Name: Lawrence Standen Group: 8I Form: D2LH Date: 3rd Sep 2014 My brief is to design a board game which will be designed for the target market of (people who like modelling and creating objects) It will feature an electronic dice and will be designed using CAD programs. Word bank: target market, CAD, electronic, board game. Product Analysis – Give examples of board games that use dice and explain who the target market is and how they work– you can choose your own RANGE of games Mario Monopoly; A kids version of a family game, the dice is used to go around the board and buy and sell property. Snakes and ladders; a family game which is easy but enjoyable. It has colourful graphics, a bold dice and a cartoon snakes and ladders so it is easy and clear to see. The aim of the game is to try and get to the finish and not loose. The game is best played with 2-6 players because its more fun to play and more eventful, like when loads of people come down snakes and a tight effort to get to the finish. Cluedo; a joint effort game which is adventurous and enjoyable to play, the graphics are simple but affective and wisely used. The aim of the game is to solve the mystery of the murder at the end of the game, to solve the murder, you must investigate each room for clues to solve it. The person who solves the murder will win the game. The game is best played with 6 – 12 players involved. Trivial Pursuit; A family fun game which allows children and adults to work as a team to solve the questions, you have different questions to answer depending on the colour of the block you land on. To collect all of the cheeses to finish the game, you must land on the larger blocks to get the coloured cheese once you get the question right. The aim of the game is to collect all of the cheeses needed to fill the cheese collector and get back to the starting point as quick as you can. The game will test your brain on your knowledge of the specific topic of the question. The game is best played with 2- 8 players. Frustration; A family fun packed game which is colourful and also fun to play. The aim of the game is to try and get all 4 of your counters around the board to the safe encloser of your home, to move along, you need to press the popper in the middle of the board which has a dice in it that changes number when you decide to pop the popper down to have your go. This game is best played with 2-4 players, when you press down the popper and the number comes up as a 6, you can either move six spaces and then have another go or bring one of the counters that is still at the start out. To get all of the counters into the base you will need to use good tactics because once you are there, you need to try and get in. ludo: a quick and easy game if you want to relax for a bit before doing something else which is needed, the rules are simple and the graphics on the board are bright and colourful, the amount of players needed is roughly 2-4. 1974 AD: Dungeons & Dragons published and sells a set of polyhedral dice. D20 numbered 0-9 and no d10. 1188 BCE: 3000 BCE: Oldest confirmed dice found in a dig site in Turkey along with other game pieces. Date cited as “near” 3,000 BCE — could be a bit less. Approximate date that Sophocles said dice were invented by Palamedes during the siege of Troy. 2000 BCE: Cubical dice found in Egyptian tombs. 2600 BCE: 1600 AD: Dice first 300 BCE: Oldest d20 from Egypt dated from the Ptolmaic period. 100 AD: 2nd 600 BCE: Cubical dice found in Chinese excavations subject to mathematical analysis by Galileo and Girolamo Cardano. Probability mathematics conceived 1906 AD: oldest 20-sided die. This ancient Roman d20 sold at auction for $17,925 in 2003. 10-sided dice patented in the US 1333 BCE: Oldest confirmed dice. Knucklebones — Pyramidal d4s found primitive dice shaped in the board game, like animal bones — the Royal Game of Ur from ancient Sumeria. found in Tutankhamen’s tomb. 400 BCE: Oldest written records of dice, in the Sanskrit epic, the Mahabharata 3100BCE Earliest hieroglyphics representing Senet boards found. Senet uses 2-sided playing pieces for randomization 900 BCE: Tuscania dice found near Rome. Cubical dice with standard pip markings. 1000 AD: Dice buried in Viking grave mounds 1980 AD: At GenCon the first 10-sided dice claimed to have been invented. 1985 AD: The zocchihedr on, d100 is released 150 BCE: Egyptian 1950 AD: d12 found from the Ptolmaic period Oldest plastic d20, numbered 0-9, patented by TokyoShibuara Electric Company. 1888 AD: 8-sided poker . dice Question 1: What is the best amount of players for this game 2 players=1 3 players=2 4 players=10 6 players=2 Question 2:what themes of game do you prefer Cars=6 Trains=9 Modelling=1 Airfix=1 Question 3: What type of game is best Quiz=7 Challenge-=6 Memory=2 Conclusion: From the questionnaire that I did, I’ve found out that the most popular answers of the 3 questions that I did was:4 players, Trains and Quiz. The final answers have changed my mind on what other people like as a board game because I thought that the results would be like this:4 players, Cars and Challenge. Overall, I’ve chosen that the game that I’m going to create is going to be:4 players, Trains + modelling and Quiz. Date: Collect images such as board game designs, characters and objects that could inspire your design process….. What types of research have you done? I’ve researched different types of board games and how they are played, I’ve also been finding out about the board game that I’m hopefully going to make (trivial pursuit). How is this research going to help you create a game design? The research that I’ve done is going to help me gain my knowledge of what to do to make a successful board game, it will also help me get a higher level in D.T too. Date: 5th Sep 2014 What will be the target market/ age range for your game? 9+, because the type of questions that I’m going to put in are going to be quite tricky so it wouldn’t be fair if it was allowed for young people if they wouldn’t be able to answer the questions. How will you try to aim your game to this audience? I’ll make the game interesting by having different variety's of complicated questions What material will it be made from and why? The materials will be as follows: card, plastic covering. I’m going to use these two materials for my game because they are both strong and easy to move around in the game when played. What sort of game are you designing? (Theme/Game Type) Theme: Trains + modelling Game Type: Quiz What is the name of your game? Trivial Pursuit T+M Edition What characters/designs will you include on your game? The counter is going to stay the same as the original version. And the design is going to be set around Hornby and Modelling. Include images of ideas/characters/board designs etc. Date: What sort of areas must you consider before designing? Answer the questions below How will the target market of your game influence the design? The harder the questions, the less people might buy/ older people might enjoy it even more How important are the graphics for your game and why? Make it more interesting for people to play What properties must the materials have for your game? Easy to read, press and see What qualities should the gameplay of your game have? It should be quite long but factual and can bring family's together to learn. Date: Sep 2014 What CAD programs did you use in the design process? Publisher What problems did you encounter in both the design and making process and how did you overcome these problems? My problems were that I needed quite a lot of cards to complete my game and I didn’t have enough time to create all of them, I overcame this problem by working efficiently and making sure my board and box was finished before I finished my cards. How did your final design develop and change from your initial design ideas to your final model? The idea of having a board shaped as a train wheel had to change because only having 7 hours every fought night meant that I had to work fast and complete everything in need to get a high level for this project How long did each process of the designing and making take? 7 hours every fought night Date: What results did you find out from testing your final product? Did students like the design of your game? Yes, as there are only four sets of colours, it made the game quicker to play and good for family's for Camping/rainy days What do you think could be improved? I think that I could add some more cards and make a more affective box for the dice. Does the game play well? Yes, the people who helped me test it liked it, even though it was not their favarouite genre of board game and subject, they thought that it was great. Does the electronic dice work well? The dice works perfectly because I soldered all of the components together correctly and carefully too. Date: 8/10/14 1. What research (Internet, questionnaire, etc) did you do to help you design your game? Questioner, Internet, Books, Magazines ( train, cars and aeroplane ones) 1. What equipment did you use during the project and how did they help you? Glue Gun- Made the opponents stick better, Soldering Iron- Kept all of the opponents in place correctly, easier to do than glue/sellotape 1. What do you like about your game and why? It’s unique, and very creative 1. What areas do you think need improving? Add more cards for the game 1. What would you do differently next time? Add more cards + an extra part of the Trivial Pursuit wheel
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