topic-year-overview - All Saints Academy

The topics we will cover in the Autumn term
are as follows:
This is Yorkshire
Local history (industry, factories and mills); farming; changing towns and cities (e.g. how
Barnsley town centre has changed – photos, maps, first hand accounts)
Who are we?
Key figures of Yorkshire, past and present (e.g. Spencers, Ashley Jackson,
Darren Gough)
Local geography, including different areas/regions within Yorkshire (town / countryside)
Drawing maps (including outside of own direct locality – different contrasting areas of
Yorkshire)
Locating and comparing the region of Yorkshire to a contrasting non-European area British Council link to another country – learning about and presenting information about
own home
Outdoor activities and exploration (maps, compass)
Landscape drawing and painting - natural beauty.
Study of local artists work
Incredible Inventors
Children create and debug simple programs
Children use logical reasoning to predict the behaviour of simple programs.
Children will understand that programs will work by following precise and unambiguous
instructions.
Children follow various puzzles and games on App. Can children use logic to find the
solutions to the problems?
Children solve physical problems and use the skills in the App.
The Complete Athlete
Pupils will learn about the basic needs of humans (and other animals) for
survival including food, drink etc.
Pupils will learn about the basic life cycle, focusing on growth (not
reproduction). They could collect and order photographs of family
members (e.g. parents / grandparents) at different stages of life.
Pupils will understand the importance of exercise for humans, e.g. follow
different simple exercises and games; learn about the importance of
warming up and cooling down; design their own simple exercise routines /
games, warm ups and cool downs; identify simple changes to their own
body during and after exercise through observation.
Pupils should understand the importance of basic nutrition for humans,
including different types of food. They could interview the school cook to
discover how they plan nutritious meals. They could design their own
school menus for a day/week. They could plan a visit to a local
supermarket to buy food to make a balanced school meal.
The topics we will cover in Spring term are as
follows:
Animal Antics
Pupils will learn about the basic needs of animals and about how to take
care of a range of animals, including common pets / farm animals.
Children will learn about the similarities and differences between adults
and their off-spring.
Pupils will create their own vets surgery within their classroom thinking
about all of the different equipment they will need to care for the
animals. They should create their own ‘Care Guide’ for different animals.
Explorers
Who were some of the greatest explorers in history?
Studying the similarities and differences between great explorers Christopher Columbus and Neil Armstrong:
How do we know about these two famous explorers?
http://www.seasky.org/ocean-exploration/ocean-explorers-menu.html
What would you need to take on your journey?
(Comparing preparation for journeys)
Journeys/routes
Comparing diets/food
Challenges faced
What would your ship/shuttle need to be like and why?
Designing and building large scale (class size role play) models –
spaceship / boat
Where did Christopher Columbus explore? What was different and
similar about the journeys of Columbus and Armstrong? Where would you
explore?
-
Look at the route of Christopher Columbus using globes and simple maps.
Learn the names of the seven continents and five oceans. Plot the routes
and the things seen on the way.
-
Plot own routes. Where would you go? What would you see?
Playmania
Pupils should sort different materials based on their own and given criteria (e.g. hard,
soft, smooth, rough, flexible, stiff). Pupils could use simple venn diagrams to sort
materials.
Pupils should research and test the properties of different materials, e.g. for strength
(carrying out a simple test adding weights to see how much weight they can hold); to see
how far they stretch (measuring length with a ruler); to see if they are waterproof.
Pupils should be able to decide which everyday materials would and would not be suitable
for a playmat and give reasons as to why. They should consider the colour, texture and
safety of materials.
They should investigate existing products for baby mats, identifying key features,
strengths and ways to improve. They could write a market report on the effectiveness
of an existing product.
They should design and make their own playmat for a baby using their knowledge of
materials.
Pupils should be able to present the reasons for their choices of materials. They could
write a market report evaluating their own or a partners’ product, testing each other’s
designs. They could then market their playmat, creating an advertisement (e.g. poster,
leaflet, radio advert, tv advert) or create a presentation to a toy company to pitch their
playmat to the industry (i.e. The Apprentice)
The project will culminate in a presentation during the ‘Great Exhibition’, e.g. a market
stall in their classroom; presenting their ‘pitch’ or adverts.
Still Life – Van Gough
Sunflowers – using different flowers in a vase, the children paint their own still life pictures in
the style of Van Gogh.
Children to use 2paint a picture to create a digital version of the famous painting.
Planting sunflowers seeds and observing them grow.
Starry Night – children create the background using water colour over oil pastels. Children create
silhouettes of buildings to place over this.
Enterprise project
More information provided prior to the event.
The topics we will cover in Summer term are
as follows:
Nature Week
Pupils will plan and carry out simple fair and comparative tests (with
support) to find out what plants require for germination, growth and
survival.
They will have opportunities to conduct tests on and plant a range of
different seeds, seedlings and fully grown plants.
They will compare the growth of different plants at the same stages.
Pupils will plan, design and plant their own allotment during this week
which becomes part of an ongoing project to care for plants, study
changes in plants over time and then use/sell the produce.
Entertainment
Changes in last 100 years – toys and games and technology
Use of modern technology – creating own simple games/programming
Investigating toys from past and present including how they work and evaluating.
Designing and making own working toys
Research toys from past and present. How do they work? What are they made
of? Who were they for? How have toys changed?
-
Explore different existing toys, games and computer APPs
-
Show skills of making different kinds of toys (including how to create an APP
game)
-
Create own APP game and put on APP store including creating advertisement
-
Final project to choose own toy/game (including electronic) to design and make.
Create own advert for their toy and a ‘pitch’ to sell their design (i.e. Dragon’s
Den – Speaking and Listening) to the other classes in their own school.
-
Toy fair (with parents invited in) to sell and use their toys/games created.
Changes in entertainment in last 100 years - cinema/movies/theatre, circus
Changes in music
Study physical changes of theatres/buildings
-
Changes in entertainment – what forms of entertainment have there been for
children in the past? Which of these still exist? How have they changed?
-
Learn skills of different forms of entertainment including evaluating existing
performances, e.g. writing and performing a play / comedy show, circus show,
dance show, making a film, animation. Write invitations to parents inviting them
to the show.
-
Create final show and perform in front of an audience.
Art Exhibition – Dr Zeus
Dr Seuss poetry
e.g. Happy Birthday to You.
If we didn’t have birthdays,
You wouldn’t be you.
If you’d never been born,
Well what would you do?
If you’d never been born,
Well then what would you be?
You might be a fish!
Or a toad in a tree!
You might be a doorknob!
Or three baked potatoes!
You might be a bag full of
Hard green tomatoes.
Or worse than all that…
Why you might be a WASN’T!
A wasn’t has no full at all
No he doesn’t.
A wasn’t just isn’t. He just
Isn’t present. But you…
You ARE YOU!
And now, isn’t that pleasant!
explore the meaning of the Dr Seuss poem.
Challenge Bee-Bot
Children will debug simple programs using the Bee Bot app on iPads.
Children will use logical and mathematical reasoning to predict the behaviour of simple
programs.
Children understand that algorithms are implemented as programmes on a digital device.
Children will use physical bee bots along with creating their own movement problems.