From Devices to “Ambient Intelligence”: The Transformation of Consumer Electronics ROEL PIEPER EXECUTIVE VICE PRESIDENT ROYAL PHILIPS ELECTRONICS PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE What’s Different About the Living Room? Living Room Office Office Lean-forward mode Laid-back mode We are concentrating Our guard is down Where we’re productive Where we relax, socialize, and live Value = functionality Value = functionality attention required Whatever we think, our kids will prove us wrong PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Imagining the Destination, and Steps Today Where we’re going: Road signs, not a crystal ball Experiments and prototypes Focus on all ages, especially the younger ones PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Envisioning the Destination: The Unmediated Fulfillment of Needs Degree of Conscious Mediation Needs should be consciously mediated only to the extent that they are out-of-theordinary, or unpredictable Our ordinary needs should be satisfied with minimal effort High Write a letter Walk from place to place Circulate blood to limbs Low PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Envisioning the Destination: Moving to an Implicit, Anticipatory Model Anticipatory Implicit Instructional Explicit Examples: The Learning Process The Development of Computers Unconsciously riding a bicycle Learning to ride a bicycle High-level GUI VUI Personalized, anticipatory need-fulfillment Assembly and languages machine code Oliver Sacks: “To See and Not See” PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Envisioning the Destination: Ambient Intelligence Embedded: Many invisible dedicated devices throughout the environment. Personalized: The devices know who you are. Adaptive: Change in response to you and to the environment. Anticipatory: Anticipate your desires as far as possible without conscious mediation: PRE-sponsive, not responsive. Desktop metaphors Life metaphors PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Examples Today, and for the Future Experiments we’ve done at Philips and elsewhere: Great successes and striking failures Cassette Tape, CD Player, Laser & Video Disc CD-I, System 2000 Human needs are complex, hard to predict: Requires substantial experimentation and investment But making huge strides in learning about people, and filling individual needs, with ambient intelligence PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Experiments in Natural Interfaces: Reducing the Difficulty of Mediating / Instructing Multimodal Interfaces Input: Speech, gesture, tactile Feedback: Tactile, auditory, visual ...Redundancy, naturalness of use Human-like Interaction (HUI & VUI) The importance of voice: speech recognition (FreeSpeech98) Unexpected outcomes: a voice-activated remote control PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Experiments in Situational Awareness: Anticipating Needs in a Changing Environment Environment changes constantly Devices must track and adapt Seamless, plug-free networks Self-configuring Short-distance wireless, IR Mobility, Control Wands Sensor technology Penny tags and smart materials Philips control wands GPS Intelligence Self-positioning, Contextual adaptation Communicating Devices PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Experiments in Personalization: The Environment Understands You Adaptation to user involves understanding Who the user is User’s particular needs, desires, and habits Double Agent Biometrics: crucial to identify the user Voice, fingerprint, face, position Personalization: learning your explicit and implicit needs “Double Agent” Security: both individual and family Absolutely critical for market acceptance PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Experiments in Ambient Intelligence: Making Everyday Objects Smarter The most radical, futuristic vision involves the most prosaic, mundane objects Technologies need to adapt to economic constraints Plastic semiconductors TriMedia Chip Architecture (Audio, Video, Data) for Digital TV Light-emitting Polymers The economics of Ambient Intelligence PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE Scale: Consumer Devices, Rather Than PCs The entire market for consumer PCs, 1998: 20 Million PCs sold to consumers Philips alone in 1997 shipped: 11 M Shavers 30 M Displays (monitors, plasma, tubes) 2.4 Billion Lights 18 Billion Semiconductors Philips covers a broad CE market with 40B in sales and 280,000 people with a huge retail and direct sales network Hundreds of intelligent points-of-presence throughout home PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE C O N C L U S I O N The digital living room succeeds only insofar as it actively recognizes, builds on, and embraces our humanity. Our homes and tools will adapt to us and to our dynamic environments; anticipating and fulfilling our needs. Only when there’s a seamless integration of technology with life, when it’s no longer a curiosity but an ordinary and unsurprising way of satisfying our everyday needs and desires — only then will we have seen the beginnings of a true technological revolution. The Consumer Electronics industry is well positioned to use high-volume economics and ICT in their products PHILIPS INTERNAL WORKING DRAFT / THOUGHT-PIECE
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