The topics we will cover in the Autumn term are as follows: This is Yorkshire Local history (industry, factories and mills); farming; changing towns and cities (e.g. how Barnsley town centre has changed – photos, maps, first hand accounts) Who are we? Key figures of Yorkshire, past and present (e.g. Spencers, Ashley Jackson, Darren Gough) Local geography, including different areas/regions within Yorkshire (town / countryside) Drawing maps (including outside of own direct locality – different contrasting areas of Yorkshire) Locating and comparing the region of Yorkshire to a contrasting non-European area British Council link to another country – learning about and presenting information about own home Outdoor activities and exploration (maps, compass) Landscape drawing and painting - natural beauty. Study of local artists work Incredible Inventors Children create and debug simple programs Children use logical reasoning to predict the behaviour of simple programs. Children will understand that programs will work by following precise and unambiguous instructions. Children follow various puzzles and games on App. Can children use logic to find the solutions to the problems? Children solve physical problems and use the skills in the App. The Complete Athlete Pupils will learn about the basic needs of humans (and other animals) for survival including food, drink etc. Pupils will learn about the basic life cycle, focusing on growth (not reproduction). They could collect and order photographs of family members (e.g. parents / grandparents) at different stages of life. Pupils will understand the importance of exercise for humans, e.g. follow different simple exercises and games; learn about the importance of warming up and cooling down; design their own simple exercise routines / games, warm ups and cool downs; identify simple changes to their own body during and after exercise through observation. Pupils should understand the importance of basic nutrition for humans, including different types of food. They could interview the school cook to discover how they plan nutritious meals. They could design their own school menus for a day/week. They could plan a visit to a local supermarket to buy food to make a balanced school meal. The topics we will cover in Spring term are as follows: Animal Antics Pupils will learn about the basic needs of animals and about how to take care of a range of animals, including common pets / farm animals. Children will learn about the similarities and differences between adults and their off-spring. Pupils will create their own vets surgery within their classroom thinking about all of the different equipment they will need to care for the animals. They should create their own ‘Care Guide’ for different animals. Explorers Who were some of the greatest explorers in history? Studying the similarities and differences between great explorers Christopher Columbus and Neil Armstrong: How do we know about these two famous explorers? http://www.seasky.org/ocean-exploration/ocean-explorers-menu.html What would you need to take on your journey? (Comparing preparation for journeys) Journeys/routes Comparing diets/food Challenges faced What would your ship/shuttle need to be like and why? Designing and building large scale (class size role play) models – spaceship / boat Where did Christopher Columbus explore? What was different and similar about the journeys of Columbus and Armstrong? Where would you explore? - Look at the route of Christopher Columbus using globes and simple maps. Learn the names of the seven continents and five oceans. Plot the routes and the things seen on the way. - Plot own routes. Where would you go? What would you see? Playmania Pupils should sort different materials based on their own and given criteria (e.g. hard, soft, smooth, rough, flexible, stiff). Pupils could use simple venn diagrams to sort materials. Pupils should research and test the properties of different materials, e.g. for strength (carrying out a simple test adding weights to see how much weight they can hold); to see how far they stretch (measuring length with a ruler); to see if they are waterproof. Pupils should be able to decide which everyday materials would and would not be suitable for a playmat and give reasons as to why. They should consider the colour, texture and safety of materials. They should investigate existing products for baby mats, identifying key features, strengths and ways to improve. They could write a market report on the effectiveness of an existing product. They should design and make their own playmat for a baby using their knowledge of materials. Pupils should be able to present the reasons for their choices of materials. They could write a market report evaluating their own or a partners’ product, testing each other’s designs. They could then market their playmat, creating an advertisement (e.g. poster, leaflet, radio advert, tv advert) or create a presentation to a toy company to pitch their playmat to the industry (i.e. The Apprentice) The project will culminate in a presentation during the ‘Great Exhibition’, e.g. a market stall in their classroom; presenting their ‘pitch’ or adverts. Still Life – Van Gough Sunflowers – using different flowers in a vase, the children paint their own still life pictures in the style of Van Gogh. Children to use 2paint a picture to create a digital version of the famous painting. Planting sunflowers seeds and observing them grow. Starry Night – children create the background using water colour over oil pastels. Children create silhouettes of buildings to place over this. Enterprise project More information provided prior to the event. The topics we will cover in Summer term are as follows: Nature Week Pupils will plan and carry out simple fair and comparative tests (with support) to find out what plants require for germination, growth and survival. They will have opportunities to conduct tests on and plant a range of different seeds, seedlings and fully grown plants. They will compare the growth of different plants at the same stages. Pupils will plan, design and plant their own allotment during this week which becomes part of an ongoing project to care for plants, study changes in plants over time and then use/sell the produce. Entertainment Changes in last 100 years – toys and games and technology Use of modern technology – creating own simple games/programming Investigating toys from past and present including how they work and evaluating. Designing and making own working toys Research toys from past and present. How do they work? What are they made of? Who were they for? How have toys changed? - Explore different existing toys, games and computer APPs - Show skills of making different kinds of toys (including how to create an APP game) - Create own APP game and put on APP store including creating advertisement - Final project to choose own toy/game (including electronic) to design and make. Create own advert for their toy and a ‘pitch’ to sell their design (i.e. Dragon’s Den – Speaking and Listening) to the other classes in their own school. - Toy fair (with parents invited in) to sell and use their toys/games created. Changes in entertainment in last 100 years - cinema/movies/theatre, circus Changes in music Study physical changes of theatres/buildings - Changes in entertainment – what forms of entertainment have there been for children in the past? Which of these still exist? How have they changed? - Learn skills of different forms of entertainment including evaluating existing performances, e.g. writing and performing a play / comedy show, circus show, dance show, making a film, animation. Write invitations to parents inviting them to the show. - Create final show and perform in front of an audience. Art Exhibition – Dr Zeus Dr Seuss poetry e.g. Happy Birthday to You. If we didn’t have birthdays, You wouldn’t be you. If you’d never been born, Well what would you do? If you’d never been born, Well then what would you be? You might be a fish! Or a toad in a tree! You might be a doorknob! Or three baked potatoes! You might be a bag full of Hard green tomatoes. Or worse than all that… Why you might be a WASN’T! A wasn’t has no full at all No he doesn’t. A wasn’t just isn’t. He just Isn’t present. But you… You ARE YOU! And now, isn’t that pleasant! explore the meaning of the Dr Seuss poem. Challenge Bee-Bot Children will debug simple programs using the Bee Bot app on iPads. Children will use logical and mathematical reasoning to predict the behaviour of simple programs. Children understand that algorithms are implemented as programmes on a digital device. Children will use physical bee bots along with creating their own movement problems.
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