Here`s a short PowerPoint presentation on the concept of the game

Videogame Dev Club
Project Overview
About the game
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Action-adventure RPG
Gameplay similar to Diablo
3D world with 3rd person over-the-shoulder view
Set in a future virtual cyber-world, ie: everything
is a computer program
• Equipable weapons, also launchable programs that
act like “spells”
• Different classes for your character to develop
Character Classes
• Everyone starts
as the same
character skillset
and develops
their own branch
down a class tree
Replicator
Telemaster
Virtualizer
Enforcer
(summons minions) (distance damage) (Hybrid damage
(close range melee)
With melee and
Stealth?)
The story
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In 2059 the world population is dying off from disease, war, and declining environmental conditions.
The last surviving legacy of man lives in machines. With advanced simulation software, technology
had reached a critical stage. The human brain could be fit onto a single chip and entire populations of
virtual minds were created to assist man in finding a cure for the plagues that had ravaged the
population. But their efforts were in vain, the last humans drew their final breaths still feverishly
searching for an answer.
Many centuries later in 2380 the virtual world left behind has survived, evolved, and grown
to a new level of awareness. New consciousnesses have awoken and technology has become mother
nature’s newborn. Until just recently, life in this thriving virtual metropolis has been comfortable. A
new plague has taken root among the cyber-population much as it had in the real world long ago. A
virus has begun to spread throughout the system. Rumors of its origin vary, from survived humans
bent on revenge, to rogue elements in the system, to the interference of possible extra terrestrial life.
The cause is unknown. Concerned cyber-civilians have banded together to create the ultimate
fighting consciousness (the player) to help them in their struggle to ward off the spreading virus and
get to the root of its cause. His/Her name is *insert character name*, the last hope of intelligent life
on our planet.
(and then, as the player finds clues throughout the game, he finds that there are still some humans
left, and they have found their way into the system from the outside bent on having their revenge on
the system for not finding a cure, but the REAL cause of the virus is actually a natural evolution of
the real-world virus that killed off the humans, ending the game in a sense of awe at mother nature’s
power and grasp into all things.)
“Look and feel”
Our most-wanted features in the
game so far
• Flying/Driving vehicles
• Items (programs in the virtual world)
• Items that combine to make unique items (similar to how items slot
together in diablo)
• Items can degrade (their code becomes gradually corrupted from
battles, repairing=“recompiling”, etc.)
• Character classes
• 3rd person over-the-shoulder camera
• A friendly/hostile mutual agreement system for PvP
• Not just point-and-click like most RPGs, you need to aim at what you
are hitting and if a hit lands then it does a damage roll
Character Stats
• All characters could have RAM and CI
(short for Code Integrity), which are
analogous to Mana and Health from other
RPG games
• The form of currency could be System
Resources. Makes sense because if you
delete a program (destroy a virus) you free
up system resources.