New and Evolving Technologies

NEW AND EVOLVING TECHNOLOGIES:
ANYTHING GOES
Molly Tamarkin, Associate University Librarian for IT, Duke University
LOOKING BACK: ETCOM 2000-2003
•
Mobile devices hit the market, and universities
•
Wearable devices, webPads, PDAs, ebooks
Securing campus networks
• Identity management
•
•
Shibboleth, digital certificates, PKI
Smartcards, biometric technologies
• Digital Asset Management
• Course Management / Learning Management
•
LOOKING BACK: ETCOM 2004-2006
•
•
•
•
•
Network infrastructure: local/regional/national
Grid computing
Wireless and wireless technologies
New interest in disaster recovery, business continuity
planning
Social networking emerges in a big way
•
Blogs, wikis, podcasting, web publishing tools too
Research portals
• Some interest in games and student collab tools
•
LOOKING BACK: ETCOM 2007-2009
•
•
•
•
•
•
Gaming and Game consoles
3D visualization and 3D printing
Virtual worlds
• Wonderland, Croquet, Second Life
Web everything
Location-aware computing
Course Management / Learning Management makes a
shift from vended to open-source
CURRENT ETCOM
The evolving you…..you as evolving technology
IT staff change and development in the context of:
Cloud computing availability
• Virtualization trends: servers and labs
• Increase in hosted services
• Consumerization of IT
•
VIRTUALIZATION
•
Backend: servers
•
Services:
Virtual computing labs
• “Desktops on demand”
• Ability to deploy licensed software in hosted environments on
personal computers
•
How might this impact your staffing? Your facilities?
AUGMENTED REALITY
•
Current uses:
Campus wayfinders or mapping
• Campus transportation (where’s the bus?)
• Study room availability
• ?
•
•
Potential uses
•
•
•
•
Library materials / shelf browsing
Community collaborations
Global programs
?
WHAT’S COMING: INDUSTRY
From Gartner 2010 Hype Cycle:
• Less than 2 years out:
•
•
2 to 5 years:
•
•
•
Pen-centric tablet pcs; Mobile apps
Private clouds; media tablets; 3D displays
eBooks; telepresence; biometrics; location-aware apps
5 to 10 years:
•
•
Virtual assistants; wireless power
Augmented reality; 3D printing
WHAT’S COMING: TEACHING & LEARNING
From the 2010 Horizon Report
•
1 year or less:
•
•
2 to 3 years:
•
•
Mobile computing & open content (courses)
Electronic books; simple augmented reality
4 to 5 years:
•
Gesture-based computing; visual data analysis
WHAT’S COMING: OUR MARKET
From SCUP’s Trends in Higher Education (late 2009)
Increased enrollment is likely to persist
• Is tuition the next bubble to burst?
• Going green: campus energy management strategies
and IT’s role in energy consumption
• Increase in blended learning: online and f2f
•
DISCUSSION / QUESTIONS
•
Which technologies mentioned might benefit your
campus the most?
•
Which might be the most challenging for you?
•
Which would you like to learn more about?
•
Which technologies were you hoping to hear about but
didn’t?