NEW AND EVOLVING TECHNOLOGIES: ANYTHING GOES Molly Tamarkin, Associate University Librarian for IT, Duke University LOOKING BACK: ETCOM 2000-2003 • Mobile devices hit the market, and universities • Wearable devices, webPads, PDAs, ebooks Securing campus networks • Identity management • • Shibboleth, digital certificates, PKI Smartcards, biometric technologies • Digital Asset Management • Course Management / Learning Management • LOOKING BACK: ETCOM 2004-2006 • • • • • Network infrastructure: local/regional/national Grid computing Wireless and wireless technologies New interest in disaster recovery, business continuity planning Social networking emerges in a big way • Blogs, wikis, podcasting, web publishing tools too Research portals • Some interest in games and student collab tools • LOOKING BACK: ETCOM 2007-2009 • • • • • • Gaming and Game consoles 3D visualization and 3D printing Virtual worlds • Wonderland, Croquet, Second Life Web everything Location-aware computing Course Management / Learning Management makes a shift from vended to open-source CURRENT ETCOM The evolving you…..you as evolving technology IT staff change and development in the context of: Cloud computing availability • Virtualization trends: servers and labs • Increase in hosted services • Consumerization of IT • VIRTUALIZATION • Backend: servers • Services: Virtual computing labs • “Desktops on demand” • Ability to deploy licensed software in hosted environments on personal computers • How might this impact your staffing? Your facilities? AUGMENTED REALITY • Current uses: Campus wayfinders or mapping • Campus transportation (where’s the bus?) • Study room availability • ? • • Potential uses • • • • Library materials / shelf browsing Community collaborations Global programs ? WHAT’S COMING: INDUSTRY From Gartner 2010 Hype Cycle: • Less than 2 years out: • • 2 to 5 years: • • • Pen-centric tablet pcs; Mobile apps Private clouds; media tablets; 3D displays eBooks; telepresence; biometrics; location-aware apps 5 to 10 years: • • Virtual assistants; wireless power Augmented reality; 3D printing WHAT’S COMING: TEACHING & LEARNING From the 2010 Horizon Report • 1 year or less: • • 2 to 3 years: • • Mobile computing & open content (courses) Electronic books; simple augmented reality 4 to 5 years: • Gesture-based computing; visual data analysis WHAT’S COMING: OUR MARKET From SCUP’s Trends in Higher Education (late 2009) Increased enrollment is likely to persist • Is tuition the next bubble to burst? • Going green: campus energy management strategies and IT’s role in energy consumption • Increase in blended learning: online and f2f • DISCUSSION / QUESTIONS • Which technologies mentioned might benefit your campus the most? • Which might be the most challenging for you? • Which would you like to learn more about? • Which technologies were you hoping to hear about but didn’t?
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