Public Goods Game • Is like an n-player prisoner’s dilemma game • People have “tokens” • They can contribute it to the common pool, or they can keep them • Each token kept brings the person a payoff of 1. • Each token put in the common pool increases everyone’s payoff (including the contributor’s) by 0<beta<1. • With n players, if n*beta>1, then socially, it is best for everyone to contribute everything to the common pool. • But, game theory with selfish preferences predicts that everybody will keep everything, and contributions will be zero. Typical Results in Experiments In games that are played for multiple rounds with feedback after every period: • People start by cooperating • Cooperation rates usually fall to almost zero in/around the last period Put Another Way… Public Good Game with Punishment 100 90 Cooperation rate 80 70 60 without punishment opportunity with punishment opportunity 50 40 30 20 10 0 1 2 3 4 5 6 7 8 9 10 11 Period 12 13 14 15 16 17 18 19 20 Hermann et al. (Science, 2008)
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