Experimental Investigation of Different Public Good Mechanisms Liwen Chen1 Yue Liu2 Alexander Matros3 We conducted a series of experiments where players could freely choose between two public good mechanisms: voluntary contribution and lottery mechanism. We showed that overwhelming majority of the players preferred the voluntary contribution mechanism (VCM) over the lottery mechanism, even when the latter was expected to bring higher payoffs. In a follow-up experiment, we reduced the risks in the lottery game by splitting one lottery prize into two, which led to half of the players shifting to the lottery mechanism. Prior research comparing public good mechanisms has focused on settings where players have no freedom to choose the mechanism that they prefer. Key words: experiment, public good provision, VCM, lottery I. Questions & Hypotheses Recently scholars of charitable economics have propagated to use lotteries to raise public funds (Morgan, 2000; Morgan & Sefton, 2000; Lange, List & Price, 2007). In experimental settings, players who played the public good game based on lottery mechanism contributed more than those playing the game based on voluntary contribution mechanism (VCM). According to a typical setup, the player either participated in the lottery mechanism only, or in the VCM only. In the real world, however, public goods donors are rarely obligated to participate in one certain charity; rather, they have the freedom to choose from co-existing charities of different kinds. Thus we may wonder: when the donors have the freedom to choose, which mechanism will they prefer, lottery mechanism or VCM? How do the freedom of choice affect their contributions to the public good? Which mechanism will generate greater public good? To investigate the questions, we designed a series of public good experiments where 10 players have to choose either to join the VCM island (where the public good game based on VCM is played) or the lottery island (where the public good game based on lottery mechanism is played). The number of players that ends up in either island could be between 1, if the player is the only person who chooses this island, and 10, if all players choose the same island. We give money to the islands in different ways. In the VCM island, we put extra bonus to the common pool: each player in this island will get the bonus on top of what they earn from playing the public good game. In the lottery island, we put a lottery prize to the pool: one (and only one) player among those choosing the lottery island will win. Specifically the more the player contributes, relative to the total contributions made to the lottery island, the more likely that she will win. Based on the Two-Island Public Good Game we recently developed (Chen, Liu & Matros, 2016), we specified 3 scenarios with various amounts of bonuses and lottery prizes, and we predicated that different islands will be chosen by players facing different scenarios (Table 1): Experiment # 1 2 3 1 Table 1. Summary of settings and hypotheses VCM island: Lottery island: Hypotheses: between the two Bonus token Lottery prize islands, players will choose: 5.8 5.5 VCM island 3.2 5.5 lottery island 0 5.5 lottery island Darla Moore School of Business, University of South Carolina Department of Sociology, University of South Carolina 3 Darla Moore School of Business, University of South Carolina 2 II. Experiment procedure Each experiment consisted of 2 groups of 10 players. Instructions and decision-makings were computerized using the z-Tree software (Fischbacher, 2007). Players were not allowed to communicate with one another. Each session consisted of 10 rounds; and each round followed the similar two stages: Each player was given an endowment of 20 tokens. In Stage 1, each was solicited for 20 contributions that she would make, for all numbers of players and for both islands. Specifically, they first played as if they were in VCM island, and they decided how much out of 20 tokens they would contribute when the number of players choosing the island is from 1 to 10. Then they made the similar 10 decisions as if they were in the lottery island. By asking for the 20 possible decisions before asking for the preferred island, we are able to gather much more information as to how players behave in all possible situations. In Stage 2 each player was asked to choose one island between the VCM and the lottery island. Afterwards the computer calculated payoffs immediately, based on the realized number of players in each island, as well as the entered contributions for the realized numbers of players retrieved from Stage 1. III. Observations 1. Players preferred the VCM over the lottery island when the latter had higher expected payoffs. We first look at the choice of island. Experiment 1 confirmed our prediction, showing that players quickly converged on choosing the VCM island. It is surprising that, however, in Experiment 2 where lottery brought higher expected payoffs, players unambiguously converged on the VCM island too. Experiment 3 served as a baseline where we completely removed the bonus given to the VCM island, and players turned to the lottery island instead. Figure 1 depicted where and when the convergence happened. Prior studies on mechanism comparison focused on settings where the players cannot choose the mechanism, confirming the overwhelming advantage of lotteries over VCM. However we should not assume the two mechanisms are equally popular in real life --- as suggested by Experiment 2, the lottery mechanism may not be chosen by players who “vote with their feet”, even when it expects higher profits. Figure 1. Players’ choice of island and realized average contributions, displayed for each experimental group Experiment 1: VCM bonus = 5.8; Lottery prize = 5.5 Experiment 2: VCM bonus = 3.2; Lottery prize = 5.5 Experiment 3: VCM bonus = 0; Lottery prize = 5.5 Players’ choice of island is measured as the percentage of total players of each group. The realized average contributions are measured as the percentage of endowment contributed based on the realized number of players. 2. The public good provision was more efficient when we placed less bonus to the VCM island. Regarding contributions to the public goods, consistent with previous findings we saw players contributed higher than equilibrium predictions (purple lines in Figure 3 & 4 in Appendix) for both islands. More interestingly, in our two-island setting, their contributions were negatively associated with the bonus we initially placed in the VCM pool. With the least initial money, Experiment 3 solicited the most contributions, Experiment 2 solicited less, and Experiment 1 solicited the least with highest investment. Competition of coexisting institutions may benefit fund raising by boosting contributions. 3. Players contributed more in either island as the number of players in the island increases. In prior research, players interacted with a fixed number of people in either the VCM game or the lottery game. By employing the two-island setup, we are able to observe different contributions when they are playing with different numbers of people. We found that players slightly increased contributions as more players chose the VCM island, though the dominant strategy of VCM is to contribute zero regardless. Players increased their contributions in similar ways in the lottery island, which is consistent with our model prediction (Figure 4). IV. Follow-up experiment: does risk affect choice of island? Why did the players fail to choose the lottery island with higher expected payoffs? One explanation is uncertainty of the lottery: players would rather gain less from VCM with certainty, than gain more from the lottery game via gambling. We ran a follow-up study with 20 players to test the explanation. We held everything the same as Experiment 2 except that we reduced the risks of losing the lottery by splitting the single prize of 5.5 tokens into two prizes of 2.75 tokens. Successfully we observed a shift in choice of island: half of the players chose the lottery island, half the VCM island (Figure 2 in Appendix). V. Results We experimentally investigated different public good mechanisms by allowing players to freely choose between the VCM and the lottery mechanism. The results allow us to question the well-accepted propagation of using lotteries to raise public funds---lottery mechanism may not be chosen by players with free choice, even when lotteries are expected to be more profitable. Yet with risk-averse donors, the disadvantage of lotteries may be countered when funds raisers employ multiple-prize lotteries rather than single-prize ones. References Chen, L., Liu, Y., & Matros, A. (2016). What do you choose for public good provision: VCM or lottery? Working paper. Fischbacher, U. (2007). z-Tree: Zurich toolbox for ready-made economic experiments. Experimental economics, 10(2), 171-178. Lange, A., List, J. A., & Price, M. K. (2007). Using lotteries to finance public goods: Theory and experimental evidence. International Economic Review, 48(3), 901-927. Morgan, J. (2000). Financing public goods by means of lotteries. The Review of Economic Studies, 67(4), 761-784. Morgan, J., & Sefton, M. (2000). Funding public goods with lotteries: experimental evidence. The Review of Economic Studies, 67(4), 785-810. Appendix: Supporting Figures Figure 2. Players’ choice of island and realized average contributions in follow-up experiment VCM bonus = 3.5; Lottery prize = 2.75*2 Players’ choice of island is measured as the percentage of total players of each group. The realized average contributions are measured as the percentage of endowment contributed based on the realized number of players. Figure 3. Voluntary contribution to VCM island from Round 1 to 10. Voluntary contributions were collected by asking the players how much they would contribute when the number of players is from 1 – 10 in the VCM island. We missed the last round data of Experiment 1 due to technical problem. Figure 4. Contribution to the lottery island from Round 1 to 10 Voluntary contributions were collected by asking the players how much they would contribute when the number of players is from 1 – 10 in the lottery island. We missed the last round data of Experiment 1 due to technical problem.
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