LTS’s advocate for games and learning Derek P Robertson New Technologies for Learning [email protected] The Consolarium • Scottish Centre of Excellence for Games in Education: – Comprehensive range of commercial consoles and games • PS2, PSP, Xbox360, DS, Wii, – PC/Mac based games – Interactive whiteboard – Wi-fi access What it aims to do • Promote games and learning – LTS web presence • Provide a centre that teachers and educational managers can visit • Develop a community of interested partners – educational, academic & industry • Nurture, support and celebrate effective and innovative practice with games • Embed games and learning in ACfE Why the investment? • LTS has positioned itself as: – a developmental organisation – a progressive, innovative and future looking organisation – an organisation that will influence & inform the changing educational landscape • We aim to capture the games and learning agenda in Scotland Why computer games? • My own teaching experience • Growing body of professional practice: – Range of games/teaching blogs – Conferences • Wider reading – Marc Prensky – James Paul Gee – Steven Johnson • Academic Research – Futurelab – BECTA – ELSPA Enhanced learning? • Powerful motivational context • Enhanced learning through games – Science model – Problem solving – Knowledge about other curricular areas • • • • Metacognitive development Collaborative contexts Affective domain Cultural resonance Why games engage us? Games Games arehave a form representation of fun. and story. Games have conflict/challenge/opposition. That That gives gives us enjoyment us emotion.and pleasure. Thatrules. gives That us adrenaline. Games have gives us structure. Games have outcomes and feedback. Games are adaptive. That gives us flow. Games That gives haveus problem learning. solving. Games are interactive. That gives doing. Games have goals. That gives us us motivation. That sparks our creativity. Games have interaction. That gives us social groups. Games Games have are awin formstates. of play. That gratification. That gives gives us us ego intense and passionate involvement. Guess who? Don’t have any other hobbies Don’t talk to others Don’t talk to families Hurts their eyes Don’t get fresh air Get unfit Nothing to talk about Atkins (2003) More Than a Game Issues of concern… • Lack of time to familiarise themselves with games; – Generally not part of teachers cultural framework • How to identify relevance of game to a particular curriculum component • How can learning with games be measured? • Amount of irrelevant content in game • Concern about inappropriate content • Lack of support materials: lesson plans etc. • Hardware/software conflicts • Cost ELSPA(2006) Unlimited Learning Some examples • Games as narrative – Tim Rylands • Games provide cognitive challenge – Doctor Kawashima, Big Brain Academy • Games for active learning – Dance Mats, Eye Toy, Guitar Hero • Curricular learning through games – Darfur is Dying, Election Simulator • Learners as game designers – Neverwinter Nights, • Associated Learning – Crazy Talk Moving forward… • What is already happening? • Staff development opportunities • Case studies – – – – – – – Add Knowledge Professor Kawashima Narrative driven contexts Exertainment in early years, ASN context Games league Games design projects Avatar design • Interested parties please contact me Thank you [email protected] Work: 01382 443617 Mobile: 0781 121 3952
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