DESIGN GAME PRESENTATION Buzz-A-Riddle Andy Echenique Kavya Sampath Kumar Xueli Xiao Main Story Buzz-a-Riddle It was a normal day on Georgia Tech campus, when devils invaded. Devils took away the signature color of all the buzzes and tuned them blue. The campus is in panic and needs your help! Student representatives are chosen to rescue the buzzes. Use clues to track down the buzzes. Students should use their understanding and knowledge of the campus life to solve the puzzles. Game Structure Three goals Find the devil who poisoned the buzzes. Find all the missing buzzes around campus. Paint all the blue buzzes with gold and black. Puzzle types Solve a puzzle and type the answer in the address bar. Use the picture and verbal clues for solving the puzzles. Remember your last answer so that you can resume the game from that puzzle onwards at a later stage. Design Goals Develop are an inherent portion of the story Each puzzles is evident based on story element Design for interactive gameplay, even without an interface High emphasis on the story Making it not only entertaining to Georgia Tech students, but anyone who plays Character Design Some Examples Try It Yourself Play!
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