Game Tech, Part II Agenda • Overview of Game Tech • Program Outcomes • Program Materials – What’s needed? – Using the materials • Running the Program • New Game Tech Digital Arts Festival Category Game Tech Overview • Developed with support from the Todd Wagner Foundation • Continuing support from AMD Changing the Game • Game Tech, Part I – Released in 2010 – 2 Units: Game Design and Intro to Scratch • Game Tech, Part II – 2 Projects: • Recreate a game: Happy Squirrel, Super Avenger • Recreate a movie: Four Score and Seven Hoops Ago Game Tech Program Outcomes • After participating in Game Tech, Part I, members will: – Learn what a game is and how games work – Understand the game design process • Iterative Game Design Process – Be able to navigate the Scratch programming language and create simple programs in it. • After participating in Game Tech, Part II: – Understand how a computer program works – Understand computer programming concepts • Such as conditional statements (if…then), loops, variables, boolean logic (and, or, not) • Create a simple game in Scratch Finding the Program • www.myclubmylife.com • Can be accessed through: – The Game Channel • www.myclubmylife.com/games – The Club Tech page • www.myclubmylife.com/clubtech • All program materials and videos can be accessed through these pages. Program Materials • The downloaded files from MCML contain materials for Game Tech Part I AND Part II. • Game Tech, Part I – Facilitator’s Guide – 1 File with 3 Posters Program Materials, GT Part II • Game Tech, Part II – 3 printed guides • Facilitator’s Guide • Member guide for the game (Happy Squirrel) • Member guide for the movie (Four Score) – 8 Videos • 1 Video: General Introduction to Scratch • 4 Videos: Super Avenger programming • 3 Videos: Four Score programming Program Materials • File Downloads – Super Avenger • Completed game (so members can play it) • Sprites with no scripts (for members to program) – Four Hoops • Completed movie (for members to watch) • Sprites with no scripts (for members to program) • Poster Using the Program Materials • Choose the project to work on – The Super Avenger game is easier and takes less time to program • Print out the Member Guide for the project – Must be printed in COLOR! – 1 guide for each participant • Guides can be reused! • Copy project files to each computer – Make sure Scratch is installed Running the Program • Familiarize your members with Scratch – Use Game Tech, Part I – Show Video #1 • General outline – Show the appropriate video – Members complete the appropriate section of programming Running the Program • Some programming alternatives – Have the members works in groups of two to reproduce the game • Easier for members to keep track of where they are on the page • Make sure members rotate responsibilities – Group programming • Each member of the group works on a different section of the program • Members then work together to bring all the pieces together using “Import Project” or exporting the Sprite and dragging the exported file into a new Scratch project • Great for teaching how software is actually written today! What’s Next? • New Game Tech Category in the Digital Arts Festival! – Debuting in the 2011-2012 DAF – Games must be written in Scratch • STEM Video Game Design Challenge – Create a game around a STEM theme – Great prizes including laptops and cash prizes • Watch www.bgca.net for more information in Fall, 2011 • Create 1 game and enter both contests! • Other Training Opportunities Dan Rauzi [email protected] (404) 487-4766
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