Discussion… Q: What does mixed ability look like within your sessions? Q: How do you manage this? Q: How do the players manage this? Thursday 28th January 2016 Coaching Mixed Ability Players Ben Hardaker – FA Skills Coach (West Riding) Steve Dorey – WRCFA Football Development Officer Aims & Objectives Develop an understanding of working with mixed ability players. Discuss the strategies used across the four corners. Practical ideas to provide different levels of success. Discussion… Q: What does mixed ability look like within your sessions? Q: How do you manage this? Q: How do the players manage this? Strugglers Copers Strivers Spot the difference? Do we give young players enough time to develop? Group Task In your groups use the following template to plan a session which caters for: The Great Escape Taggers (Red) block the orange gates (2 each), players try and score a point by moving through the gate without the catcher tagging them. Taggers are only able to move side to side to block their gate. Struggling Coping Striving Overloaded i.e. 4 v 2 Matched up i.e. 2v2 Underloaded i.e. 2v4 Safe zones Options to make harder/easier Dribbling defender Decision maker i.e. pick the formation Set goals/challenges to achieve Multitasking? Unopposed Rewards? Player mentoring & support Take them out of comfort zone, but provide choices to increase/decrease the challenge. STEP PRINCIPLE Practical Throughout the practical please use the laminated Four Corners sheet to make notes on how the coaches manage the difference. NO PRESSURE – do any of the groups wish to deliver their Great Escape practice? 1v1 Bulldogs! Players play the games matched up with another player. Much like the playground game bulldogs you have to try and get to the other side without been caught or having your ball stolen. Differentiate by playing with bibs tucked in or dribbling footballs. Progress – play in pairs or small groups? Different ways of catching the player or stealing the ball? Lock Out Players play the games matched up with another player. 3 goals to score in, once you have scored in a goal it’s locks and you can’t score in it again until you have scored in all 3. Incorporate a halfway line which the defender must drop behind if the attacker dictates to support the opportunity to dribble. Differentiate – play with bibs, balls, overloads, underloads… Progress - play as 2v2, 3v3 etc. We’re all 3 aren’t we… Every player on the team starts with a value of 3, if a player scores then the team scores 3 goals but the players value goes to 0. Once all players in the team have scored all players values reset to 3. Players can use the condition to discuss tactics and strategies i.e. their role in the team once they have scored. Progress – incorporate a “Captain” who scores double points for their team! Players can swap the captain during the game. Levels Any game can be split into different levels of difficulty to support players of all abilities. Example above is a directional practice in which you must try and transfer the ball to the other end of the pitch without the defenders winning the ball and attacking the opposite way. The challenge increases as the levels go up, providing ownership will allow the players decide which level they are currently at and how to improve by challenging themselves or making the practice easier. More, Same, Less? Players split into groups of 5 and use half a pitch to set the practice up. 2 defenders, 2 attackers and a GK. All swap and take in turns. Attackers have three footballs to try and score, however they choose whether to play with: More attackers than defenders = 1 goal (Overload) Same number of attackers and defenders = 3 goals Less attackers than defenders = 5 goals (Underload). Progress – turn the practice into a game incorporating other groups or with the 6 players. Player Marking Within a game players pick a player on the opposite team who they must mark throughout the game, they are only allowed to tackle or steal the ball from that player. Players are allowed to intercept from a pass made by any other player. Progress by swapping players who play against each other to ensure players experience different players playing against them – however ensure you manage the psychological and social corner i.e. success and players manipulating who they play against. Be aware of the physical load this will place on players throughout the game. Fantasy Football Let the players choose how many points and they keep score i.e. Goal = 5 points Assist = 3 Clean Sheet = 4 Yellow Card = -1 Bonus (Players decide) = 2 Progress – players from other teams play with each other in separate teams and then come back together to keep their score and add up! Fantasy Football Wants v. Needs Coaching What would YOU like to improve/get better at? What do they need to do to improve? Practice Design Candidates Key Messages Ensure that practices are fun for all players involved to support the social development and develop the environment. Use the Plan, Do, Review process to support players of differing abilities and strategies to accommodate. Be creative with practice design to ensure all players can participate. Use the four corners to challenge and extend players appropriate their age, stage of maturation and experience of football. Treat each player as an individual and provide opportunities for ownership. Let the players choose teams, how they play the game, the type of challenges they will encounter. Balance the players WANTS vs NEEDS. Candidates Key Messages Further Reading & Research The Boot Room FA Licensed Coaches Club Masterclasses Learning Preferences Differentiation Ghost Coaching Mindset Deliberate Practice Long Term Player Development Early & Late Developers Contact [email protected] [email protected] 07943 550599 07912 309127 @coachbenh @WestRidingFA
© Copyright 2026 Paperzz