Paper Prototype Presentation

Fins of Fury
Paper Prototype
Users
Subject 1: Angelus, 26 years old, full time SIAT
student, moderate gamer
Subject 2: Betty, 20 years old, full time SIAT student
Subject 3: Sean, 22 years old, full time UBC
engineering student, moderate gamer
Setup
Testing was done on campus as
well as at home. The game board
is a hex grid and contains 4 levels,
each representing a life stage of
the player. Players must fight to
collect points so that they can
grow up and move to the next
level.
Procedure
All testers were told the premise of the game; a
tadpole that develops into a frog on a search and
rescue mission
All testers were given a set of written rules
We monitored game-play and represented computer
AI by rolling dice and tracking points
What They Liked
All testers enjoyed playing the game and found it
reasonably challenging
Had to strategize to avoid fighting the bad guys
Found it straightforward to play
Did not find it too repetitive
Had the urge to destroy all the bad guys and the end
boss
What They Didn’t Like
Majority of the testers found the rules overwhelming
at the beginning, however quickly picked them up
while playing
Some were annoyed by having to physically roll the
dice to simulate odds
Suggestions from Testers
Allow fighting against several enemies at once
Have mini bosses at the end of levels and win things
for beating them
Add random and pointless things to the game
Add some type of mini-puzzle to the ends of levels
Add weapons and special attacks to battles
Give incentive to kill all enemies in a level
Conclusions
Players want more incentive to proceed than just the
end goal of the game; they want frequent rewards
and challenges
we should add mini bosses and rewards
Players want lots of variation in the game
they suggested caves to explore and puzzles
Players like weapons .... add weapons
Fins of Fury
Model of the End Boss