games Early handheld computer games only allowed you to play one game on a screen attached to the unit. In 1989 Nintendo launched the Game Boy which allowed the player to change games by swapping cartridges. In 1991 Sega released the Game Gear. Currently the market leaders are Sony’s Playstation Vita and the Nintendo DS. 7 of 8 © Boardworks Ltd 2014 Types of game 8 of 8 © Boardworks Ltd 2014
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