Year 10 Electronic Game Design Course Outline

Technology and Enterprise: Electronic Game Design
Course Outline
Year 10 Electronic Game Design Course Outline
Course length:
Year ☐ Semester 
Teachers:
Anita Piccioni
Course Outline
Term 1
Term 2
Semester 1 Topic Timeline
Game Design Basics
Game Reviews
Game Maker – Asteroids
Game Maker – Feed The Bear
Understanding GML –
Platformer
Game Art
1
2
3
⬤
⬤
⬤
⬤
4
5
⬤
⬤
6
⬤
7
⬤
8
9
⬤
⬤
10
⬤
1
2
⬤
⬤
3
4
5
⬤
⬤
⬤
6
⬤
7
8
9
10
⬤
⬤
⬤
⬤
2017
Technology and Enterprise: Electronic Game Design
Course Outline
Term 3
Term 4
Semester 2 Topic Timeline
Own Original Game Challenge
Robotics Challenges - Sphero
Robotics Challenge - Lego
Robotics End of Topic Test
Inter group challenge
1
2
⬤
⬤
3
⬤
4
⬤
5
⬤
6
⬤
7
⬤
8
⬤
9
⬤
10
1
2
3
4
5
6
7
8
9
10
⬤
⬤
⬤
⬤
⬤
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⬤
⬤
⬤
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⬤
2017
Technology and Enterprise: Electronic Game Design
Course Outline
Assessment Outline
Outcomes
Semester 1 Assessment Tasks
Total Marks
Total Weighting
0
10
10%
20
0
20
20%
Game Review
20
10
30
30%
Asteroids Game
0
10
10
10%
Feed The Bear Game
0
10
10
10%
Platform Game
10
10
20
20%
60
40
100
100%
Total Marks
Total Weighting
Information
Technology Process
Visual Glossary
10
Digital Systems Quiz
TOTAL
Outcomes
Semester 2 Assessment Tasks
Information
Technology Process
Design Brief
10
0
10
10%
Storyboard
0
10
10
10%
Original Game
0
30
30
30%
Digital Portfolio (Adobe Spark)
10
10
20
20%
Sphero Challenge
10
10
20
20%
Robotics and Programming Quiz
10
0
10
10%
40
60
100
100%
TOTAL
2017