right massive tentacle

Guide to Downing the Watcher 3.0
Contents
The Watcher 3.0
Requirements
Overview
Tentacle Guide
Preparation
Phase 1
Phase 2
Phase 3
Links
Requirements
Equipment
A Microphone (Useful – The Watcher can be done without Voicechat!)
Athelas Potions
Celebrant Potions
Hope Tokens (Preferably +50 Hope for 30/40 Minute Tokens)
Battle Lore and Warding Scrolls
Food (Optional)
Legendary Items – Gem Settings with + incoming healing
Radiance Armour
A minimum of 50 Radiance, comprised of any of the following:
* 5 x pieces from the +10 Radiance Armour Set
* In addition, +15 Radiance Armour Set pieces (From HoM, HoC, WW)
* In addition, +20 Radiance Armour Set pieces (From DN / Watcher)
Requirements
Traits: Virtues
Empathy (Recomm’d)
[Rank 10: +450 Armour Value]
Justice (Recomm’d)
[Rank 10: +143 Morale, +60 ICMR]
Innocence (Recomm’d)
[Rank 10: -5% Melee Dmg]
Valour (Recomm’d)
[Rank 10: +286 Morale, +8 Might]
Compassion (Hunters)
[Rank 10: -5% Ranged Dmg]
Honesty (Optional)
[Rank 10: +123 Power, +270 Armour Value]
Loyalty (Optional)
[Rank 10: +62 Power, +150 Armour Value]
Traits: Class and Legendary Traits
Take a look at the Class Guides for more information on Recommended Traits.
Burglar
Captain
Champion
Guardian
Hunter
Loremaster
Minstrel
Runekeeper
Warden
Overview
There are 3 Phases to the Watcher battle! A map appears on the next page.
Phase 1 – The Shore Phase
•
Players attack two Massive Tentacles while avoiding The Watcher’s AOE
attack! This involves a lot of running!
Phase 2 – The Deep Water Phase
•
•
•
Crushing and Squeezing Tentacle adds on shore are dealt with.
Two Massive Tentacles in the middle of the Vile Maw need to be killed.
Every minute, a Player will be dangled by a Strangling Tentacle.
Phase 3 – The Watcher Fight!
•
•
•
Two Massive Tentacles either side of the Watcher appear – one needs to
be killed, whilst the other is taken down to 10K (10,000) Morale in a ‘Cycle’.
The Watcher can take damage and be slain in this phase! Huzzah!
More Players will be dangled.
The Vile Maw: Enemy Terrain!
Left-mouse click to
begin animation.
Phase 3 Area
Watcher
The Bridge
Phase 2 Area
Deep Water
Phase 1 Area
Shallows
Shore
Left
Shore
Right
Shore
Gate
Tentacle Guide
The Watcher
Your enemy! The Ancient Evil of the Deep!
Massive Tentacle
Tentacles that need to be defeated before you can damage The Watcher.
Destroy them (save in Phase 3)!
Strangling Tentacle
Tentacles that dangle members of your Fellowship upside down, strangling
them to death every minute after Phase 2 starts. Kill them on Sight!
Carouselling Tentacle
Tentacles that swim around The Watcher from Phase 2 onwards. Avoid them!
Crushing Tentacle
Tentacles that throw ranged attacks from the Shallows in Phase 2.
Destroy them!
Squeezing Tentacle
Tentacles that can root members of your Fellowship on or near the Shore in
Phase 2. Destroy them!
Preparation
Basic Raiding Etiquette
There are a few simple things to keep in mind when organising or participating
in a Raid – a few tips appear below.
Fellowship Leader(s) should do most of the talking – it’s hard to
co-ordinate a battle with 12 Players talking over each other!
If you’re in trouble (i.e. being strangled/dangled or rooted by a Tentacle),
you have permission to talk! Let the Raid know you need help – use
your name, speak up and let everyone know what’s going on asap!
• i.e. “PLAYER 1 DANGLING!!!”
Agree to Loot Rules prior to the start of the battle.
Create a Fellowship and convert it into a Raid, inviting all 12-Players who
plan on Downing the Watcher!
Set 2 HUNTERS and 1 TANK (usually a GUARD) as RAID ASSIST
targets.
Preparation
Raid Assist
Some Players may be new to the concept of Raid Assist targeting.
This brief overview summarises how Raid Assist can be activated & used.
You will need to use the Raid Assist panel when battling The Watcher.
To ACTIVATE Raid Assist:
• Open the SOCIAL PANEL,
• Select the RAID tab,
• Ensure the ‘Assist Window’ box is checked.
You can MOVE the Raid Assist panel by:
• Pressing [CTRL] + [\],
• Dragging the “Assist Window’ into position.
To SELECT a target via the Raid Assist panel:
Raid Assist
Player 1
Strangling Tentacle
Player 2
Crushing Tentacle
Player 3
Massive Tentacle
• Left-mouse click on a Player’s name, or
• Left-mouse click on a Player’s target.
Example of the Raid Assist Panel.
Preparation
‘Corruption Removal Chain’
During the battle, The Watcher gains a corruption every 10 seconds.
These corruptions increase the damage inflicted by The Watcher.
Corruptions are buffs or special abilities monsters use – similar to skills
used by Players (i.e. the monster heals, inflicts more damage, etc).
All Classes possess a skill that removes corruptions from a monster.
Captain:
‘Blade of Elendil’
Champion:
‘Ferocious Strikes’
Guardian: ‘Sting’
Hunter:
‘Merciful Shot’
Loremaster:
‘Dispel Corruption’
Minstrel: ‘Herald’s Strike’
Runekeeper: ’Final Words’
Warden:
‘Reversal’
Burglar:
‘Startling Twist’
The Fellowship will need a group of people – known as ‘The Corruption
Removal Chain’ – who will need to remove the Watcher’s corruptions as
they appear.
Preparation
Class Make-Up
The Sons of Durin recommend the following class make-up to defeat The
Watcher. Feel free to vary it as you wish!
1 Burglar
1 Captain
1 Champion
1 Guardian
2 Hunters
1 Loremaster
2 Minstrels
2 Runekeepers
1 Warden
Why this class make-up?
•
The two HUNTERS are used as tanks vs MASSIVE TENTACLES in Phases 2 & 3 of the
battle – ranged DPS ensures the Fellowship take less damage from tentacle swipes.
•
The CAPTAIN and 1 RUNEKEEPER (traited for healing) can assist MINSTRELS as offhealers during Phase 3.
•
WARDENS are excellent corruption removers!
Preparation
Gather all members of the Raid together at the Vile Maw – there is a
Summoning Horn that can be used to muster Players.
Ensure all Players are grouped closely together outside the Vile Maw.
Use a Hope Token, Battle and Warding Scrolls for each Fellowship
Group participating in the Raid.
Enter the Vile Maw and ensure all Players line up – single file – just passed
the Gate into the Watcher’s Chamber.
Perform a “Ready Check” to ensure ALL Players entered the Vile Maw
successfully (PCs crash, the LOTRO Client crashes, Players wander off
and go AFK without letting anyone know, emergencies occur!).
Eat food.
Spend Destiny to buy “Continuing Hope” or “Sustained Hope” if
necessary (this adds +10 Radiance for up to 30 or 15 minutes).
Begin the countdown – start the fight!
Phase 1
Entering The Vile Maw
Inside, there are stairs leading to a Gate, beyond which is a large
Chamber.
All Players need to be inside the Chamber when the battle begins as the
Gate locks behind you.
Players should remain within 20 metres of the Gate to ensure they do not
activate The Watcher!
The Vile Scream
The Watcher has an AOE (Area of Effect) attack it uses during Phase 1
called The Vile Scream. A cone of watery death blasts anyone standing
in-front of the Watcher, killing them instantly.
To avoid The Vile Scream AOE attack, the Fellowship uses single file lines
(i.e. everyone lines up behind one another) like those you remember from
school!
IGNORE ALL FELLOWSHIP MANOEVRES in this phase – The Watcher’s
AOE attack will kill you…
Phase 1
Lining Up!
Once inside the room, all Players need to LINE UP IN SINGLE FILE
facing the Watcher. The CAPTAIN should be at the front of the line.
When everyone is ready to begin, the CAPTAIN will use his speed buff on
the Fellowship, and runs forward. Everyone follows in a straight line.
When the CAPTAIN reaches the water’s edge, the Watcher and two
WRIGGLING TENTACLES will emerge, activating the battle. The Gate
locks behind you… Welcome to the Watcher fight!
WHITE TEXT will appear on Players screens stating:
‘The Watcher Shakes with Anger’
This indicates The Watcher is about to use
The Vile Scream, its cone-shaped AOE attack of death!
THE MOMENT THE WHITE TEXT APPEARS ON SCREEN:
Everyone in the Fellowship will immediately run to the RIGHT SHORE,
except for…
The GUARD and 1 MINSTREL will immediately run to the LEFT SHORE.
Phase 1
Hit – Run, Hit – Run!
Once The Watcher’s Vile Scream attack has finished
(i.e. when the WHITE TEXT and cone-shaped jet of water disappears):
The Fellowship line up single-file in front of the RIGHT TENTACLE.
The GUARD and 1 MINSTREL, who ran left, line up in front of the Left
Massive Tentacle – the GUARD tanks the Tentacle.
Both groups attack the Tentacle they are facing.
Use short inductions as The Vile Scream attack occurs every 30 secs!
Prepare to run to the Shore when the dreaded WHITE TEXT appears!
Left Wriggling Tentacle
Fellowship runs RIGHT
if RIGHT TENTACLE is up.
Fellowship lines up singleFile behind the GUARD and
MINSTREL if the RIGHT
TENTACLE is defeated, and
runs LEFT if the AOE attack
occurs once more.
Left
Shore
GUARD &
MINSTRELThe
Right Wriggling Tentacle
Right
Shore
FELLOWSHIP
Watcher Shakes
with Anger
Gate
Left-mouse click to
begin animation.
Phase 1
Phase 1 Summary
Run in single-file – CAPTAIN uses run speed buff – The Watcher and WRIGGLING
TENTACLES surface
WHITE TEXT appears – ‘The Watcher Cries Out in Anger’ – signalling The Vile Scream
•
Fellowship RUNS RIGHT
•
GUARD and 1 MINSTREL RUN LEFT
When WHITE TEXT and cone of water disappears
•
Fellowship lines up single-file in front of RIGHT WRIGGLING TENTACLE and hits it (use short inductions!)
•
GUARD and 1 MINSTREL line up in front of LEFT WRIGGLING TENTACLE – GUARD tanks the Tentacle
Whenever WHITE TEXT appears – ‘Watcher Cries Out in Anger’
•
Everyone runs – Fellowship RUNS RIGHT if RIGHT WRIGGLING TENTACLE is alive
– Fellowship RUNS LEFT if lined up in front of LEFT WRIGGLING TENTACLE
•
GUARD and 1 MINSTREL always RUN LEFT
When the RIGHT WRIGGLING TENTACLE is dead, Fellowship line up single-file in front of
the LEFT WRIGGLING TENTACLE
Kill the LEFT WRIGGLING TENTACLE and Phase 2 begins!
Other Useful Tips
Someone may die due to The Watcher’s Vile Scream attack – do not rez them until the
beginning of Phase 2 (where there’s a lot less running around!)
IGNORE ALL FELLOWSHIP MANOEVRES – The Watcher’s Vile Scream will kill you!
The Watcher: Phase 1
Left-mouse click to
begin animation.
Watcher
WHITE TEXT stating
The
Fellowship
Watcher’s
Fellowship
AOE
destroys
upattack
behind
occurs
the
‘The
Watcherlines
Shakes
withthe
Anger’
The
Fellowship
run
towards
LEFT
GUARD
WRIGGLING
and
MINSTREL
TENTACLE!
and
appears
the
Shore
in
a
straight
line
attacks
Anyone
the Left
left behind
Massive
DIES!!!
Tentacle
PHASE
2,
here
we
come!
Everybody RUNS!
Left
Shore
The Watcher
and two
Fellowship
Fellowship
DESTROYS
attacks
thethe
Everyone
else
runs RIGHT!!!
WRIGGLING
TENTACLES
surface
Right
Right Massive
Massive Tentacle!
Tentacle
Right
Shore
GUARD and 1 MINSTREL
GUARD
and 1WRIGGLING
MINSTREL
tank
the LEFT
run
LEFT!!!
TENTACLE
Gate
Phase 2
What’s Going On in Phase 2?
At the beginning of Phase 2:
•
•
•
A Bridge will drop in the centre of the room, with two MASSIVE
TENTACLES behind it.
A pool of acid appears by the Gate leading out of The Vile Maw.
New types of Tentacles appear!
Destroy the following Tentacles that appear near the Shore:
SQUEEZING TENTACLES will appear in the Shallows close to the Shore.
CRUSHING TENTACLES will appear on Shore.
Avoid the following Tentacles at all costs:
CAROUSELLING TENTACLES swim in a circle around the centre of the
room.
Phase 2
Strangling Tentacles
“The STRANGLING TENTACLE – one of the many denizens of The Vile Maw.
It appears every minute in the Deep Water after the beginning of the 2nd Phase,
and enjoys picking up random Fellowship members and dangling them upside
down, whereas they slowly begin to expire from strangulation.
There is only one solution to this problem – destroy the STRANGLING
TENTACLE before one of your fellow Players becomes its lunch!”
Raid
Player
Leader
cries
out,
The
A says,
Fellowship
MINSTRELS
A“Everyone
random
attacks
Player
heal
the
“<PLAYER’S
NAME>
on the
STRANGLING
TENTACLE
STRANGLING
isPlayer
dangled
being
upside
TENTACLE
dangled!
down!
<Player’s>
DANGLING!!!”
Target!”
is destroyed!
appears
Left-mouse click to
begin animation.
What to do when a
STRANGLING TENTACLE attacks:
– Cry out your name in voicechat if you’re in trouble,
i.e. “<PLAYER’S NAME> DANGLING!!!”
– The Raid Leader will say,
“Everyone on <Player’s> Target”
– Use Raid Assist to target the TENTACLE
– MINSTRELS will heal the Player dangling
to ensure they don’t die
– Kill the STRANGLING TENTACLE asap!
Phase 2
Even More Tentacles?!?
In the Deep Water in the centre of the
room are two MASSIVE TENTACLES
that need to be Destroyed.
The Massive Tentacles
The Bridge
Deep Water
These TENTACLES have a habit of
throwing Players left, right and centre,
depending on where someone stands:
Shallows
Left
Shore
Shore
•
If near the Shore, a Player will be
thrown into the Deep Water.
•
If in melee with a MASSIVE TENTACLE, a Player will be thrown back to
Shore.
•
If standing in front of a MASSIVE TENTACLE outside of melee range, a
Player may be dragged towards a TENTACLE.
Gate
Right
Shore
Phase 2
Positioning
Players who are thrown into the Deep Water should group up behind the
LEFT MASSIVE TENTACLE just behind the Bridge. Stay in the Deep Water.
i.e. Where the Red X appears in the diagram below
After the adds near the Shore have been dealt with, the Raid Leader will
instruct those Players on Shore to swim
into position behind the LEFT MASSIVE
TENTACLE.
When swimming from the Shore into
the Deep Water, avoid the lethal
CAROUSELLING TENTACLES at
all costs!
i.e. Their route around the
Pool is indicated by the
--- Dotted Blue Line ---
X
Left
Shore
Right
Shore
Gate
Phase 2
Destroying the Massive Tentacles
After dealing with the CRUSHING and SQUEEZING TENTACLES near the
Shore, the MASSIVE TENTACLES are next!
The Fellowship should use ranged attacks to destroy the LEFT MASSIVE
TENTACLE (this ensures the Fellowship take less damage from swipes).
After this, the RIGHT MASSIVE TENTACLE will need to be attacked at range:
•
•
•
The Fellowship should group up behind the Bridge in line with the RIGHT TENTACLE.
When the RIGHT TENTACLE reaches 20,000 Morale (20 k), avoid using Damage over
Time (DoT) attacks.
Continue attacking the RIGHT TENTACLE until it reached 10,000 Morale (10 k).
When the RIGHT TENTACLE is at 10 k Morale, everyone in the Fellowship
should hit their [ESCAPE] or [F1] key to target themselves.
The Group can comfortably sit in position, recovering Morale and Power,
until everyone is ready to begin The Transition into Phase 3.
Phase 2
Phase 2 Summary
Bridge drops and everyone moves to the front of the Left Shore
Tentacles to be aware of near the Shore:
•
•
•
Carouselling Tentacles – Swim around The Watcher, do 3,000+ dmg and you die if they hit you. Ignore & avoid!
Crushing Tentacles
– Throw ranged attacks from the shallow water near the shore – DPS at range
Squeezing Tentacles
– Root Fellowship members on shore – DPS both via melee and range
Players will be thrown into the Deep Water near the Bridge by The Watcher
•
•
Stand behind the Bridge in line with the MASSIVE TENTACLE the Fellowship is targeting and attack the Tentacle
When the CAROUSELLING TENTALCES have passed by, the Raid Leader will instruct all Fellowship members
on-shore to swim out and stand with those Players already in the Deep Water
STRANGLING TENTACLES will appear every minute after Phase 2 begins:
•
•
•
•
Cry out, “<PLAYER’S NAME> DANGLING!!!” if you are being strangled
Raid Leader will say, “Everyone on <Player’s> Target” – use Raid Assist to target the TENTACLE
MINSTRELS will heal the Player dangling to ensure they don’t die
Kill the STRANGLING TENTACLE asap!
Use ranged attacks on the LEFT MASSIVE TENTACLE until it is dead
Group up as one toon behind the Bridge in line with the RIGHT MASSIVE TENTACLE and…
•
•
•
Use range attacks until it reaches 20,000 Morale (20 k), then do not use Damage over Time (DoT) effects
Continue to attack the RIGHT MASSIVE TENTACLE until it reaches 10,000 Morale (10 k)
Everyone presses [Esc], [F1] or targets their Character to ensure no Players auto-attack the RIGHT MASSIVE
TENTACLE
Other Useful Tips
GO BLUE ON ALL FELLOWSHIP MANOEVRES – You’ll be grateful for the Power!
The Watcher: Phase 2
Left-mouse click to
begin animation.
Fellowship
Player
STRANGLING
Raid
When
Player
Fellowship
Raid
Fellowship
The
Fellowship
A
Raid
CAROUSELLING
When
CRUSHING
member
Leader
in
Bridge
Leader
RIGHT
being
Leader
Deep
attack
ready,
moves
attacks
returns
instructs
drops
waits
of
TENTACLE
strangled
instructs
Water
MASSIVE
says,
the
&@
thefor
into
range
&
the
lines
toa
LEFT MASSIVE TENTACLE
acid
SQUEEZING
is
Fellowship
LEFT
position
“Everyone
says,
says
Raid
STRANGLING
Morale
is
TENTACLE
up
appears
Fellowship
destroyed
attacking
TENTACLES
appears
destroyed
HUNTER
pool
with
RIGHT
Leader
“<PLAYER’S
MASSIVE
“<PLAYER’S
CRUSHING
&near
behind
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and
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and
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and
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Gate
&<Player
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dangles
TENTACLE
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MASSIVE
TENTACLE
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MASSIVE
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the
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DANGLING!!!”
into
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in
stops
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the
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TENTACLE
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&
TENTACLES
the
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Player
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Transition!
attacking!
cease
Players…
window
Range
Shore
Water
Watcher
to
Bridge
Water
4k
The Bridge
Left
Shore
Right
Shore
Gate
Transition
Preparing for The Transition
The Fellowship has made it through Phases 1 & 2, is sitting in the Deep
Water staring at the RIGHT MASSIVE TENTACLE, and about to begin
Phase 3.
Before doing anything else, ensure:
All MINSTRELS can use ‘Cry of the Chorus’,
The CAPTAIN can use ‘In Harm’s Way’ & ‘Last Stand’,
The Fellowship knows how many rezzes are available,
Check Hope, Battle and Warding Scroll buffs, and reapply if necessary.
When ready, the Raid Leader will ask a HUNTER to take the
RIGHT MASSIVE TENTACLE down to 4,000 Morale (4 k).
Do not kill the RIGHT MASSIVE TENTACLE – when it is destroyed
12 TENTACLES appear, one for each member of the Fellowship!
Transition
Beginning The Transition
Ensure the Fellowship is in a tight group, almost standing on top of each other.
The CAPTAIN places their banner in the centre of the Bridge.
Wait for a STRANGLING TENTACLE to appear and dangle a Player.
Once the STRANGLING TENTACLE is killed, the Raid Leader should slowly
count down from 5 – during this time:
•
MINSTRELS use ‘Cry of the Chorus”, “Ballad of War”, followed by “Anthem of the Free
Peoples”,
•
MINSTREL with CHAMPION(s) and CAPTAIN(s) in their group can optionally use
“Fellowship’s Heart” if they wish, as the melee classes will take a lot of damage from the
12 TENTACLES,
•
CAPTAIN(s) uses “In Harm’s Way” & “Last Stand”.
When the countdown ends, the Fellowship attacks the RIGHT MASSIVE
TENTACLE at range.
When the MASSIVE TENTACLE is destroyed, 12 TENTACLES appear –
one for each member of the Fellowship.
Transition
Positioning
When the 12 TENTACLES appear:
•
The Fellowship should IMMEDIATELY swim to the left towards the
CAPTAIN’s banner, ensuring they are at the BACK of the Bridge –
just on the Bridge itself and not swimming in the Deep Water.
i.e. Where the Red X appears in the diagram below
•
The CAPTAIN and CHAMPION(s)
will remain behind and fight the
12 TENTACLES.
X
i.e. Where the Green Tentacle ( )
appears in the diagram
The CAPTAIN and CHAMPION(s) should
remain in position until the TENTALCES
are destroyed.
Left
Shore
Right
Shore
Gate
Transition
Surviving The Transition
During the Transition:
•
MINSTRELS will be focussed on healing their Fellowship back to full health,
followed by primarily healing the CAPTAIN and CHAMPION(s) to ensure
they survive the 12 TENTACLES,
•
HUNTERS and RUNEKEEPER(s) can assist for a short time the melee
classes focussed on the 12 TENTACLES at range with AOE attacks,
•
The BURGLAR can try to trigger a Fellowship Manoeuvre on one of the 12
TENTACLES, with the Fellowship going ALL GREEN for healing!
Melee classes on the TENTACLES should not participate in the Fellowship.
There are a few problems that can occur at this point:
•
A STRANGLING TENTACLE may appear and dangle a random Player –
if this occurs, ranged Characters will need to free the dangler immediately!
•
Phase 3 will likely begin while the 12 TENTACLES are being destroyed,
and two MASSIVE TENTACLES emerge from the deep…
Transition
Transition Summary
BEFORE the RIGHT MASSIVE TENTACLE from Phase 2 is dead:
•
•
•
•
•
Check the skill cooldowns for all Players (i.e. damage skills, healing skills, rezzes)
Raid Leader will instruct a HUNTER to attack the RIGHT MASSIVE TENTACLE until it reaches 4,000 Morale (4 k)
Wait for a Player to be dangled by a STRANGLING TENTALCE
When the STRANGLING TENTACLE is destroyed, the Raid Leader counts down from 5:
– MINSTRELS use “Cry of the Chorus”, followed by “Ballad of War” & “Anthem of the Free Peoples”
– MINSTREL with CAPTAIN(s) and CHAMPION(s) in their Fellowship can use “Fellowship’s Heart” if desired
(optional)
– CAPTAIN uses “In Harm’s Way” & “Last Stand”
After the countdown, the Fellowship destroys the RIGHT MASSIVE TENTACLE
WHEN the RIGHT MASSIVE TENTACLE from Phase 2 is dead:
•
•
•
•
•
•
12 TENTACLES appear surrounding the Fellowship!
Everyone except CAPTAIN and CHAMPION(s) moves to the centre of the Bridge
MINSTRELS can use “Triumphant Spirit” to keep the Fellowship alive (if necessary)
CAPTAIN and CHAMPION(s) use attacks to destroy the 12 TENTACLES
HUNTERS and RUNE KEEPER(s) can assist from range to down the Tentacles quickly
MINSTRELS focus on healing the CAPTAIN & CHAMPION(s)
Phase 3 will begin WHILE THE 12 TENTACLES ARE BEING DESTROYED!
Other Useful Tips
GO GREEN ON ALL FELLOWSHIP MANOEVRES – You’ll be grateful for the healing!
The BURGLAR can try to trigger a Fellowship Manoeuvre on one of the 12 TENTACLES
Phase 3
The Watcher’s Attacks
--- Crushing Devastation --•
•
•
•
•
A 360 degree area of effect melee-based attack.
Can not be interrupted via Player attacks – Fellowships & pets have a chance of interrupting.
Typically inflicts 1,000-2,000+ damage per hit.
Inflicts more damage if The Watcher has corruptions when it occurs.
Animation: Watcher bobs up in the water and thrashes left & right.
--- Terror of the Deep --•
•
•
•
•
A 360-degree area of effect melee-based attack.
Can not be interrupted via Player attacks – can be avoided!
WHITE TEXT appears stating ‘The Watcher is Enraged’.
Melee classes move to the back of the bridge (or ruins if tanking The Watcher) to
avoid the attack:
– If not avoided, the melee attack will inflict damage & throw the Player to the Shore.
– Players thrown to Shore may be caught by a CRUSHING or SQUEEZING TENTACLE
and need to be freed.
Typically inflicts 2,500+ damage per hit.
Phase 3
The Watcher’s Corruptions
Occur every 10 seconds
Remove red corruptions as soon as they occur
Create a ‘Corruption Removal Chain’
Vile Fury
Resistance: Corruption (60)
+110% Melee Damage
Vile Reach
+110% Ranged Damage
Phase 3
Downing The Watcher: ‘The Cycle’
Attack the LEFT MASSIVE TENTACLE until it reaches 20,000 Morale (20 k),
at which point do not use Damage over Time (DoT) effects
Continue to attack the LEFT MASSIVE TENTACLE until it reaches 10,000 Morale (10 k)
Hunters use ‘Barbed Arrow’ on the Watcher
Kill the RIGHT MASSIVE TENTACLE
Attack The Watcher until the RIGHT MASSIVE TENTACLE reappears
Kill the LEFT MASSIVE TENTACLE
Hunters use ‘Barbed Arrow’ on the Watcher
Attack the RIGHT MASSIVE TENTACLE until it reaches 20,000 Morale (20 k), at which
point do not use Damage over Time (DoT) effects
Continue to attack the RIGHT MASSIVE TENTACLE until it reaches 10,000 Morale (10 k)
Attack The Watcher until the LEFT MASSIVE TENTACLE reappears
REPEAT UNTIL THE WATCHER REACHES APPROXIMATELY 30,000 Morale (30 K),
then EVERYONE attacks The Watcher, regardless of Strangling Tentacles!
Phase 3
‘The Cycle’ in Action!
An animation showing ‘The Cycle’ to downing The Watcher appears below.
Some additional points to keep in mind are:
•
•
Occasionally a MASSIVE TENTACLE at 10,000 Morale (10 k) will begin to glow GREEN
and try to heal itself – the CHAMPION should use ‘Clobber’ on the TENTACLE to interrupt
its heal
The Cycle will be interrupted briefly by The Watcher’s TERROR OF THE DEEP attack &
STRANGLING TENTACLES dangling Fellowship members!
DoTs
HUNTERS
Down
off &the
attack
use
RIGHT
Everyone
Kill
TENTACLE
the
attacks
RIGHT
‘Barbed
until itTENTACLE
Arrow’
reacheson
RIGHT
The
reappears
Watcher
TENTACLE
Theto10
Watcher
20Kk
Repeat ‘The Cycle’
HUNTERS
DoTs
Downoff
the
use
&
Everyone
LEFTKill
TENTACLE
the
attacks
‘Barbed
LEFT
attack
TENTACLE
Arrow’
until iton
LEFT
The
reappears
TENTACLE
Watcher
reahces
ThetoWatcher
20 K
10 K
Watcher
The Bridge
Left-mouse click to
begin animation.
Links
The Preying Mantis Guide to Downing The Watcher
http://lorebook.lotro.com/wiki/Watcher_Walkthrough
Sons of Durin – Downing the Watcher v 3.0
http://sonsofdurin.guildlaunch.com/forums/viewtopic.php?sub_domain=sonsofdurin&sub_domain=sonsofdurin&t=3182890&gid=57500