YEAR 8 GAMES` WORKBOOK

 Name: Lawrence Standen
 Group: 8I
 Form: D2LH
Date: 3rd Sep 2014
My brief is to design a board game which will be designed
for the target market of (people who like modelling and
creating objects) It will feature an electronic dice and will
be designed using CAD programs.
Word bank: target market, CAD, electronic, board game.
Product Analysis – Give examples of board games that use dice and explain who
the target market is and how they work– you can choose your own RANGE of games
Mario Monopoly; A kids version of a family game, the dice is
used to go around the board and buy and sell property.
Snakes and ladders; a family game which is easy but enjoyable. It has colourful graphics, a bold dice
and a cartoon snakes and ladders so it is easy and clear to see. The aim of the game is to try and get to
the finish and not loose. The game is best played with 2-6 players because its more fun to play and
more eventful, like when loads of people come down snakes and a tight effort to get to the finish.
Cluedo; a joint effort game which is adventurous and enjoyable to play, the graphics are simple but
affective and wisely used. The aim of the game is to solve the mystery of the murder at the end of the
game, to solve the murder, you must investigate each room for clues to solve it. The person who
solves the murder will win the game. The game is best played with 6 – 12 players involved.
Trivial Pursuit; A family fun game which allows children and adults to work as a team to solve the questions, you have
different questions to answer depending on the colour of the block you land on. To collect all of the cheeses to finish the
game, you must land on the larger blocks to get the coloured cheese once you get the question right. The aim of the game
is to collect all of the cheeses needed to fill the cheese collector and get back to the starting point as quick as you can. The
game will test your brain on your knowledge of the specific topic of the question. The game is best played with 2- 8 players.
Frustration; A family fun packed game which is colourful and also fun to play. The aim of the game is to try and get all 4 of your counters
around the board to the safe encloser of your home, to move along, you need to press the popper in the middle of the board which has a
dice in it that changes number when you decide to pop the popper down to have your go. This game is best played with 2-4 players, when
you press down the popper and the number comes up as a 6, you can either move six spaces and then have another go or bring one of
the counters that is still at the start out. To get all of the counters into the base you will need to use good tactics because once you are
there, you need to try and get in.
ludo: a quick and easy game if you want to relax for a bit before doing something else which is
needed, the rules are simple and the graphics on the board are bright and colourful, the amount of
players needed is roughly 2-4.
1974 AD:
Dungeons & Dragons
published and sells a
set of polyhedral
dice. D20 numbered
0-9 and no d10.
1188 BCE:
3000 BCE: Oldest
confirmed dice found in a dig site
in Turkey along with other game
pieces. Date cited as “near” 3,000
BCE — could be a bit less.
Approximate date
that Sophocles said
dice were invented
by Palamedes
during the siege of
Troy.
2000 BCE:
Cubical dice found
in Egyptian tombs.
2600 BCE:
1600 AD: Dice first
300 BCE: Oldest
d20 from Egypt dated from
the Ptolmaic period.
100 AD: 2nd
600 BCE: Cubical dice
found in Chinese excavations
subject to mathematical
analysis by Galileo and
Girolamo Cardano.
Probability mathematics
conceived
1906 AD:
oldest 20-sided die.
This ancient Roman
d20 sold at auction for
$17,925 in 2003.
10-sided dice
patented in the
US
1333 BCE:
Oldest confirmed dice. Knucklebones —
Pyramidal d4s found primitive dice shaped
in the board game,
like animal bones —
the Royal Game of Ur
from ancient Sumeria. found in
Tutankhamen’s tomb.
400 BCE: Oldest
written records of dice, in
the Sanskrit epic, the
Mahabharata
3100BCE
Earliest hieroglyphics
representing Senet boards found.
Senet uses 2-sided playing
pieces for randomization
900 BCE: Tuscania
dice found near Rome.
Cubical dice with standard
pip markings.
1000 AD: Dice
buried in Viking grave
mounds
1980 AD:
At GenCon the
first 10-sided
dice claimed to
have been
invented.
1985 AD:
The
zocchihedr
on, d100 is
released
150 BCE: Egyptian
1950 AD:
d12 found from the Ptolmaic
period
Oldest plastic d20,
numbered 0-9,
patented by TokyoShibuara Electric
Company.
1888 AD:
8-sided poker
.
dice
Question 1: What is the best amount of players for this
game
2 players=1
3 players=2
4 players=10
6 players=2
Question 2:what themes of game do you prefer
Cars=6
Trains=9
Modelling=1
Airfix=1
Question 3: What type of game is best
Quiz=7
Challenge-=6
Memory=2
Conclusion:
From the questionnaire that I did, I’ve found out that the most popular
answers of the 3 questions that I did was:4 players, Trains and Quiz. The final
answers have changed my mind on what other people like as a board game
because I thought that the results would be like this:4 players, Cars and
Challenge. Overall, I’ve chosen that the game that I’m going to create is going
to be:4 players, Trains + modelling and Quiz.
Date:

Collect images such as board game designs, characters and objects that could inspire your
design process…..
 What types of research have you done?
I’ve researched different types of board games and how they are played, I’ve also been
finding out about the board game that I’m hopefully going to make (trivial pursuit).
 How is this research going to help you create a game
design?
The research that I’ve done is going to help me gain my knowledge of what to do to make a
successful board game, it will also help me get a higher level in D.T too.
Date: 5th Sep 2014
What will be the target market/ age range for your game?
9+, because the type of questions that I’m going to put in are going to be quite tricky so it
wouldn’t be fair if it was allowed for young people if they wouldn’t be able to answer the
questions.
How will you try to aim your game to this audience?
I’ll make the game interesting by having different variety's of complicated questions
What material will it be made from and why?
The materials will be as follows: card, plastic covering. I’m going to use these two
materials for my game because they are both strong and easy to move around in the
game when played.
What sort of game are you designing? (Theme/Game Type)
Theme: Trains + modelling Game Type: Quiz
What is the name of your game?
Trivial Pursuit T+M Edition
What characters/designs will you include on your game?
The counter is going to stay the same as the original version. And the design is going to be set around
Hornby and Modelling.
 Include images of ideas/characters/board designs etc.
Date:

What sort of areas must you consider before designing? Answer the questions below
How will the target market of your game influence the design?
The harder the questions, the less people might buy/ older people might enjoy it even more
How important are the graphics for your game and why?
Make it more interesting for people to play
What properties must the materials have for your game?
Easy to read, press and see
What qualities should the gameplay of your game have?
It should be quite long but factual and can bring family's together to learn.
Date: Sep 2014

What CAD programs did you use in the design process?
Publisher

What problems did you encounter in both the design and making process and how did you overcome
these problems?
My problems were that I needed quite a lot of cards to complete my game and I didn’t have enough time
to create all of them, I overcame this problem by working efficiently and making sure my board and box
was finished before I finished my cards.

How did your final design develop and change from your initial design ideas to your final model?
The idea of having a board shaped as a train wheel had to change because only having 7 hours every
fought night meant that I had to work fast and complete everything in need to get a high level for this
project

How long did each process of the designing and making take?

7 hours every fought night
Date:

What results did you find out from testing your final product?
Did students like the design of your game?
Yes, as there are only four sets of colours, it made the game quicker to play and good
for family's for Camping/rainy days
What do you think could be improved?
I think that I could add some more cards and make a more affective box for the dice.
Does the game play well?
Yes, the people who helped me test it liked it, even though it was not their favarouite
genre of board game and subject, they thought that it was great.
Does the electronic dice work well?
The dice works perfectly because I soldered all of the components together correctly
and carefully too.
Date: 8/10/14
1.
What research (Internet, questionnaire, etc) did you do to
help you design your game?
Questioner,
Internet,
Books,
Magazines ( train, cars and aeroplane ones)
1.
What equipment did you use during the project and how did
they help you?
Glue Gun- Made the opponents stick better,
Soldering Iron- Kept all of the opponents in place correctly, easier to do than
glue/sellotape
1.
What do you like about your game and why?
It’s unique, and very creative
1.
What areas do you think need improving?
Add more cards for the game
1.
What would you do differently next time?
Add more cards + an extra part of the Trivial Pursuit wheel