How Game Developers Reach New Customers with Twitch by Marcus Graham, Ernest Le Author: Eric Gergely February 20, 2017 Tags: GDC 2015, Marcus Graham, Twitch, Ernest Le, free content, Programming Track: GDC 2015 Moscone Center San Francisco - Programming Url: http://www.gdcvault.com/play/1022047/How-Game-Developers-Reach-New Speaker: Marcus Graham, Twitch Speaker: Ernest Le, Twitch Abstract This paper is about Twitch and how game developers can use it to make people recognize their games. Twitch is the largest social video site for streaming games and other content. This is not only important for indie-games but also for big companies. There is more than one way to use Twitch in order to build a community around a game. The first section is a summary of Marcus Graham’s and Ernest Le’s talk from GDC 2015 in San Francisco [1]. In the second section an overview of the current state of Twitch is given. 1 1.1 Summary of Talk Twitch 101 - What is Twitch Twitch is the largest social video site for gamers and Twitch also added a developer directory on their site. In addition Twitch is growing rapidly. In 2015 they reached more than 100 million unique viewers per month. Two years before, in 2013, they only reached 22 million unique viewers. But not only the viewer base is growing. The ones that provide the content, the broadcasters, are increasing in their numbers as well. From 300 thousand broadcasters per month in 2013 they went up to over 1.5 million by the beginning of 2015. The average user spends 106 minutes a day on Twitch. Twitch focuses on interaction and is growing faster than traditional TV. There are five pillars into which you can divide Twitch. Namely that are media, communities, developers, events and E-Sports. Each of them takes on an important role. 1.2 What are developers doing? In fact there are tons of possibilities on how developers can use Twitch. However, there are four main aspects that the talk focuses on. 1.2.1 Original content Developers can gather a big viewership by creating their own original content on Twitch. This content can be new items, modes, worlds, bosses, levels etc. that the developers want to reveal. Furthermore developers can broadcast live programming sessions or a developers talk. There is also the possibility to use Twitch for announcing a game release and make people excited about your game. H1Z1 for example did a 12 hour Twitch stream with their developers. 1.2.2 Engage broadcasters In the talk they mention that broadcasters can be seen as new age journalists. Gamers turn to their favorite streamers when they want to know if a game is good or not. There are broadcasters that have 20 to 40 thousand viewers on average. Engaging them as a developer can make the difference between your game being realized by the community or not. Therefore developers are giving alpha and beta keys to known broadcasters. 1 1.2.3 Gather feedback Listening to community feedback is a vital aspect for a game to become and stay successful. Twitch audiences can help developers guide development and also deliver an understanding about different trends of the gaming industry. Developers start using transparent development processes more often. An example of this is early alpha access. 1.2.4 Competition Competition is exciting to watch and increases the publicity of a game in the long run. E-Sports also attracts sponsors, media and events. So if competitions and E-Sports are applicable to a game, it should be taken into account. 1.3 Case Study - Roblox Roblox is a game-development and distribution platform. Users can create games and also play those created by others. Roblox went from 100 000 minutes watched per month to 5 million within a year by leveraging their community. Roblox takes advantage of community interaction. Thus they receive instant feedback from their customers and can find out what players love or hate. Community driven weekly programming results in a transparent development process. In addition they encourage their community to broadcast what they are doing in Roblox by supporting broadcasters with in-game currency and other benefits. With help of this strategy Roblox increased the number of people broadcasting it from 0 to 2170 per month. 1.4 Case Study - Warframe Digital Extremes takes a different approach on Twitch. Roblox goes for frequency and constantly engaging their community. Warframe goes for unique content. Non-frequent usage was beneficial for them because every time they stream they achieve high peaks in viewership. Warframe uses streams to unveil new wings, gear, weapons etc. Most of the time this is the first chance for the community to see upcoming changes to the game. This means that Warframe is using content to create massive community broadcasts. Every time they broadcast they have a big reveal and thus traffic triples or even quadruples. They are also doing developer streams where they talk about game changes that directly effect the community. 1.5 Case Study - H1Z1 When announcing H1Z1 Sony Online Entertainment turned to their community on Twitch and used it as their marketing strategy. They saw Twitch broadcasters as their core marketing distributors and their viewers as their general consumers. Since it was an early alpha a lot of community driven weekly programming took place. Twitch presence was one of their main goals with weekly programming, developer talks etc. Therefore the consumers’ feedback could find its way into the game fast. For this reason they also did further developer Q&As live on Twitch. 1.6 Reach new customers by jumping into the Twitch Eco-System The audience on Twitch is not divided into separate communities but is rather a whole one. There are a lot of overlapping areas. Therefore the best way to visualize the Twitch community is a cloud. 2 Figure 1: Variety cloud of Twitch community. Figure taken from [1]. The variety cloud has links to every game. Users do not exclusively watch a single game and if a broadcaster with a lot of viewers goes offline his viewers distribute over to other games. In case a broadcaster with a big viewership plays a game that is rather unknown this game can become popular. Especially for indie-games this is a great opportunity. 1.7 What should you start doing? Take advantage of the Twitch community and interact with it. See the case studies and different possibilities to find the right strategy for your game. Work together with streamers and find out who is playing your game. Furthermore you can contact Twitch because they want to help developers with their games. 2 Overview and Relevance Nowadays Twitch is even more relevant than ever. According to metrics of DeepField, Twitch had the 4th highest peak internet traffic in the US as shown in the figure below [2]. Figure 2: DeepField internet traffic peak ranking. [2] Additionally Twitch continues to release further functionality on a regular basis. This functionalities can support viewers, streamers and developers. For example, on February 09, 2017 Twitch launched Communities [3].As stated in [3] Communities is a new open beta directory where creators and viewers can share content based on specific interests. With this feature broadcasters and viewers can connect with their most relevant audience. Taking this idea one step further Communities can also be used by developers to attract customers, discover previously unknown communities or even create completely new communities. There are a lot of tools like stream wall, personalization (community specific rules), Moderation tools and a lot more that are used by the Communities directory. For further reading on this feature visit [3]. Twitch is providing the viewers a lot of ways on how to support their favorite broadcasters. Again, if you are a developer 3 you can benefit from all of this, since the viewers have a wide range of possibilities to support you. Another example of this is Twitch Prime. On September 30, 2016 Amazon and Twitch announced Twitch Prime, that is basically a new version of Amazon Prime that offers a lot of benefits created for gamers [4]. As mentioned in [4] viewers that have Twitch Prime receive free games, in-game loot, they can watch streams on Twitch ad-free and also get a monthly Twitch channel subscription to support broadcasters. In the short amount of time since Twitch Prime was released, already over one million channel subscriptions were redeemed with it [5]. Aside from subscriptions viewers can support streamers by cheering with coins that they can buy on Twitch [6]. In conclusion one can say, that Twitch is a great way for developers to make their games popular, build a community around it, discover new target groups and offers fans a lot of ways to support developers and gamers. To find out more about Twitch look at [7] and [8]. In case you are interested in a survey by Lifecourse Associates commissioned by Twitch about gamers you should definitely have a look at [9]. 3 References and Further Sources [1] Marcus Graham and Ernest Le from Twitch, How Game Developers Reach New Customers with Twitch, Game Developer Conference, San Francisco, 2015. http://www.gdcvault.com/ play/1022047/How-Game-Developers-Reach-New [2] Twitch, Come Join Us and Change How the World Interacts with Media and Games, accessed 20.02.2017. https://www.twitch.tv/p/jobs [3] BusinessWire, Twitch Introduces Communities, a New Way to Discover Content and Reach the Right Audiences, accessed 20.02.2017. http://www.businesswire.com/news/home/ 20170209006085/en [4] BusinessWire, Amazon Prime ‘Levels Up’: Introducing Twitch Prime, accessed 20.02.2017. http://www.businesswire.com/news/home/20160930005962/en [5] Evan Freitas, Presenting the Twitch 2016 Year in Review, accessed 20.02.2017. https://blog. twitch.tv/presenting-the-twitch-2016-year-in-review-b2e0cdc72f18#.svsgomsh9 [6] Robin Fontaine, Updates to Cheering: Pin Top Cheer + More Settings, accessed 20.02.2017. https://blog.twitch.tv/ updates-to-cheering-pin-top-cheer-more-settings-2d1e76ad7de2#.293c5dbf4 [7] Twitch, Twitch in the News, accessed 20.02.2017. https://www.twitch.tv/p/news [8] Twitch, Press Releases, accessed 20.02.2017. https://www.twitch.tv/p/press [9] LIFECOURSE ASSOCIATES, THE NEW FACE OF GAMERS, accessed 20.02.2017. http: //twitch.wpengine.com/wp-content/uploads/2014/06/TheNewFaceofGamers1.pdf 4
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