Half of all the game studios in the Netherlands are involved in the development of serious games. In other countries, the emphasis lies much more on entertainment, but the Dutch have discovered the power and effectiveness of serious gaming. Education is the largest market in the Netherlands for serious games, followed by healthcare. Other sectors where they have a role include public safety, the financial industry, advertising, government and the media. For a first impression, take a look at the following video: http://www.g4appliedgames.com/ Meet the Dutch players Four leading applied game companies in the Netherlands - Grendel Games, Little Chicken Game Company, Ranj and IJsfontein - have joined forces under the name ‘G4 applied games consortium’. All but Grendel are HKU University of the Arts Utrecht alumni companies. Their combined portfolio makes them a global leader and their games have won various awards, including the Japan Prize, a BAFTA and European Innovative Game Awards. Grendel Games recently developed Underground, a training game that allows surgeons to practice laparoscopic surgery. Doctors who had Underground training before their first operation showed better motor skills than doctors who hadn’t played the game. The game was developed for the University Medical Center Groningen which later became an official partner. CRAFT is one of the educational games created by Little Chicken. Vocational college students following a ‘mechatronics’ programme play the game during class and at the end of the two-year game they are skilled enough to start out in the field. Little Chicken also has major global brands as clients, including Heineken, ING and KLM Royal Dutch Airlines, as well as leading medical institutes such as the Academic Medical Center in Amsterdam. Ranj Serious Games from Rotterdam develops games for professional development and healthcare. Examples include a recruitment game about oil exploration risk for Shell, a game about collaboration for financial institutes and a game that teaches children with ADHD how to plan and manage their time. IJsfontein’s simulation game Into d’Mentia allows healthy people to experience dementia and leads to a much better understanding of the disease. The Erasmus Medical Center in Rotterdam collaborated with IJsfontein to develop what they dubbed the abcdeSIM. ER doctors need to make split-second decisions about which patients to treat first. To do so, they use the ABCDE method: check the patient’s Airway, whether they’re Breathing, and work their way down the alphabet. IJsfontein developed an app to train the hospital’s medical staff. It has proved so successful that the hospital has accredited the app as an official training method. There are, however, many more Dutch success stories. Vstep and E-Semble both create training and simulation games specialising in disaster and calamity training for the emergency services. Groningen-based Studio Bleep developed an app that helps children in hospital overcome their fears. Happitech created the world’s first mobile heart rate game. Together with Utrecht-based Virtual Play, they are currently working on a wrist fracture rehabilitation game. The game has been commissioned by the Academic Medical Center Amsterdam but will be released worldwide. The Dutch ministry of defence is using war simulations based on real missions to train and educate its troops. KLM Royal Dutch Airlines developed a game for online interaction with their fans and clients. The game enables the player to run their own airline and generates huge amounts of insights into customer wishes, demands and ideas. Finally, the Netherlands is also leading in the development of apps and games for the media, tv and film sector. Examples include creative digital production company Media Monks, which is currently producing games for Google’s Chromecast. Ex Machina creates apps and games for big tv shows such as the Voice of Holland and Game of Thrones. Utrecht-based Sticky Studios develops and publishes games for film studios including Disney. Utrecht: creative game development capital of the Netherlands Some 50% of Dutch game developers were educated in Utrecht, highlighting the city’s excellent facilities. Utrecht University offers a bachelor’s degree in Game Technology, a master’s in Game and Media Technology, and a minor in Game Studies. HKU University of the Arts Utrecht offers several bachelor programmes, including Game Design, Game Art, Game Development and Interaction Design. Monkeybizniz, started by a HKU graduate, is one of the frontrunners in incorporating game innovation in healthcare. The world of difference is an online place for children who have lost their parents to share emotions. LUTS, a game to motivate children with continence problems, was designed for the University Medical Center Utrecht. Woerden-based company Silverfit specialises in applied rehabilitation games for the care of the elderly. Silverfit also developed the hugely successful game Rephagia, to help people with swallowing difficulties (dysphagia). Gainplay Studio is a pioneer in game design for bio- and neuro-feedback and has worked with the University Medical Center Utrecht to develop a game called Daydream. Daydream trains the player to better concentrate, focus and relax using a natural ever-changing musical environment that continuously adapts to the user’s brainwaves. Another game they created is called Moodbot, an online environment to help psychiatric patients to get involved in their own treatment process. The aim is to increase their motivation while reducing doctors’ workload. QLVR develops applied games and apps for health and learning. An alliance with the University Medical Center Utrecht led to a game that helps heart patients take their medications properly. Bureau Blauwgeel’s game Molecular City teaches chemistry. Hubbub is an international design studio specialised in new games for social change. Inchainge develops simulations and learning programmes for use in supply chain management and finance. The Active Cues Tovertafel (magic table) created by Monobanda stimulates people in the mid to late stages of dementia to perform physical and cognitive activities and social interaction. It is a validated product that dramatically improves the lives of these patients. Knowledge Institutes & Platforms in the Utrecht region: Utrecht University is the centre of gravity in the academic aspects of the field, offering a PhD programme ‘Game Research’. Among the research currently being undertaken is the digital simulation of crowds: how do you make a group of avatars look realistic while moving? The university’s Motion Capture Lab tracks and recognises real-time 3D posing. This technique can be applied to entertainment and rehabilitation games as well as animation. The Games and Interaction research group attached to HKU University of the Arts Utrecht works on innovation in the design of games and interaction. Value Center Applied Games (VCAG) is a platform for cooperation, the exchange of knowledge and the scientific validation of game concepts and methods in sectors as diverse as healthcare, education and safety. The CAG is an alliance between the HKU University of the Arts Utrecht, Dutch Game Garden and the Netherlands Organisation for Applied Scientific Research (TNO). TNO has a strong international position in simulation technology and applies this knowledge in particular in the areas of defence and safety. War Child, TNO, the Ahfad University in Khartoum and game developer Flavour recently developed eLearning Sudan. In this game, Sudanese children learn mathematics without a teacher, in their own village. They do this with tablet computers, instructional videos and customised interactive games based on the national curriculum of Sudan. U CREATE, a centre of expertise for the creative industry, is an alliance between the University of Applied Sciences Utrecht, HKU University of the Arts Utrecht and University Medical Center Utrecht. Its goal is to match creatives with the cure and care industry in order to find cures and solutions to health issues. The Utrecht Center for Game Research and Technology, which is part of Utrecht University, focuses its interdisciplinary research primarily on the design and development of engaging games, the study of users and usage, the validation of the effectiveness and efficiency of serious games, and interpreting the cultural contexts of digital games and play. They also work closely with the Utrecht Valorisation Center to make academic knowledge commercially viable. The Dutch Society for Simulation in Healthcare offers serious game companies feedback from medical professionals and acknowledges firstrate serious games with a quality label. Serious game conferences Utrecht also hosts Games for Health Europe, the largest serious game conference in Europe. Building on the successful editions in Boston (US), Games for Health reached Europe in 2011. Games for Health Europe aims to bring serious gaming and healthcare together across Europe. In 2015, the Control Conference also added a serious game track to its annual meeting. Your contact Ardi Eleveld, Foreign Investor Relations Manager ICT & Gaming [email protected] +31 6 18 30 05 88
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