By day 4 the course will be in full swing mixing maths and - PET-Xi

Transition Courses overview course plan
Name of School
Day 1
Day 1 Plan of activities
This plan of activities is designed to help you to launch your Transitional Course in the best
way possible. It is very important to get day 1 perfect so you can capture the imagination of
the learners and get them enthused to turn up for everyday of the course.
The first impression you give them at the very start of day 1 has to be perfect. Any less than
this is not PET-XI and should never ever happen.
There is a huge list of different activities that you can do with the learners. You will be given
the list of things that you can do + the list of activities that you HAVE to do as they are prebooked. Any activities that aren’t pre-booked can be done depending on your learners and
the materials you have been given, try and follow the recommended plan though as this will
make your life much easier!
Male sure you read through this before the course starts as it will be useful to do and talk
about the recommendations before the learners arrive, everything needs to look as slick as
possible.
Be prepared that you and your team may need a change of shoes for some activities to
allow you to join in.
When you split your learners into two teams, make sure they have staff assigned to each
group. The member of staff will be part of the team and won’t change. Do not assign yourself
a group as you will need to be floating around. Also leave a mascot free who can set up the
rooms and the next activities as they come up.
Below is a breakdown of the bullet points to follow with some guidelines and ideas to make
everything as Golden as possible.
1. Greeting every learner into the classroom everyday is very important. They should be
made to feel really welcome immediately. You will have a lot of nervous learners, a
lot of low ability learners and probably a number that are expecting it to be rubbish.
This is their first contact with the school and therefore the school will be watching like
a hawk on day 1, so get it right.
a. RECOMMENDATIONS – Get the team to meet the learners at the front door
and guide them to the right place. Keep them occupied and happy while
waiting for everyone to turn up. It would be worth having someone in your
team finding out things about the learners as they arrive in terms of things
they like to do, favourite foods we can buy in and activities they are really
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interested in. Do not leave any learners alone and make sure your team are
not standing around while there are learners around, they must be engaging!
2. At the introduction, get all of the learners sat down and do a short introduction, don’t
go into a big long ramble, just introduce yourself and the team and make sure
everyone is happy. Tell them you can’t wait to work with them, tell them you are
excited, and tell them it is going to be the most amazing thing ever! Before the end of
this split them into 2 groups for the Theme Park they are going to work in through the
course. They will need to be in smaller groups for the sessions, but only have two
groups for Theme Park.
a. RECOMMENDATIONS – make sure that you don’t have more groups than
you have staff for the sessions. You should be able to split them into 4 groups
comfortably. Remember you need a spare person to be the Games Master.
This way when you are doing activities which include leaving the classroom a
member of staff will stay with them at all times. Include the member of staff as
part of the team and have a staff competition as well. Try not to include
yourself as part of a team as you will have a lot of organising to do.
3. Play a game for 20 minutes – Relay Bucket Game (see sheet for explanation), make
sure each and every learner wins a prize. This will get them interested in the day
immediately and should have a bit of fun as well. Keep them whipped up and excited
throughout the game. Run it as many times as you like but make sure it takes 20
minutes
a. RECOMMENDATIONS – This sounds very simple and obvious but make
sure it is all set up and ready to go before the learners arrive. Use the hall or
outside if the weather is ok. Also make sure that the staff member assigned to
that team is taking part fully with as much enthusiasm as they can manage!
b. Make sure that every learner wins a prize – give them out while the game is
still going; get energetic yourself and this will keep the pace up!
4. Once the learners are back in the classroom, sit them down and explain to them how
the Theme Park part of the course works. Use the Theme Park Crib sheet to help
you as this explains the task. Make sure you sound really positive about it and tell
them about the National Competition which will be going on for the best Theme Park.
5. Building Kites Challenge – This is your first activity in which the learners will be doing
something with their hands and will give you the chance to go and talk to them while
it is going on. You will be told what to do and you MUST do exactly what it tells you to
do as there maybe something similar to compare it to later on during the course..
Make sure your staff take part and make sure that they are communicating and
getting involved with the learners at all times.
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6. Next the learners will start to plan out their Pizza Day. They can look at the menus
and decide exactly what they want to have and how much it will cost. You are
allowed a limit of £100 for each cohort of up to 24 learners. Any learners that don’t or
can’t eat Pizza must be allowed to get something else, if this costs more money, do
it, just let Dave know as soon as you can. The learners should put their own order
together ready to be called in at the appropriate time and decide on what day of the
course they would like to do it.
a. RECOMMENDATIONS – Again, get this organised first things so there is no
dead time at all as you transition from one part to the next. You will have
menus for them to look through and they will need paper to write down the
orders on. Once again make sure the member of staff responsible with the
team is helping out. There is 30 minutes set aside for this activity but it may
not take that long. If this is the case just extend the next couple of parts to
catch the time back.
b. Have a look at the big shops deals, ie Pizza Hut do a two for one on a
Tuesday for example.
7. Now start the Theme Park plan and complete as much as you can on the Theme
Park Crib Sheet in the time you have. You should look at the getting the names done
and the base part started at least within the first hour.
8. Finish off the day with the Photo Scavenger Hunt. This should be set up earlier in the
day. Follow the crib sheet explaining how to do everything. Run it as fast as you can
and keep the pace going, plenty of prizes and positive reinforcement before they get
sent home and go back to talk to their parents!
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Day 2
Day 2 will see the introduction of maths and english and needs to be promoted
correctly after the fun of yesterday so keep it all upbeat!. Today will mostly be about
the english testing to assess the levels of where they are and for the guarantee. It
will need to be well lead and full of fun praise and prizes to keep the learners
motivated. They must not get bored. It is very important that you keep the room alive
and happy at all times.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Speaking and Listening Evaluation – see crib sheet and follow it to the letter! While this is
going on make sure that your Games Master is setting up the next game ready to go as they
should be in each session.
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Writing Task Evaluation – see crib sheet and follow it to the letter
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs following the
crib sheet. Let them get as creative as they was so they have some fun. Remember though
it is a competition between the two groups and Nationally if they want to try and win the prize
they need to out some serious effort in! make sure that at least one trainer is assigned to
each group who is there to help them out and make it look brilliant!
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11:25 am – 12:05 pm
Comprehension Evaluation – See Crib Sheet and follow it to the letter. This is part of the
testing for the guarantee so the learners must do as good as they can. It’s up to you to get
them excited and enthused about doing the test and putting the effort in at all times.
12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette, so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can other if you would like but you must check in with
Dave before you run it. Be very wary of running anything without checking if it needs a risk
assessment.
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Day 3
Day 3 will see the second part of the introduction of maths and english. Today
mostly be about the maths testing to assess the levels of where they are and for
guarantee. It will need to be well lead and full of fun praise and prizes to keep
learners motivated. They must not get bored. It is very important that you keep
room alive and happy at all times.
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8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:40am
Mental Arithmetic Evaluation – see crib sheet and follow it to the letter
9:40 am – 10:00 am
Short Game – pick from the list and make it brilliant!
10:00 am – 10:55 am
Test A Evaluation – non calculator. See crib sheet and follow it to the letter
10:55 am – 11:25 am
Work on Theme Park – 2 groups, again use the crib sheet and do the jobs in order
11:25 am – 12:05 pm
Session 1 – Maths – follow the session plan. Don’t forget to get the session activities set up
and ready to go before the session starts (Games Master Job)
12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
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12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can do other activities if you would like but you must
check in with Dave before you run it. Be very wary of running anything without checking if it
needs a risk assessment.
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Day 4
By day 4 the course will be in full swing mixing maths and english sessions into the
fun activities with seemless transitions. The Lead, The Expert and the Games Master
should be working well together and have the activities ready to go before they start
so there is no dead time at all. The Theme Park competition and any small
competitions you have introduced will be running well and will be keeping the
learners motivated.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Session 2 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Lesson 1 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs in order
11:25 am – 12:05 pm
Lesson 2 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
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12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can do other activities if you would like but you must
check in with Dave before you run it. Be very wary of running anything without checking if it
needs a risk assessment.
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Day 5
Day 5 is the same timings as day 4. You MUST do the Wacky Olympics today and
this will need setting up properly. Make sure it is all planned and set out. The games
will consist of sporting and non sporting events.
ON this day also make sure you have filled out the invitations for the Parent
Presentation which will take place on the last day. Get someone to hand them out to
parents when they collect the forms but if this is not possible make sure the learners
leave them. You need to get as many parents there as possible, no excuses.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Session 3 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Session 3 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs in order
11:25 am – 12:05 pm
Session 4 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
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12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – Wacky Olympics – see crib sheet
Don’t forget to record the timings and who wins what etc as you’ll need this for the math’s
session on Monday.
Date and time for parents presentation – day 10 afternoon, invites need to go out with date
and time written in
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Day 6
Day 6 again has the same timing as the previous 2 days. Keep up the motivation and
make sure any new arrivals are well briefed and made to feel welcome. Some
learners are only attending 1 week The Maths Session used today must the Wacky
Olympics Maths session as it is designed to work out who was the best and make
graphs etc.
Have a really good look at the Theme Parks today, are they looking great? There’s
only a couple of days to go!
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Session 5 – Maths Wacky Olympics day - Don’t forget to get the session activities set up and
ready to go before the session starts (Games Master Job)
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Session 4 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs in order
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11:25 am – 12:05 pm
Session 5 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can do other activities if you would like but you must
check in with Dave before you run it. Be very wary of running anything without checking if it
needs a risk assessment.
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Day 7
Day 7 is the second to last day with the standard timings as day 9 be taken up with
the second round of assessments. You really do only have an hour or so to spend on
the Theme Park so get that organised. Make sure that you are starting to plan out
the parents presentation and how you plan to display them in the room you are in. it
would be a great idea to get a room plan done today of where the displays will go.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Session 6 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Session 6 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs in order
11:25 am – 12:05 pm
Session 7 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
12:05 pm – 12:35 pm
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Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can do other activities if you would like but you must
check in with Dave before you run it. Be very wary of running anything without checking if it
needs a risk assessment.
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Day 8
Day 8 is the last day of normal timings. You will also need to talk to the learners
throughout the day about the assessments. It needs to be a positive message at all
times and the learners need to be ready and willing to absolutely smash the tests!
Make sure they have the right test depending on their level for day 1. This will be
explained in your pack and will have been spoken about in the training days.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
Session 8 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
Session 9 – Maths - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
10:55 am – 11:25 am
Start on the Theme Park – 2 groups, again use the crib sheet and do the jobs in order
11:25 am – 12:05 pm
Session 7 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
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12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – these will either be written for you if they are pre-booked in or you
choose from the list available. You can do other activities if you would like but you must
check in with Dave before you run it. Be very wary of running anything without checking if it
needs a risk assessment.
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Day 9
Day 9 is the start of the second round of evaluations. Again, make sure that the
learners understand the importance and want to show off what they have learnt.
Make sure you know the timings of the day as they are slightly different.
You need to get the learners working on the displays and presentations as well as
finishing off the Theme Park. Get everything as close to ready as possible.
Remember that the Parent Presentation needs to be amazing and you will get
crucified if it is anything less than the full PET-XI magic.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:40am
Mental Arithmatic Evaluation – Maths
9:40 am – 10:00 am
Short Game – pick from the list and make it brilliant!
10:00 am – 10:55 am
Test A Evaluation - Maths
10:55 am – 11:15 am
Session 8 – English - Don’t forget to get the session activities set up and ready to go before
the session starts (Games Master Job)
11:15am – 11:25 am
Short break – only 10 minutes!!
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11:25 am – 12:05 pm
Writing Evaluation - English
12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
12:35 pm – 2:30 pm
Afternoon activity – finish the Theme Park and get the Parents Presentation together ready
to be displayed the next day.
Mix in some fun games to keep the learners happy.
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Day 10
Day 10 – Last day. Your main objective is to get the Parents Presentation all sorted
and magical. You must also make sure that all learners have had the best day ever
and that they have loved everything.
Before the presentation, make sure certificates are written out, you have decided
who has won all prizes and that the school are happy. Evaluation forms must be
filled in, the rooms must be left exactly how we found them, or better if possible and
before you leave you double check everything is tidy and sorted.
8:45 am – 9:15 am
Breakfast Club and games. This will be done every morning, use the short games and
breakfast to keep the learners motivated and happy and to not be bored before the day
starts in earnest. You will be required to pick up something for Breakfast Club each day, we
will supply you with acceptable cost based on your programme.
9:15 am – 9:55am
English Comprehension Evaluation
9:55 am – 10:15 am
Short Game – pick from the list and make it brilliant!
10:15 am – 10:55 am
English Discussion Evaluation
10:55 am – 12:05 pm
Preparation for Parent afternoon – all displays must be up, Theme Parks completed and
looking amazing, everything needs to look brilliant as this is a chance for us to show off what
PET can do.
12:05 pm – 12:35 pm
Lunch – make sure you know if you are responsible for the learners and arrange the staff for
cover. The learners come before the staff’s need for a cigarette so get it organised.
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12:35 pm – 1:35 pm
Final game chance - use this time to work out who has won the team prize and make sure
presentations are sorted according to the list.
1:35 pm – 2:30 pm
Parent Presentation
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