Technology and Enterprise: Electronic Game Design Course Outline Year 10 Electronic Game Design Course Outline Course length: Year ☐ Semester Teachers: Anita Piccioni Course Outline Term 1 Term 2 Semester 1 Topic Timeline Game Design Basics Game Reviews Game Maker – Asteroids Game Maker – Feed The Bear Understanding GML – Platformer Game Art 1 2 3 ⬤ ⬤ ⬤ ⬤ 4 5 ⬤ ⬤ 6 ⬤ 7 ⬤ 8 9 ⬤ ⬤ 10 ⬤ 1 2 ⬤ ⬤ 3 4 5 ⬤ ⬤ ⬤ 6 ⬤ 7 8 9 10 ⬤ ⬤ ⬤ ⬤ 2017 Technology and Enterprise: Electronic Game Design Course Outline Term 3 Term 4 Semester 2 Topic Timeline Own Original Game Challenge Robotics Challenges - Sphero Robotics Challenge - Lego Robotics End of Topic Test Inter group challenge 1 2 ⬤ ⬤ 3 ⬤ 4 ⬤ 5 ⬤ 6 ⬤ 7 ⬤ 8 ⬤ 9 ⬤ 10 1 2 3 4 5 6 7 8 9 10 ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ 2017 Technology and Enterprise: Electronic Game Design Course Outline Assessment Outline Outcomes Semester 1 Assessment Tasks Total Marks Total Weighting 0 10 10% 20 0 20 20% Game Review 20 10 30 30% Asteroids Game 0 10 10 10% Feed The Bear Game 0 10 10 10% Platform Game 10 10 20 20% 60 40 100 100% Total Marks Total Weighting Information Technology Process Visual Glossary 10 Digital Systems Quiz TOTAL Outcomes Semester 2 Assessment Tasks Information Technology Process Design Brief 10 0 10 10% Storyboard 0 10 10 10% Original Game 0 30 30 30% Digital Portfolio (Adobe Spark) 10 10 20 20% Sphero Challenge 10 10 20 20% Robotics and Programming Quiz 10 0 10 10% 40 60 100 100% TOTAL 2017
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