DESIGN GAME PRESENTATION Buzz-A

DESIGN GAME
PRESENTATION
Buzz-A-Riddle
Andy Echenique
Kavya Sampath Kumar
Xueli Xiao
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Main Story Buzz-a-Riddle
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It was a normal day on Georgia Tech campus,
when devils invaded.
Devils took away the signature color of all the
buzzes and tuned them blue.
The campus is in panic and needs your help!
Student representatives are chosen to rescue the
buzzes.
Use clues to track down the buzzes.
Students should use their understanding and
knowledge of the campus life to solve the puzzles.
Game Structure
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Three goals
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Find the devil who poisoned the buzzes.
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Find all the missing buzzes around campus.
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Paint all the blue buzzes with gold and black.
Puzzle types
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Solve a puzzle and type the answer in the
address bar.
Use the picture and verbal clues for solving the
puzzles.
Remember your last answer so that you can
resume the game from that puzzle onwards at a
later stage.
Design Goals
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Develop are an inherent portion of the story
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Each puzzles is evident based on story element
Design for interactive gameplay, even without an
interface
High emphasis on the story
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Making it not only entertaining to Georgia Tech
students, but anyone who plays
Character Design
Some Examples
Try It Yourself
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Play!